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  1. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
    EARTH 2018
    Contributor: Luigini, Alessandro (Herausgeber)
    Published: 2019
    Publisher:  Springer International Publishing, Cham

    Universitätsbibliothek Trier
    AK/nh1007
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Contributor: Luigini, Alessandro (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9783030122393
    Series: Advances in Intelligent Systems and Computing ; 919
    Subjects: Cultural heritage; Education; Computer graphics; Computersimulation; Digital Humanities; Kulturerbe; Kulturpädagogik
    Scope: xxxviii, 757 Seiten, Illustrationen
  2. Game design workshop
    a playcentric approach to creating innovative games
    Published: [2019]; © 2019
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

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    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315104300; 131510430X; 9781351597708; 1351597701; 9781351597692; 1351597698; 9781351597685; 135159768X
    RVK Categories: ST 324 ; SU 500
    Edition: Fourth edition
    Series: An A K Peters book
    Subjects: Computer games; Computer games; Computer graphics; Computer games ; Programming; Computer games ; Design; Computer graphics; GAMES ; Board; COMPUTERS / Computer Graphics / Game Programming & Design
    Scope: 1 online resource (XXXIII, 522 Seiten), Illustrationen
  3. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
    EARTH 2018
    Contributor: Luigini, Alessandro (Herausgeber)
    Published: 2019
    Publisher:  Springer International Publishing, Cham

    Universitätsbibliothek Trier
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Contributor: Luigini, Alessandro (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783030122393
    Series: Advances in Intelligent Systems and Computing ; 919
    Subjects: Cultural heritage; Education; Computer graphics
    Scope: xxxviii, 757 Seiten, Illustrationen
  4. Practical Shader Development
    Vertex and Fragment Shaders for Game Developers
    Published: 2019
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484244579
    Other identifier:
    Subjects: Game Development; Computer Graphics; Computer games—Programming; Computer graphics; Softwareentwicklung; Computerspiel
    Scope: 1 Online-Ressource (XXI, 381 Seiten), 159 Illustrationen, 136 Illustrationen (farbig)
  5. Make your own pixel art
    create graphics for games, animations, and more!
    Published: 2019
    Publisher:  No Starch Press, San Francisco

    "Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they... more

    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan

     

    "Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry"...

     

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  6. Game design workshop
    a playcentric approach to creating innovative games
    Published: [2019]; © 2019
    Publisher:  Taylor & Francis, CRC Press, Boca Raton

    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781351597708
    Edition: Fourth edition
    Subjects: Computer games; Computer games; Computer graphics; Computerspiel; Entwurf; Programmierung
    Scope: 1 online resource (557 pages), color illustrations
    Notes:

    Description based on print version record

  7. Game design workshop
    a playcentric approach to creating innovative games
    Published: 2019
    Publisher:  CRC Press / Taylor & Francis Group, Boca Raton, FL ; Taylor & Francis Group, London

    "Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis... more

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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    No inter-library loan

     

    "Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design."--Back cover

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781351597692; 1351597698; 9781351597685; 135159768X; 9781351597708; 1351597701; 9781315104300; 131510430X; 9780429188015; 0429188013
    Edition: Fourth edition
    Subjects: Computerspiel; Design; Programmierung; Entwurf; Computer games; Computer games; Computer graphics
    Scope: 1 Online-Ressource
    Notes:

    "An A K Peters Book

    Includes bibliographical references and index

  8. Practical Shader Development
    Vertex and Fragment Shaders for Game Developers
    Published: 2019
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484244579
    Other identifier:
    Subjects: Game Development; Computer Graphics; Computer games—Programming; Computer graphics; Softwareentwicklung; Computerspiel
    Scope: 1 Online-Ressource (XXI, 381 Seiten), 159 Illustrationen, 136 Illustrationen (farbig)
  9. Game design workshop
    a playcentric approach to creating innovative games
    Published: [2019]; © 2019
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis... more

    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook ebcentral
    No inter-library loan
    Hochschule Mittweida (FH), Hochschulbibliothek
    No inter-library loan
    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    No inter-library loan

     

    Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design. Tracy Fullerton is an award-winning game designer and educator with over 20 years of professional experience, most recently winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the Director of the USC Games Program, the #1 game design program in North America as ranked by the Princeton Review. Key Features Provides step-by-step introduction to the art of game designing, prototyping and playtesting innovative games A design methodology used in the USC Interactive Media program, a cutting edge program with hands-on exercises that demonstrate key concepts and the design methodology Insights from top industry game designers presented through interview format

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Zimmerman, Eric (VerfasserIn eines Vorworts)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781351597708
    RVK Categories: ST 324 ; SU 500
    Edition: Fourth edition
    Series: An A K Peters book
    Subjects: Computer games-Design; Computer games-Programming; Computer graphics; Electronic books
    Scope: 1 Online-Ressource (XXXIII, 522 Seiten), Illustrationen
  10. Game design workshop
    a playcentric approach to creating innovative games
    Published: [2019]; © 2019
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Access:
    Verlag (lizenzpflichtig)
    Palucca-Hochschule für Tanz Dresden, Bibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315104300; 131510430X; 9781351597708; 1351597701; 9781351597692; 1351597698; 9781351597685; 135159768X
    RVK Categories: ST 324 ; SU 500
    Edition: Fourth edition
    Series: An A K Peters book
    Subjects: Computer games; Computer games; Computer graphics; Computer games ; Programming; Computer games ; Design; Computer graphics; GAMES ; Board; COMPUTERS / Computer Graphics / Game Programming & Design
    Scope: 1 online resource (XXXIII, 522 Seiten), Illustrationen