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  1. Learn to program with Scratch
    a visual introduction to programming with games, art, science, and math
    Author: Marji, Majed
    Published: [2014]; © 2014
    Publisher:  no starch press, San Francisco

    "Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with... more

    Zentrale Hochschulbibliothek Flensburg
    ST 250 S21 M344
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Karlsruhe (PH)
    Unlimited inter-library loan, copies and loan
    Hochschule Zittau / Görlitz, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with Scratch shows just how much you can do with Scratch and teaches you essential, universal programming concepts along the way. In Learn to Program with Scratch, author Majed Marji takes you on a tour through Scratch's surprisingly powerful features to teach programming concepts like procedures, variables, loops, recursion, decision making, and lists. You will use your new-found skills to create science simulations, math projects, and even some fun arcade games! Each chapter offers a summary and practice exercises at the end to make sure the lessons stick. Scratch is an incredibly fun and easy language to learn, plus you can do some seriously potent programming with it. Learn to Program with Scratch will help you get the most out of Scratch and begin your journey into the world of programming"--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781593275433; 1593275439
    Other identifier:
    9781593275433
    RVK Categories: ST 250
    Subjects: Scratch (Computer program language); Computer programming; Computer games
    Scope: xx, 261 Seiten, Illustrationen, 24 cm
    Notes:

    Interest age level: 11+

  2. Gamification-based e-learning strategies for computer programming education
    Published: [2017]; © 2017
    Publisher:  IGI Global, Hershey PA

    "This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 B 173176
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 17 B 110
    Unlimited inter-library loan, copies and loan

     

    "This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781522510345
    Series: Advances in game-based learning (AGBL) book series
    Subjects: Simulation games in education; Gamification; Computer programming; Computer games
    Scope: xxi, 349 Seiten, Illustrationen, Diagramme, 29 cm
    Notes:

    Includes bibliographical references and index