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  1. Time to play
    Zeit und Computerspiel
    Contributor: Höltgen, Stefan (HerausgeberIn); Treeck, Jan Claas van (HerausgeberIn)
    Published: [2016]; © 2016
    Publisher:  vwh, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, Glückstadt

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.611.6 Tim 1
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    2016 A 4320
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    A 39795
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    A 2017/4064
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    B III 12-99
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    116 A 750
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2016.03705:1
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    2016.03705:2
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    Content information
    Source: Union catalogues
    Contributor: Höltgen, Stefan (HerausgeberIn); Treeck, Jan Claas van (HerausgeberIn)
    Language: English; German
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783864880971; 3864880971
    Other identifier:
    9783864880971
    RVK Categories: AP 15963
    DDC Categories: 300#DNB
    Corporations / Congresses: Time After Time - Zeit/Ge/Schichten des Computers (2015, Berlin)
    Series: Game studies
    Subjects: Computer games; Computer games; Time; Computer software; Computer software; Time and art
    Scope: 367 Seiten, Ilustrationen, Diagramme, 22 cm
    Notes:

    Literaturangaben. - Index

    "Die Texte dieses Sammelbandes gehen zum Teil auf Beiträge der Kurztagung 'Time After Time - Zeit/Ge/Schichten des Computers' zurück, die am 2. Oktober 2015 [...] Berlin stattfand." - Seite 19

    Stefan Höltgen, Jan Claas van Treeck: Zeit steht auf dem Spiel

    Jana Fiedler: Zeit-Maschinen ; Operativ, Performativ : das Spiel mit den Zeitebenen in FREECOL

    Stefan Höltgen: Time Invaders : Zeit(ge)schichten in Computer(spiele)n

    Thomas Nückel, Christoph Borbach: Game of Memories : Zeitschichten in einem zellulären Automat

    Bernd Ulmann: Man in the Loop : Zeitaspekte in analogen Simulationen und Spielen

    Thomas Schulz: To Be (Just) in Time : die Kunst zeitkritischer Programmierung von Spielen in Maschinensprache

    Jan Claas van Treeck: Zeit-Pfeile ; Zeit-Affekte : zu Mensch-Computer-Synchronisationen

    Tobias Kühne: Schneller, genauer, genialer : der Profi-Spieler als Meister der Zeitströme

    Sebastian Standke: Geronimo! : Oder : eine kurze Kulturgeschichte des Speedrunnings

    Tim Othold: Auf der Suche nach der verlorenen Zeit : zu Zeitexperimenten und dem lückenhaften Potenzial von DOTA 2

    Federico Alvarez Igarzábal: The groundhog day effect : iterations in virtual space

    Carsten Lucassen: Zeit-Punkte ; In time : out of time : zur Divergenz von Spiel- und Erzählzeit in Computerspielen zwischen 1972 und 1984

    Manuel Günther: Das Spiel mit der anderen Geschichte : day of the Tentacle

    Nina Grünberger, Christian Leineweber: Aus der Zeit gefallen? : zur Konvergenz von Weltzeit und (Computer- ) Spielzeit aus gesellschaftskritischer Perspektive

    Arno Görgen: Chronisch krank : zur medikalisierten Ästhetik des Temporalen in PLAGUE Inc.

    Andreas Lange: Playing in different times : Herausforderungen und Möglichkeiten der Bewahrung von Computerspielen

    Daniel Martin Feige: Konstitutive Unbestimmtheit : zur Geschichtlichkeit ästhetischer Zeitformen des Computerspiels

    Wolfgang Ernst: Metahistorische Teilhabe an der Medienzeit : ein Nachwort

  2. Feminist in a software lab
    difference + design
    Published: 2018
    Publisher:  Harvard University Press, Cambridge, Massachusetts

    Tara McPherson asks what might it mean to design--from conception--digital tools and applications that emerge from contextual concerns of cultural theory and from a feminist concern for difference. This question leads to the Vectors lab, which for a... more

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    500 EC 1874 M172
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    Mag Hf 0082
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    Tara McPherson asks what might it mean to design--from conception--digital tools and applications that emerge from contextual concerns of cultural theory and from a feminist concern for difference. This question leads to the Vectors lab, which for a dozen years has experimented with digital scholarship at the intersection of theory and praxis.-- Preface. Opening Vectors -- How to read this book -- List of fellow travelers -- 1. Designing for difference -- Into the fray -- Modularity at midcentury: thinking race + UNIX -- Situating UNIX -- Modularity in the social field -- Moving beyond our boxes + mapping materialisms -- WINDOW 1: introducing Vectors -- 2. Assembling scholarship: from Vectors to Scalar -- On process -- WINDOW 2: the look + feel of Vectors -- WINDOW 3: making stolen time -- Reimaging content and form -- WINDOW 4: various vectors -- Scaling Vectors -- WINDOW 5: the Scalar feature set + showcase -- Outro. Scholarship in the wild

     

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    Verlag (Inhaltsverzeichnis)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780674728943
    RVK Categories: EC 1874
    Series: MetaLABprojects
    Subjects: Digital humanities; Computer software; Scholarly electronic publishing; Software engineering; Computers and women
    Scope: 276 Seiten, Illustrationen, Diagramme, Karten, 24 cm
    Notes:

    Includes bibliographical references

  3. Piracy of digital products
    a critical review of the economics literature
    Published: November 2003
    Publisher:  CESifo, Center for Economic Studies & Ifo Institute, Munich

    Digital products have the property that they can be copied almost costlessly. This makes them candidates for non-commercial copying by final consumers. Because the copy of a copy typically does not deteriorate in quality, copying products can become... more

    Staats- und Universitätsbibliothek Bremen
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    Digital products have the property that they can be copied almost costlessly. This makes them candidates for non-commercial copying by final consumers. Because the copy of a copy typically does not deteriorate in quality, copying products can become a wide-spread phenomenon – this can be illustrated by the surge of file-sharing networks. In this paper we provide a critical overview of the literature that addresses the economic consequences of end-user copying. We conclude that some models with network effects are well-suited for the analysis of software copying while other models incorporating the feature that copies provide information about the originals may be useful for the analysis of digital music copying.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    hdl: 10419/76588
    RVK Categories: QB 910
    Series: Array ; no. 1071
    Subjects: Information; Internet; Urheberrecht; Urheberrechtsverletzung; Theorie; Digitale Güter; IT-Kriminalität; Computer software; Copyright infringement
    Scope: 1 Online-Ressource (circa 29 Seiten), Illustrationen
  4. Professional Windows Embedded Compact 7
    Published: c2011
    Publisher:  John Wiley & Sons, Inc, Indianapolis, Ind

    Learn to program an array of customized devices and solutions As a compact, highly efficient, scalable operating system, Windows Embedded Compact 7 (WEC7) is one of the best options for developing a new generation of network-enabled, media-rich, and... more

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    Learn to program an array of customized devices and solutions As a compact, highly efficient, scalable operating system, Windows Embedded Compact 7 (WEC7) is one of the best options for developing a new generation of network-enabled, media-rich, and service-oriented devices. This in-depth resource takes you through the benefits and capabilities of WEC7 so that you can start using this performance development platform today. Divided into several major sections, the book begins with an introduction and then moves on to coverage of OS design, application development, advanced application developm

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781283246699; 1283246694; 9781118167489; 9781118167472; 9781118050460; 9781118167502
    Edition: Online-Ausg.
    Series: Wrox professional guides
    Subjects: Embedded computer systems; Real-time data processing; Real-time data processing; Embedded computer systems; Computer software; Computer software -- Development; Computer software ; Development; Electronic books
    Other subjects: Microsoft Windows (Computer file); Array; Array
    Scope: Online-Ressource (1 online resource (xlvi, 695 p.)), ill., ports.
    Notes:

    Includes index. - "Wrox Programmer to programmer"--Cover. - Includes web resources. - Description based on print version record

    Includes index

    pt. 1. Introducing embedded development -- pt. 2. Platform builder and OS design -- pt. 3. Application development -- pt. 4. Deploy Windows Embedded Compact 7 devices -- pt. 5. Device drivers, boot loader, BSP, and OAL development -- pt. 6. Advanced application development -- pt. 7. Sample projects.

  5. Developer's dilemma
    the secret world of videogame creators
    Published: [2014]; © 2014
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Technische Universität Chemnitz, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262028196
    Other identifier:
    9780262028196
    Series: Inside technology
    Subjects: Computer games; Computer software; Video games; Video games; Computer software developers; Computer games; Computer software; Video games; Video games; Computer software developers
    Scope: xii, 337 Seiten, Illustrationen, 24 cm
    Notes:

    Includes bibliographical references and index

  6. Computers and games
    8th international conference, CG 2013, Yokohama, Japan, August 13-15, 2013 ; revised selected papers
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    RN 2835(8427)
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783319091648
    RVK Categories: AP 15963 ; SS 4800
    Series: Array ; 8427
    Subjects: Artificial intelligence; Computational complexity; Computer Communication Networks; Computer Science; Computer science; Computer software
    Scope: XX, 256 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  7. IT Project Proposals
    Writing to Win
    Author: Coombs, Paul
    Published: 2005
    Publisher:  Cambridge University Press, Cambridge

    Whether responding to tender from a potential client or pitching a new IT project to the Board, a well-written proposal can be the difference between success and failure. IT Project Proposals: Writing to Win can help you to create high quality,... more

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    Whether responding to tender from a potential client or pitching a new IT project to the Board, a well-written proposal can be the difference between success and failure. IT Project Proposals: Writing to Win can help you to create high quality, persuasive proposals that will stand out from the crowd. The author explains how to determine the reader's basis of decision and the writer's unique selling points. It discusses the structuring of documents, the secrets behind persuasive writing, and the basic grammar and punctuation rules that will prevent writers from destroying a good argument through bad presentation. Case studies and numerous examples show how the techniques described can be used in real-life situations. The book also introduces an automated questionnaire allowing any IT proposal to be reviewed and rated. Written for IT managers, consultants and anyone else producing internal or commercial proposals promoting software products or services

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780511541339
    Other identifier:
    Edition: Online-Ausg.
    Subjects: Technical writing; Proposal writing in business; Computer software; Computer software; Proposal writing in business; Technical writing; Technical writing; Proposal writing in business; Computer software ; Development ; Planning
    Scope: Online-Ressource (1 online resource (156 p.)), digital, PDF file(s).
    Notes:

    Title from publisher's bibliographic system (viewed on 05 Oct 2015)