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Displaying results 1 to 25 of 110.

  1. Motion in Games
    4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings
    Published: 2011
    Publisher:  Springer-Verlag GmbH Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Universitätsbibliothek der RPTU in Kaiserslautern
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    Hochschule Rhein-Waal, Zweigbibliothek Kamp-Lintfort
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    Hochschule Rhein-Waal, Bibliothek
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    Universitätsbibliothek Koblenz
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    Technische Hochschule Köln, Hochschulbibliothek
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    Universitätsbibliothek der RPTU in Landau
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    Technische Hochschule Ostwestfalen-Lippe, Service Kommunikation Information Medien
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642250903
    Other identifier:
    Series: Lecture Notes in Computer Science ; 7060
    Subjects: Computer science; Computer software; Artificial intelligence; Computer simulation; Computer vision; Computeranimation; Computerspiel; Navigation; Motion Capturing; Bahnplanung; Computersimulation
  2. Simulations, serious games and their applications
    Contributor: Cai, Yiyu (Herausgeber); Goei, Sui Lin (Herausgeber)
    Published: [2014]; © 2014
    Publisher:  Springer, Singapore

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Contributor: Cai, Yiyu (Herausgeber); Goei, Sui Lin (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789814560320
    Series: Gaming media and social effects
    Subjects: Computersimulation; Serious game; Computerspiel
    Scope: Online-Resource (X, 258 Seiten)
  3. Science Fiction and Philosophy
    From Time Travel to Superintelligence
    Published: 2015; © 2016
    Publisher:  Wiley

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118922606; 9781118922590
    RVK Categories: AP 53900 ; CC 8260 ; CC 8400 ; CC 8700 ; SR 990
    Edition: 2nd ed
    Subjects: Philosophische Anthropologie; Raum-Zeit; Computersimulation; Science-Fiction-Film; Willensfreiheit; Film; Ethik; Philosophie
    Scope: 1 online resource (431 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  4. Science fiction and philosophy
    from time travel to superintelligence
    Contributor: Schneider, Susan (Publisher)
    Published: 2016
    Publisher:  Wiley Blackwell, Chichester, West Sussex, UK

    Universität der Bundeswehr München, Universitätsbibliothek
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    Universitätsbibliothek Passau
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    Universitätsbibliothek Regensburg
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    Technische Hochschulbibliothek Rosenheim
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  5. Ökologien der Erde
    Contributor: Friedrich, Alexander (Publisher); Löffler, Petra (Publisher); Schrape, Niklas (Publisher); Sprenger, Florian (Publisher)
    Published: 2018
    Publisher:  meson press

    Ökologien der Erde bestimmen die Gegenwart. Dabei gewinnt die in den 1970er Jahren von James Lovelock gemeinsam mit Lynn Margulis entwickelte Gaia-Theorie heute neue Erklärungskraft. Wenn Gaia bei Bruno Latour sogar zum allgemeinen Modell der... more

     

    Ökologien der Erde bestimmen die Gegenwart. Dabei gewinnt die in den 1970er Jahren von James Lovelock gemeinsam mit Lynn Margulis entwickelte Gaia-Theorie heute neue Erklärungskraft. Wenn Gaia bei Bruno Latour sogar zum allgemeinen Modell der Welterklärung im 21. Jahrhundert wird, gilt es, nach der Plausibilität zu fragen, die die Rede von Gaia aktuell entwickelt. Die vier Beiträge des Bandes geben hierauf eine Antwort, indem sie die metaphorologischen und begriffshistorischen Linien der Gaia-Theorie nachzeichnen und ihren Bezug auf zeitgenössische Computersimulationen in den Blick nehmen. So wird der gegenwärtige Ort des Wiederauflebens Gaias deutlich – und damit die Verschränkung von kybernetischen und organizistischen Ökologien mit der Annahme einer Programmierbarkeit von Umgebungen.

     

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    Source: OAPEN
    Contributor: Friedrich, Alexander (Publisher); Löffler, Petra (Publisher); Schrape, Niklas (Publisher); Sprenger, Florian (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
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    Subjects: Film, TV & radio
    Other subjects: Margulis; Latour; Metapher; Medienökologie; Computersimulation; Gaia-Hypothese; Lovelock
    Scope: 1 electronic resource (154 p.)
  6. Unterwachen und Schlafen : Anthropophile Medien nach dem Interface
    Contributor: Andreas, Michael (Publisher); Kasprowicz, Dawid (Publisher); Rieger, Stefan (Publisher)
    Published: 2018
    Publisher:  meson press

    Anthropophile Medien durchdringen zunehmend unsere lebensweltliche Realität, sei es im Ambient Assisted Living, als Pflegeassistenzsysteme, in den Arbeitsszenarien einer Industrie 4.0, als behagliche Interfaces des Affective Computing oder als... more

     

    Anthropophile Medien durchdringen zunehmend unsere lebensweltliche Realität, sei es im Ambient Assisted Living, als Pflegeassistenzsysteme, in den Arbeitsszenarien einer Industrie 4.0, als behagliche Interfaces des Affective Computing oder als Lifetracker der Quantified-Self-Bewegung. Verbunden ist damit der Einzug menschlicher Befindlichkeiten, Werte und sozialer Routinen in das Design medialer Agencies. Über 40 Jahre nach dem Erscheinen von Michel Foucaults "Surveiller et punir" gerät damit auch dessen Kritikbegriff ins Wanken. An die Stelle von "Überwachen und Strafen" tritt "Unterwachen und Schlafen". Unterwachen und Schlafen stellt nicht das theoretische Programm einer vollautomatisierten Lebenswelt in Aussicht, sondern das Konstrukt einer nunmehr medialen Umsetzung anthropologischer Grundelemente wie Autonomie, Freiheit oder Vertrauen.

     

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    Source: OAPEN
    Contributor: Andreas, Michael (Publisher); Kasprowicz, Dawid (Publisher); Rieger, Stefan (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    Other identifier:
    Subjects: Film, TV & radio
    Other subjects: Ambient Assisted Living; Anthropologie; Embodiment; Künstliche Intelligenz; Computersimulation; Wearables; Robotik; Autonomes Fahren; Surveillance; Affective Computing; Sousveillance; Interface; Medien; Ethik; Mensch-Maschine-Interaktion; Foucault; Überwachung
    Scope: 1 electronic resource (190 p.)
  7. Science fiction and philosophy
    from time travel to superintelligence
    Contributor: Schneider, Susan (Herausgeber)
    Published: 2016
    Publisher:  Wiley Blackwell, Chichester, West Sussex, UK

    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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  8. Softwareagenten-basierte Berechnung interdisziplinärer gekoppelter Simulationen
    Published: [2017]; © 2017
    Publisher:  VDI Verlag GmbH, Düsseldorf

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Online
    ISBN: 9783186469205
    Other identifier:
    Series: Fortschritt-Berichte VDI. Reihe 20, Rechnerunterstützte Verfahren ; Nr. 469
    Subjects: Agentenorientiertes Software Engineering; Computersimulation; Agent <Informatik>; Teilsystem; Numerisches Verfahren; Interdisziplinarität; Gekoppeltes System; Verteiltes System
    Scope: 1 Online-Ressource, Illustrationen
    Notes:

    Dissertation, Universität Stuttgart, 2017

  9. Computer chess compendium
    Published: 1988
    Publisher:  Springer, [Erscheinungsort nicht ermittelbar]

    Universitäts- und Landesbibliothek Düsseldorf
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781475719680
    Edition: Softcover reprint of the original 1st ed. 1988
    Subjects: Computerspiel; Computersimulation; Schach
    Scope: 1 Online-Ressource (440 Seiten)
  10. Contemporary Topics in Computer Graphics and Games
    Published: 2019
    Publisher:  Peter Lang GmbH, Frankfurt a.M. ; Peter Lang International Academic Publishers, Bern

    This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected... more

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    This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

     

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    Source: Union catalogues
    Contributor: Çatak, Güven; Süher, Hasan Kemal; Isler, Veysi
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783631805220
    Other identifier:
    DDC Categories: 793; 004
    Edition: 1st, New ed.
    Subjects: Computergrafik; Computerspiel; Computersimulation
    Scope: 1 Online-Ressource
  11. Gameplay mode
    war, simulation, and technoculture
    Published: 2011
    Publisher:  University of Minnesota Press, Minneapolis ; Oxford University Press, Oxford

    From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand... more

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, this book argues, we must first understand the military logics that created and continue to inform them.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781452946146
    Other identifier:
    Series: Electronic mediations ; 36
    Subjects: Computerspiel; Computersimulation; Krieg <Motiv>; Computer games; Video games; Computer war games; Computer flight games
    Scope: 1 Online-Ressource (xxvii, 222 p.), Ill.
    Notes:

    Includes bibliographical references and index

  12. Science fiction and philosophy
    from time travel to superintelligence
    Contributor: Schneider, Susan (Herausgeber)
    Published: 2016
    Publisher:  Wiley, Hoboken ; John Wiley & Sons, Inc., Hoboken, NJ

    "Featuring numerous updates and enhancements, Science Fiction and Philosophy, 2nd Edition, presents a collection of readings that utilize concepts developed from science fiction to explore a variety of classic and contemporary philosophical... more

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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Universität Mainz, Zentralbibliothek
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    "Featuring numerous updates and enhancements, Science Fiction and Philosophy, 2nd Edition, presents a collection of readings that utilize concepts developed from science fiction to explore a variety of classic and contemporary philosophical issues."--...

     

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    Source: Union catalogues
    Contributor: Schneider, Susan (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118922620; 111892262X; 9781118922606; 1118922603; 9781118922590
    Other identifier:
    RVK Categories: CC 8280 ; HN 1312 ; AP 53900 ; CC 8260 ; CC 8400 ; CC 8700 ; SR 990
    Edition: Second edition
    Subjects: Computersimulation; Film; Philosophie; Science-Fiction-Film; Willensfreiheit; Philosophische Anthropologie; Ethik; Raum-Zeit
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index

    Description based on print version record and CIP data provided by publisher

  13. Die „künstliche Seele“
    Analyse einer Theorie
    Published: 1997
    Publisher:  Deutscher Universitätsverlag, Wiesbaden ; Springer International Publishing AG, Cham

    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783322896278; 3322896277; 3824442051
    Other identifier:
    RVK Categories: CM 5000
    Subjects: Handlungsregulation; Kognition; Gefühl; Motivation; Computersimulation
    Scope: 1 Online-Ressource (332 Seiten), 73 Abb.
  14. Inge Hinterwaldner: Das systemische Bild. Ikonizität im Rahmen computerbasierter Echtzeitsimulationen
    Published: 2011
    Publisher:  Philipps-Universität Marburg, Marburg ; Schüren

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    Source: Union catalogues
    Language: German
    Media type: E-Journal
    Format: Online
    ISSN: 2196-4270
    Other identifier:
    Subjects: Bild; Computersimulation; Ikon; Echtzeitsimulation; Ästhetik
    Scope: Online-Ressource
    Notes:

    In: Stollfuß, Sven: Inge Hinterwaldner: Das systemische Bild. Ikonizität im Rahmen computerbasierter Echtzeitsimulationen. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 28 (2011) Nr. 2, S. 182–186

  15. Virtuelle Anatomie mit der Unity Engine. Entwicklung und Evaluationsentwurf eines VR-Simulators zur Implantation einer Endoprothese des Hüftgelenks
  16. Wissenschaft kommuniziert
    Eine wissenssoziologische Gattungsanalyse des akademischen Group-Talks am Beispiel der Computational Neuroscience
    Author: Wilke, René
    Published: 2022
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658367046
    Other identifier:
    9783658367046
    Edition: 1. Auflage 2022
    Series: Wissen, Kommunikation und Gesellschaft
    Subjects: Neurowissenschaften; Computersimulation; Forschungsprojekt; Arbeitsgruppe; Kooperation; Kommunikation; Wissenssoziologie; Kommunikation; Kommunikatives Handeln
    Other subjects: (Produktform)Electronic book text; (BISAC Subject Heading)SOC000000; (BISAC Subject Heading)J; (BISAC Subject Heading)SOC026000; (BISAC Subject Heading)SOC052000; (BISAC Subject Heading)COM014000; (BIC subject category)JHB; (BIC subject category)JFD; (BIC subject category)UY; Open Access; Wissenssoziologie; Wissenskommunikation; Gattungsanalyse; Videographie; Sozialkonstruktivismus; Interdisziplinarität; (Springer Nature Marketing Classification)C; (Springer Nature Subject Code)SCX00000: Social Sciences, general; (Springer Nature Subject Code)SCX22270: Science and Technology Studies; (Springer Nature Subject Code)SC412010: Media and Communication; (Springer Nature Subject Code)SCI00001: Computer Science, general; (Springer Nature Subject Code)SC412060: Development Communication; (Springer Nature Taxonomy)4397: Sociology of Knowledge and Discourse; (Springer Nature Taxonomy)3518: Science Communication; (Springer Nature Taxonomy)2971: Computer Science; (Springer Nature Taxonomy)5275: Development Communication; (Springer Nature Taxonomy)7331: Technological Discourse; (Springer Nature Subject Collection)SUCO41176: Social Sciences
    Scope: Online-Ressource
  17. Contemporary Topics in Computer Graphics and Games
    Selected Papers from the Eurasia Graphics Conference Series
    Author: Isler, Veysi
    Published: 2019
    Publisher:  Peter Lang GmbH, Frankfurt a.M. ; ProQuest, Ann Arbor, Michigan

    The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling,... more

    Hessisches BibliotheksInformationsSystem hebis
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    The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural content generation, visualization, and interaction techniques.

     

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    Source: Union catalogues
    Contributor: Gürçay, Hasmet; Süher, Hasan Kemal; Çatak, Güven
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783631805220
    DDC Categories: 793; 004
    Subjects: Computergrafik; Computerspiel; Computersimulation
    Scope: 1 Online-Ressource (416 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  18. Computer simulation, rhetoric, and the scientific imagination
    how virtual evidence shapes science in the making and in the news
    Published: 2014; © 2014
    Publisher:  Lexington Books, Lanham, Maryland

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780739175576
    Subjects: Computer simulation; Science; Rhetoric; Information technology; Virtual reality; Journalismus; Computersimulation; Virtuelle Realität; Rhetorik
    Scope: 1 online resource (146 pages), illustrations
    Notes:

    Description based on print version record

  19. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]
    Publisher:  MIT Press, Cambridge, MA

    Hochschulbibliothek Ingolstadt
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262035040; 0262035049; 9780262335546
    RVK Categories: ST 340 ; ST 278
    Subjects: Kunst; Naturwissenschaft; Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Ästhetik; Computersimulation; Bild; Echtzeitsimulation; Ikon
    Scope: 1 Online-Ressource (vii, 365 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  20. Digitale 3D-Modelle historischer Architektur
    Entwicklung, Potentiale und Analyse eines neuen Bildmediums aus kunsthistorischer Perspektive
    Published: 2020
    Publisher:  arthistoricum.net, Heidelberg

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Zentralinstitut für Kunstgeschichte, Bibliothek
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    Deutsches Forum für Kunstgeschichte, Bibliothek
    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Online
    ISBN: 9783947449712
    Other identifier:
    9783947449729
    DDC Categories: 720
    Series: Computing in Art and Architecture ; 3
    Subjects: Architektur; Dreidimensionales Modell; Kunst; Computersimulation
    Other subjects: Historische Architektur; Visualisierung von Kulturerbe; Digital Humanities; 3D-Rekonstruktion; Digitale Kunstgeschichte
    Scope: 1 Online-Ressource
    Notes:

    Dissertation, Ludwig-Maximilians-Universität München,

  21. Learning science through computer games and simulations
    Published: c2011
    Publisher:  National Academies Press, Washington, D.C.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0309185246; 9780309185240
    RVK Categories: DP 1962 ; DP 4630
    Corporations / Congresses:
    National Research Council (U.S.), Committee on Science Learning: Computer Games, Simulations, and Education (Verfasser)
    Subjects: EDUCATION / Teaching Methods & Materials / Science & Technology; Interactive multimedia; Science / Computer-assisted instruction; Science / Study and teaching (Elementary); Science / Study and teaching (Secondary); Naturwissenschaft; Science; Science; Science; Interactive multimedia; Computersimulation; Computerspiel; Naturwissenschaftlicher Unterricht
    Scope: 1 Online-Ressource (xi, 161 p.)
    Notes:

    At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential this book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. It will guide academic researchers, developers, publishers, and entrepreneurs from the digital simulation and gaming community, and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate

    Includes bibliographical references (p. 129-148)

    Introduction -- - Learning with Simulations and Games -- - Simulations and Games in the Classroom -- - Simulations and Games in Informal Learning Contexts -- - The Role of Simulations and Games in Science Assessment -- - Bringing Simulations and Games to Scale -- - aAsearch Agenda for Simulations and Games -- - References and Bibliography -- - Appendix A: Commissioned Papers -- - Appendix B: Workshop Agenda -- - Appendix C: Biographical Sketches of Committee Members

  22. Science fiction and philosophy
    from time travel to superintelligence
    Published: 2016
    Publisher:  Wiley Blackwell, Chichester, West Sussex ; Malden, MA ; Oxford

    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118922590
    Other identifier:
    RVK Categories: AP 53900 ; CC 8260 ; CC 8400 ; CC 8700 ; SR 990
    Edition: Second edition
    Subjects: Philosophy; Philosophy in literature; Science fiction - Philosophy; Philosophie; Science fiction; Philosophy; Philosophy in literature; Philosophie; Philosophische Anthropologie; Film; Ethik; Raum-Zeit; Computersimulation; Science-Fiction-Film; Willensfreiheit
    Scope: 1 Online-Ressource (x, 422 Seiten), Illustrationen, Diagramme
  23. Computer-based environmental management
    Published: © 2003
    Publisher:  Wiley-VCH, Weinheim

    Technische Hochschulbibliothek Rosenheim
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783527611515; 3527611517; 9783527609215; 3527609210; 1280921536; 9781280921537; 352730732X
    Other identifier:
    Subjects: Environnement / Gestion; Environnement / Gestion / Simulation par ordinateur; SCIENCE / Environmental Science (see also Chemistry / Environmental); NATURE / Ecosystems & Habitats / Wilderness; NATURE / Ecology; SCIENCE / Life Sciences / Ecology; Ökologie; Environmental management; Environmental management / Computer simulation; Ökologie; Umwelt; Umweltschutz; Computersimulation; Mathematisches Modell; Umweltbezogenes Management; Landnutzung <Motiv>
    Scope: 1 Online-Ressource (xxi, 284 pages)
    Notes:

    Includes bibliographical references (pages 259-277) and index

    Here, the author provides professionals in environmental research and management with the information they need with respect to computer modeling: An understanding of the mathematical fundamentals and the choice of the optimal approach and corresponding software for their particular task.: Numerous illustrations, flowcharts and graphs, partly in color, as well as worked examples help in comprehending complex mathematical tasks and their solutions without the use of confusing mathematical formalism; Case studies from various fields of environmental research, such as landscape ecology, environme

  24. Lernen und Motivation als relevanzgesteuerte Datenverarbeitung
    Ein Computer-Simulationsmodell elementarer kognitiv-affektiver Prozesse
    Published: 1975
    Publisher:  Birkhäuser Basel, Basel

    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Universität der Bundeswehr München, Universitätsbibliothek
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783034855297; 9783764307875
    Other identifier:
    Series: Interdisziplinäre Systemforschung / Interdisciplinary Systems Research, Analyse — Formalisierung — Simulation / Analysis — Modelling — Simulation
    Subjects: Science (General); Science, general; Naturwissenschaft; Lernen; Computersimulation; Kognitiver Prozess; Lernmotivation; Datenverarbeitung; Kybernetisches Modell; Motivation
    Scope: 1 Online-Ressource (IV, 244 S.)
    Notes:

    Psychologie und Datenverarbeitung miteinander in Verbindung zu bringen, mag auf den ersten Blick etwas befremdend sein. Anderseits besteht ja eine der wesentlichsten Aufgaben des psychischen Apparats des Menschen (und auch des Tieres) darin, Daten von seiner Umwelt aufzunehmen und zu verarbeiten, bzw. zu speichern, urn sie bei späteren Situationen wieder zur Verfügung zu haben. (Es wird dabei bewusst von Datenverarbeitung und nicht von Information gesprochen. Mit Daten meinen wir nur "Veränderungen am Input-System", die primär keine Information bedeuten, sondern ihren informativen Gehalt erst durch die Verarbeitung erhalten. Die Daten sind dann Informationen, wenn sie mit früher gesammelten Daten verglichen, d. h. mit diesen inteprertiert werden können. ) Ein wichtiges Kennzeichen der psychischen Datenverarbeitung ist aber die Art der Steuerung dieser Verarbeitung. Das, was aufgenommen und wie es verarbeitet wird, hängt von der subjektiven und situativen Bedeutung ab, die diesen Daten vom Individuum beigemessen wird. Die Verarbeitung (Auswahl, Interpretation, Speicherung, etc. ) ist also eine Funktion dieser - subjektiven - Relevanz , d. h. der motivationalen Konstellation beirn Subjekt. Ausgehend von dieser Grundkonzeption, wird in dieser Arbeit versucht, ein formales Modell der dabei wesentlichen Strukturen und Relationen zu bilden, um einige auf dieser abstrakten Ebene durchsichtiger werdende Zusammenhänge aufzuzeigen. Gleichzeitig kann mit Hilfe der Computer-Simulation die Leistungsfähigkeit eines solchen abstrakten Formalismus geprüft und mit den beobachtbaren oder erlebbaren psychischen Vorgängen verglichen werden

  25. Smart Learning Objects for Smart Education in Computer Science
    Theory, Methodology and Robot-Based Implementation
    Published: 2015
    Publisher:  Springer International Publishing, Cham

    Technische Hochschule Augsburg
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    Universitätsbibliothek der LMU München
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Regensburg
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    Universitätsbibliothek Würzburg
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319169132
    Other identifier:
    Subjects: Computersimulation; Künstliche Intelligenz; Programmierung; Medienpädagogik; Bildung; Informatik; Simulation
    Scope: 1 Online-Ressource (XVI, 317 p.), Ill.