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Game design workshop
a playcentric approach to creating innovative games -
Massively multiplayer game development 2
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Networked graphics
building networked games and virtual environments -
Creating the art of the game
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Character development and storytelling for games
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Learning by playing
game-based education system designing and development ; 4. International Conference on E-learning and Games, Edutainment 2009, Banff, Canada, August 9 - 11, 2009 ; proceedings -
Game design workshop
a playcentric approach to creating innovative games -
3D games
2, Animation and advanced real-time rendering -
Programming vertex and pixel shaders
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Creating emotion in games
the craft and art of emotioneering -
Visuelle Kreativität
Kreativitätstechniken für neue Bildwelten in Werbung, 3-D-Animation & Computer-Games -
OpenGL game programming
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3D game engine architecture
engineering real-time applications with wild magic -
3D game engine architecture
engineering real-time applications with wild magic -
Massively multiplayer game development 2
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Technologies for interactive digital storytelling and entertainment
third international conference, TIDSE 2006, Darmstadt, Germany, December 4 - 6, 2006 ; proceedings -
3D game engine design
a practical approach to real-time computer graphics -
Creating the art of the game
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Game physics
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Game design workshop
a playcentric approach to creating innovative games -
The Structure of Paintings
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Das Management 1x1 für Ingenieure
was Sie im Studium nicht gelernt haben -
Game programming GEMS 3
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3D-Spieleprogrammierung
modernes Game Design mit DirectX 9 und C++ -
Technologies for E-Learning and Digital Entertainment
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings