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  1. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  2. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642169588
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    Series: Lecture Notes in Computer Science ; 6459
    Subjects: Computer science; Computer software; Information systems; Artificial intelligence; Computer simulation; Computer vision
  3. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
    Contributor: Boulic, Ronan (Publisher); Chrysanthou, Yiorgos (Publisher); Komura, Taku (Publisher)
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Contributor: Boulic, Ronan (Publisher); Chrysanthou, Yiorgos (Publisher); Komura, Taku (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642169588
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 6459
    Subjects: Computer science; Computer software; Information systems; Artificial intelligence; Computer simulation; Computer vision
  4. Smart Graphics
    10th International Symposium on Smart Graphics, Banff, Canada, June 24-26 Proceedings
    Contributor: Taylor, Robyn (Herausgeber); Boulanger, Pierre (Herausgeber); Krüger, Antonio (Herausgeber); Olivier, Patrick (Herausgeber)
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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    Source: Union catalogues
    Contributor: Taylor, Robyn (Herausgeber); Boulanger, Pierre (Herausgeber); Krüger, Antonio (Herausgeber); Olivier, Patrick (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642135446; 3642135447
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    RVK Categories: SS 4800 ; ST 323
    DDC Categories: 004
    Edition: 1st ed. 2010
    Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 6133
    Subjects: Computergrafik; Anwendungssystem; Virtuelle Realität; Dreidimensionale Rekonstruktion; User interfaces (Computer systems); Human-computer interaction; Digital humanities; Image processing; Computer vision; Application software; Computer simulation; Arts; User Interfaces and Human Computer Interaction; Digital Humanities; Computer Imaging, Vision, Pattern Recognition and Graphics; Computer and Information Systems Applications; Computer Modelling; Arts
    Scope: 1 Online-Ressource (294 Seiten), 170 illus.
  5. Art and Technology of Entertainment Computing and Communication
    Published: 2010
    Publisher:  Springer London, London ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849961370; 1849961379
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    Edition: 1st ed. 2010
    Subjects: User interfaces (Computer systems); Human-computer interaction; Multimedia systems; Computer simulation; Digital humanities; User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computer Modelling; Digital Humanities
    Scope: 1 Online-Ressource (XX, 299 Seiten)
  6. The rise of games and high-performance computing for modeling and simulation
    Published: c 2010
    Publisher:  National Academies Press, Washington, DC

    "The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    "The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years."--Publisher's description

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0309147778; 9780309147774
    Subjects: Computer simulation; Computer games
    Scope: XIII, 116 S., Ill., 28 cm
    Notes:

    Includes bibliographical references

    A new paradigm in modeling and simulation -- Modeling, simulation, games, and computing -- Games: beyond entertainment -- Defense modeling, simulation, and games.

  7. Motion in games
    third international conference, MIG 2010, Utrecht, The Netherlands, November 14 - 16, 2010 ; proceedings
    Published: 2010
    Publisher:  Springer, Berlin [u.a.]

    Universitätsbibliothek Braunschweig
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Otto-von-Guericke-Universität, Universitätsbibliothek
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642169588
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 6459
    Subjects: Computer science; Computer software; Information systems; Artificial intelligence; Computer simulation; Computer vision
    Scope: Online-Ressource (XII, 436 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  8. Motion in games
    third international conference, MIG 2010, Utrecht, The Netherlands, November 14 - 16, 2010 ; proceedings
    Published: 2010
    Publisher:  Springer, Berlin [u.a.]

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642169588
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 6459
    Subjects: Computer science; Computer software; Information systems; Artificial intelligence; Computer simulation; Computer vision
    Scope: Online-Ressource (XII, 436 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  9. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Body Simulation -- Simulating Humans and Lower Animals -- Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models -- Learning Movements -- Physically-Based Character Control in Low Dimensional Space -- Learning Crowd... more

    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
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    Body Simulation -- Simulating Humans and Lower Animals -- Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models -- Learning Movements -- Physically-Based Character Control in Low Dimensional Space -- Learning Crowd Steering Behaviors from Examples -- Body Control -- Full-Body Hybrid Motor Control for Reaching -- Pose Control in Dynamic Conditions -- Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? -- Motion Planning -- Scalable Precomputed Search Trees -- Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach -- Path Planning for Groups Using Column Generation -- Physically-Based Character Control -- Skills-in-a-Box: Towards Abstract Models of Motor Skills -- Angular Momentum Control in Coordinated Behaviors -- Crowds and Formation -- Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates -- Following a Large Unpredictable Group of Targets among Obstacles -- Geometry -- Real-Time Space-Time Blending with Improved User Control -- Motion Capture for a Natural Tree in the Wind -- Active Geometry for Game Characters -- Autonomous Characters -- CAROSA: A Tool for Authoring NPCs -- BehaveRT: A GPU-Based Library for Autonomous Characters -- Level of Detail AI for Virtual Characters in Games and Simulation -- Navigation -- Scalable and Robust Shepherding via Deformable Shapes -- Navigation Queries from Triangular Meshes -- Motion Synthesis -- Motion Parameterization with Inverse Blending -- Planning and Synthesizing Superhero Motions -- Perception -- Perception Based Real-Time Dynamic Adaptation of Human Motions -- Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors -- Why Is the Creation of a Virtual Signer Challenging Computer Animation? -- Real-Time Graphics -- Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy -- Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation -- Visibility Transition Planning for Dynamic Camera Control -- Posters -- The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework -- Knowledge-Based Probability Maps for Covert Pathfinding -- Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation -- Expressive Gait Synthesis Using PCA and Gaussian Modeling -- Autonomous Multi-agents in Flexible Flock Formation -- Real-Time Hair Simulation with Segment-Based Head Collision -- Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs -- Path-Planning for RTS Games Based on Potential Fields -- Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters. This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642169588
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 6459
    Array
    Subjects: Computer science; Computer software; Information systems; Computer simulation; Computer Science; Artificial intelligence; Computer vision; Computer engineering.; Computer networks .; Image processing; Computer programming.; Application software.; Computer graphics.
    Scope: Online-Ressource (XII, 436p. 210 illus, digital)
  10. Smart Graphics
    10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Sketching 1 -- Sketch Based Volumetric Clouds -- Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software -- A Sketch-and-Grow Interface for Botanical Tree Modeling -- Animated Volume Texture Mapping for Complex Scene Generation and... more

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    Sketching 1 -- Sketch Based Volumetric Clouds -- Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software -- A Sketch-and-Grow Interface for Botanical Tree Modeling -- Animated Volume Texture Mapping for Complex Scene Generation and Editing -- Physics and Simulation -- A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling -- The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments -- Interactive Design and Simulation of Net Sculptures -- A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality -- Camera Planning 1 -- Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control -- VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities -- Automatic Speed Graph Generation for Predefined Camera Paths -- Sketching 2 -- Example-Based Automatic Font Generation -- Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping -- A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets -- Pressure-Based 3D Curve Drawing -- Imaging -- An Interactive Design System for Water Flow Stains on Outdoor Images -- Automated Hedcut Illustration Using Isophotes -- Visual Analytics -- Articulate: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations -- Visual Analysis of Time-Motion in Basketball Games -- Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data -- Camera Planning 2 -- Automatic Blending of Multiple Perspective Views for Aesthetic Composition -- Focus and Context in Mixed Reality by Modulating First Order Salient Features -- An Interactive Interface for Lighting-by-Example -- Art -- Stroking a Cymbidium -- WAVO: An Interactive Ball to Express Light Waves with Wave Equation -- OverWatch: Real-Time Narrative Visuals from Live Performance -- Sticking Point -- Phantasmagoria: Composing Interactive Content for the humanaquarium -- Self Portraits with Mandelbrot Genetics -- Art 101: Learning to Draw through Sketch Recognition -- ColourVision—Controlling Light Patterns through Postures -- Interaction with a Virtual Character through Performance Based Animation.

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642135446
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 6133
    Array
    Subjects: Computer science; Information systems; Computer Science; Computer simulation; Computer vision; Arts; Image processing; Human-computer interaction.; Application software.; User interfaces (Computer systems).; Digital humanities.
    Scope: Online-Ressource (294p. 170 illus, digital)