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Displaying results 1 to 11 of 11.

  1. Visual computing for cultural heritage /
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020].
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-37191-3
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Benutzeroberfläche; Mensch-Maschine-Kommunikation; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten) :, Illustrationen.
  2. Encyclopedia of computer graphics and games
    Contributor: Lee, Newton (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Technische Hochschule Augsburg
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    Universitätsbibliothek Bamberg
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    Universität der Bundeswehr München, Universitätsbibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Passau
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Universitätsbibliothek Regensburg
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    Technische Hochschulbibliothek Rosenheim
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    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Universitätsbibliothek Würzburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Lee, Newton (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319082349
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Subjects: Computer Graphics; Computer Imaging, Vision, Pattern Recognition and Graphics; Computer graphics; Computer vision; Computergrafik; Computerspiel
    Scope: 1 Online-Ressource
  3. Visual computing for cultural heritage
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
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    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Hochschule München, Bibliothek
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    Universitätsbibliothek der LMU München
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    Universität der Bundeswehr München, Universitätsbibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Passau
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Universitätsbibliothek Regensburg
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    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte
    Technische Hochschulbibliothek Rosenheim
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    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Universitätsbibliothek Würzburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030371913
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Mensch-Maschine-Kommunikation; Benutzeroberfläche; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten), Illustrationen
  4. VR Integrated Heritage Recreation
    Using Blender and Unreal Engine 4
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    Technische Hochschule Augsburg
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    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
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    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Hochschule München, Bibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Universitätsbibliothek Würzburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484260777
    Other identifier:
    Edition: First edition 2020
    Subjects: Game Development; Computer Graphics; Computer games—Programming; Computer graphics; Spiel-Engine; Programmierung; Computergrafik; Computerspiel; Blender <Programm>
    Scope: 1 Online-Ressource (XVI, 332 Seiten), Illustrationen
  5. Visual computing for cultural heritage
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030371913
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Mensch-Maschine-Kommunikation; Benutzeroberfläche; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten), Illustrationen
  6. Learn OpenGL - Graphics programming
    Learn modern OpenGL graphics programming in a step-by-step fashion
    Published: 2020
    Publisher:  Kendall & Welling, [Erscheinungsort nicht ermittelbar]

    Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete... more

    Thüringer Universitäts- und Landesbibliothek
    INF:IC:1120:Vri::2020
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    Hochschulbibliothek Weingarten
    ST 321 O54 V982 L4
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    Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete living worlds at our fingertips. Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies. After years of continuous work and improvements on the accompanying website learnopengl.com, with the help of thousands of readers, its content has been professionally revised for this physical copy you now find in your hands. Graphics programming isn't as hard as many people make it out to be... you just need to start

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9789090332567; 9090332561
    RVK Categories: ST 321
    Subjects: Computer games; Computer graphics; Computer software; Computer games ; Programming; Computer graphics ; Programming; Computer software; Computerspiel; Videospiel; Computergrafik
    Scope: 522 Seiten, Illustrationen, 17.78 x 3.61 x 25.4 cm
    Notes:

    Includes index

  7. Learn OpenGL - graphics programming
    learn modern OpenGL graphics programming in a step-by-step fashion
    Published: 2020
    Publisher:  Kendall & Welling, [Erscheinungsort nicht ermittelbar]

    Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete... more

    Access:
    Universitätsbibliothek Ilmenau
    INF 2021
    No inter-library loan

     

    Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete living worlds at our fingertips. Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies. After years of continuous work and improvements on the accompanying website learnopengl.com, with the help of thousands of readers, its content has been professionally revised for this physical copy you now find in your hands. Graphics programming isn't as hard as many people make it out to be... you just need to start

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    RVK Categories: ST 321
    Subjects: Computer games; Computer graphics; Computer software; Computer games ; Programming; Computer graphics ; Programming; Computer software; Computerspiel; Videospiel; Computergrafik
    Scope: 1 Online-Ressource (522 Seiten), Illustrationen
    Notes:

    Includes index

  8. Visual computing for cultural heritage /
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020].
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-37191-3
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Benutzeroberfläche; Mensch-Maschine-Kommunikation; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten) :, Illustrationen.
  9. Encyclopedia of computer graphics and games
    Contributor: Lee, Newton (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Lee, Newton (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319082349
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Subjects: Computer Graphics; Computer Imaging, Vision, Pattern Recognition and Graphics; Computer graphics; Computer vision; Computergrafik; Computerspiel
    Scope: 1 Online-Ressource
  10. VR Integrated Heritage Recreation
    Using Blender and Unreal Engine 4
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484260777
    Other identifier:
    Edition: First edition 2020
    Subjects: Game Development; Computer Graphics; Computer games—Programming; Computer graphics; Spiel-Engine; Programmierung; Computergrafik; Computerspiel; Blender <Programm>
    Scope: 1 Online-Ressource (XVI, 332 Seiten), Illustrationen
  11. Visual computing for cultural heritage /
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020].
    Publisher:  Springer,, Cham :

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-37191-3
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Benutzeroberfläche; Mensch-Maschine-Kommunikation; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten) :, Illustrationen.