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Computers and Games
5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers -
Computers and Games
6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings -
Software development failures
anatomy of abandoned projects -
Java Programming Interviews Exposed
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Software development failures
anatomy of abandoned projects -
Introduction to Python for kids
learn Python the fun way by completing activities and solving puzzles -
Introduction to video game engine development
learn to design, implement, and use a cross-platform 2D game engine -
Beginning Unity Editor Scripting
Create and Publish Your Game Tools -
Feminist in a Software Lab
Difference + Design -
Grundkurs JAVA
von den Grundlagen bis zu Datenbank- und Netzanwendungen -
Computers and Games
Second International Conference, CG 2000 Hamamatsu, Japan, October 26–28, 2000 Revised Papers -
Programmed visions :
software and memory / -
How to Make a Game :
Go From Idea to Publication Avoiding the Common Pitfalls Along the Way / -
Introduction to Python for kids :
learn Python the fun way by completing activities and solving puzzles / -
Introduction to video game engine development :
learn to design, implement, and use a cross-platform 2D game engine / -
Beginning Unity Editor Scripting :
Create and Publish Your Game Tools / -
How to Make a Game :
Go From Idea to Publication Avoiding the Common Pitfalls Along the Way / -
Introduction to Python for kids :
learn Python the fun way by completing activities and solving puzzles / -
Introduction to video game engine development :
learn to design, implement, and use a cross-platform 2D game engine / -
Beginning Unity Editor Scripting :
Create and Publish Your Game Tools / -
Artificial neural networks with Java
tools for building neural network applications -
Developer's dilemma
the secret world of videogame creators -
Software development failures
anatomy of abandoned projects -
Computers and games
8th international conference, CG 2013, Yokohama, Japan, August 13 - 15, 2013 ; revised selected papers -
Game start!
strumenti per comprendere i videogiochi