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  1. Cultural Diversity for Virtual Characters
    Investigating Behavioral Aspects across Cultures
    Published: 2014
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden

    Hochschule Rhein-Waal, Zweigbibliothek Kamp-Lintfort
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783658049102
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    Subjects: Computer science; Artificial intelligence; Computer simulation; Virtuelle Realität; Avatar <Informatik>; Kulturelle Identität; Verhaltensmuster; Spielfigur; Kulturvergleich; Computeranimation
    Scope: XIV, 237 p. 57 illus
  2. Cultural Diversity for Virtual Characters
    Investigating Behavioral Aspects across Cultures
    Published: 2014
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden

    FH Münster, Hochschulbibliothek
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    Universitätsbibliothek Paderborn
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783658049102
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    Subjects: Computer science; Artificial intelligence; Computer simulation
    Scope: XIV, 237 p. 57 illus
  3. Computer simulation, rhetoric, and the scientific imagination
    how virtual evidence shapes science in the making and in the news
    Published: 2014; © 2014
    Publisher:  Lexington Books, Lanham, Maryland

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780739175576
    Subjects: Computer simulation; Science; Rhetoric; Information technology; Virtual reality; Journalismus; Computersimulation; Virtuelle Realität; Rhetorik
    Scope: 1 online resource (146 pages), illustrations
    Notes:

    Description based on print version record

  4. Computer simulation, rhetoric, and the scientific imagination
    how virtual evidence shapes science in the making and in the news
    Published: 2014
    Publisher:  Lexington Books, Lanham, Md.[u.a.]

    Bayerische Staatsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780739175569
    Subjects: Gesellschaft; Naturwissenschaft; Philosophie; Computer simulation; Science; Rhetoric; Information technology; Virtual reality; Rhetorik; Journalismus; Computersimulation; Virtuelle Realität
    Scope: XIII, 130 S., Ill.
    Notes:

    Includes bibliographical references and index

  5. Computer simulation, rhetoric, and the scientific imagination
    how virtual evidence shapes science in the making and in the news
    Published: [2014]
    Publisher:  Lexington Books, Lanham

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780739175576; 0739175572
    Subjects: COMPUTERS / General; Computer simulation; Information technology / Public opinion; Rhetoric; Science / Public opinion; Virtual reality / Social aspects; Array; Journalismus; Rhetorik; Virtuelle Realität; Computersimulation
    Scope: 1 online resource
    Notes:

    Print version record

    The book investigates the rhetorical nature of scientific computer simulations, and it discusses the implications of those rhetorical strategies for how we understand, use and evaluate simulated evidence in the real world

  6. Cultural Diversity for Virtual Characters
    Investigating Behavioral Aspects across Cultures
    Published: 2014
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783658049102; 3658049103
    Other identifier:
    DDC Categories: 004; 300
    Edition: 1st ed. 2014
    Subjects: Virtuelle Realität; Computeranimation; Spielfigur; Avatar <Informatik>; Verhaltensmuster; Kulturelle Identität; Kulturvergleich; Computer simulation; Artificial intelligence; Computer Modelling; Artificial Intelligence
    Scope: 1 Online-Ressource (XIV, 237 Seiten), 57 illus.
  7. Smart Graphics
    12th International Symposium, SG 2014, Taipei, Taiwan, August 27-29, 2014, Proceedings
    Contributor: Christie, Marc (Herausgeber); Li, Tsai-Yen (Herausgeber)
    Published: 2014
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

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    Source: Union catalogues
    Contributor: Christie, Marc (Herausgeber); Li, Tsai-Yen (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319116501; 3319116509
    Other identifier:
    Edition: 1st ed. 2014
    Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 8698
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Image processing; Computer vision; Application software; Computer simulation; Arts; User Interfaces and Human Computer Interaction; Digital Humanities; Computer Imaging, Vision, Pattern Recognition and Graphics; Computer and Information Systems Applications; Computer Modelling; Arts
    Scope: 1 Online-Ressource (X, 183 Seiten), 120 illus.
  8. Smart Graphics
    12th International Symposium, SG 2014, Taipei, Taiwan, August 27-29, 2014. Proceedings
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26... more

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    This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters

     

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    Volltext (lizenzpflichtig)
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    Source: Union catalogues
    Contributor: Li, Tsai-Yen (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319116501
    Other identifier:
    RVK Categories: SS 4800 ; ST 300
    Series: Lecture Notes in Computer Science ; 8698
    Array
    Subjects: Computer science; Information systems; Computer Science; Computer science; Computer simulation; Computer vision; Information systems; Arts; Computer simulation; Computer vision; Arts; Image processing; Human-computer interaction.; Application software.; User interfaces (Computer systems).; Digital humanities.
    Scope: Online-Ressource (X, 183 p. 120 illus, online resource)
    Notes:

    Literaturangaben

    Data VisualizationStorytelling via Navigation: A Novel Approach to Animation for Scientific Visualization -- A Deep Dive into Decades of Baseball’s Recorded Statistics -- Sketching and Multi-Touch Interaction -- A Sketch-Based Generation System for Oriental Cloud Pattern Design -- D-Sweep: Using Profile Snapping for 3D Object Extraction from Single Image -- Fixit: A 3D Jigsaw Puzzle Game Using Multi-touch Gestures -- Towards an Intelligent Framework for Pressure-Based 3D Curve Drawing -- Aesthetics and Smart Tools for Artists Analysis of Visual Elements in Logo Design -- Controllable and Real-Time Reproducible Perlin Noise -- Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves -- Application Friendly Voxelization on GPU by Geometry Splitting -- Smart Tools for 3D Contents -- A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling -- Semantically Consistent Hierarchical Decomposition of Virtual Urban Environments -- A New Way to Model Physics-Based Topology Transformations: Splitting MAT -- 3D Artistic Face Transformation with Identity Preservation -- Posters -- Real Time Visualization of Large Data Using Clustered Projections -- Crowdsourcing 3D Motion Reconstruction -- Understanding Which Graph Depictions Are Best for Viewers -- A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process.

  9. Cultural Diversity for Virtual Characters
    Investigating Behavioral Aspects across Cultures
    Published: 2014
    Publisher:  Springer Vieweg, Wiesbaden

    Culture plays a crucial role in our lives. Depending on our cultural background, we judge on and react to everything that we encounter. Subtle differences in behavior can lead to misunderstandings or even culture shock. In a similar manner, virtual... more

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    Culture plays a crucial role in our lives. Depending on our cultural background, we judge on and react to everything that we encounter. Subtle differences in behavior can lead to misunderstandings or even culture shock. In a similar manner, virtual characters can be declined by certain user groups when showing culturally inappropriate behavior. But how can social aspects such as culture be integrated into the behavioral models of virtual characters? Birgit Endrass addresses this question by carrying out a hybrid approach that is based on theoretical background from the social sciences as well as a multimodal corpus analysis, and exemplified the approach for the German and Japanese cultures. For this purpose, different methods from artificial intelligence and multiagent systems are applied and simulated with a virtual character system. Contents Virtual Agents Behavioral Models Culture: The German and Japanese Cultures Target Groups Academics and practitioners in the fields of Virtual Agents, Autonomous Agents, Human Factors, Multimedia

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783658049102
    Other identifier:
    RVK Categories: MR 6600 ; ST 301
    Series: Array
    Subjects: Computer science; Artificial intelligence; Computer simulation; Computer Science; Computer science; Artificial intelligence; Computer simulation
    Scope: Online-Ressource (XIV, 237 p. 57 illus, online resource)
    Notes:

    Description based upon print version of record

    Foreword; Acknowledgments; Summary; Contents; 1 Introduction; 1.1 Motivation; 1.2 Approach; 1.3 Problem Statement and Significance; 1.3.1 Identify operationalizeable Models of Culture and Behavioral Differences; 1.3.2 Extract concrete Behavioral Differences from a Video Corpus; 1.3.3 Build computational Models of Culture-related Behavior; 1.3.4 Measure Impact on Human Observers; 1.4 Overview; 2 Theoretical Background; 2.1 Culture; 2.1.1 Levels of Culture; 2.1.2 Dimensional Models; 2.1.3 Dichotomies; 2.2 Aspects of Human Behavior; 2.2.1 Verbal Behavior; 2.2.2 Communication Management

    2.2.3 Nonverbal and Expressive Behavior2.3 The German and Japanese Cultures; 2.3.1 Cultural Profiles; 2.3.2 Expectations on Behavioral Differences; 2.4 Summary; 3 RelatedWork; 3.1 From Single Agents to Multiagent Systems; 3.2 Culture in Virtual Agent Systems; 3.2.1 Overview; 3.2.2 Education in Cultural Awareness; 3.2.3 Training in Cultural Competencies; 3.2.4 Research Studies; 3.3 Integration of Behavioral Aspects; 3.3.1 Small Talk; 3.3.2 Communication Management; 3.3.3 Nonverbal and Expressive Behavior; 3.4 Summary; 4 Empirical Background; 4.1 Method of Utilizing a Multimodal Corpus

    4.2 Corpus Acquisition4.3 Annotation; 4.3.1 Verbal Aspects; 4.3.2 Nonverbal Aspects; 4.4 Analysis; 4.4.1 Verbal Aspects; 4.4.2 Communication Management; 4.4.3 Nonverbal Aspects; 4.4.4 Correlation of Verbal and Nonverbal Behavior; 4.5 Summary; 5 Conceptual Design and Technical Realization; 5.1 Procedure; 5.2 General Approach; 5.2.1 Behavior Planning; 5.2.2 Bayesian Networks; 5.3 Modeling Culture-related Differences; 5.3.1 Small Talk and Topic Selection; 5.3.2 Nonverbal Behavior; 5.4 Demonstrator; 5.4.1 System Overview; 5.4.2 Characters and Environment; 5.4.3 Generation of Example Dialogs

    5.5 Summary6 Evaluation of Behavioral Aspects; 6.1 Small Talk Behavior; 6.1.1 Study Design; 6.1.2 Results and Discussion; 6.2 Communication Management and Nonverbal Behavior; 6.2.1 Study Design; 6.2.2 Results and Discussion; 6.3 Summary; 7 Generalization of the Approach; 7.1 Transferring the Approach; 7.2 Applications; 7.2.1 Simulation of Synthetic Cultures; 7.2.2 Impact of Social Relationship; 8 Contributions and Future Work; 8.1 Contributions; 8.1.1 Identify operationalizeable Models of Culture and Behavioral Differences; 8.1.2 Extract concrete Behavioral Differences from a Video Corpus

    8.1.3 Build computational Models of Culture-related Behavior8.1.4 Measure Impact on Human Observers; 8.1.5 Methodical Contribution; 8.1.6 Conceptual Contribution; 8.1.7 Technical Contribution; 8.2 FutureWork; 8.2.1 Refinement of the Models; 8.2.2 Training Models from Corpus Data; 8.2.3 Integration of further Aspects; 8.2.4 Interactivity; Appendix; A Coding Schemes; A.1 Annotation Schema for Verbal Behavior; A.2 Annotation Schema for Nonverbal Behavior; A.3 Bull's Posture Coding Schema; B Frequency Data from Corpus Analysis; B.1 Topic Categories; B.2 Topic Shifts; B.3 Dialog Utterances

    B.4 Pauses and Overlaps