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  1. Gaming the Iron Curtain
    how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period,... more

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    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated from its Western neighbors by the so-called Iron Curtain. In Czechoslovakia at the time, there was no hardware or software market, no private enterprise, no commercial advertising and no publicly available computing or gaming magazines. Despite these limitations, a vibrant computer hobby scene emerged. Tens of thousands of Czechs and Slovaks played computer games and at least two hundred titles were developed over the course of the 1980s. Aside from playing games, Czechoslovak home computer enthusiasts were also "gaming" their hardware and software by discovering new ways to code, crack and hack. But most importantly, they looked for and took advantage of 'gaps' in the Iron Curtain and the oppressive political regime in order to play and create games. Gaming the Iron Curtain therefore an original historical narrative as well as a comprehensive social historical understanding of how computer games were made and how gaming communities functioned in the Soviet bloc"..

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262038843
    RVK Categories: AP 15963 ; NQ 8275
    Series: Game histories
    Subjects: Computer games; Computer games; Computer games; Computer programming
    Scope: xliii, 351 Seiten, Illustrationen
  2. Grundkurs JAVA
    von den Grundlagen bis zu Datenbank- und Netzanwendungen
    Published: [2020]; © 2020
    Publisher:  Springer Vieweg, Wiesbaden

    Lernen Sie schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über Konzepte der Objektorientierung und grafische Benutzungsoberflächen bis zu Datenbankanwendungen und Kommunikation im Netzwerk. Rund 220 Übungen... more

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    Lernen Sie schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über Konzepte der Objektorientierung und grafische Benutzungsoberflächen bis zu Datenbankanwendungen und Kommunikation im Netzwerk. Rund 220 Übungen unterstützen Sie dabei, die einzelnen Themen zu vertiefen. Der vollständige Quellcode der im Buch behandelten Programme und alle Lösungen zu den Aufgaben sind auf der Webseite zu diesem Buch verfügbar. Der Inhalt- Grundlegende Sprachkonzepte und Kernthemen der Objektorientierung- Behandlung von Ausnahmen- Ausgewählte Standard-Klassen- Generische Programmierung (parametrisierte Typen)- Funktionale Programmierung mit Lambda-Ausdrücken und Streams- Dateiverarbeitung- Nebenläufigkeit und Synchronisation- Programmierung grafischer Oberflächen mit Swing und JavaFX- Datenbankschnittstelle JDBC- Netzwerkprogrammierung auf der Basis von TCP/IP- Prinzipien objektorientierten Designs- Modularisierung. Die Zielgruppen- Studierende der Informatik und Wirtschaftsinformatik - IT-Beschäftigte in Ausbildung und Beruf- Programmiersprachen-Umsteiger. Der Autor Prof. Dr. Dietmar Abts lehrte das Fachgebiet Wirtschaftsinformatik, insbesondere Anwendungsentwicklung, an der Hochschule Niederrhein in Mönchengladbach. Er ist Autor mehrerer erfolgreicher Fachbücher

     

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783658304935
    Other identifier:
    Edition: 11., aktualisierte und überarbeitete Auflage
    Subjects: Programming languages (Electronic computers); Computer software; Computer programming; Computer science
    Other subjects: Programmier- und Skriptsprachen; Objektorientierte Programmierung
    Scope: XII, 611 Seiten, Illustrationen, Diagramme
  3. Java in a nutshell
    Published: December 2018
    Publisher:  O'Reilly, Farnham

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781492037255
    Edition: Seventh edition
    Subjects: Computer programming / software development; Object-oriented programming (OOP); Java Computer program language; Computer programming
    Other subjects: Computing: Professional & Programming
    Scope: xvi, 436 Seiten, Illustrationen, Diagramme
    Notes:

    "7th edition - covers Java 11", "a desktop quick reference" . - Auf dem Umschlag

  4. Artificial neural networks with Java
    tools for building neural network applications
    Published: [2022]
    Publisher:  Apress, New York, NY

    Develop neural network applications using the Java environment. After learning the rules involved in neural network processing, this second edition shows you how to manually process your first neural network example. The book covers the internals of... more

     

    Develop neural network applications using the Java environment. After learning the rules involved in neural network processing, this second edition shows you how to manually process your first neural network example. The book covers the internals of front and back propagation and helps you understand the main principles of neural network processing. You also will learn how to prepare the data to be used in neural network development and you will be able to suggest various techniques of data preparation for many unconventional tasks. This book discusses the practical aspects of using Java for neural network processing. You will know how to use the Encog Java framework for processing large-scale neural network applications. Also covered is the use of neural networks for approximation of non-continuous functions. In addition to using neural networks for regression, this second edition shows you how to use neural networks for computer vision. It focuses on image recognition such as the classification of handwritten digits, input data preparation and conversion, and building the conversion program. And you will learn about topics related to the classification of handwritten digits such as network architecture, program code, programming logic, and execution. The step-by-step approach taken in the book includes plenty of examples, diagrams, and screenshots to help you grasp the concepts quickly and easily.What You Will Learn - Use Java for the development of neural network applications- Prepare data for many different tasks- Carry out some unusual neural network processing- Use a neural network to process non-continuous functions- Develop a program that recognizes handwritten digitsWho This Book Is ForIntermediate machine learning and deep learning developers who are interested in switching to Java

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484273678
    Other identifier:
    9781484273678
    RVK Categories: ST 250 ; ST 301
    Edition: Second edition
    Subjects: Artificial intelligence; Java (Computer program language); Computer software; Open source software; Computer programming; Computer science
    Other subjects: Hardcover, Softcover / Informatik, EDV/Informatik
    Scope: xviii, 631 Seiten, Illustrationen, Diagramme, 1222 grams
  5. Coding literacy
    how computer programming is changing writing
    Author: Vee, Annette
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Introduction : Computer programming as literacy -- Coding for everyone and the legacy of mass literacy -- Sociomaterialities of programming and writing -- Material infrastructures of programming and writing -- Literacy for everyday life -- Conclusion... more

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    Introduction : Computer programming as literacy -- Coding for everyone and the legacy of mass literacy -- Sociomaterialities of programming and writing -- Material infrastructures of programming and writing -- Literacy for everyday life -- Conclusion : Promoting coding literacy : lessons from reading and writing

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262036245
    RVK Categories: SR 850 ; ES 900
    Series: Software studies
    Subjects: Computers and literacy; Literacy; Computer literacy; Written communication; Programming languages (Electronic computers); Rhetoric; Computer programming; Computer literacy; Computer programming; Computers and literacy; Literacy; Programming languages (Electronic computers); Rhetoric; Written communication
    Scope: xi, 361 Seiten, Illustrationen
    Notes:

    Literaturverzeichnis: Seite 293-321

  6. Connected gaming
    what making video games can teach us about learning and literacy
    Published: [2016]; © 2016
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new... more

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    Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262035378
    RVK Categories: DW 4000 ; DW 4400
    Series: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
    Subjects: Video games in education; Computers and children; Computer programming; Video games; Constructivism (Education); Learning, Psychology of
    Scope: xviii, 201 Seiten, Illustrationen, 24 cm
    Notes:

    Includes bibliographical references and index

  7. Geek sublime
    writing fiction, coding software
    Published: 2014
    Publisher:  Faber & Faber, London

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780571310302
    Subjects: Literature and technology; Computer programming
    Scope: XIII, 258 S. : Ill., graph. Darst.
  8. Sexing code
    subversion, theory and representation
    Published: 2008
    Publisher:  Cambridge Scholars Publ., Newcastle

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781847184795; 1847184790
    Subjects: Sexual division of labor; Computer programming; Computers and women
    Scope: 154 S. : Ill.
  9. Coding literacy
    how computer programming is changing writing
    Author: Vee, Annette
    Published: [2017]
    Publisher:  The MIT Press, Cambridge, Massachusetts

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262036245
    Series: Software studies
    Subjects: Computers and literacy; Literacy; Computer literacy; Written communication; Programming languages (Electronic computers); Rhetoric; Computer programming
    Scope: xi, 361 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  10. Gaming the Iron Curtain
    how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts

    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period,... more

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    "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated from its Western neighbors by the so-called Iron Curtain. In Czechoslovakia at the time, there was no hardware or software market, no private enterprise, no commercial advertising and no publicly available computing or gaming magazines. Despite these limitations, a vibrant computer hobby scene emerged. Tens of thousands of Czechs and Slovaks played computer games and at least two hundred titles were developed over the course of the 1980s. Aside from playing games, Czechoslovak home computer enthusiasts were also "gaming" their hardware and software by discovering new ways to code, crack and hack. But most importantly, they looked for and took advantage of 'gaps' in the Iron Curtain and the oppressive political regime in order to play and create games. Gaming the Iron Curtain therefore an original historical narrative as well as a comprehensive social historical understanding of how computer games were made and how gaming communities functioned in the Soviet bloc."--

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262038843
    RVK Categories: AP 15963
    Series: Game histories
    Subjects: Computer games; Computer games; Computer games; Computer programming
    Scope: xliii, 351 Seiten, Illustrationen
    Notes:

    Quellen- und Literaturverzeichnis: Seite 315-343. - Register

    1 Micros in the margins : computer technology in the state socialist society -- 2 Hunting down the machine : trajectories of microcomputer domestication -- 3 Our amateur can work miracles : infrastructures of hobby computing -- 4 Who's afraid of gameplay? : Czechoslovak discourses on computer games -- 5 Lighting up the shadows : informal distribution of game software -- 6 Bastard children of the West : establishing a domestic coding culture -- 7 Empowered by games : games as a means of self-expression and activism -- Conclusion -- Epilogue: after the curtain fell.

  11. Developing games that learn
    Published: 1996
    Publisher:  Manning, Greenwich, N. Y.

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1884777155; 0135696178
    Subjects: Computer games; Computer programming; Artificial intelligence
    Scope: XIV, 280 S., Ill.
  12. Digitalisierung - Qualifizierung
    Published: 2017
    Publisher:  Beirat für Wirtschafts- und Sozialfragen, Wien

    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    B 409206
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    Source: Union catalogues
    Contributor: Schmid, Gabriele (MitwirkendeR); Keiler, Bernhard (MitwirkendeR); Prischl, Alexander (MitwirkendeR)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783901466199
    RVK Categories: QV 597 ; QX 810
    Series: Publikationen des Beirats für Wirtschafts- und Sozialfragen ; Nr. 88
    Subjects: Electronic Commerce; Digitale Medien; Technischer Fortschritt; Arbeitswelt; Qualifikation; Beschäftigungsfähigkeit; Österreich; Computer programming
    Scope: 67 Seiten, Illustrationen, 24 cm
    Notes:

    Erscheint auch als Online-Ausgabe

    Literaturverzeichnis Seite 62-63

  13. Das MoE-Programm
    eine Studie über geistige Organisation
    Published: 2001
    Publisher:  Fink, München

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    2001/8118
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    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 3770535677
    RVK Categories: GM 4904
    Series: Musil-Studien ; 29
    Subjects: Computer programming; Creation (Literary, artistic, etc.)
    Other subjects: Array; Array; Array
    Scope: 481 S., graph. Darst.
    Notes:

    Zugl.: Paderborn, Univ., Diss., 1999

    Literaturverz. S. [456] - 481

  14. Windows CE programming
    developing applications for the handheld PC
    Author: Baker, Jeff
    Published: 1997
    Publisher:  Macmillan Technical Publ., Indianapolis, Ind.

    Universitätsbibliothek Ilmenau
    INF 9379
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1578700051
    RVK Categories: ST 261
    Subjects: Windows CE; Computer programming
    Scope: XIV, 466 S., Ill., 23 cm
  15. Microsoft WSH and VBScript programming for the absolute beginner
    Published: 2005
    Publisher:  Thomson Course Technology PTR, Boston, Mass.

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 05 B 9140
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1592007317; 9781592007318
    Edition: 2nd ed
    Series: For the absolute beginner
    Subjects: VBScript (Computer program language); Computer programming
    Scope: XX, 496 S, Ill, 23 cm
  16. Exploratory programming for the arts and humanities
    Published: [2021]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    "Exploratory Programming for the Arts and Humanities offers a course on programming without prerequisites. It covers both the essentials of computing and the main areas in which computing applies to the arts and humanities"-- more

    Universitätsbibliothek Braunschweig
    Es-139-70
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    U8--MON78"2"
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    "Exploratory Programming for the Arts and Humanities offers a course on programming without prerequisites. It covers both the essentials of computing and the main areas in which computing applies to the arts and humanities"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262044608
    Edition: Second edition
    Subjects: Computer programming; Digital humanities
    Scope: xix, 363 Seiten, Illustrations
    Notes:

    Includes bibliographical references and index

  17. Introduction to Python for humanists
    Published: 2023
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    "This book will introduce digital humanists at all levels of education to Python. It provides background and guidance on learning the Python computer programming language, and as it presumes no knowledge on the part of the reader about computers or... more

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    "This book will introduce digital humanists at all levels of education to Python. It provides background and guidance on learning the Python computer programming language, and as it presumes no knowledge on the part of the reader about computers or coding concepts allows the reader to gradually learn the more complex tasks that are currently popular in the field of digital humanities. This book will be aimed at undergraduates, graduates, and faculty who are interested in learning how to use Python as a tool within their workflow. An Introduction to Python for Digital Humanists will act as a primer for students who wish to use Python, allowing them to engage with more advanced textbooks. This book fills a real need, as it is first Python introduction to be aimed squarely at humanities students, as other books currently available do not approach Python from a humanities perspective. It will be designed so that those experienced in Python can teach from it, in addition to allowing those who are interested in being self-taught can use it for that purpose"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781032377902; 9781032378374
    Edition: First edition
    Series: Chapman & Hall/CRC the python series
    Subjects: Python (Computer program language); Engineering; Science; Computer programming; COMPUTERS / Database Management / General; COMPUTERS / Programming Languages / General; Databases; Datenbanken; MATHEMATICS / Probability & Statistics / General; Probability & statistics; Programmier- und Skriptsprachen, allgemein; Programming & scripting languages: general; Wahrscheinlichkeitsrechnung und Statistik
    Scope: xxi, 339 Seiten, Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

    A Chapman & Hall book

    Part I. The Basics of Python. Chapter 1. Introduction to Python. Chapter 2. Data and Data Structures. Chapter 3. Loops and Logic. Chapter 4. Formal Coding: Functions, Classes, and Libraries. Chapter 5. Working with External Data. Chapter 6. Working with Data on the Web. Part II. Data Analysis with Pandas. Chapter 7. Introduction to Pandas. Chapter 8. Working with Data in Pandas. Chapter 9. Searching for Data. Chapter 10. Advanced Pandas. Part III. Natural Language Processing with spaCy. Chapter 11. Introduction to spaCy. Chapter 12. Rules-Based spaCy. Chapter 13. Solving a Domain-Specific Problem: A Case Study with Holocaust NER. Chapter 14. Topic Modeling: Concepts and Theory. Chapter 15. Text Analysis with BookNLP. Chapter 16. Social Network Analysis. Part IV. Designing an Application with Streamlit. Chapter 17. Introduction to Streamlit. Chapter 18. Advanced Streamlit Features. Chapter 19. Building a Database Query Application. Part V. Conclusion. Chapter 21. Conclusion.

  18. Data-oriented design
    Published: September 29
    Publisher:  Richard Fabian, [Stockport?]

    The projects tackled by the software development industry have grown in scale and complexity. Costs are increasing along with the number of developers. Power bills for distributed projects have reached the point where optimisations pay literal... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    U 24 B 586
    Unlimited inter-library loan, copies and loan

     

    The projects tackled by the software development industry have grown in scale and complexity. Costs are increasing along with the number of developers. Power bills for distributed projects have reached the point where optimisations pay literal dividends. Over the last 10 years, a software development movement has gained traction, a movement founded in games development. The limited resources and complexity of the software and hardware needed to ship modern game titles demanded a different approach. Data-oriented design is inspired by high-performance computing techniques, database design, and functional programming values. It provides a practical methodology that reduces complexity while improving performance of both your development team and your product. Understand the goal, understand the data, understand the hardware, develop the solution. This book presents foundations and principles helping to build a deeper understanding of data-oriented design. It provides instruction on the thought processes involved when considering data as the primary detail of any project."

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781916478701; 1916478700
    Subjects: Computer software; Database design; Computer programming; Software engineering
    Scope: x, 295 Seiten, 22 cm
    Notes:

    Literaturangaben

  19. Jak obehrát železnou oponu
    Počítačové hry a participativní kultura v normalizačním Československu
    Published: 2022
    Publisher:  Akropolis, Praha

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    3 A 291116
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    Source: Staatsbibliothek zu Berlin
    Contributor: Dolenský, Daniel (ÜbersetzerIn); Jelínková, Petra (ÜbersetzerIn); Shresthova, Sangita (VerfasserIn eines Nachworts); Jenkins, Henry (VerfasserIn eines Nachworts)
    Language: Czech
    Media type: Book
    Format: Print
    ISBN: 9788074703171; 9788074703188; 9788074703195
    Edition: Vydání první
    Series: Edice #POPs ; sv. č. 6
    Subjects: Video games; Video games; Video games; Computer programming; Programmation (Informatique) - Tchécoslovaquie - Histoire; Computer games; Computer games - Social aspects; Computer programming; Video games - Programming; Social conditions; Politics and government; History
    Scope: 411 Seiten, Illustrationen
  20. Python programming for linguistics and digital humanities
    applications for text-focused fields
    Published: [2024]; © 2024
    Publisher:  Wiley-Blackwell, Hoboken, New Jersey

    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills... more

    Staats- und Universitätsbibliothek Bremen
    a asl 194/545
    Unlimited inter-library loan, copies and loan
    Technische Universität Chemnitz, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universität Freiburg, Romanisches Seminar, Bibliothek
    Frei 23: S 7 WEIS/1
    No loan of volumes, only paper copies will be sent
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    ES 940 W433
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    CK/650/285
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    Universitätsbibliothek Kiel, Zentralbibliothek
    425.5 | WEI | Pyt
    No inter-library loan
    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
    Unlimited inter-library loan, copies and loan
    Universität des Saarlandes, Fachrichtung Germanistik, Bibliothek
    Unlimited inter-library loan, copies and loan

     

    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills gaps for advancing linguistics students. Assuming no prior knowledge of programming or Python, Martin Weisser's Python Programing for Linguistics and Text-Focused Digital Humanities offers students a complete and comprehensive introduction to Python programming, carefully tailored to the project demands faced by students in the humanities and social sciences"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781119907947
    Other identifier:
    9781119907947
    RVK Categories: ES 940 ; ST 250
    Subjects: Python (Computer program language); Computer programming; Computational linguistics
    Scope: xii, 276 Seiten, Illustrationen, Diagramme
  21. Java SE 7 programming
    essentials ; [Exam 1Z0-803]
    Published: c 2013 [erschienen 2012]
    Publisher:  Wiley/Sybex, Indianapolis, Ind.

    Full-color guide gives a solid foundation in the fundamentals of Java SE 7 . Also prepares you for the Oracle: OCA: Java SE 7 Programmer certification exam (1Z0-803), covering all topics you need to know for exam-- more

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 3824
    Unlimited inter-library loan, copies and loan

     

    Full-color guide gives a solid foundation in the fundamentals of Java SE 7 . Also prepares you for the Oracle: OCA: Java SE 7 Programmer certification exam (1Z0-803), covering all topics you need to know for exam--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1118359100; 9781118359105
    Other identifier:
    9781118359105
    RVK Categories: ST 250
    Series: Sybex serious skills
    Subjects: Java (Computer program language); Computer programming
    Scope: XXII, 314 S., graph. Darst., 25 cm
  22. Realm of Racket
    learn to program, one game at a time!
    Published: 2013
    Publisher:  No Starch Press, San Francisco, Calif.

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P HOR 50986
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 4761
    Unlimited inter-library loan, copies and loan
    Wilhelm-Schickard-Institut für Informatik, Bibliothek
    D.3.2
    Unlimited inter-library loan, copies and loan
    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1593274912; 9781593274917
    Subjects: Racket (Computer program language); LISP (Computer program language); Computer programming
    Scope: XVI, 294 S., Ill.
    Notes:

    Includes index

    Getting startedA first Racket program -- Basics of Racket -- Conditions and decisions -- (Define define 'define) -- Big-bang -- Recursion is easy -- Land of lambda -- Mutant structs -- The value of loops -- Dice of doom -- Power to the lazy -- Artificial intelligence -- The world is not enough -- Hungry Henry.

  23. Python programming for linguistics and digital humanities :
    applications for text-focused fields /
    Published: 2024.
    Publisher:  Wiley Blackwell,, Hoboken, New Jersey :

    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills... more

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan

     

    "Programming has become an essential skill for linguists and linguistics students in all subfields of linguistics, but as many students enter linguistics programs with little prior experience, programming has become one of the most notable skills gaps for advancing linguistics students. Assuming no prior knowledge of programming or Python, Martin Weisser's Python Programing for Linguistics and Text-Focused Digital Humanities offers students a complete and comprehensive introduction to Python programming, carefully tailored to the project demands faced by students in the humanities and social sciences"

     

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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-119-90794-7
    RVK Categories: AK 54515 ; ES 940 ; ST 250 ; ES 900
    Subjects: Python (Computer program language); Computer programming; Computational linguistics; Python <Programmiersprache>; Programmierung; Linguistik; Digital Humanities
    Scope: xii, 276 Seiten :, Illustrationen, Diagramme ;, 26 cm.
    Notes:

    Auf dem Cover: "With website"

  24. Geek sublime
    writing fiction, coding software
    Published: 2014
    Publisher:  Faber & Faber, London

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780571310302
    RVK Categories: HQ 6999 ; SU 100
    Edition: 1. publ.
    Subjects: Literature and technology; Computer programming
    Scope: XIII, 258 S., Ill., graph. Darst., 22 cm
    Notes:

    Literaturverz. S. 244 - 255

  25. Geek sublime :
    writing fiction, coding software /
    Published: 2014.
    Publisher:  Faber & Faber,, London :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-0-571-31030-2
    RVK Categories: HQ 6170
    Subjects: Literature and technology; Computer programming; Programmierung; Literaturproduktion
    Scope: XIII, 258 S. :, Ill., graph. Darst.
    Notes:

    Originally published: India : Hamish Hamilton, 2013. - Includes bibliographical references (page 244-255)