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  1. Beautiful Architecture
    Published: 2009
    Publisher:  O'Reilly, Sebastopol, CA

    Hochschule Kempten, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780596517984
    Other identifier:
    9780596517984
    RVK Categories: ST 230
    DDC Categories: 720
    Edition: 1. Aufl.
    Subjects: Computer architecture; Computer software; Software architecture; Software engineering; Design; Software Engineering; Ästhetik
    Scope: XIX, 404 S., Ill., graph. Darst.
  2. Beautiful architecture
    [leading thinkers reveal the hidden beauty in software design]
    Contributor: Spinellis, Diomidis (Publisher)
    Published: 2009
    Publisher:  O'Reilly, Sebastopol, Calif. [u.a.]

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    Content information
    Source: Union catalogues
    Contributor: Spinellis, Diomidis (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780596517984
    Other identifier:
    9780596517984
    RVK Categories: ST 230
    DDC Categories: 720
    Edition: 1. ed.
    Subjects: Computer software; Software engineering; Computer architecture; Software architecture
    Scope: XIX, 404 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  3. Beautiful architecture
    [leading thinkers reveal the hidden beauty in software design]
    Contributor: Spinellis, Diomidis (Hrsg.); Gousios, Georgios (Hrsg.)
    Published: 2009
    Publisher:  O'Reilly, Beijing

    Staats- und Universitätsbibliothek Bremen
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2010/3294
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    Content information
    Source: Union catalogues
    Contributor: Spinellis, Diomidis (Hrsg.); Gousios, Georgios (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780596517984
    Other identifier:
    9780596517984
    RVK Categories: ST 230
    Edition: 1. ed.
    Series: Theory in practice
    Subjects: Computer software; Software engineering; Computer architecture; Software architecture
    Scope: XIX, 404 S., Ill., graph. Darst.
    Notes:

    Literaturverz. S. 380 - 381

  4. Agents for games and simulations
    trends in techniques, concepts and design
    Published: 2009
    Publisher:  Springer, Berlin [u.a.]

    Universitätsbibliothek Braunschweig
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642111983
    Other identifier:
    RVK Categories: SS 4800
    Series: Array ; 5920
    Subjects: Computer science; Computer software; Data mining; Artificial intelligence; Computer simulation
    Scope: Online-Ressource (X, 236 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  5. Beautiful Architecture /
    Published: 2009.
    Publisher:  O'Reilly,, Sebastopol, CA :

    Hochschule für Wirtschaft und Recht, Hochschulbibliothek, Campus Schöneberg
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    Content information
    Source: Union catalogues
    Contributor: Spinellis, Diomidis; Gousios, Georgios
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-0-596-51798-4
    Other identifier:
    9780596517984
    RVK Categories: ST 230
    Edition: 1. Aufl.
    Subjects: Computer architecture; Computer software; Software architecture; Software engineering; Software Engineering.; Design.; Ästhetik.
    Scope: XIX, 404 S. :, Ill., graph. Darst.
  6. Agents for games and simulations
    trends in techniques, concepts and design
    Published: 2009
    Publisher:  Springer, Berlin [u.a.]

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642111983
    Other identifier:
    RVK Categories: SS 4800
    Series: Array ; 5920
    Subjects: Computer science; Computer software; Data mining; Artificial intelligence; Computer simulation
    Scope: Online-Ressource (X, 236 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  7. Agents for Games and Simulations
    Trends in Techniques, Concepts and Design
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

     

    Export to reference management software   RIS file
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642111983
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5920
    Array
    Subjects: Computer software; Computer Science; Computer science; Data mining; Artificial intelligence; Computer simulation; Human-computer interaction.; User interfaces (Computer systems).; Machine theory.
    Scope: Online-Ressource (digital)
  8. Agents for Games and Simulations
    Trends in Techniques, Concepts and Design
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time... more

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    Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642111983
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5920
    Array
    Subjects: Computer software; Computer Science; Computer science; Data mining; Artificial intelligence; Computer simulation; Human-computer interaction.; User interfaces (Computer systems).; Machine theory.
    Scope: Online-Ressource (digital)