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  1. Patterns in Game Design.
    Published: 2004; ©2005.
    Publisher:  Charles River Media, Hingham

    Intro -- Contents -- Acknowledgments -- Part I Background -- 1 Introduction -- 2 An Activity-Based Framework for Describing Games -- 3 Game Design Patterns -- 4 Using Design Patterns -- Part II The Pattern Collection -- 5 Game Design Patterns for... more

    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan

     

    Intro -- Contents -- Acknowledgments -- Part I Background -- 1 Introduction -- 2 An Activity-Based Framework for Describing Games -- 3 Game Design Patterns -- 4 Using Design Patterns -- Part II The Pattern Collection -- 5 Game Design Patterns for Game Elements -- 6 Game Design Patterns for Resource and Resource Management -- 7 Game Design Patterns for Information, Communication, and Presentation -- 8 Actions and Events Patterns -- 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10 Game Design Patterns for Social Interaction -- 11 Game Design Patterns for Goals -- 12 Game Design Patterns for Goal Structures -- 13 Game Design Patterns for Game Sessions -- 14 Game Design Patterns for Game Mastery and Balancing -- 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves -- Appendix A: Further Reading -- Appendix B: About the CD-ROM -- Index.

     

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    Content information
    Source: Union catalogues
    Contributor: Holopainen, Jussi (MitwirkendeR)
    Language: English
    Media type: Book
    Format: Online
    RVK Categories: SU 500
    Subjects: Computer games ; Programming; Computer programming; Electronic books ; local; Electronic books
    Scope: 1 online resource (441 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  2. AI for game developers
    Published: 2004
    Publisher:  O'Reilly, Beijing ; Cambridge ; Farnham ; Köln ; Paris ; Sebastopol ; Taipei ; Tokyo

    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781449333102
    RVK Categories: ST 300
    Subjects: Künstliche Intelligenz; Artificial intelligence; Computer games / Design; Computer games / Programming; Computer programming; Computerspiel; Programmierung; Künstliche Intelligenz
    Scope: 1 Online-Ressource (XV, 371 Seiten), Illustrationen