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  1. Java 9 Modularity Revealed
    Project Jigsaw and Scalable Java Applications
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Develop modular applications using the Java Platform Module System, the single most anticipated feature in Java 9. You will improve maintainability and performance of your Java applications by deploying only modules that are needed and encapsulating... more

    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
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    Develop modular applications using the Java Platform Module System, the single most anticipated feature in Java 9. You will improve maintainability and performance of your Java applications by deploying only modules that are needed and encapsulating their implementation details. Until now Java has been monolithic. Using any one part of Java has meant incorporating the entirety of the runtime environment, an approach ill-suited to the increasing number of IoT devices such as fitness monitors, kitchen appliances, toys and games, and so forth. This book shows a new way, to make Java scale from the smallest of footprints in the smallest of devices through desktop PCs and on up to server platforms. With Java 9 Modularity Revealed you will learn to make your projects more reliable and scalable than ever using the most important feature in Java 9-The Java Platform Module System, known more commonly as Pro ject Jigsaw. You will learn how to avoid one of the major pain points of Java programming, that of conflicting class names from different modules, or packages. You will learn to create custom run-time images that represent a minimal and more compact JRE containing only those modules that you need. You will further learn to migrate existing Java applications to modular ones using different approaches and tools. The end result is a new ability to plug together different modules without fear of namespace and other conflicts, and you can deploy to everything from small devices to large servers. This book provides code examples and explanations. What You'll Learn: Build Java applications using the new modular system introduced in Java 9 Create your own JRE consisting only of the modules that you require Declare your dependencies on other modules Enable modules to export only specific packages Migrate existing Java applications to modular ones Improve maintainability and performance of Java applications Introduction -- Chapter 1: Modular Programming Concepts -- Chapter 2: Project Jigsaw -- Chapter 3: Modular JDK and Source Code -- Chapter 4: Defining and Using Modules -- Chapter 5: Modular Run-Time Images -- Chapter 6: Services -- Chapter 7: jLink: The Java Linker -- Chapter 8: Migration -- Chapter 9: The New Module API -- Chapter 10: Advanced topics -- Chapter 11: Testing Modular Applications -- Chapter 12: Integration with Tools

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484227138
    Other identifier:
    RVK Categories: ST 250
    Series: Array
    Subjects: Computer science; Computer Science; Computer science; Computer programming; Programming languages (Electronic computers); Computer programming; Programming languages (Electronic computers); Java (Computer program language).; Computer science; Computer programming; Programming languages (Electronic computers)
    Scope: Online-Ressource (XXVI, 221 p. 50 illus., 17 illus. in color, online resource)
  2. Exploratory programming for the arts and humanities
    Published: [2021]
    Publisher:  The MIT Press, Cambridge, Massachusetts

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262360760
    Edition: Second edition
    Subjects: Computer programming; Digital humanities
    Scope: 1 Online-Ressource
  3. Exploratory programming for the arts and humanities
    Published: [2021]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    "Exploratory Programming for the Arts and Humanities offers a course on programming without prerequisites. It covers both the essentials of computing and the main areas in which computing applies to the arts and humanities"-- more

    Universitätsbibliothek Braunschweig
    Es-139-70
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    Universität Stuttgart, Bibliothek der Institute für Linguistik und Literaturwissenschaft
    U8--MON78"2"
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    "Exploratory Programming for the Arts and Humanities offers a course on programming without prerequisites. It covers both the essentials of computing and the main areas in which computing applies to the arts and humanities"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262044608
    Edition: Second edition
    Subjects: Computer programming; Digital humanities
    Scope: xix, 363 Seiten, Illustrations
    Notes:

    Includes bibliographical references and index

  4. Coding literacy
    how computer programming is changing writing
    Author: Vee, Annette
    Published: [2017]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of... more

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    The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of "literacy," drawing parallels between reading and writing code and reading and writing text. In this book, Annette Vee examines the coding-as-literacy analogy and argues that it can be an apt rhetorical frame. The theoretical tools of literacy help us understand programming beyond a technical level, and in its historical, social, and conceptual contexts. Viewing programming from the perspective of literacy and literacy from the perspective of programming, she argues, shifts our understandings of both. Computer programming becomes part of an array of communication skills important in everyday life, and literacy, augmented by programming, becomes more capacious. Vee examines the ways that programming is linked with literacy in coding literacy campaigns, considering the ideologies that accompany this couplig, and she looks at how both writing and programming encode and distribute information. She explores historical parallels between writing and programming, using the evolution of mass textual literacy to shed light on the trajectory of code from military and government infrastructure to large-scale businesses to personal use. Writing and coding were institutionalized, domesticated, and then established as a basis for literacy.

     

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  5. Pro Java 7 NIO. 2
    Published: 2011; ©2011
    Publisher:  Apress L. P., Berkeley, CA

    First book to market on Java NIO.2 First Java NIO book using Java 7 Java continues to be one of the top programming languages in use today with over several million developers. Title Page -- Copyright Page -- Contents at a Glance -- Table of Contents... more

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    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
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    First book to market on Java NIO.2 First Java NIO book using Java 7 Java continues to be one of the top programming languages in use today with over several million developers. Title Page -- Copyright Page -- Contents at a Glance -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Preface -- Who This Book Is For -- What This Book Covers -- CHAPTER 1 Working with the Path Class -- Introducing the Path Class -- Defining a Path -- Define an Absolute Path -- Define a Path Relative to the File Store Root -- Define a Path Relative to the Working Folder -- Define a Path Using Shortcuts -- Define a Path from a URI -- Define a Path using FileSystems.getDefault().getPath() Method -- Get the Path of the Home Directory -- Getting Information About a Path -- Get the Path File/Directory Name -- Get the Path Root -- Get the Path Parent -- Get Path Name Elements -- Get a Path Subpath -- Converting a Path -- Convert a Path to a String -- Convert a Path to a URI -- Convert a Relative Path to an Absolute Path -- Convert a Path to a Real Path -- Convert a Path to a File -- Combining Two Paths -- Constructing a Path Between Two Locations -- Comparing Two Paths -- Iterate over the Name Elements of a Path -- Summary -- CHAPTER 2 Metadata File Attributes -- Supported Views in NIO.2 -- Determining Views Supported by a Particular File System -- Basic View -- Get Bulk Attributes with readAttributes() -- Get a Single Attribute with getAttribute() -- Update a Basic Attribute -- DOS View -- File Owner View -- Set a File Owner Using Files.setOwner() -- Set a File Owner Using FileOwnerAttributeView.setOwner() -- Set a File Owner Using Files.setAttribute() -- Get a File Owner Using FileOwnerAttributeView.getOwner() -- Get a File Owner Using Files.getAttribute() -- POSIX View -- POSIX Permissions -- POSIX Group Owner -- ACL View -- Read an ACL Using Files.getFileAttributeView() -- Read an ACL Using Files.getAttribute() -- Read ACL Entries -- Grant a New Access in an ACL -- File Store Attributes.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430240129
    RVK Categories: ST 250
    Subjects: Java (Computer program language); Computer programming; Computer programs; Java (Computer program language); Computer programming..; Computer programs; Electronic books
    Scope: 1 online resource (294 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

    Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Preface; Who This Book Is For; What This Book Covers; CHAPTER 1 Working with the Path Class; Introducing the Path Class; Defining a Path; Define an Absolute Path; Define a Path Relative to the File Store Root; Define a Path Relative to the Working Folder; Define a Path Using Shortcuts; Define a Path from a URI; Define a Path using FileSystems.getDefault().getPath() Method; Get the Path of the Home Directory; Getting Information About a Path

    Get the Path File/Directory NameGet the Path Root; Get the Path Parent; Get Path Name Elements; Get a Path Subpath; Converting a Path; Convert a Path to a String; Convert a Path to a URI; Convert a Relative Path to an Absolute Path; Convert a Path to a Real Path; Convert a Path to a File; Combining Two Paths; Constructing a Path Between Two Locations; Comparing Two Paths; Iterate over the Name Elements of a Path; Summary; CHAPTER 2 Metadata File Attributes; Supported Views in NIO.2; Determining Views Supported by a Particular File System; Basic View; Get Bulk Attributes with readAttributes()

    Get a Single Attribute with getAttribute()Update a Basic Attribute; DOS View; File Owner View; Set a File Owner Using Files.setOwner(); Set a File Owner Using FileOwnerAttributeView.setOwner(); Set a File Owner Using Files.setAttribute(); Get a File Owner Using FileOwnerAttributeView.getOwner(); Get a File Owner Using Files.getAttribute(); POSIX View; POSIX Permissions; POSIX Group Owner; ACL View; Read an ACL Using Files.getFileAttributeView(); Read an ACL Using Files.getAttribute(); Read ACL Entries; Grant a New Access in an ACL; File Store Attributes; Get Attributes of All File Stores

    Get Attributes of the File Store in Which a File ResidesUser-Defined File Attributes View; Check User-Defined Attributes Supportability; Operations on User-Defined Attributes; Define a User Attribute; List User-Defined Attribute Names and Value Sizes; Get the Value of a User-Defined Attribute; Delete a File's User-Defined Attribute; Summary; CHAPTER 3 Manage Symbolic and Hard Links; Introducing Links; Creating Links from the Command Line; Creating a Symbolic Link; Creating a Hard Link; Checking a Symbolic Link; Locating the Target of a Link

    Checking If a Link and a Target Point to the Same FileSummary; CHAPTER 4 Files and Directories; Checking Methods for Files and Directories; Checking for the Existence of a File or Directory; Checking File Accessibility; Checking If Two Paths Point to the Same File; Checking the File Visibility; Creating and Reading Directories; Listing File System Root Directories; Creating a New Directory; Listing a Directory's Content; Listing the Entire Content; Listing the Content by Applying a Glob Pattern; Listing the Content by Applying a User-Defined Filter; Creating, Reading, and Writing Files

    Using Standard Open Options

  6. Quantum computing and the financial system
    spooky action at a distance?
    Published: March 2021
    Publisher:  International Monetary Fund, [Washington, DC]

    The era of quantum computing is about to begin, with profound implications for the global economy and the financial system. Rapid development of quantum computing brings both benefits and risks. Quantum computers can revolutionize industries and... more

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    The era of quantum computing is about to begin, with profound implications for the global economy and the financial system. Rapid development of quantum computing brings both benefits and risks. Quantum computers can revolutionize industries and fields that require significant computing power, including modeling financial markets, designing new effective medicines and vaccines, and empowering artificial intelligence, as well as creating a new and secure way of communication (quantum Internet). But they would also crack many of the current encryption algorithms and threaten financial stability by compromising the security of mobile banking, e-commerce, fintech, digital currencies, and Internet information exchange. While the work on quantum-safe encryption is still in progress, financial institutions should take steps now to prepare for the cryptographic transition, by assessing future and retroactive risks from quantum computers, taking an inventory of their cryptographic algorithms (especially public keys), and building cryptographic agility to improve the overall cybersecurity resilience

     

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  7. Careers in Writing and Editing
    Author: Press, Salem
    Published: 2020; ©2020
    Publisher:  Salem Press, Ipswich

    Careers in Writing and Editing begins with an overview of the "gig economy," followed by 13 industry overviews that explore the options available in a range of environments and industries, followed by 27 industry profiles. more

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    Careers in Writing and Editing begins with an overview of the "gig economy," followed by 13 industry overviews that explore the options available in a range of environments and industries, followed by 27 industry profiles.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781642653960
    Edition: 1st ed.
    Series: Careers In
    Subjects: Authorship; Editing; Computer programming; Electronic books; Authorship - Vocational guidance; Computer programming - Vocational guidance; Editing - Vocational guidance
    Scope: 1 online resource (594 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  8. Introduction to Python for humanists
    Published: 2023
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    "This book will introduce digital humanists at all levels of education to Python. It provides background and guidance on learning the Python computer programming language, and as it presumes no knowledge on the part of the reader about computers or... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 23 B 2139
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    "This book will introduce digital humanists at all levels of education to Python. It provides background and guidance on learning the Python computer programming language, and as it presumes no knowledge on the part of the reader about computers or coding concepts allows the reader to gradually learn the more complex tasks that are currently popular in the field of digital humanities. This book will be aimed at undergraduates, graduates, and faculty who are interested in learning how to use Python as a tool within their workflow. An Introduction to Python for Digital Humanists will act as a primer for students who wish to use Python, allowing them to engage with more advanced textbooks. This book fills a real need, as it is first Python introduction to be aimed squarely at humanities students, as other books currently available do not approach Python from a humanities perspective. It will be designed so that those experienced in Python can teach from it, in addition to allowing those who are interested in being self-taught can use it for that purpose"--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781032377902; 9781032378374
    Edition: First edition
    Series: Chapman & Hall/CRC the python series
    Subjects: Python (Computer program language); Engineering; Science; Computer programming; COMPUTERS / Database Management / General; COMPUTERS / Programming Languages / General; Databases; Datenbanken; MATHEMATICS / Probability & Statistics / General; Probability & statistics; Programmier- und Skriptsprachen, allgemein; Programming & scripting languages: general; Wahrscheinlichkeitsrechnung und Statistik
    Scope: xxi, 339 Seiten, Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

    A Chapman & Hall book

    Part I. The Basics of Python. Chapter 1. Introduction to Python. Chapter 2. Data and Data Structures. Chapter 3. Loops and Logic. Chapter 4. Formal Coding: Functions, Classes, and Libraries. Chapter 5. Working with External Data. Chapter 6. Working with Data on the Web. Part II. Data Analysis with Pandas. Chapter 7. Introduction to Pandas. Chapter 8. Working with Data in Pandas. Chapter 9. Searching for Data. Chapter 10. Advanced Pandas. Part III. Natural Language Processing with spaCy. Chapter 11. Introduction to spaCy. Chapter 12. Rules-Based spaCy. Chapter 13. Solving a Domain-Specific Problem: A Case Study with Holocaust NER. Chapter 14. Topic Modeling: Concepts and Theory. Chapter 15. Text Analysis with BookNLP. Chapter 16. Social Network Analysis. Part IV. Designing an Application with Streamlit. Chapter 17. Introduction to Streamlit. Chapter 18. Advanced Streamlit Features. Chapter 19. Building a Database Query Application. Part V. Conclusion. Chapter 21. Conclusion.

  9. Data-oriented design
    Published: September 29
    Publisher:  Richard Fabian, [Stockport?]

    The projects tackled by the software development industry have grown in scale and complexity. Costs are increasing along with the number of developers. Power bills for distributed projects have reached the point where optimisations pay literal... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    U 24 B 586
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    The projects tackled by the software development industry have grown in scale and complexity. Costs are increasing along with the number of developers. Power bills for distributed projects have reached the point where optimisations pay literal dividends. Over the last 10 years, a software development movement has gained traction, a movement founded in games development. The limited resources and complexity of the software and hardware needed to ship modern game titles demanded a different approach. Data-oriented design is inspired by high-performance computing techniques, database design, and functional programming values. It provides a practical methodology that reduces complexity while improving performance of both your development team and your product. Understand the goal, understand the data, understand the hardware, develop the solution. This book presents foundations and principles helping to build a deeper understanding of data-oriented design. It provides instruction on the thought processes involved when considering data as the primary detail of any project."

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781916478701; 1916478700
    Subjects: Computer software; Database design; Computer programming; Software engineering
    Scope: x, 295 Seiten, 22 cm
    Notes:

    Literaturangaben

  10. Jak obehrát železnou oponu
    Počítačové hry a participativní kultura v normalizačním Československu
    Published: 2022
    Publisher:  Akropolis, Praha

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    3 A 291116
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    Source: Staatsbibliothek zu Berlin
    Contributor: Dolenský, Daniel (ÜbersetzerIn); Jelínková, Petra (ÜbersetzerIn); Shresthova, Sangita (VerfasserIn eines Nachworts); Jenkins, Henry (VerfasserIn eines Nachworts)
    Language: Czech
    Media type: Book
    Format: Print
    ISBN: 9788074703171; 9788074703188; 9788074703195
    Edition: Vydání první
    Series: Edice #POPs ; sv. č. 6
    Subjects: Video games; Video games; Video games; Computer programming; Programmation (Informatique) - Tchécoslovaquie - Histoire; Computer games; Computer games - Social aspects; Computer programming; Video games - Programming; Social conditions; Politics and government; History
    Scope: 411 Seiten, Illustrationen
  11. Python programming for linguistics and digital humanities
    applications for text-focused fields
    Published: [2024]; © 2024
    Publisher:  Wiley-Blackwell, Hoboken, New Jersey

    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills... more

    Staats- und Universitätsbibliothek Bremen
    a asl 194/545
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    Frei 23: S 7 WEIS/1
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    425.5 | WEI | Pyt
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    Universität des Saarlandes, Fachrichtung Germanistik, Bibliothek
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    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills gaps for advancing linguistics students. Assuming no prior knowledge of programming or Python, Martin Weisser's Python Programing for Linguistics and Text-Focused Digital Humanities offers students a complete and comprehensive introduction to Python programming, carefully tailored to the project demands faced by students in the humanities and social sciences"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781119907947
    Other identifier:
    9781119907947
    RVK Categories: ES 940 ; ST 250
    Subjects: Python (Computer program language); Computer programming; Computational linguistics
    Scope: xii, 276 Seiten, Illustrationen, Diagramme
  12. Java SE 7 programming
    essentials ; [Exam 1Z0-803]
    Published: c 2013 [erschienen 2012]
    Publisher:  Wiley/Sybex, Indianapolis, Ind.

    Full-color guide gives a solid foundation in the fundamentals of Java SE 7 . Also prepares you for the Oracle: OCA: Java SE 7 Programmer certification exam (1Z0-803), covering all topics you need to know for exam-- more

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 3824
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    Full-color guide gives a solid foundation in the fundamentals of Java SE 7 . Also prepares you for the Oracle: OCA: Java SE 7 Programmer certification exam (1Z0-803), covering all topics you need to know for exam--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1118359100; 9781118359105
    Other identifier:
    9781118359105
    RVK Categories: ST 250
    Series: Sybex serious skills
    Subjects: Java (Computer program language); Computer programming
    Scope: XXII, 314 S., graph. Darst., 25 cm
  13. Midnight empire
    Published: 2012
    Publisher:  Allen & Unwin, Sydney

    A tight, tense, heartstopping novel of modern warfare, where the stakes are high and the price is life in the tradition of le Carre's Absolute Friends more

    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan

     

    A tight, tense, heartstopping novel of modern warfare, where the stakes are high and the price is life in the tradition of le Carre's Absolute Friends

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781743311127
    Subjects: Computer programming; Terrorists; Computer programming -- Fiction; Terrorists -- Fiction
    Scope: Online-Ressource (241 p)
    Notes:

    Description based upon print version of record

    Electronic reproduction; Available via World Wide Web

    Half-title page; Author biography; Title page; Dedication; Prologue; Displacement; 1 Earlier; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; 12; 13; Disconnection; Acknowledgements

  14. Realm of Racket
    learn to program, one game at a time!
    Published: 2013
    Publisher:  No Starch Press, San Francisco, Calif.

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P HOR 50986
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 4761
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    Wilhelm-Schickard-Institut für Informatik, Bibliothek
    D.3.2
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    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1593274912; 9781593274917
    Subjects: Racket (Computer program language); LISP (Computer program language); Computer programming
    Scope: XVI, 294 S., Ill.
    Notes:

    Includes index

    Getting startedA first Racket program -- Basics of Racket -- Conditions and decisions -- (Define define 'define) -- Big-bang -- Recursion is easy -- Land of lambda -- Mutant structs -- The value of loops -- Dice of doom -- Power to the lazy -- Artificial intelligence -- The world is not enough -- Hungry Henry.

  15. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  16. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

    Access:
    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  17. Beginning Unreal Engine 4 Blueprints Visual Scripting :
    Using C++: From Beginner to Pro /
    Author: Pv, Satheesh
    Published: 2021.
    Publisher:  Apress,, Berkeley, CA : ; Apress.

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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-6396-9
    Other identifier:
    Edition: First edition 2021
    Subjects: Game Development; Programming Techniques; Computer games—Programming; Computer programming; Computerspiel; Programmierung; C++
    Scope: 1 Online-Ressource (XIII, 165 Seiten) :, 135 Illustrationen, 1 Illustration (farbig).
  18. Grundkurs JAVA :
    von den Grundlagen bis zu Datenbank- und Netzanwendungen /
    Published: [2024].; © 2024.
    Publisher:  Springer Vieweg,, Wiesbaden :

    Access:
    Resolving-System (lizenzpflichtig)
    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 978-3-658-43574-5
    Other identifier:
    RVK Categories: ST 250
    Edition: 12. Auflage
    Subjects: Compilers and Interpreters; Programming Language; Programming Techniques; Compilers (Computer programs); Programming languages (Electronic computers); Computer programming; Java <Programmiersprache>; Java Standard Edition 9; Java Standard Edition 8
    Scope: 1 Online-Ressource (XIII, 685 Seiten) :, Illustrationen.
  19. Python programming for linguistics and digital humanities :
    applications for text-focused fields /
    Published: 2024.
    Publisher:  Wiley Blackwell,, Hoboken, New Jersey :

    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills... more

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills gaps for advancing linguistics students. Assuming no prior knowledge of programming or Python, Martin Weisser's Python Programing for Linguistics and Text-Focused Digital Humanities offers students a complete and comprehensive introduction to Python programming, carefully tailored to the project demands faced by students in the humanities and social sciences"

     

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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-119-90794-7
    RVK Categories: AK 54515 ; ES 940 ; ST 250 ; ES 900
    Subjects: Python (Computer program language); Computer programming; Computational linguistics; Python <Programmiersprache>; Programmierung; Linguistik; Digital Humanities
    Scope: xii, 276 Seiten :, Illustrationen, Diagramme ;, 26 cm.
    Notes:

    Auf dem Cover: "With website"

  20. Coding literacy :
    how computer programming is changing writing /
    Published: [2017]
    Publisher:  The MIT Press,, Cambridge, Massachusetts :

    The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of... more

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of "literacy," drawing parallels between reading and writing code and reading and writing text. In this book, Annette Vee examines the coding-as-literacy analogy and argues that it can be an apt rhetorical frame. The theoretical tools of literacy help us understand programming beyond a technical level, and in its historical, social, and conceptual contexts. Viewing programming from the perspective of literacy and literacy from the perspective of programming, she argues, shifts our understandings of both. Computer programming becomes part of an array of communication skills important in everyday life, and literacy, augmented by programming, becomes more capacious. Vee examines the ways that programming is linked with literacy in coding literacy campaigns, considering the ideologies that accompany this couplig, and she looks at how both writing and programming encode and distribute information. She explores historical parallels between writing and programming, using the evolution of mass textual literacy to shed light on the trajectory of code from military and government infrastructure to large-scale businesses to personal use. Writing and coding were institutionalized, domesticated, and then established as a basis for literacy.

     

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    Source: Philologische Bibliothek, FU Berlin
    Media type: Ebook
    Format: Online
    ISBN: 0-262-34024-0; 0-262-34023-2
    Other identifier:
    99973420893
    Series: Software studies
    Subjects: Computers and literacy.; Literacy; Computer literacy.; Written communication; Programming languages (Electronic computers); Rhetoric; Computer programming
    Other subjects: computer programmering; kommunikation; retorik; skrivning; DIGITAL HUMANITIES & NEW MEDIA/New Media Theory; COMPUTER SCIENCE/Human Computer Interaction
    Scope: 1 PDF (xi, 361 pages) :, illustrations, maps.
    Notes:

    Includes bibliographical references and index.

    Also available in print.

    Introduction : Computer programming as literacy -- Coding for everyone and the legacy of mass literacy -- Sociomaterialities of programming and writing -- Material infrastructures of programming and writing -- Literacy for everyday life -- Conclusion : Promoting coding literacy : lessons from reading and writing.

  21. Geek sublime
    writing fiction, coding software
    Published: 2014
    Publisher:  Faber & Faber, London

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780571310302
    RVK Categories: HQ 6999 ; SU 100
    Edition: 1. publ.
    Subjects: Literature and technology; Computer programming
    Scope: XIII, 258 S., Ill., graph. Darst., 22 cm
    Notes:

    Literaturverz. S. 244 - 255

  22. Programmierung von verteilten Systemen und Webanwendungen mit Java EE :
    Erste Schritte in der Java Enterprise Edition /
    Published: 2015.
    Publisher:  Springer Fachmedien,, Wiesbaden :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  23. Geek sublime :
    writing fiction, coding software /
    Published: 2014.
    Publisher:  Faber & Faber,, London :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-0-571-31030-2
    RVK Categories: HQ 6170
    Subjects: Literature and technology; Computer programming; Programmierung; Literaturproduktion
    Scope: XIII, 258 S. :, Ill., graph. Darst.
    Notes:

    Originally published: India : Hamish Hamilton, 2013. - Includes bibliographical references (page 244-255)

  24. Retrogame archeology :
    exploring old computer games /
    Published: [2016].
    Publisher:  Springer,, Switzerland :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  25. Connected gaming :
    what making video games can teach us about learning and literacy /
    Published: 2016.
    Publisher:  The MIT Press,, Cambridge, MA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-0-262-03537-8
    RVK Categories: DW 4000 ; DW 4400
    Series: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
    Subjects: Video games in education; Computers and children; Computer programming; Video games; Constructivism (Education); Learning, Psychology of; Computerspiel; Medienpädagogik
    Scope: xviii, 201 Seiten :, Illustrationen.
    Notes:

    Includes bibliographical references and index