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  1. Game programming gems 7
    Contributor: Jacobs, Scott (Publisher)
    Published: 2008; © 2008
    Publisher:  Course Technology, Boston, Massachusetts

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    Source: Union catalogues
    Contributor: Jacobs, Scott (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781584505273; 9781305276765
    Subjects: Computer games; Computer graphics; Computerspiel; Programmierung; Graphische Programmierung
    Scope: 1 online resource (632 pages), illustrations (some color)
    Notes:

    Description based on print version record

  2. Unity Shaders and effects cookbook
    discover how to make your Unity projects look stunning with Shaders and screen effects
    Published: 2013
    Publisher:  Packt Pub., Birmingham [England]

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849695084; 9781849695091
    Subjects: Computer graphics; Computer games; Video games; 3D-Grafik-Software; Shader <Informatik>; Computerspiel
    Scope: iii, 253 p.
    Notes:

    Includes index

  3. Beginning OpenGL game programming
    Author: Astle, Dave
    Published: c2004
    Publisher:  Premier Press, Rocklin, Calif.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1592003699
    Subjects: Computer games; Computer graphics; OpenGL; Computerspiel; Programmierung
    Scope: xxii, 336 p
    Notes:

    Includes index

  4. Character development and storytelling for games
    Published: 2004
    Publisher:  Course Technology, Boston, MA

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1592003532
    Subjects: Computer games; Computer graphics; Charakterisierung; Erzähltechnik; Literarische Gestalt; Spielfigur; Computerspiel; Erzähler; Erzählen
    Scope: xiv, 474 p.
  5. OpenGL game programming
    Published: c2001
    Publisher:  Prima Tech, Roseville, CA

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0761533303
    Subjects: Computer games; Computer graphics; Programmierung; Computerspiel; OpenGL
    Scope: xxxiv, 777 p.
    Notes:

    Includes index

  6. Mathematics for 3D game programming and computer graphics
    Published: c2004
    Publisher:  Charles River Media, Hingham, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1584502770
    Edition: 2nd ed
    Subjects: Computer games; Computer graphics; Three-dimensional display systems; Mathematik; Dreidimensionale Computergrafik; Computerspiel; Computergrafik; Programmierung
    Scope: xviii, 551 p.
    Notes:

    Includes bibliographical references (p. 539-541) and index

  7. Videogames and art
    Published: 2007
    Publisher:  Intellect, Bristol

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781841501420; 1841501425; 9781841509549
    Subjects: Video games in art; Video games; Computer art; Computer graphics; Videospiel; Computerspiel; Rezeption; Computerkunst; Videokunst; Kunst
    Scope: 283 p.
    Notes:

    Includes bibliographical references and index

    section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms

  8. Game programming gems 8
    Published: c2011
    Publisher:  Course Technology, Boston, MA

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781584507024; 9781435457713
    Subjects: Computer games; Computer graphics; Computerspiel; Computergrafik; Programmierung
    Scope: xiii, 625 p., 8 plates
    Notes:

    Includes bibliographical references and index

  9. Unity 3D game development by example
    beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly
    Published: 2010
    Publisher:  Packt Pub., Birmingham [U.K.]

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849690546; 9781849690553
    Subjects: Computer games; Three-dimensional display systems; Real-time programming; Computer graphics; Computerspiel; Programmierung
    Scope: ix, 364 p.
    Notes:

    Includes bibliographical references and index

  10. Beginning Java SE 6 game programming
    Published: 2012
    Publisher:  Course Technology PTR, Boston, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781435458086; 9781435458093
    Edition: 3rd ed
    Subjects: Computer games; Java (Computer program language); Computer graphics; Computerspiel; Java Standard Edition 6; Programmierung
    Scope: xix, 369 p.
    Notes:

    Includes index

  11. Mathematics for 3D game programming and computer graphics
    Published: 2012
    Publisher:  Cengage Learning, Boston, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1435458869; 9781435458864; 1435458877; 9781435458871
    Edition: 3rd ed
    Subjects: Computer games; Three-dimensional display systems; Computer graphics; Mathematik; Computerspiel; Programmierung; Computergrafik; Dreidimensionale Computergrafik
    Scope: xviii, 545 p.
    Notes:

    Includes index

  12. Source SDK game development essentials
    develop engaging and immersive mods with source SDK
    Published: 2014; © 2014
    Publisher:  Packt Publishing Ltd, Birmingham, England

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849695923; 9781849695930
    Subjects: Computer animation; Computer games; Computer graphics; Computeranimation; Computergrafik; Computerspiel
    Scope: 1 online resource (294 pages), illustrations, tables
    Notes:

    Includes index

    Description based on online resource; title from PDF title page (ebrary, viewed March 11, 2014)

  13. Visual design concepts for mobile games
    Published: [2018]
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781317614982
    RVK Categories: ST 324
    Subjects: Computer graphics; Video games-Design; Visual programming (Computer science); Design; Mobiles Endgerät; Computerspiel; Visuelle Kommunikation
    Scope: 1 Online-Ressource (187 Seiten)
  14. Make your own pixel art
    create graphics for games, animations, and more!
    Published: 2019
    Publisher:  No Starch Press, San Francisco

    "Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they... more

    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan

     

    "Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry"...

     

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  15. Networked graphics
    building networked games and virtual environments
    Published: 2009
    Publisher:  Morgan Kaufmann, San Francisco, Calif. ; Elsevier Science [distributor], Oxford

    This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge... more

     

    This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123744234; 0123744237; 1282618237; 9781282618237
    Subjects: Computer games / Programming; Computer graphics; Computer games; Computer graphics; Online-Spiel; Rechnernetz; Computerspiel; Computergrafik
    Scope: 1 online resource (686)
  16. Videogames and art
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Published: [2007]; © 2007
    Publisher:  Intellect, Bristol, UK ; Chicago, USA

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781841501420; 1841501425; 9781841509549
    Subjects: Video games in art; Video games; Computer art; Computer graphics; Computerkunst; Rezeption; Videokunst; Computerspiel; Kunst; Videospiel
    Scope: 283 Seiten, Illustrationen
    Notes:

    Section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms

  17. 3D game environments
    create professional 3D game worlds
    Author: Ahearn, Luke
    Published: [2017]
    Publisher:  CRC Press, Boca Raton

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781138920026; 9781138920033
    RVK Categories: ST 324
    Edition: Second edition
    Subjects: Computer games; Computer graphics; Three-dimensional display systems; Virtual reality; Computerspiel; Programmierung; Dimension 3
    Scope: xxx, 331 Seiten, Illustrationen (farbig)
    Notes:

    Includes index

  18. Unity Shaders and effects cookbook
    discover how to make your Unity projects look stunning with Shaders and screen effects
    Published: 2013
    Publisher:  Packt Pub., Birmingham [England]

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849695084; 9781849695091
    Subjects: Computer graphics; Computer games; Video games; Shader <Informatik>; Computerspiel; 3D-Grafik-Software
    Scope: iii, 253 p.
    Notes:

    Includes index

  19. Unity 3D game development by example
    beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly
    Published: 2010
    Publisher:  Packt Pub., Birmingham [U.K.]

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849690546; 9781849690553
    Subjects: Computer games; Three-dimensional display systems; Real-time programming; Computer graphics; Programmierung; Computerspiel
    Scope: ix, 364 p.
    Notes:

    Includes bibliographical references and index

  20. Computers and games
    9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016 : revised selected papers
    Contributor: Plaat, Aske (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Technische Hochschulbibliothek Rosenheim
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Plaat, Aske (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319509358; 9783319509341
    Other identifier:
    Corporations / Congresses: Computer and Games Conference, 9. (2016, Leiden)
    Series: Lecture Notes in Computer Science ; Volume 10068
    Subjects: Computer science; Computer communication systems; Software engineering; Algorithms; Artificial intelligence; Computer graphics; Image processing; Computer Science; Algorithm Analysis and Problem Complexity; Artificial Intelligence (incl. Robotics); Software Engineering; Computer Communication Networks; Computer Graphics; Image Processing and Computer Vision; Informatik; Künstliche Intelligenz; Spielstrategie; Spieltheorie; Komplexitätstheorie; Computerspiel; Programmierung
    Scope: 1 Online-Ressource XX, 225 Seiten, Illustrationen, Diagramme
  21. Essential mathematics for games and interactive applications
    Published: [2016]
    Publisher:  Taylor & Francis, CRC Press, Boca Raton

    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781482250923
    RVK Categories: ST 324
    Edition: Third edition
    Subjects: Mathematik; Computer games; Three-dimensional display systems; Computer graphics; Dreidimensionale Computergrafik; Computerspiel; Programmierung
    Scope: xxxi, 585 Seiten, Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

  22. 3D math primer for graphics and game development
    Published: [2011]
    Publisher:  CRC Press, Taylor & Group, Boca Raton ; London ; New York

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781568817231; 1568817231
    RVK Categories: ST 320
    Edition: Second edition
    Subjects: Computer graphics; Mathematik; Grundlage; Dreidimensionale Computergrafik; Softwareentwicklung; Computerspiel; Reelle analytische Geometrie
    Scope: xxi, 824 Seiten, Illustrationen, Diagramme, 25 cm
  23. Unity 3D game development by example
    beginner's guide
    Published: c2010
    Publisher:  Packt Pub., Birmingham, UK

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1849690545; 1849690553; 9781849690546; 9781849690553
    Subjects: COMPUTERS / Computer Graphics; Computer games / Programming; Computer graphics; Three-dimensional display systems; Computer games / Programming; Computer graphics; Three-dimensional display systems; Computer graphics; Computer games; Three-dimensional display systems; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (ix, 364 p.)
    Notes:

    "A seat-of-your-pants manual for building fun, groovy little games quickly."

    Includes bibliographical reference and index

  24. Mathematics for 3D game programming and computer graphics
    Published: c2012
    Publisher:  Course Technology PTR, Boston

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
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  25. 3D game textures
    create professional game art using Photoshop
    Author: Ahearn, Luke
    Published: 2009
    Publisher:  Focal Press/Elsevier, Amsterdam

    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780240811482; 0240811488
    RVK Categories: ST 320
    Edition: 2. ed.
    Subjects: Computer games; Computer graphics; Textur-Mapping; Adobe Photoshop; Computerspiel; Computergrafik
    Scope: XVI, 403 p., überw. Ill.
    Notes:

    Includes index.