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  1. Game Start!
    Strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer Milan, Milano

    Francesco Alinovi Dalle origini a oggi, i videogiochi hanno dimostrato di aver acquisito una forte identità espressiva, delineando nuove forme di comunicazione e proponendo l'accesso a nuovi tipi di competenze legate alla sfera digitale dei New... more

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Francesco Alinovi Dalle origini a oggi, i videogiochi hanno dimostrato di aver acquisito una forte identità espressiva, delineando nuove forme di comunicazione e proponendo l'accesso a nuovi tipi di competenze legate alla sfera digitale dei New Media. L'evoluzione di questo prodotto dell'era dei computer è giunta al culmine: non si parla più di un tipo di gioco ma di un modo assolutamente nuovo di giocare e di interagire con gli altri attraverso la tecnologia. Tramite la creazione dei mondi virtuali in cui si svolge l'interazione, i videogiochi rappresentano la frangia più evoluta della rivoluzione, non solo te

     

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    Language: Italian
    Media type: Ebook
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    ISBN: 9788847019560
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    RVK Categories: ST 324 ; SU 500
    Series: I blu, pagine di scienza
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: Online-Ressource, v.: digital
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    Includes bibliographical references

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  2. Language processing and knowledge in the web
    25th international conference, GSCL 2013, Darmstadt, Germany, September 25 - 27, 2013 ; proceedings
    Published: 2013
    Publisher:  Springer, Berlin [u.a.]

    This book constitutes the refereed conference proceedings of the First International Conference on Language Processing and Knowledge in the Web, GSCL 2013, held in Darmstadt, Germany, in September 2013. The 20 revised full papers were carefully... more

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    This book constitutes the refereed conference proceedings of the First International Conference on Language Processing and Knowledge in the Web, GSCL 2013, held in Darmstadt, Germany, in September 2013. The 20 revised full papers were carefully selected from numerous submissions and cover topics on language processing and knowledge in the Web on several important dimensions, such as computational linguistics, language technology, and processing of unstructured textual content in the Web

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642407222
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    RVK Categories: SS 4800
    Series: Array ; 8105
    Subjects: Computer science; Computer software; Database management; Data mining; Information storage and retrieval systems; Artificial intelligence
    Scope: Online-Ressource (XVI, 212 S.)
    Notes:

    Literaturangaben

    Reconstructing Complete Lemmas for Incomplete German CompoundsError Annotation of the Arabic Learner Corpus: A New Error Tagset -- SdeWaC - A Corpus of Parsable Sentences from the Web -- Probabilistic Explicit Topic Modeling Using Wikipedia -- Decision Tree-Based Evaluation of Genitive Classification -- Extending the TuBa-D/Z Treebank with GermaNet Sense Annotation -- Topic Modeling for Word Sense Induction -- Phrase Tagset Mapping for French and English Treebanks and Its Application in Machine Translation Evaluation -- Part-Of-Speech Tagging for Social Media Texts -- Summarizing Answers for Community Question Answer Services -- Fine-Grained POS Tagging of German Tweets -- Pattern-Based Distinction of Paradigmatic Relations for German Nouns, Verbs, Adjectives -- Dependency-Based Algorithms for Answer Validation Task in Russian Question Answering.

  3. Game development essentials
    online game development
    Author: Hall, Rick
    Published: c2008
    Publisher:  Delmar/Cengage Learning, Clifton Park, NY [u.a.]

    Universitätsbibliothek Ilmenau
    INF SU 500 H178
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1418052671; 9781418052676
    RVK Categories: SU 500
    Subjects: Computer games; Computer software; Internet games
    Scope: XXII, 271 S.., Ill., graph. Darst., 26 cm.
    Notes:

    Includes bibliographical references and index

  4. Advances in computer games
    13th international conference, ACG 2011, Tilburg, The Netherlands, November 20 - 22, 2011 ; revised selected papers
    Published: 2012
    Publisher:  Springer, Berlin [u.a.]

    Universitätsbibliothek Braunschweig
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    ISBN: 9783642318665
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    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 7168
    Subjects: Computer science; Computer Communication Networks; Computer software; Electronic data processing; Computational complexity; Artificial intelligence
    Scope: Online-Ressource (XXI, 356 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  5. Writers' workshops & the work of making things
    patterns, poetry ...
    Published: 2002
    Publisher:  Addison-Wesley, Boston, [Mass.] [u.a.]

    Universitätsbibliothek Paderborn
    TWQ10303
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 020172183X
    Edition: 1. print.
    Subjects: Creative writing; Computer software
    Scope: XVIII, 269 S., graph. Darst.
    Notes:

    Includes bibliographical references and index

  6. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  7. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    Source: Union catalogues
    Language: Undetermined
    Media type: Ebook
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    ISBN: 9783540488897
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    Series: Lecture Notes in Computer Science ; 4250
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing; Computerspiel; Programmierung
  8. Computers and Games
    5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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  9. Computers and Games
    6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
    Published: 2008
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783540876083
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5131
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing; Programmierung; Computerspiel
  10. Projekt Eureka bei Investments Unlimited
    der Roman über DevOps, Sicherheit, Audit, Compliance und Erfolg im digitalen Zeitalter
    Published: 2023
    Publisher:  dpunkt, Heidelberg ; O'Reilly Media Inc., Sebastopol, CA

    Susan Jones ist CEO von Investments Unlimited, Inc. (IUI), einem renommierten Finanzdienstleister, der die digitale Transformation erfolgreich gemeistert hat. Sie ist schlagfertig und stellt immer die richtigen Fragen – der Vorstand vertraut ihr.... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Susan Jones ist CEO von Investments Unlimited, Inc. (IUI), einem renommierten Finanzdienstleister, der die digitale Transformation erfolgreich gemeistert hat. Sie ist schlagfertig und stellt immer die richtigen Fragen – der Vorstand vertraut ihr. Doch jetzt gerät sie in Panik: IUI hat, nach einer Reihe von Ermahnungen, eine letzte Warnung wegen unzureichender Audit- und Compliance-Praktiken von der US-Aufsichtsbehörde erhalten. Wenn es IUI nicht gelingt, die Bedenken der Finanzaufsicht auszuräumen, könnte das Unternehmen untergehen. Sie versteht es nicht. Wie konnte ihr Team das zulassen? Wie konnte sie selbst das zulassen? Das Rettungsteam aus Führungskräften und Softwareentwickler: innen hat nur wenige Monate Zeit, um IUI vor einer Katastrophe zu bewahren und einen modernen, automatisierten Governance-Prozess zu entwickeln, der die Regulierungsbehörde zufriedenstellt. Können die rivalisierenden Kräfte im Unternehmen sich zusammenraufen und diese enorme Herausforderung gemeinsam bewältigen? Diese rasante Geschichte im Stil der Bestseller »Projekt Phoenix« und »Projekt Unicorn« hilft Ihnen, Ihren Umgang mit Audits, Compliance und Sicherheit radikal zu überdenken. Komplexe Konzepte werden entmystifiziert, und Sie lernen grundlegend neue Herangehensweisen, Instrumente und praktische Schritte für die Automatisierung von Governance kennen.

     

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Online
    Edition: 1. Auflage
    Subjects: Financial services industry; Compliance auditing; Computer software
    Scope: 1 Online-Ressource (198 pages)
    Notes:

    Includes bibliographical references

  11. BLEND-8
    cost appraisal
    Published: 1987
    Publisher:  British Libr., London

    Bayerische Staatsbibliothek
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  12. Autonome Auslegung von internationalem Einheitsrecht
    Computersoftware im Wiener Kaufrecht
    Published: 1994
    Publisher:  Nomos-Verl.-Ges., Baden-Baden

    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 3789036374
    RVK Categories: PT 326 ; PU 1532
    Edition: 1. Aufl.
    Series: Fundamenta juridica ; 26
    Subjects: Recht; Computer contracts; Computer software; Conflict of laws; Internationales Kaufrecht; Software; Auslegung; Internationales Einheitsrecht
    Scope: 346 S.
    Notes:

    Zugl.: Hannover, Univ., Diss., 1994

  13. Computers and Games
    First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings
    Published: 1999
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    This book constitutes the strictly refereed post-proceedings of the First International Conference on Computer and Games, CG'98, held in Tsukuba, Japan in November 1998. The 21 revised full papers presented were carefully selected after two rounds of... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the strictly refereed post-proceedings of the First International Conference on Computer and Games, CG'98, held in Tsukuba, Japan in November 1998. The 21 revised full papers presented were carefully selected after two rounds of reviewing from a total of 35 submissions. The book addresses all aspects of computers and games, including game playing programs, mathematical games learning algorithms, social and cognitive aspects, and game theory. The papers are organized in topical sections on search and strategies, learning and pattern acquisition theory, and Go, Tsume-Shogi, and Heian-Shogi

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540489573
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 1558
    Array
    Array
    Subjects: Artificial intelligence; Computer science; Computer software; Management information systems; Mathematical optimization; Computer Science
    Scope: Online-Ressource
  14. Game start!
    strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer, Milano

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: Italian
    Media type: Book
    Format: Print
    ISBN: 9788847019553
    RVK Categories: ST 324
    Series: I blu
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: 292 p, ill, 21 cm
    Notes:

    F. Alinovi teaches at the NAVA of Milan

    Includes bibliographical references

  15. Advances in computer games
    13th international conference, ACG 2011, Tilburg, The Netherlands, November 20 - 22, 2011 ; revised selected papers
    Published: 2012
    Publisher:  Springer, Berlin [u.a.]

    Universität Potsdam, Universitätsbibliothek
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642318665
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 7168
    Subjects: Computer science; Computer Communication Networks; Computer software; Electronic data processing; Computational complexity; Artificial intelligence
    Scope: Online-Ressource (XXI, 356 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  16. JMX
    managing J2EE with Java Management Extensions
    Published: 2002
    Publisher:  Sams, Indianapolis, Ind.

    Universitätsbibliothek Erlangen-Nürnberg, Technisch-naturwissenschaftliche Zweigbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0672322889
    Subjects: Computer software; Java (Computer program language); Java 2 Enterprise Edition; JMX
    Scope: VII, 394 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  17. J2EE best practices
    Java design patterns, automation, and performance
    Published: 2003
    Publisher:  Wiley, Indianapolis, Ind.

    Hochschulbibliothek Ingolstadt
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0471228850
    RVK Categories: ST 250
    Subjects: Datenverarbeitung; Wirtschaft; Business; Computer software; Java (Computer program language); Java 2 Enterprise Edition
    Scope: XXIV, 471 S., Ill.
    Notes:

    Literaturverz. S. 459

  18. J2EE Design Patterns
    Published: 2003
    Publisher:  O'Reilly, Beijing [u.a.]

    Hochschulbibliothek Ingolstadt
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596004273
    RVK Categories: ST 250
    Edition: 1. ed.
    Series: Patterns in the real world
    Subjects: Computer software; Java (Computer program language); Entwurfsmuster; Java 2 Enterprise Edition
    Scope: XVI, 350 S., Ill.
  19. Feminist in a software lab
    difference + design
    Published: [2018]
    Publisher:  Harvard University Press, Cambridge, Massachusetts

    Tara McPherson asks what might it mean to design...from conception...digital tools and applications that emerge from contextual concerns of cultural theory and from a feminist concern for difference. This question leads to the Vectors lab, which for... more

    Bayerische Staatsbibliothek
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    Tara McPherson asks what might it mean to design...from conception...digital tools and applications that emerge from contextual concerns of cultural theory and from a feminist concern for difference. This question leads to the Vectors lab, which for a dozen years has experimented with digital scholarship at the intersection of theory and praxis....

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780674728943
    Series: MetaLABprojects
    Subjects: Digital humanities; Computer software; Scholarly electronic publishing; Software engineering; Computers and women; Softwareentwicklung; Feminismus; Kulturtheorie; Geschlechterpsychologie; Digital Humanities
    Scope: 276 Seiten, Illustrationen, Karten, 24 cm
    Notes:

    Includes bibliographical references

  20. Grundkurs JAVA
    Von den Grundlagen bis zu Datenbank- und Netzanwendungen
    Published: [2020]; © 2020
    Publisher:  Springer Vieweg, Wiesbaden

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658304942
    Other identifier:
    RVK Categories: ST 250
    Edition: 11., aktualisierte und überarbeitete Auflage
    Subjects: Programming Languages, Compilers, Interpreters; Professional Computing; Programming Techniques; Programming languages (Electronic computers); Computer software; Computer programming; Java Standard Edition 9; Java Standard Edition 8; Java <Programmiersprache>
    Scope: 1 Online-Ressource (XII, 611 Seiten), Illustrationen
  21. Developer's dilemma
    the secret world of videogame creators
    Published: [2014]; © 2014
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262028196
    RVK Categories: LC 13000 ; LB 61000
    Series: Inside technology
    Subjects: Computer games; Computer software; Video games; Video games; Computer software developers; Software; Videospiel <Motiv>; Programmierer; Softwareentwicklung
    Scope: xii, 337 Seiten, Illustrationen, 24 cm
    Notes:

    Includes bibliographical references and index

  22. Software development failures
    anatomy of abandoned projects
    Published: ©2003
    Publisher:  MIT Press, Cambridge, Mass.

    Technische Hochschule Augsburg
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  23. Developer's dilemma
    the secret world of videogame creators
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262028190; 0262322838; 9780262028196; 9780262322836
    Series: Inside technology
    Subjects: Computer games / Programming; Computer software developers; Computer software / Development; Video games / Authorship; Video games / Design; Computer games; Computer software; Video games; Video games; Computer software developers; Programmierer; Videospiel <Motiv>; Softwareentwicklung; Software
    Scope: 1 Online-Ressource (xii, 337 pages)
    Notes:

    Includes bibliographical references and index

  24. How to Make a Game
    Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
    Published: [2021]
    Publisher:  Apress, Berkeley, CA

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484269176
    Other identifier:
    Edition: First edition 2021
    Subjects: Game Development; Professional Computing; Computer games—Programming; Computer software; Programmierung; Computerspiel; Spiel-Engine
    Scope: 1 Online-Ressource (XX, 278 Seiten), 41 Illustrationen
  25. Distributed game development
    harnessing global talent to create winning games
    Author: Fields, Tim
    Published: ©2010
    Publisher:  Focal Press, Burlington, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240812717; 0240812719; 9780240812724; 0240812727
    Subjects: GAMES / Video & Electronic; Computer games / Programming; Computer software / Development; Electronic data processing / Distributed processing; Datenverarbeitung; Computer games; Computer software; Electronic data processing; Computerspielindustrie; Computerspiel
    Scope: xi, 228 pages
    Notes:

    Includes index

    Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include: - Building a core team that excels at working with external development partners. - Finding and Evaluating studios and publishers to help get your game built. - Effectively dividing up game projects into parts that can be distributed. - Saving your teams from the brutality of crunch. - Running your projects more efficiently and achieve better results. - Includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports