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OpenGL game programming
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Technologies for E-Learning and Digital Entertainment
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings -
Game design workshop
a playcentric approach to creating innovative games -
Game physics
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Learning by playing
game-based education system design and development ; 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9 - 11, 2009 ; proceedings -
Game physics
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ShaderX4
advanced rendering techniques -
Computer-generated images
the state of the art ; proceedings of Graphics Interface '85 [held from May 27 to 31 in Montreal] -
Computer-generated images
the state of the art ; proceedings of Graphics Interface '85 -
Developing turn-based multiplayer games
with GameMaker Studio 2 and NodeJS -
Formel, Farbe, Form
Computerästhetik für Medien und Design -
Visual computing for cultural heritage
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Practical game design
learn the art of game design through applicable skills and cutting-edge insights -
Practical Shader Development
Vertex and Fragment Shaders for Game Developers -
Voyage to the end of the room
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<<The>> art of game worlds
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OpenGL game programming
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Technologies for e-learning and digital entertainment
second international conference, Edutainment 2007, Hong Kong, China, June 11 - 13, 2007 ; proceedings -
Technologies for e-learning and digital entertainment
third international conference ; proceedings -
Intelligent Technologies for Interactive Entertainment
Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings -
Game engine gems
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Programming game AI by example
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Game physics
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Game programming gems 8
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Creating emotion in games
the craft and art of emotioneering