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  1. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    ISBN: 9783540324898
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    Series: Lecture Notes in Computer Science ; 3846
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  2. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    ISBN: 9783540488897
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    Series: Lecture Notes in Computer Science ; 4250
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  3. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  4. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    ISBN: 9783540488897
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    Series: Lecture Notes in Computer Science ; 4250
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing; Computerspiel; Programmierung
  5. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH, Berlin Heidelberg

    Universität Potsdam, Universitätsbibliothek
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    ISBN: 9783540324898
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 3846
    Subjects: Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence
    Scope: Online-Ressource, v.: digital
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    Includes bibliographical references and index

    Electronic reproduction; Available via World Wide Web

  6. Advances in computer games
    11th international conference, ACG 2005, Taipei, Taiwan, September 6 - 8, 2005 ; revised papers
    Contributor: Herik, Jaap <<van den>> (Publisher)
    Published: 2006
    Publisher:  Springer, Berlin [u.a.]

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    Source: Union catalogues
    Contributor: Herik, Jaap <<van den>> (Publisher)
    Language: English
    Media type: Book; Multimedia
    ISBN: 9783540488873; 3540488871
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    9783540488873
    RVK Categories: SS 4800
    DDC Categories: 004
    Series: Lecture notes in computer science ; 4250
    Subjects: Computer games; Artificial intelligence; Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity
    Scope: XIV, 272 S., Ill., graph. Darst., 235 mm x 155 mm
    Notes:

    Literaturangaben

  7. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH, Berlin Heidelberg

    Universitätsbibliothek Braunschweig
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    Series: Lecture Notes in Computer Science ; 3846
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    Includes bibliographical references and index

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  8. Chinese spoken language processing
    5th international symposium, ISCSLP 2006. Singapore, December 13 - 16, 2006 ; proceedings
    Contributor: Huo, Qiang (Hrsg.)
    Published: 2006
    Publisher:  Springer, Berlin

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    Source: Staatsbibliothek zu Berlin
    Contributor: Huo, Qiang (Hrsg.)
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    ISBN: 3540496653; 9783540496656
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    Subjects: Artificial intelligence; Computer science; Computer software; Data mining; Text processing (Computer science; Translators (Computer programs)
    Scope: XXIV, 805 S., Ill., graph. Darst.
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    Literaturangaben

  9. POJOs in action
    developing enterprise applications with lightweight frameworks
    Published: 2006
    Publisher:  Manning, Greenwich, Conn.

    Staats- und Universitätsbibliothek Bremen
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    Source: Union catalogues
    Language: English
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    ISBN: 1932394583
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    Series: Java
    Subjects: Java (Computer program language); Computer software; Object-oriented programming (Computer science)
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    Literaturverz. S. 535 - 537

  10. Chinese spoken language processing
    5th international symposium, ISCSLP 2006. Singapore, December 13 - 16, 2006 ; proceedings
    Contributor: Huo, Qiang (Hrsg.)
    Published: 2006
    Publisher:  Springer, Berlin

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
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    ISBN: 3540496653; 9783540496656
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    9783540496656
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    Subjects: Artificial intelligence; Computer science; Computer software; Data mining; Text processing (Computer science; Translators (Computer programs)
    Scope: XXIV, 805 S., Ill., graph. Darst.
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    Literaturangaben

  11. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search... more

    Universität Potsdam, Universitätsbibliothek
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    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

     

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    ISBN: 9783540324898
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 3846
    Array
    Subjects: Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence; Computer science; Artificial intelligence; Computer Science; Numerical analysis.; Mathematical statistics.; Discrete mathematics.; Algorithms.
    Scope: Online-Ressource (XIV, 333 p. Also available online, digital)
    Notes:

    Includes bibliographical references and index

  12. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search... more

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    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540324898
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 3846
    Array
    Subjects: Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence; Computer science; Artificial intelligence; Computer Science; Numerical analysis.; Mathematical statistics.; Discrete mathematics.; Algorithms.
    Scope: Online-Ressource (XIV, 333 p. Also available online, digital)
    Notes:

    Includes bibliographical references and index

  13. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move... more

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    Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
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    Format: Online
    ISBN: 9783540488897
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 4250
    Array
    Subjects: Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Computer science; Artificial intelligence; Computer Science; Numerical analysis.; Mathematical statistics.; Discrete mathematics.; Algorithms.
    Scope: Online-Ressource (XIV, 273 p. Also available online, digital)