Last searches

Results for *

Displaying results 1 to 11 of 11.

  1. Geek sublime
    writing fiction, coding software
    Published: 2014
    Publisher:  Faber & Faber, London

    Bibliothek für Informatik und Wirtschaftsinformatik und Bibliothek des Regionalen Rechenzentrums (RRZK)
    006/005.1/Chan45
    Loan of volumes, no copies
    Englisches Seminar der Universität, Bibliothek
    PSA Chan D:1
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780571310302
    Subjects: Literature and technology; Computer programming; Programmierung; Literaturproduktion
    Scope: XIII, 258 S., Ill., graph. Darst.
  2. Java SE 8 for the really impatient
    Published: 2014
    Publisher:  Addison-Wesley, Upper Saddle River, NJ ; Munich [u.a.]

    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0321927761; 9780321927767
    RVK Categories: ST 250
    Subjects: Java (Computer program language); Computer programming; Computing platform; Java Standard Edition 8; Java <Programmiersprache>
    Other subjects: Electronic books
    Scope: XV, 215 S., graph. Darst.
    Notes:

    Includes index

  3. Java programming
    Published: 2014
    Publisher:  Course Technology / Cengage Learning, Independence, KY [u.a.]

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781285081977; 1285081978
    Edition: 7. ed., internat. ed.
    Subjects: Java (Computer program language); Computer programming; Java Standard Edition 7; Programmierung; Java <Programmiersprache>
    Scope: XXX, 1084 S., Ill., graph. Darst.
    Notes:

    Previous ed.: Boston, Mass.: Course Technology Cengage Learning, 2012. - Includes index

  4. Geek sublime
    writing fiction, coding software
    Published: 2014
    Publisher:  Faber & Faber, London

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780571310302
    Subjects: Literature and technology; Computer programming
    Scope: XIII, 258 S. : Ill., graph. Darst.
  5. Geek sublime
    writing fiction, coding software
    Published: 2014
    Publisher:  Faber & Faber, London

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780571310302
    RVK Categories: HQ 6170
    Subjects: Literature and technology; Computer programming; Programmierung; Literaturproduktion
    Scope: XIII, 258 S., Ill., graph. Darst.
    Notes:

    Originally published: India : Hamish Hamilton, 2013. - Includes bibliographical references (page 244-255)

  6. Learn to Program with Scratch
    A Visual Introduction to Programming with Games, Art, Science, and Math
    Author: Marji, Majed
    Published: 2014; ©2014.
    Publisher:  No Starch Press, Incorporated, San Francisco

    Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age.... more

    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent

     

    Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: Harness the power of repeat loops and recursion Use if/else statements and logical operators to make decisions Store data in variables and lists to use later in your program Read, store, and manipulate user input Implement key computer science algorithms like a linear search and bubble sortHands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Intro -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Whom This Book Is For -- A Note to the Reader -- Features -- Organization of This Text -- Conventions Used -- Online Resources -- Errata and Updates -- Chapter 1: Getting Started -- What Is Scratch? -- Scratch Programming Environment -- Sprite List -- The Stage -- try it out 1-3 -- Blocks Tab -- Scripts Area -- try it out 1-5 -- Costumes Tab -- try it out 1-7 -- Sprite Info -- Backdrops Tab -- Sounds Tab -- Toolbar -- Paint Editor -- Setting the Center of an Image -- try it out 1-10 -- Setting Transparent Color -- Your First Scratch Game -- Step 1: Prepare the Backdrop -- Step 2: Add the Paddle and Ball -- Step 3: Start the Game and Get Your Sprites Moving -- try it out 1-11 -- Step 4: Spice It Up with Sound -- Scratch Blocks: An Overview -- Arithmetic Operators and Functions -- Arithmetic Operators -- Random Numbers -- Mathematical Functions -- Summary -- Problems -- Chapter 2: Motion and Drawing -- Using Motion Commands -- Absolute Motion -- Relative Motion -- try it out 2-2 -- Other Motion Commands -- Pen Commands and Easy Draw -- try it out 2-3 -- try it out 2-4 -- The Power of Repeat -- try it out 2-5 -- Rotated Squares -- Exploring with Stamp -- try it out 2-7 -- Scratch Projects -- Get the Money -- Catching Apples -- More on Cloned Sprites -- Summary -- Problems -- Chapter 3: Looks and Sound -- The Looks Palette -- Changing Costumes to Animate -- try it out 3-1 -- Image Effects -- Sprites That Speak and Think -- try it out 3-3 -- Layers -- The Sound Palette -- Playing Audio Files -- Controlling Sound Volume -- Composing Music -- Playing Drums and Other Sounds -- try it out 3-5 -- Setting the Tempo -- Scratch Projects -- Dancing on Stage -- Fireworks -- Summary -- Problems -- Size and Visibility -- Chapter 4: Procedures.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781593275785
    RVK Categories: ST 250
    Edition: 1st ed.
    Subjects: Scratch (Computer program language); Computer programming; Computer games -- Programming; Computer games ; Programming; Computer programming; Scratch (Computer program language); Electronic books
    Scope: 1 online resource (291 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  7. Geek sublime
    writing fiction, coding software
    Published: 2014
    Publisher:  Faber & Faber, London

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780571310302
    RVK Categories: HQ 6999 ; SU 100
    Edition: 1. publ.
    Subjects: Literature and technology; Computer programming
    Scope: XIII, 258 S., Ill., graph. Darst., 22 cm
    Notes:

    Literaturverz. S. 244 - 255

  8. Geek sublime :
    writing fiction, coding software /
    Published: 2014.
    Publisher:  Faber & Faber,, London :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-0-571-31030-2
    RVK Categories: HQ 6170
    Subjects: Literature and technology; Computer programming; Programmierung; Literaturproduktion
    Scope: XIII, 258 S. :, Ill., graph. Darst.
    Notes:

    Originally published: India : Hamish Hamilton, 2013. - Includes bibliographical references (page 244-255)

  9. Java SE 8 for the really impatient
    Published: 2014
    Publisher:  Addison-Wesley, Upper Saddle River, NJ ; Munich [u.a.]

    Berliner Hochschule für Technik, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0321927761; 9780321927767
    RVK Categories: ST 250
    Subjects: Java (Computer program language); Computer programming; Computing platform; Java Standard Edition 8; Java <Programmiersprache>
    Other subjects: Electronic books
    Scope: XV, 215 S., graph. Darst.
    Notes:

    Includes index

  10. Geek sublime
    the beauty of code, the code of beauty
    Published: [2014]; © 2014
    Publisher:  Graywolf Press, Minneapolis, Minnesota

    Hello, world! -- Learning to write -- The language of logic -- Histories and mythologies -- The code of beauty : Anandavardhana -- The beauty of code -- The code of beauty : Abhinavagupta -- Mythologies and histories -- The language of literature --... more

    Zentrum für Kunst und Medien Karlsruhe / Staatliche Hochschule für Gestaltung, Bibliothek
    Lm Cha60 0001
    Unlimited inter-library loan, copies and loan

     

    Hello, world! -- Learning to write -- The language of logic -- Histories and mythologies -- The code of beauty : Anandavardhana -- The beauty of code -- The code of beauty : Abhinavagupta -- Mythologies and histories -- The language of literature -- Application.Restart(). A man who is both a computer programmer and a published fiction author searches for the connections between the worlds of art and technology, by exploring the similarities between coding and creative writing.--Publisher's description

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781555976859; 1555976859
    Subjects: Literature and technology; Art and technology; Computer programming
    Scope: XIII, 236 Seiten, Illustrationen, 21 cm
    Notes:

    Includes bibliographical references (pages 223-233)

  11. Learn to program with Scratch
    a visual introduction to programming with games, art, science, and math
    Author: Marji, Majed
    Published: [2014]; © 2014
    Publisher:  no starch press, San Francisco

    "Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with... more

    Zentrale Hochschulbibliothek Flensburg
    ST 250 S21 M344
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Karlsruhe (PH)
    Unlimited inter-library loan, copies and loan
    Hochschule Zittau / Görlitz, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with Scratch shows just how much you can do with Scratch and teaches you essential, universal programming concepts along the way. In Learn to Program with Scratch, author Majed Marji takes you on a tour through Scratch's surprisingly powerful features to teach programming concepts like procedures, variables, loops, recursion, decision making, and lists. You will use your new-found skills to create science simulations, math projects, and even some fun arcade games! Each chapter offers a summary and practice exercises at the end to make sure the lessons stick. Scratch is an incredibly fun and easy language to learn, plus you can do some seriously potent programming with it. Learn to Program with Scratch will help you get the most out of Scratch and begin your journey into the world of programming"--

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781593275433; 1593275439
    Other identifier:
    9781593275433
    RVK Categories: ST 250
    Subjects: Scratch (Computer program language); Computer programming; Computer games
    Scope: xx, 261 Seiten, Illustrationen, 24 cm
    Notes:

    Interest age level: 11+