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  1. Computers and Games
    5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783540755388
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    Series: Lecture Notes in Computer Science ; 4630
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  2. Computers and Games
    6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
    Published: 2008
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783540876083
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5131
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  3. Software development failures
    anatomy of abandoned projects
    Published: ©2003
    Publisher:  MIT Press, Cambridge, Mass.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262050722; 0262256088; 0585480834; 9780262256087; 9780585480831
    Subjects: COMPUTERS / Programming / Open Source; COMPUTERS / Software Development & Engineering / Tools; COMPUTERS / Software Development & Engineering / General; Computer software / Development; Risk management; Software failures; Software; Projectmanagement; Mislukkingen; Computer software; Software failures; Risk management; Projekt; Softwareentwicklung; Scheitern
    Scope: 1 Online-Ressource (xiv, 276 pages)
    Notes:

    Includes bibliographical references (pages 255-263) and index

    I. Conceptual issues. Software development project failures -- Software project characteristics -- Factors critical to abandoned software projects -- II. Empirical factors. Socioorganizational factors and abandoned projects -- Technical factors and abandoned projects -- Economic factors and abandoned projects -- User perspectives on software development failures -- III. Learning from failures. Postabandonmnet review: learning from abandoned projects -- Software development: a strategic paradigm -- Project failures and aftermath

  4. Java Programming Interviews Exposed
    Published: 2014; © 2014
    Publisher:  Wiley, Somerset

    If you are a skilled Java programmer but are concerned about the Java coding interview process, this real-world guide can help you land your next position Java is a popular and powerful language that is a virtual requirement for businesses making use... more

     

    If you are a skilled Java programmer but are concerned about the Java coding interview process, this real-world guide can help you land your next position Java is a popular and powerful language that is a virtual requirement for businesses making use of IT in their daily operations. For Java programmers, this reality offers job security and a wealth of employment opportunities. But that perfect Java coding job won't be available if you can't ace the interview. If you are a Java programmer concerned about interviewing, Java Programming Interviews Exposed is a great resource to prepare for your next opportunity. Author Noel Markham is both an experienced Java developer and interviewer, and has loaded his book with real examples from interviews he has conducted. Review over 150 real-world Java interview questions you are likely to encounter Prepare for personality-based interviews as well as highly technical interviews Explore related topics, such as middleware frameworks and server technologies Make use of chapters individually for topic-specific help Use the appendix for tips on Scala and Groovy, two other languages that run on JVMs Veterans of the IT employment space know that interviewing for a Java programming position isn't as simple as sitting down and answering questions. The technical coding portion of the interview can be akin to a difficult puzzle or an interrogation. With Java Programming Interviews Exposed, skilled Java coders can prepare themselves for this daunting process and better arm themselves with the knowledge and interviewing skills necessary to succeed

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118722923; 9781118722862
    Edition: 1st ed
    Subjects: Computer programming -- Problems, exercises, etc; Computer software; Java (Computer program language); Java Standard Edition 7; Java <Programmiersprache>; Vorstellungsgespräch
    Scope: 1 online resource (386 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  5. Software development failures
    anatomy of abandoned projects
    Published: 2003
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    "Failed or abandoned software development projects cost the U.S. economy alone billions of dollars a year. In Software Development Failures, Kweku Ewusi-Mensah offers an empirically grounded study that suggests why these failures happen and how they... more

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    "Failed or abandoned software development projects cost the U.S. economy alone billions of dollars a year. In Software Development Failures, Kweku Ewusi-Mensah offers an empirically grounded study that suggests why these failures happen and how they can be avoided. Case studies analyzed include the well-known Confirm travel industry reservation program, FoxMeyer's Delta, the IRS's Tax Systems Modernization, the Denver International Airport's Baggage Handling System, and CODIS." "It has been estimated that one-third of software development projects fail or are abandoned outright because of cost overruns, delays, and reduced functionality. Some consider this an acceptable risk - that it is simply the cost of doing business. Ewusi-Mensah argues that understanding the factors involved in development failures will help developers and businesses bring down the rate of software failure and abandoned projects."--BOOK JACKET

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262050722
    RVK Categories: SR 870
    Subjects: Computer software; Risk management; Software failures
    Scope: xiv, 276 p. : 24 cm
    Notes:

    Includes bibliographical references (p. [255]-263) and index

  6. Introduction to Python for kids
    learn Python the fun way by completing activities and solving puzzles
    Published: [2021]; © 2021
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484268124
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    Subjects: Python; Professional Computing; Python (Computer program language); Computer software; Python <Programmiersprache>; Medienpädagogik
    Scope: 1 Online-Ressource (XXVI, 552 Seiten), 252 Illustrationen
  7. Introduction to video game engine development
    learn to design, implement, and use a cross-platform 2D game engine
    Published: [2021]; © 2021
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484270394
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Java <Programmiersprache>; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xxiii, 382 Seiten), Illustrationen
  8. Beginning Unity Editor Scripting
    Create and Publish Your Game Tools
    Author: Kok, Benny
    Published: [2021]
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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  9. Feminist in a Software Lab
    Difference + Design
    Published: [2022]; © 2018
    Publisher:  Harvard University Press, Cambridge, MA

    For over a dozen years, the Vectors Lab has experimented with digital scholarship through its online publication, Vectors, and through Scalar, a multimedia authoring platform. The history of this software lab intersects a much longer tale about... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    For over a dozen years, the Vectors Lab has experimented with digital scholarship through its online publication, Vectors, and through Scalar, a multimedia authoring platform. The history of this software lab intersects a much longer tale about computation in the humanities, as well as tensions about the role of theory in related projects. Tara McPherson considers debates around the role of cultural theory within the digital humanities and addresses Gary Hall's claim that the goals of critical theory and of quantitative or computational analysis may be irreconcilable (or at the very least require "far more time and care"). She then asks what it might mean to design-from conception-digital tools and applications that emerge from contextual concerns of cultural theory and, in particular, from a feminist concern for difference. This path leads back to the Vectors Lab and its ongoing efforts at the intersection of theory and praxis

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780674275287
    Series: MetaLABprojects
    Subjects: SOCIAL SCIENCE / Media Studies; Computer software; Computers and women; Digital humanities; Scholarly electronic publishing; Software engineering
    Scope: 1 Online-Ressource (280 pages)
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 24. Apr 2022)

  10. Grundkurs JAVA
    von den Grundlagen bis zu Datenbank- und Netzanwendungen
    Published: [2020]; © 2020
    Publisher:  Springer Vieweg, Wiesbaden

    Lernen Sie schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über Konzepte der Objektorientierung und grafische Benutzungsoberflächen bis zu Datenbankanwendungen und Kommunikation im Netzwerk. Rund 220 Übungen... more

    Hochschulbibliothek der Fachhochschule Aachen
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    Hochschulbibliothek Trier
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    Lernen Sie schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über Konzepte der Objektorientierung und grafische Benutzungsoberflächen bis zu Datenbankanwendungen und Kommunikation im Netzwerk. Rund 220 Übungen unterstützen Sie dabei, die einzelnen Themen zu vertiefen. Der vollständige Quellcode der im Buch behandelten Programme und alle Lösungen zu den Aufgaben sind auf der Webseite zu diesem Buch verfügbar. Der Inhalt- Grundlegende Sprachkonzepte und Kernthemen der Objektorientierung- Behandlung von Ausnahmen- Ausgewählte Standard-Klassen- Generische Programmierung (parametrisierte Typen)- Funktionale Programmierung mit Lambda-Ausdrücken und Streams- Dateiverarbeitung- Nebenläufigkeit und Synchronisation- Programmierung grafischer Oberflächen mit Swing und JavaFX- Datenbankschnittstelle JDBC- Netzwerkprogrammierung auf der Basis von TCP/IP- Prinzipien objektorientierten Designs- Modularisierung. Die Zielgruppen- Studierende der Informatik und Wirtschaftsinformatik - IT-Beschäftigte in Ausbildung und Beruf- Programmiersprachen-Umsteiger. Der Autor Prof. Dr. Dietmar Abts lehrte das Fachgebiet Wirtschaftsinformatik, insbesondere Anwendungsentwicklung, an der Hochschule Niederrhein in Mönchengladbach. Er ist Autor mehrerer erfolgreicher Fachbücher

     

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783658304935
    Other identifier:
    Edition: 11., aktualisierte und überarbeitete Auflage
    Subjects: Programming languages (Electronic computers); Computer software; Computer programming; Computer science
    Other subjects: Programmier- und Skriptsprachen; Objektorientierte Programmierung
    Scope: XII, 611 Seiten, Illustrationen, Diagramme
  11. Computers and Games
    Second International Conference, CG 2000 Hamamatsu, Japan, October 26–28, 2000 Revised Papers
    Published: 2001
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540455790
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 2063
    Array
    Array
    Subjects: Computer software; Information systems; Data structures (Computer science); Computer science—Mathematics.; Computers.; Computer science; Computer Science; Artificial intelligence; Algorithms.; Artificial intelligence; Microcomputers; Computer games
    Scope: Online-Ressource
  12. Programmed visions :
    software and memory /
    Published: ©2011.
    Publisher:  MIT Press,, Cambridge, Mass. :

    Wendy Hui Kyong Chun argues that cycles of obsolescence & renewal result in part from the ways in which new media encapsulates a logic of programmability. In seeking to embody a future based on past data, new media becomes a metaphor for metaphor... more

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Wendy Hui Kyong Chun argues that cycles of obsolescence & renewal result in part from the ways in which new media encapsulates a logic of programmability. In seeking to embody a future based on past data, new media becomes a metaphor for metaphor itself.

     

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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1-283-25853-6; 9786613258533; 0-262-29521-0
    Other identifier:
    9786613258533
    Series: Software studies
    Subjects: Computer software; Software architecture; Computer software
    Other subjects: DIGITAL HUMANITIES & NEW MEDIA/Software Studies; SOCIAL SCIENCES/Media Studies; SCIENCE, TECHNOLOGY & SOCIETY/General
    Scope: 1 online resource (254 p.)
    Notes:

    Description based upon print version of record.

    Includes bibliographical references and index.

    Cover ; Contents; Series Foreword; Preface; Introduction; You; I Invisibly Visible, Visibly Invisible; 1 On Sourcery and Source Codes; Computers that Roar; 2 Daemonic Interfaces, Empowering Obfuscations; II Regenerating Archives; 3 Order from Order, or Life According to Software; The Undead of Information; 4 Always Already There, or Software as Memory; Conclusion; Epilogue; You, Again; Notes; Index

  13. How to Make a Game :
    Go From Idea to Publication Avoiding the Common Pitfalls Along the Way /
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-6917-6
    Other identifier:
    Edition: First edition 2021
    Subjects: Game Development; Professional Computing; Computer games-Programming; Computer software; Spiel-Engine; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (XX, 278 Seiten) :, 41 Illustrationen.
  14. Introduction to Python for kids :
    learn Python the fun way by completing activities and solving puzzles /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-6812-4
    Other identifier:
    Subjects: Python; Professional Computing; Python (Computer program language); Computer software; Python <Programmiersprache>; Medienpädagogik
    Scope: 1 Online-Ressource (XXVI, 552 Seiten) :, 252 Illustrationen.
  15. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  16. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

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  17. How to Make a Game :
    Go From Idea to Publication Avoiding the Common Pitfalls Along the Way /
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-6917-6
    Other identifier:
    Edition: First edition 2021
    Subjects: Game Development; Professional Computing; Computer games-Programming; Computer software; Spiel-Engine; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (XX, 278 Seiten) :, 41 Illustrationen.
  18. Introduction to Python for kids :
    learn Python the fun way by completing activities and solving puzzles /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-6812-4
    Other identifier:
    Subjects: Python; Professional Computing; Python (Computer program language); Computer software; Python <Programmiersprache>; Medienpädagogik
    Scope: 1 Online-Ressource (XXVI, 552 Seiten) :, 252 Illustrationen.
  19. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  20. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  21. Artificial neural networks with Java
    tools for building neural network applications
    Published: [2022]
    Publisher:  Apress, New York, NY

    Develop neural network applications using the Java environment. After learning the rules involved in neural network processing, this second edition shows you how to manually process your first neural network example. The book covers the internals of... more

     

    Develop neural network applications using the Java environment. After learning the rules involved in neural network processing, this second edition shows you how to manually process your first neural network example. The book covers the internals of front and back propagation and helps you understand the main principles of neural network processing. You also will learn how to prepare the data to be used in neural network development and you will be able to suggest various techniques of data preparation for many unconventional tasks. This book discusses the practical aspects of using Java for neural network processing. You will know how to use the Encog Java framework for processing large-scale neural network applications. Also covered is the use of neural networks for approximation of non-continuous functions. In addition to using neural networks for regression, this second edition shows you how to use neural networks for computer vision. It focuses on image recognition such as the classification of handwritten digits, input data preparation and conversion, and building the conversion program. And you will learn about topics related to the classification of handwritten digits such as network architecture, program code, programming logic, and execution. The step-by-step approach taken in the book includes plenty of examples, diagrams, and screenshots to help you grasp the concepts quickly and easily.What You Will Learn - Use Java for the development of neural network applications- Prepare data for many different tasks- Carry out some unusual neural network processing- Use a neural network to process non-continuous functions- Develop a program that recognizes handwritten digitsWho This Book Is ForIntermediate machine learning and deep learning developers who are interested in switching to Java

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484273678
    Other identifier:
    9781484273678
    RVK Categories: ST 250 ; ST 301
    Edition: Second edition
    Subjects: Artificial intelligence; Java (Computer program language); Computer software; Open source software; Computer programming; Computer science
    Other subjects: Hardcover, Softcover / Informatik, EDV/Informatik
    Scope: xviii, 631 Seiten, Illustrationen, Diagramme, 1222 grams
  22. Developer's dilemma
    the secret world of videogame creators
    Published: 2014
    Publisher:  <<The>> MIT Press, Cambridge, Mass. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262028196
    Series: Inside technology
    Subjects: Computer games; Computer software; Video games; Video games; Computer software developers
    Scope: xii, 337 Seiten, illustrations, 24 cm
    Notes:

    Literatur: Seite [289]-303

  23. Software development failures
    anatomy of abandoned projects
    Published: 2003
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262050722
    RVK Categories: SR 870
    Subjects: Array; Software failures; Risk management
    Scope: XIV, 276 S.
    Notes:

    Literaturverz. S. [255] - 263

  24. Computers and games
    8th international conference, CG 2013, Yokohama, Japan, August 13 - 15, 2013 ; revised selected papers
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the... more

    Universitätsbibliothek Braunschweig
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    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319091655
    Other identifier:
    RVK Categories: AP 15963 ; SS 4800
    Series: Lecture notes in computer science ; 8427
    Subjects: Computer science; Computer Communication Networks; Computer software; Computational complexity; Artificial intelligence; Artificial intelligence; Computational complexity; Computer Communication Networks; Computer Science; Computer science; Computer software
    Scope: Online-Ressource (XX, 256 S.)
    Notes:

    Literaturangaben

    Monte Carlo Tree Search and its enhancementsSolving and searching -- Analysis of game characteristic -- New approaches -- Serious games.

  25. Game start!
    strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer, Milano

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 818289
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin
    Language: Italian
    Media type: Book
    Format: Print
    ISBN: 9788847019553
    RVK Categories: ST 324
    Series: I blu
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: 292 p, ill, 21 cm
    Notes:

    F. Alinovi teaches at the NAVA of Milan

    Includes bibliographical references