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  1. Intelligent Technologies for Interactive Entertainment
    First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    Published: 2005
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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  2. Technologies for Interactive Digital Storytelling and Entertainment
    Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    Source: Union catalogues
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783540499350
    Other identifier:
    Series: Lecture Notes in Computer Science ; 4326
    Subjects: Artificial intelligence; Computer graphics; Computer science; Computer science; Information systems; Multimedia systems; Autorensystem; Computerspiel; Unterhaltung; Virtuelle Realität; Interaktive Medien; Erzählen; Computeranimation; Künstlicher Mensch
  3. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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  4. Technologies for E-Learning and Digital Entertainment
    First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings
    Author: Pan, Zhigeng
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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  5. Technologies for E-Learning and Digital Entertainment
    Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings
    Author: Pan, Zhigeng
    Published: 2008
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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  6. Entertainment Computing and Serious Games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Kickmeier-Rust, Michael (Herausgeber); Masuch, Maic (Herausgeber); Zweig, Katharina (Herausgeber)
    Published: 2016
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

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    Source: Union catalogues
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Kickmeier-Rust, Michael (Herausgeber); Masuch, Maic (Herausgeber); Zweig, Katharina (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319461526
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    Series: Lecture Notes in Computer Science ; 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education; Personal computers; Computerspiel; Serious game; Infotainment
    Scope: 1 Online-Ressource (VIII, 541 p. 96 illus)
  7. 3D math primer for graphics and game development
    Published: [2012]; November 2011; © 2012
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Technische Hochschule Köln, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781439869819
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    RVK Categories: ST 324 ; ST 320
    Edition: Second edition
    Subjects: Computer graphics; Dreidimensionale Computergrafik; Mathematik; Computerspiel; Grundlage; Softwareentwicklung
    Scope: 1 Online-Ressource (xxi, 805 Seiten), Illustrationen, Diagramme
    Notes:

    "eBook Published 2 November 2011" - Startseite Taylor & Francis Group

  8. 3D math primer for graphics and game development
    Published: 2011
    Publisher:  CRC Press, Boca Raton [u.a.]

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781568817231
    RVK Categories: ST 320
    Edition: 2. ed.
    Series: An A. K. Peters book
    Subjects: Softwareentwicklung; Grundlage; Dreidimensionale Computergrafik; Computerspiel; Mathematik
    Other subjects: Computer graphics; Computer games / Programming; Computer science / Mathematics
    Scope: XXI, 824 S., Ill., graph. Darst.
  9. MATHEMATICS FOR GAME PROGRAMMING AND COMPUTER GRAPHICS
    explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
    Published: 2023
    Publisher:  PACKT PUBLISHING LIMITED, [S.l.] ; O'Reilly Media Inc., Sebastopol, CA

    A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781801077491; 1801077495
    RVK Categories: ST 324
    Edition: 1st edition
    Subjects: Programmierung; Computerspiel; Computer games; Computer games; Computer graphics; Computer games; Computer graphics
  10. Augmented Reality Art
    From an Emerging Technology to a Novel Creative Medium
    Contributor: Geroimenko, Vladimir (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Universitätsbibliothek Gießen
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    Contributor: Geroimenko, Vladimir (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319699325; 3319699326
    Other identifier:
    Edition: 2nd ed. 2018
    Series: Springer Series on Cultural Computing
    Subjects: User interfaces (Computer systems); Human-computer interaction; Arts; Interactive multimedia; Multimedia systems; Digital humanities; Computers and civilization; Computer graphics; User Interfaces and Human Computer Interaction; Arts; Media Design; Digital Humanities; Computers and Society; Computer Graphics
    Scope: 1 Online-Ressource (XXII, 384 Seiten), 188 illus., 169 illus. in color.
  11. Computer-generated images
    the state of the art ; proceedings of Graphics Interface '85
    Published: 1985
    Publisher:  Springer, Tokyo u.a.

    Bayerische Staatsbibliothek
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  12. Advanced game development
    with programmable graphics hardware
    Published: 2005
    Publisher:  Peters, Wellesley, Mass.

    Berliner Hochschule für Technik, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 156881240X
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    9781568812403
    Subjects: Infographie; Jeux d'ordinateur - Programmation; Computer games; Computer graphics; Computergrafik; Programmierung; Computerspiel
    Scope: X, 374 S., Ill., graph. Darst.
  13. Game design workshop
    a playcentric approach to creating innovative games
    Published: 2014
    Publisher:  CRC Press, Boca Raton, Fla [u.a.]

    "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition... more

    Universität Potsdam, Universitätsbibliothek
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    "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1482217163; 9781482217162
    RVK Categories: AP 15963 ; SU 500 ; ST 324
    Edition: 3. ed.
    Subjects: Computer games; Computer games; Computer graphics
    Scope: XXVII, 507 S., Ill, graph. Darst.
    Notes:

    Includes bibliographical references and index

  14. Visuelle Kreativität
    Kreativitätstechniken für neue Bildwelten in Werbung, 3-D-Animation und Computergames
    Published: 2003
    Publisher:  Schmidt, Mainz

    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3874396371
    Other identifier:
    9783874396370
    RVK Categories: AP 15040
    Subjects: Computer graphics; Computer animation; Commercial art; Advertising
    Scope: 231 S, Ill
    Notes:

    Literaturverz. S. 224 - 227

  15. OpenGL game programming
    Published: 2001
    Publisher:  Prima Tech, Roseville, Calif.

    Universitätsbibliothek Augsburg
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    Hochschule Kempten, Hochschulbibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0761533303
    RVK Categories: ST 281 ; ST 300 ; ST 320 ; ST 321 ; SU 500
    Series: Prima Tech's game development series
    Subjects: Computer games; Computer graphics; Programmierung; Computerspiel; OpenGL
    Scope: XXXIV, 777 S., Ill., graph. Darst.
  16. 3D game engine design
    a practical approach to real-time computer graphics
    Published: 2001
    Publisher:  Morgan Kaufmann, San Francisco, Calif. [u.a.]

    Universitätsbibliothek Augsburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1558605932
    RVK Categories: ST 300 ; ST 320 ; ST 324
    Subjects: Computer graphics; Real-time programming; Three-dimensional display systems; Real-time programming; Computer games -- Programming; Dreidimensionale Computergrafik; Computerspiel; Programmierung
    Scope: XXVIII, 561 S., Ill., graph. Darst.
  17. Animation, games and graphics for the timex-1000
    Author: Fabbri, Tony
    Published: 1984
    Publisher:  Prentice-Hall, Englewood Cliffs, NJ

    Technische Universität München, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0130373184
    Series: Prentice-Hall personal computing series.
    Subjects: Computer games; Computer graphics; Timex 1000 (Computer); Computerspiel; TIMEX 1000
    Scope: XV, 174 S.
  18. Formel, Farbe, Form
    Computerästhetik für Medien und Design
    Author: Nees, Georg
    Published: 1995
    Publisher:  Springer, Berlin [u.a.]

    Technische Hochschule Augsburg
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    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bamberg
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    Universitätsbibliothek Erlangen-Nürnberg, Technisch-naturwissenschaftliche Zweigbibliothek
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    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
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    Technische Universität München, Universitätsbibliothek
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Passau
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    Universitätsbibliothek Regensburg
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3540579443; 9783642633850
    RVK Categories: AP 15840 ; LH 65820 ; ST 300 ; ST 320 ; ST 690
    Subjects: Color computer graphics; Computer art; Computer graphics; Design; Grafikdesign; Computergrafik; Computergrafik <Kunst>; Ästhetik
    Scope: XIV, 435 S., zahlr. Ill., graph. Darst.
    Notes:

    Hier auch später erschienen, unveränderte Nachdrucke

  19. The digital designer
    the graphic artist's guide to the new media
    Published: 1997
    Publisher:  Watson-Guptill, New York, NY

    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0823013464
    Edition: 1. publ.
    Subjects: Arts graphiques; Infographie; Médias numériques; Édition électronique; Computer graphics; Digital media; Electronic publishing; Graphic arts; Multimedia; Design
    Scope: 154 S., zahlr. Ill.
  20. Information graphics
    a comprehensive illustrated reference ; visual tools for analyzing, managing, and communicating
    Published: 1996
    Publisher:  Management Graphics, Atlanta, Ga.

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
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  21. Mathematics for 3D game programming and computer graphics
    Published: 2002
    Publisher:  Charles River Media, Hingham, Mass.

    Universitätsbibliothek der LMU München
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Würzburg
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  22. AI game programming wisdom
    Published: 2002
    Publisher:  Charles River Media, Hingham, Mass.

    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Hochschule Coburg, Zentralbibliothek
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    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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  23. GameMaker: Studio 100 Programming Challenges
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Technische Hochschule Augsburg
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    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484226445
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer programming; Computer graphics; Computer Science; Game Development; Computer Graphics; Programming Techniques; Informatik; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XXVII, 210 Seiten), 100 Illustrationen (farbig)
  24. Videogames and art
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Published: [2013]; © 2013
    Publisher:  Intellect, Bristol, UK ; Chicago, USA

    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781841504193
    Edition: Second edition
    Subjects: Video games in art; Video gamesœxDesign; Computer art; Computer graphics; Rezeption; Computerspiel; Videospiel; Videokunst; Computerkunst; Kunst
    Scope: VII, 442 Seiten, Illustrationen
  25. The art of God of War
    Published: March 2018
    Publisher:  Dark Horse Books, Milwaukie, OR

    "An intimate chronicle of the years-long odyssey to bring Kratos and Atreus' beautiful and brutal world to life ... Step into Midgard and explore beyond ... [in] the quintessential companion to God of War...a behind-the-scenes journey..."--Page 4 of... more

    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent

     

    "An intimate chronicle of the years-long odyssey to bring Kratos and Atreus' beautiful and brutal world to life ... Step into Midgard and explore beyond ... [in] the quintessential companion to God of War...a behind-the-scenes journey..."--Page 4 of cover

     

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    Content information
    Source: Union catalogues
    Contributor: Barlog, Cory
    Language: English
    Media type: Book
    ISBN: 150670574X; 9781506705743
    Edition: First edition
    Subjects: Computerspiel; God of War <Computerspiel>
    Other subjects: God of war (Video game) / Pictorial works; Computer art; Computer graphics; Video game characters in art; Video games / Pictorial works; Computer art; Computer graphics; Video game characters in art
    Scope: 223 Seiten, 32 cm
    Notes:

    Pre-production -- First playable -- Opening up the world -- Production