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Displaying results 1 to 23 of 23.

  1. Practical game design
    learn the art of game design through applicable skills and cutting-edge insights
    Published: 2018
    Publisher:  Packt Publishing, Birmingham, UK

    Fachhochschule Dortmund, Hochschulbibliothek
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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787122161
    Subjects: Softwareentwicklung; Computerspiel
    Other subjects: Computer graphics; Computer games / Design
    Scope: 1 Online-Ressource (XI, 446 Seiten), Illustrationen
  2. Interactive Storytelling
    11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030040284; 3030040283
    Other identifier:
    RVK Categories: SS 4800
    Edition: 1st ed. 2018
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11318
    Subjects: Interaktive Medien; Virtuelle Realität; Erzählen; Drama; Mehragentensystem; Softwareplattform; Rollenspiel; Autorensystem; Digital humanities; Computer vision; User interfaces (Computer systems); Human-computer interaction; Computer graphics; Education; Social sciences; Digital Humanities; Computer Vision; User Interfaces and Human Computer Interaction; Computer Graphics; Computers and Education; Computer Application in Social and Behavioral Sciences
    Scope: 1 Online-Ressource (XIX, 668 Seiten), 128 illus., 93 illus. in color.
  3. Interactivity, Game Creation, Design, Learning, and Innovation
    6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319769080; 3319769081
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    Edition: 1st ed. 2018
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 229
    Subjects: Digital humanities; Education; User interfaces (Computer systems); Human-computer interaction; Social sciences; Computer vision; Computer graphics; Digital Humanities; Computers and Education; User Interfaces and Human Computer Interaction; Computer Application in Social and Behavioral Sciences; Computer Vision; Computer Graphics
    Scope: 1 Online-Ressource (XV, 532 Seiten), 163 illus.
  4. Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment
    4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II
    Contributor: Zhou, Jia (HerausgeberIn); Salvendy, Gavriel (HerausgeberIn)
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in... more

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    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly Health Care Technologies and Services for the Elderly -- Building an Ontology for Eldercare Service in China with a Hierarchical Clustering Method -- Interoperability and Convergence for Welfare Technology -- A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines -- Augmented Reality in Tablets for the Yerkes Test for Older Adults -- Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience -- A User-centred Ethical Assessment of Welfare Technologies for Elderly -- Obstacles of Utilizing a Self-management APP for Taiwanese Type II Diabetes Patients -- Impact of Virtual Reality (VR) Experience on Older Adults' Well-Being -- Positive Impact of Exergaming on Older Adults’ Mental and Social Well-being: In Search of Evidence -- AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System -- Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and The Road Ahead -- The Old People Using Intelligent Mobile Equipment Influence Extent -- Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults -- Usability Assessment of a Web-based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers -- The Effect of Hypertension Health Management (HHM) using IT for the Elderly: A Case Study in an Underdeveloped Area of China -- Decisions about Medical Data Disclosure in the Internet: An Age Perspective -- Intelligent Environments for Aging -- A Framework for Pervasive & Ubiquitous Geriatric Monitoring -- User-specific Concepts of Aging - A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles -- Kinecting Frailty: A Pilot Study on Frailty -- Detecting Parkinson’s Disease Using Gait Analysis with Particle Swarm Optimization -- Methods to Design Home Support for Elders -- Unobtrusive detection of frailty in older adults -- Monitoring Thermal Comfort with IoT Technologies: A Pilot Study in Chinese Eldercare Centers -- Reflections on the effectiveness of a high density ambient sensor deployment for monitoring Healthy Aging -- Interpersonal Distancing in Cooperation - Effect of Confederate’s Interpersonal Distance Preferences -- Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things -- Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu -- Privacy at Home: an Inquiry into Sensors and Robots for the Stay at Home Elderly -- Perspectives on Design of Sensor based Exergames Targeted Towards Older Adults -- Privacy and Future Consent in Smart Homes as Assisted Living Technologies -- Needs and Attitudes of Friendly Chinese Restaurant among Older Adults: Results from a Pilot Study -- Investigating Older Adults’ Preferences for Functions within a Human-Machine Interface Designed for Fully Autonomous Vehicles -- An Experimental Study on Intelligent Kitchen Appliances’ Interface Information Preference Based on Visual Characteristics of the Elderly -- Games and Entertainment for the Elderly -- Gen X and Digital Games: Looking Back to Look Forward -- An analysis of Crossword Learning: a mobile application for the elderly -- Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing -- Innovative game concepts for Alzheimer patients -- Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson's Disease Symptoms -- Pilot study of Piano Learning with AR Smart glasses Considering Both Single and Paired Play -- Attitudes and Perceptions of Older Chinese People in Hong Kong towards Silver Gaming

     

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    Source: Union catalogues
    Contributor: Zhou, Jia (HerausgeberIn); Salvendy, Gavriel (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319920375
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    Series: Lecture Notes in Computer Science ; 10927
    Information Systems and Applications, incl. Internet/Web, and HCI ; 10927
    Array
    Subjects: Computer science; Computer Science; Computer science; Computer organization; Computer security; Computer organization; Computer security; User interfaces (Computer systems); Artificial intelligence; Computer graphics; User interfaces (Computer systems); Artificial intelligence; Computer graphics; Application software.; Computer networks .; Human-computer interaction.; Data protection.; Computer engineering.
    Scope: Online-Ressource (XXIII, 590 p. 180 illus, online resource)
  5. <<The>> art of God of War
    Published: March 2018
    Publisher:  Dark Horse Books, Milwaukie, OR

    "An intimate chronicle of the years-long odyssey to bring Kratos and Atreus' beautiful and brutal world to life ... Step into Midgard and explore beyond ... [in] the quintessential companion to God of War...a behind-the-scenes journey..."--Page 4 of... more

     

    "An intimate chronicle of the years-long odyssey to bring Kratos and Atreus' beautiful and brutal world to life ... Step into Midgard and explore beyond ... [in] the quintessential companion to God of War...a behind-the-scenes journey..."--Page 4 of cover

     

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    Source: Union catalogues
    Contributor: Barlog, Cory
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781506705743
    Edition: First edition
    Subjects: God of War <Computerspiel>; ; Computerspiel; Geschichte 2005-2018;
    Other subjects: God of war (Video game) / Pictorial works; Computer art; Computer graphics; Video game characters in art; Video games / Pictorial works; Computer art; Computer graphics; Video game characters in art
    Scope: 223 Seiten, 32 cm
    Notes:

    Pre-production -- First playable -- Opening up the world -- Production

  6. Augmented Reality Art
    From an Emerging Technology to a Novel Creative Medium
    Contributor: Geroimenko, Vladimir (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Geroimenko, Vladimir (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319699325; 3319699326
    Other identifier:
    Edition: 2nd ed. 2018
    Series: Springer Series on Cultural Computing
    Subjects: User interfaces (Computer systems); Human-computer interaction; Arts; Interactive multimedia; Multimedia systems; Digital humanities; Computers and civilization; Computer graphics; User Interfaces and Human Computer Interaction; Arts; Media Design; Digital Humanities; Computers and Society; Computer Graphics
    Scope: 1 Online-Ressource (XXII, 384 Seiten), 188 illus., 169 illus. in color.
  7. The art of God of War
    Published: March 2018
    Publisher:  Dark Horse Books, Milwaukie, OR

    "An intimate chronicle of the years-long odyssey to bring Kratos and Atreus' beautiful and brutal world to life ... Step into Midgard and explore beyond ... [in] the quintessential companion to God of War...a behind-the-scenes journey..."--Page 4 of... more

    Zentralinstitut für Kunstgeschichte, Bibliothek
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    "An intimate chronicle of the years-long odyssey to bring Kratos and Atreus' beautiful and brutal world to life ... Step into Midgard and explore beyond ... [in] the quintessential companion to God of War...a behind-the-scenes journey..."--Page 4 of cover

     

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    Source: Union catalogues
    Contributor: Barlog, Cory
    Language: English
    Media type: Book
    ISBN: 150670574X; 9781506705743
    Edition: First edition
    Subjects: Computerspiel; God of War <Computerspiel>
    Other subjects: God of war (Video game) / Pictorial works; Computer art; Computer graphics; Video game characters in art; Video games / Pictorial works; Computer art; Computer graphics; Video game characters in art
    Scope: 223 Seiten, 32 cm
    Notes:

    Pre-production -- First playable -- Opening up the world -- Production

  8. Heritage preservation
    a computational approach
    Contributor: Chanda, Bhabatosh (Publisher); Chaudhuri, Subhasis (Publisher); Chaudhury, Santanu (Publisher)
    Published: [2018]
    Publisher:  Springer, Singapore

    Technische Hochschule Augsburg
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    Source: Union catalogues
    Contributor: Chanda, Bhabatosh (Publisher); Chaudhuri, Subhasis (Publisher); Chaudhury, Santanu (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789811072215
    Other identifier:
    RVK Categories: AK 87250
    Subjects: Computer Science; Information Systems Applications (incl. Internet); Computer Imaging, Vision, Pattern Recognition and Graphics; Computer science; Computer graphics; Digital Humanities; Kulturgüterschutz; Kulturerbe
    Scope: 1 Online-Ressource (XII, 345 Seiten)
  9. Practical game design
    learn the art of game design through applicable skills and cutting-edge insights
    Published: 2018
    Publisher:  Packt Publishing, Birmingham, UK

    Hochschule Kempten, Hochschulbibliothek
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    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787122161; 1787122166
    RVK Categories: ST 324
    Subjects: Computer games; Computer graphics; Softwareentwicklung; Computerspiel
    Scope: 1 Online-Ressource (XI, 455 Seiten), Illustrationen
  10. Developing Turn-Based Multiplayer Games
    with GameMaker Studio 2 and NodeJS
    Author: Rajiv, Yadu
    Published: 2018
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484238615
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    RVK Categories: ST 324
    Subjects: Game Development; Programming Languages, Compilers, Interpreters; Computer Graphics; Computer games—Programming; Computer science; Computer graphics; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XV, 206 Seiten), 30 Illustrationen
  11. Serious games
    4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings
    Contributor: Göbel, Stefan (Publisher); Garcia-Agundez, Augusto (Publisher); Tregel, Thomas (Publisher); Ma, Minhua (Publisher); Hauge, Jannicke Baalsrud (Publisher); Oliveira, Manuel (Publisher); Marsh, Tim (Publisher); Caserman, Polona (Publisher)
    Published: [2018]
    Publisher:  Springer, Cham, Switzerland

    Technische Hochschule Augsburg
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  12. Visual design concepts for mobile games
    Published: [2018]
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Technische Universität München, Universitätsbibliothek
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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781317614982
    RVK Categories: ST 324
    Subjects: Computer graphics; Video games-Design; Visual programming (Computer science); Design; Mobiles Endgerät; Computerspiel; Visuelle Kommunikation
    Scope: 1 Online-Ressource (187 Seiten)
  13. Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment
    4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II
    Contributor: Zhou, Jia (HerausgeberIn); Salvendy, Gavriel (HerausgeberIn)
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in... more

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    This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly Health Care Technologies and Services for the Elderly -- Building an Ontology for Eldercare Service in China with a Hierarchical Clustering Method -- Interoperability and Convergence for Welfare Technology -- A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines -- Augmented Reality in Tablets for the Yerkes Test for Older Adults -- Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience -- A User-centred Ethical Assessment of Welfare Technologies for Elderly -- Obstacles of Utilizing a Self-management APP for Taiwanese Type II Diabetes Patients -- Impact of Virtual Reality (VR) Experience on Older Adults' Well-Being -- Positive Impact of Exergaming on Older Adults’ Mental and Social Well-being: In Search of Evidence -- AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System -- Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and The Road Ahead -- The Old People Using Intelligent Mobile Equipment Influence Extent -- Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults -- Usability Assessment of a Web-based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers -- The Effect of Hypertension Health Management (HHM) using IT for the Elderly: A Case Study in an Underdeveloped Area of China -- Decisions about Medical Data Disclosure in the Internet: An Age Perspective -- Intelligent Environments for Aging -- A Framework for Pervasive & Ubiquitous Geriatric Monitoring -- User-specific Concepts of Aging - A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles -- Kinecting Frailty: A Pilot Study on Frailty -- Detecting Parkinson’s Disease Using Gait Analysis with Particle Swarm Optimization -- Methods to Design Home Support for Elders -- Unobtrusive detection of frailty in older adults -- Monitoring Thermal Comfort with IoT Technologies: A Pilot Study in Chinese Eldercare Centers -- Reflections on the effectiveness of a high density ambient sensor deployment for monitoring Healthy Aging -- Interpersonal Distancing in Cooperation - Effect of Confederate’s Interpersonal Distance Preferences -- Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things -- Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu -- Privacy at Home: an Inquiry into Sensors and Robots for the Stay at Home Elderly -- Perspectives on Design of Sensor based Exergames Targeted Towards Older Adults -- Privacy and Future Consent in Smart Homes as Assisted Living Technologies -- Needs and Attitudes of Friendly Chinese Restaurant among Older Adults: Results from a Pilot Study -- Investigating Older Adults’ Preferences for Functions within a Human-Machine Interface Designed for Fully Autonomous Vehicles -- An Experimental Study on Intelligent Kitchen Appliances’ Interface Information Preference Based on Visual Characteristics of the Elderly -- Games and Entertainment for the Elderly -- Gen X and Digital Games: Looking Back to Look Forward -- An analysis of Crossword Learning: a mobile application for the elderly -- Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing -- Innovative game concepts for Alzheimer patients -- Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson's Disease Symptoms -- Pilot study of Piano Learning with AR Smart glasses Considering Both Single and Paired Play -- Attitudes and Perceptions of Older Chinese People in Hong Kong towards Silver Gaming

     

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    Source: Union catalogues
    Contributor: Zhou, Jia (HerausgeberIn); Salvendy, Gavriel (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319920375
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10927
    Information Systems and Applications, incl. Internet/Web, and HCI ; 10927
    Array
    Subjects: Computer science; Computer Science; Computer science; Computer organization; Computer security; Computer organization; Computer security; User interfaces (Computer systems); Artificial intelligence; Computer graphics; User interfaces (Computer systems); Artificial intelligence; Computer graphics; Application software.; Computer networks .; Human-computer interaction.; Data protection.; Computer engineering.
    Scope: Online-Ressource (XXIII, 590 p. 180 illus, online resource)
  14. Practical game design
    learn the art of game design through applicable skills and cutting-edge insights
    Published: 2018
    Publisher:  Packt Publishing, Birmingham, UK

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787122161
    Subjects: Computer graphics; Computer games / Design
    Scope: 1 Online-Ressource (XI, 446 Seiten), Illustrationen
  15. Developing turn-based multiplayer games
    with GameMaker Studio 2 and NodeJS
    Author: Rajiv, Yadu
    Published: [2018]; © 2018
    Publisher:  Apress, Berkeley, CA

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781484238608
    RVK Categories: ST 324
    Subjects: Game Development; Programming Languages, Compilers, Interpreters; Computer Graphics; Computer games—Programming; Computer science; Computer graphics; Computerspiel; Programmierung
    Scope: xv, 206 Seiten, Illustrationen
  16. Practical game design
    learn the art of game design through applicable skills and cutting-edge insights
    Published: 2018; © 2018
    Publisher:  Packt, Birmingham, Mumbai

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Language: English
    Media type: Book
    ISBN: 9781787121799
    RVK Categories: ST 324
    Subjects: Computer games; Computer graphics; Softwareentwicklung; Computerspiel
    Scope: XI, 455 Seiten, Illustrationen, Diagramme
  17. Practical game design
    learn the art of game design through applicable skills and cutting-edge insights
    Published: 2018; © 2018
    Publisher:  Packt Publishing Ltd, Birmingham ; ProQuest Ebook Central, Mumbai

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787122161
    RVK Categories: ST 324
    Subjects: Computer games-Design; Computer graphics
    Scope: 1 Online-Ressource (xi, 446 Seiten), Illustrationen
  18. Practical game design :
    learn the art of game design through applicable skills and cutting-edge insights /
    Published: 2018.; © 2018.
    Publisher:  Packt,, Birmingham, Mumbai :

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-78712-179-9
    RVK Categories: ST 324
    Subjects: Computer games; Computer graphics; Computerspiel.; Softwareentwicklung.
    Scope: XI, 455 Seiten :, Illustrationen, Diagramme.
  19. Heritage preservation
    a computational approach
    Contributor: Chanda, Bhabatosh (Publisher); Chaudhuri, Subhasis (Publisher); Chaudhury, Santanu (Publisher)
    Published: [2018]
    Publisher:  Springer, Singapore

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Source: Union catalogues
    Contributor: Chanda, Bhabatosh (Publisher); Chaudhuri, Subhasis (Publisher); Chaudhury, Santanu (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789811072215
    Other identifier:
    RVK Categories: AK 87250
    Subjects: Computer Science; Information Systems Applications (incl. Internet); Computer Imaging, Vision, Pattern Recognition and Graphics; Computer science; Computer graphics; Digital Humanities; Kulturgüterschutz; Kulturerbe
    Scope: 1 Online-Ressource (XII, 345 Seiten)
  20. Serious games
    4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings
    Contributor: Göbel, Stefan (Publisher); Garcia-Agundez, Augusto (Publisher); Tregel, Thomas (Publisher); Ma, Minhua (Publisher); Hauge, Jannicke Baalsrud (Publisher); Oliveira, Manuel (Publisher); Marsh, Tim (Publisher); Caserman, Polona (Publisher)
    Published: [2018]
    Publisher:  Springer, Cham, Switzerland

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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  21. Developing Turn-Based Multiplayer Games
    with GameMaker Studio 2 and NodeJS
    Author: Rajiv, Yadu
    Published: 2018
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484238615
    Other identifier:
    RVK Categories: ST 324
    Subjects: Game Development; Programming Languages, Compilers, Interpreters; Computer Graphics; Computer games—Programming; Computer science; Computer graphics; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XV, 206 Seiten), 30 Illustrationen
  22. Developing turn-based multiplayer games :
    with GameMaker Studio 2 and NodeJS /
    Author: Rajiv, Yadu.
    Published: [2018].; © 2018.
    Publisher:  Apress,, Berkeley, CA :

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-4842-3860-8
    RVK Categories: ST 324
    Subjects: Game Development; Programming Languages, Compilers, Interpreters; Computer Graphics; Computer games—Programming; Computer science; Computer graphics; Computerspiel.; Programmierung.
    Scope: xv, 206 Seiten :, Illustrationen.
  23. Interactive Storytelling
    11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
    Contributor: Rouse, Rebecca (HerausgeberIn); Koenitz, Hartmut (HerausgeberIn); Haahr, Mads (HerausgeberIn)
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17... more

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    This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Rouse, Rebecca (HerausgeberIn); Koenitz, Hartmut (HerausgeberIn); Haahr, Mads (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030040284
    Other identifier:
    RVK Categories: SS 4800
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11318
    Array
    Subjects: Information systems; Computer science; Social sciences; Computer Appl. in Arts and Humanities; Information systems; Computer science; Optical data processing.; Application software.; Education—Data processing.; Computer vision; Education; Computer graphics; Computer vision; Education; Computer graphics; Social sciences; User interfaces (Computer systems).; Digital humanities.; Human-computer interaction.
    Scope: Online-Ressource (XIX, 668 p. 128 illus., 93 illus. in color, online resource)