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  1. Unreal engine 4 shaders and effects cookbook
    over 70 recipes for mastering post-processing effects and advanced shading techniques
    Published: 2019
    Publisher:  Packt, Birmingham ; Mumbai

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781789533361
    Subjects: Unreal Engine 4; Computerspiel; Visualisierung
    Other subjects: Computer games -- Programming; Computer games -- Development; Application software; Electronic games; Computer programming
    Scope: 1 Online-Ressource (viii, 503 Seiten), Illustrationen
  2. Grundkurs JAVA
    von den Grundlagen bis zu Datenbank- und Netzanwendungen
    Published: [2020]; © 2020
    Publisher:  Springer Vieweg, Wiesbaden

    Lernen Sie schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über Konzepte der Objektorientierung und grafische Benutzungsoberflächen bis zu Datenbankanwendungen und Kommunikation im Netzwerk. Rund 220 Übungen... more

    Hochschulbibliothek der Fachhochschule Aachen
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    Lernen Sie schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über Konzepte der Objektorientierung und grafische Benutzungsoberflächen bis zu Datenbankanwendungen und Kommunikation im Netzwerk. Rund 220 Übungen unterstützen Sie dabei, die einzelnen Themen zu vertiefen. Der vollständige Quellcode der im Buch behandelten Programme und alle Lösungen zu den Aufgaben sind auf der Webseite zu diesem Buch verfügbar. Der Inhalt- Grundlegende Sprachkonzepte und Kernthemen der Objektorientierung- Behandlung von Ausnahmen- Ausgewählte Standard-Klassen- Generische Programmierung (parametrisierte Typen)- Funktionale Programmierung mit Lambda-Ausdrücken und Streams- Dateiverarbeitung- Nebenläufigkeit und Synchronisation- Programmierung grafischer Oberflächen mit Swing und JavaFX- Datenbankschnittstelle JDBC- Netzwerkprogrammierung auf der Basis von TCP/IP- Prinzipien objektorientierten Designs- Modularisierung. Die Zielgruppen- Studierende der Informatik und Wirtschaftsinformatik - IT-Beschäftigte in Ausbildung und Beruf- Programmiersprachen-Umsteiger. Der Autor Prof. Dr. Dietmar Abts lehrte das Fachgebiet Wirtschaftsinformatik, insbesondere Anwendungsentwicklung, an der Hochschule Niederrhein in Mönchengladbach. Er ist Autor mehrerer erfolgreicher Fachbücher.

     

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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783658304935
    Other identifier:
    Edition: 11., aktualisierte und überarbeitete Auflage
    Subjects: Java Standard Edition 8
    Other subjects: Programmier- und Skriptsprachen; Objektorientierte Programmierung; Programming languages (Electronic computers); Computer software; Computer programming; Computer science
    Scope: XII, 611 Seiten, Illustrationen, Diagramme
  3. Gaming the Iron Curtain
    how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period,... more

    Universitätsbibliothek der Fernuniversität
    TZZ/SVE
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    KNZS6693
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    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated from its Western neighbors by the so-called Iron Curtain. In Czechoslovakia at the time, there was no hardware or software market, no private enterprise, no commercial advertising and no publicly available computing or gaming magazines. Despite these limitations, a vibrant computer hobby scene emerged. Tens of thousands of Czechs and Slovaks played computer games and at least two hundred titles were developed over the course of the 1980s. Aside from playing games, Czechoslovak home computer enthusiasts were also "gaming" their hardware and software by discovering new ways to code, crack and hack. But most importantly, they looked for and took advantage of 'gaps' in the Iron Curtain and the oppressive political regime in order to play and create games. Gaming the Iron Curtain therefore an original historical narrative as well as a comprehensive social historical understanding of how computer games were made and how gaming communities functioned in the Soviet bloc"...

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262038843
    RVK Categories: AP 15963 ; NQ 8275
    Series: Game histories
    Subjects: Computer games; Computer games; Computer games; Computer programming; Computerfreak; Jugend; Computerspiel; Amateur
    Scope: xliii, 351 Seiten, Illustrationen
  4. Java in a nutshell
    Published: 2018
    Publisher:  O'Reilly, Sebastopol, CA

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781492037224
    Edition: Seventh edition, first release
    Subjects: Java Standard Edition 11; Java <Programmiersprache>
    Other subjects: Computing: Professional & Programming; Computer programming / software development; Object-oriented programming (OOP); Java Computer program language; Computer programming
    Scope: 1 Online-Ressource (xvi, 436 Seiten), Illustrationen, Diagramme
    Notes:

    "7th edition - covers Java 11", "a desktop quick reference" - Cover

  5. Beginning java 9 fundamentals
    arrays, objects, modules, jShell, and regular expressions
    Published: [2017]
    Publisher:  Apress, Berkeley, CA

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484229026
    Edition: Second Edition
    Subjects: Computer science; Computer programming; Java Standard Edition 9; Programmiersprache; Java <Programmiersprache>
    Scope: 1 Online-Ressource
  6. Games playing with computers
    Published: 1972
    Publisher:  Allen & Unwin, London

    Universitätsbibliothek Erlangen-Nürnberg, Technisch-naturwissenschaftliche Zweigbibliothek
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  7. Creating Game Environments in Blender 3D
    Learn to Create Low Poly Game Environments
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484261743
    Other identifier:
    Edition: First edition 2020
    Subjects: Game Development; Open Source; Computer games—Programming; Open source software; Computer programming; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (XVII, 243 Seiten), 241 Illustrationen
  8. Designing Products for Evolving Digital Users
    Study UX Behavior Patterns, Online Communities, and Future Digital Trends
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484263792
    Other identifier:
    Edition: First edition 2020
    Subjects: Technology and Digital Education; Digital/New Media; Innovation/Technology Management; Philosophy of Technology; Programming Techniques; Educational technology; Digital media; Management; Industrial management; Philosophy; Computer programming; Medienpädagogik
    Scope: 1 Online-Ressource (XVIII, 110 Seiten), 1 Illustrationen
  9. Moving from Unity to Godot
    An In-Depth Handbook to Godot for Unity Users
    Author: Thorn, Alan
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484259085
    Other identifier:
    Edition: First edition 2020
    Subjects: Game Development; Open Source; Computer games—Programming; Open source software; Computer programming; Programmierung; Unity <Spiel-Engine>; Computerspiel
    Scope: 1 Online-Ressource (XII, 273 Seiten), Illustrationen
  10. Grundkurs JAVA
    Von den Grundlagen bis zu Datenbank- und Netzanwendungen
    Published: [2020]; © 2020
    Publisher:  Springer Vieweg, Wiesbaden

    Access:
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    Berliner Hochschule für Technik, Hochschulbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658304942
    Other identifier:
    RVK Categories: ST 250
    Edition: 11., aktualisierte und überarbeitete Auflage
    Subjects: Programming Languages, Compilers, Interpreters; Professional Computing; Programming Techniques; Programming languages (Electronic computers); Computer software; Computer programming; Java Standard Edition 9; Java Standard Edition 8; Java <Programmiersprache>
    Scope: 1 Online-Ressource (XII, 611 Seiten), Illustrationen
  11. Connected gaming
    what making video games can teach us about learning and literacy
    Published: 2016
    Publisher:  The MIT Press, Cambridge, MA

    Freie Universität Berlin, Universitätsbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780262035378
    RVK Categories: DW 4000 ; DW 4400
    Series: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
    Subjects: Video games in education; Computers and children; Computer programming; Video games; Constructivism (Education); Learning, Psychology of; Medienpädagogik; Computerspiel
    Scope: xviii, 201 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  12. Gaming the Iron Curtain
    how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts

    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period,... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Leibniz-Zentrum für Zeithistorische Forschung Potsdam, Bibliothek
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    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated from its Western neighbors by the so-called Iron Curtain. In Czechoslovakia at the time, there was no hardware or software market, no private enterprise, no commercial advertising and no publicly available computing or gaming magazines. Despite these limitations, a vibrant computer hobby scene emerged. Tens of thousands of Czechs and Slovaks played computer games and at least two hundred titles were developed over the course of the 1980s. Aside from playing games, Czechoslovak home computer enthusiasts were also "gaming" their hardware and software by discovering new ways to code, crack and hack. But most importantly, they looked for and took advantage of 'gaps' in the Iron Curtain and the oppressive political regime in order to play and create games. Gaming the Iron Curtain therefore an original historical narrative as well as a comprehensive social historical understanding of how computer games were made and how gaming communities functioned in the Soviet bloc"...

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    ISBN: 9780262038843
    RVK Categories: AP 15963 ; NQ 8275
    Series: Game histories
    Subjects: Computer games; Computer games; Computer games; Computer programming; Amateur; Computerspiel; Jugend; Computerfreak
    Scope: xliii, 351 Seiten, Illustrationen
  13. Game Development with Ren'Py
    Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
    Published: 2019
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484249208
    Other identifier:
    Edition: First edition 2019
    Subjects: Game Development; Python; Open Source; Computer games—Programming; Python (Computer program language); Open source software; Computer programming; Spiel-Engine; Computerspiel; Programmierung; Videospiel; Python <Programmiersprache>
    Scope: 1 Online-Ressource (XXIV, 346 Seiten), 50 Illustrationen
  14. Python programming for linguistics and digital humanities
    applications for text-focused fields
    Published: [2024]; © 2024
    Publisher:  Wiley Blackwell, Hoboken, New Jersey

    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills... more

    Freie Universität Berlin, Universitätsbibliothek
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    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills gaps for advancing linguistics students. Assuming no prior knowledge of programming or Python, Martin Weisser's Python Programing for Linguistics and Text-Focused Digital Humanities offers students a complete and comprehensive introduction to Python programming, carefully tailored to the project demands faced by students in the humanities and social sciences"

     

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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9781119907947
    RVK Categories: AK 54515 ; ES 940 ; ST 250
    Subjects: Python (Computer program language); Computer programming; Computational linguistics; Germanistik; Digital Humanities; Python <Programmiersprache>; Linguistik; Programmierung
    Scope: xii, 276 Seiten, Illustrationen, Diagramme, 26 cm
    Notes:

    Auf dem Cover: "With website"

  15. Patterns in Game Design.
    Published: 2004; ©2005.
    Publisher:  Charles River Media, Hingham

    Intro -- Contents -- Acknowledgments -- Part I Background -- 1 Introduction -- 2 An Activity-Based Framework for Describing Games -- 3 Game Design Patterns -- 4 Using Design Patterns -- Part II The Pattern Collection -- 5 Game Design Patterns for... more

    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
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    Intro -- Contents -- Acknowledgments -- Part I Background -- 1 Introduction -- 2 An Activity-Based Framework for Describing Games -- 3 Game Design Patterns -- 4 Using Design Patterns -- Part II The Pattern Collection -- 5 Game Design Patterns for Game Elements -- 6 Game Design Patterns for Resource and Resource Management -- 7 Game Design Patterns for Information, Communication, and Presentation -- 8 Actions and Events Patterns -- 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10 Game Design Patterns for Social Interaction -- 11 Game Design Patterns for Goals -- 12 Game Design Patterns for Goal Structures -- 13 Game Design Patterns for Game Sessions -- 14 Game Design Patterns for Game Mastery and Balancing -- 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves -- Appendix A: Further Reading -- Appendix B: About the CD-ROM -- Index.

     

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    Content information
    Source: Union catalogues
    Contributor: Holopainen, Jussi (MitwirkendeR)
    Language: English
    Media type: Book
    Format: Online
    RVK Categories: SU 500
    Subjects: Computer games ; Programming; Computer programming; Electronic books ; local; Electronic books
    Scope: 1 online resource (441 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  16. Guide to Programming for the Digital Humanities
    Lessons for Introductory Python
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319991153; 3319991159
    Other identifier:
    RVK Categories: AK 39950 ; ST 250
    DDC Categories: 004
    Edition: 1st ed. 2018
    Series: SpringerBriefs in Computer Science
    Subjects: Digital Humanities; Python <Programmiersprache>; Computer programming; Digital humanities; Python (Computer program language); Information visualization; Programming Techniques; Digital Humanities; Python; Data and Information Visualization
    Scope: 1 Online-Ressource (VIII, 93 Seiten), 22 illus., 15 illus. in color.
  17. Program Arcade Games
    With Python and Pygame
    Published: 2016
    Publisher:  Apress, Berkeley, CA

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484217900
    Other identifier:
    RVK Categories: ST 324
    Edition: Fourth edition
    Subjects: Computer science; Computer programming; Software engineering; Programming languages (Electronic computers); Computer Science; Programming Techniques; Programming Languages, Compilers, Interpreters; Software Engineering; Informatik; Python <Programmiersprache>; Computerspiel; Software Engineering; Programmierung; Pygame
    Scope: 1 Online-Ressource (XXI, 392 p. 142 illus., 135 illus. in color)
  18. MMOs from the Outside In
    The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
    Published: 2016
    Publisher:  Apress, Berkeley, CA

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Universitätsbibliothek Würzburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484217818
    Other identifier:
    RVK Categories: ST 324 ; SU 500
    Subjects: Computer science; Computer programming; Computer Science; Programming Techniques; Information Systems Applications (incl. Internet); Informatik; Computerspiel; Gesellschaft; Online-Spiel; Massively Multiplayer Online Role-Playing Game
    Scope: 1 Online-Ressource (XII, 514 Seiten), 40 Illustrationen
  19. Oracle Certified Professional Java SE 8 Programmer Exam 1Z0-809
    Comprehensive OCPJP 8 Certification Guide
    Published: 2016
    Publisher:  Apress, Berkeley, CA

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484218365
    Other identifier:
    RVK Categories: ST 250
    Subjects: Computer science; Computer programming; Programming languages (Electronic computers); Computer Science; Programming Techniques; Programming Languages, Compilers, Interpreters; Informatik; Java Standard Edition 8
    Scope: 1 Online-Ressource (XXII, 484 Seiten), 40 Illustrationen
  20. Programmierung von verteilten Systemen und Webanwendungen mit Java EE
    Erste Schritte in der Java Enterprise Edition
    Published: 2015
    Publisher:  Springer Fachmedien, Wiesbaden

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Technische Hochschulbibliothek Rosenheim
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  21. Make a 2D RPG in a Weekend
    With RPG Maker MV
    Published: 2015
    Publisher:  Apress, Berkeley, CA

    Hochschule München, Bibliothek
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    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484217931
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Edition: Second Edition
    Subjects: Computer science; Computer programming; Programming languages (Electronic computers); Computer Science; Programming Techniques; Programming Languages, Compilers, Interpreters; Informatik; Rollenspiel; Computerspiel; Programmiersprache; Informatik
    Scope: 1 Online Ressource (XXII, 241 p. 81 illus)
  22. Polished Game Development
    From First Steps to Final Release
    Published: 2016
    Publisher:  Apress, Berkeley, CA

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484221228
    Other identifier:
    RVK Categories: ST 250 ; ST 324
    Subjects: Computer science; Computer programming; Computer Science; Programming Techniques; Informatik; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XXI, 259 Seiten), 30 Illustrationen
  23. Java in a nutshell
    Published: 2018
    Publisher:  O'Reilly, Sebastopol, CA

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781492037224
    Edition: Seventh edition, first release
    Subjects: Computer programming / software development; Object-oriented programming (OOP); Java Computer program language; Computer programming
    Other subjects: Computing: Professional & Programming
    Scope: 1 Online-Ressource (xvi, 436 Seiten), Illustrationen, Diagramme
    Notes:

    "7th edition - covers Java 11", "a desktop quick reference" - Cover

  24. Gaming the Iron Curtain
    how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period,... more

    Universitätsbibliothek der Fernuniversität
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    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated from its Western neighbors by the so-called Iron Curtain. In Czechoslovakia at the time, there was no hardware or software market, no private enterprise, no commercial advertising and no publicly available computing or gaming magazines. Despite these limitations, a vibrant computer hobby scene emerged. Tens of thousands of Czechs and Slovaks played computer games and at least two hundred titles were developed over the course of the 1980s. Aside from playing games, Czechoslovak home computer enthusiasts were also "gaming" their hardware and software by discovering new ways to code, crack and hack. But most importantly, they looked for and took advantage of 'gaps' in the Iron Curtain and the oppressive political regime in order to play and create games. Gaming the Iron Curtain therefore an original historical narrative as well as a comprehensive social historical understanding of how computer games were made and how gaming communities functioned in the Soviet bloc"..

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262038843
    RVK Categories: AP 15963 ; NQ 8275
    Series: Game histories
    Subjects: Computer games; Computer games; Computer games; Computer programming
    Scope: xliii, 351 Seiten, Illustrationen
  25. Introduction to video game engine development
    learn to design, implement, and use a cross-platform 2D game engine
    Published: [2021]; © 2021
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484270394
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Java <Programmiersprache>; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xxiii, 382 Seiten), Illustrationen