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Displaying results 1 to 14 of 14.

  1. Game development with Construct 2
    from design to realization
    Published: [2017]; © 2017
    Publisher:  Apress, Berkeley, CA

    Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484227848
    Other identifier:
    Subjects: Computer science; Computer programming; Programming languages (Electronic computers); Computer graphics
    Scope: 1 Online-Ressource (XXI, 240 Seiten, Illustrationen)
  2. Learn RPGs in GameMaker: Studio
    Build and Design Role Playing Games
    Author: Tyers, Ben
    Published: [2017]; © 2017
    Publisher:  Apress, Berkeley, CA

    Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics,... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. You will: Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG 1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Character’s Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484229460
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer graphics; Multimedia systems
    Scope: 1 Online-Ressource (XIII, 318 Seiten)
  3. GameMaker: Studio 100 Programming Challenges
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
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    Hochschule München, Bibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484226445
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer programming; Computer graphics; Computer Science; Game Development; Computer Graphics; Programming Techniques; Informatik; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XXVII, 210 Seiten), 100 Illustrationen (farbig)
  4. Learn RPGs in GameMaker: Studio
    Build and Design Role Playing Games
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
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    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484229460
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer graphics; Multimedia systems; Computer Science; Game Development; Media Design; Computer Graphics; Informatik; Computerspiel; Multimedia; Programmierung
    Scope: 1 Online-Ressource (XIII, 318 Seiten), 125 Illustrationen (farbig)
  5. 3D game environments
    create professional 3D game worlds
    Author: Ahearn, Luke
    Published: [2017]
    Publisher:  CRC Press, Boca Raton

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781138920026; 9781138920033
    RVK Categories: ST 324
    Edition: Second edition
    Subjects: Computer games; Computer graphics; Three-dimensional display systems; Virtual reality; Computerspiel; Programmierung; Dimension 3
    Scope: xxx, 331 Seiten, Illustrationen (farbig)
    Notes:

    Includes index

  6. Game Development with Construct 2
    From Design to Realization
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and... more

    Hochschule Aalen, Bibliothek
    e-Book Springer
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    Technische Universität Chemnitz, Universitätsbibliothek
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    Universitätsbibliothek Freiburg
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Duale Hochschule Baden-Württemberg Stuttgart, Campus Horb, Bibliothek
    eBook Springer
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    E-Book Springer
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    eBook Springer
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    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
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    Duale Hochschule Baden-Württemberg Stuttgart, Bibliothek
    eBook Springer
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    Universitätsbibliothek Stuttgart
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    Technische Hochschule Ulm, Bibliothek
    eBook Springer
    No loan of volumes, only paper copies will be sent
    Westsächsische Hochschule Zwickau, Bibliothek
    Springer E-Book
    No inter-library loan

     

    Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation

     

    Export to reference management software   RIS file
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    Content information
    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484227848
    Other identifier:
    Series: Array
    Subjects: Computer science; Computer Science; Computer science; Computer programming; Programming languages (Electronic computers); Computer graphics; Computer programming; Programming languages (Electronic computers); Computer graphics; Computer games—Programming.
    Scope: Online-Ressource (XXI, 240 p. 219 illus. in color, online resource)
  7. Learn RPGs in GameMaker: Studio
    Build and Design Role Playing Games
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics,... more

    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Duale Hochschule Baden-Württemberg Stuttgart, Campus Horb, Bibliothek
    eBook Springer
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    E-Book Springer
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    Hochschule Mannheim, Hochschulbibliothek
    eBook Springer
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    E-Book Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Hochschulbibliothek Reutlingen (Lernzentrum)
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    Duale Hochschule Baden-Württemberg Stuttgart, Bibliothek
    eBook Springer
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    Universitätsbibliothek Stuttgart
    No inter-library loan

     

    Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. You will: Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG 1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Character’s Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving

     

    Export to reference management software   RIS file
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    Content information
    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484229460
    Other identifier:
    RVK Categories: ST 324
    Series: Array
    Subjects: Computer science; Computer Science; Computer science; Computer graphics; Multimedia systems; Computer graphics; Multimedia systems; Computer games—Programming.
    Scope: Online-Ressource (XIII, 318 p. 125 illus. in color, online resource)
  8. Smart Graphics
    13th International Symposium, SG 2015, Chengdu, China, August 26-28, 2015, Revised Selected Papers
    Contributor: Chen, Yaxi (Hrsg.); Christie, Marc (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the proceedings of the 13th International Symposium on Smart Graphics, SG 2015, held in Chengdu, China, in August 2015. The 17 full and 3 short papers presented in this volume were carefully reviewed and selected from 35... more

    Hochschule Aalen, Bibliothek
    e-Book Springer
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    Universitätsbibliothek Braunschweig
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    Staats- und Universitätsbibliothek Bremen
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    Technische Universität Chemnitz, Universitätsbibliothek
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    Universitätsbibliothek Freiburg
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Bibliothek LIV HN Sontheim
    Springer E-Book
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    Thüringer Universitäts- und Landesbibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    eBook Springer
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    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
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    eBook Springer
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    eBook Springer
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    Hochschule Mannheim, Hochschulbibliothek
    eBook Springer
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    E-Book Springer
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    Hochschule Osnabrück, Bibliothek Campus Westerberg
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    Technische Hochschule Ulm, Bibliothek
    eBook Springer
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
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    Westsächsische Hochschule Zwickau, Bibliothek
    Springer E-Book
    No inter-library loan

     

    This book constitutes the proceedings of the 13th International Symposium on Smart Graphics, SG 2015, held in Chengdu, China, in August 2015. The 17 full and 3 short papers presented in this volume were carefully reviewed and selected from 35 submissions. They are organized in topical sections named: graphics, sketching and visualization, automation and evaluation, image processing, and posters and demo session Graphics -- Sketching and visualization -- Automation and evaluation -- Image processing -- Posters and demo session

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Chen, Yaxi (Hrsg.); Christie, Marc (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319538389
    Other identifier:
    Series: Lecture Notes in Computer Science ; 9317
    Array
    Array
    Subjects: Computer science; Computer communication systems; Computer graphics; Computer Science; Arts; User interfaces (Computer systems); Application software; Computer vision.; Digital humanities.; Image processing; Computer networks .; Human-computer interaction.
    Scope: Online-Ressource (X, 215 p. 122 illus, online resource)
  9. 3D game environments
    create professional 3D game worlds
    Author: Ahearn, Luke
    Published: [2017]
    Publisher:  CRC Press, Taylor & Francis Group,, Boca Raton, FL

    part, SECTION I: The basics -- chapter 1 Game world optimizations -- chapter 2 Three-dimensional concepts -- chapter 3 Shaders and materials -- part, SECTION II: Low-polygon environments with simple shaders -- chapter 4 Planning the low-polygon urban... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
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    Palucca-Hochschule für Tanz Dresden, Bibliothek
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    part, SECTION I: The basics -- chapter 1 Game world optimizations -- chapter 2 Three-dimensional concepts -- chapter 3 Shaders and materials -- part, SECTION II: Low-polygon environments with simple shaders -- chapter 4 Planning the low-polygon urban environment -- chapter 5 Modeling the large urban environment -- chapter 6 Texturing the large urban environment -- part, SECTION III: Terrain, foliage, and more advanced asset creation -- chapter 7 Introduction to natural environments -- chapter 8 Terrain -- chapter 9 Filling the world: Trees, plants, rocks, water, and sky -- chapter 10 Modeling and texturing the jungle base -- chapter 11 Focus on the futuristic interior—normal maps and multipass shaders.

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315687445; 9781317418146
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer games; Computer graphics; Three-dimensional display systems; Virtual reality
    Scope: 1 online resource
  10. 3D game environments
    create professional 3D game worlds
    Author: Ahearn, Luke
    Published: [2017]
    Publisher:  CRC Press, Taylor & Francis Group,, Boca Raton, FL

    part, SECTION I: The basics -- chapter 1 Game world optimizations -- chapter 2 Three-dimensional concepts -- chapter 3 Shaders and materials -- part, SECTION II: Low-polygon environments with simple shaders -- chapter 4 Planning the low-polygon urban... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    part, SECTION I: The basics -- chapter 1 Game world optimizations -- chapter 2 Three-dimensional concepts -- chapter 3 Shaders and materials -- part, SECTION II: Low-polygon environments with simple shaders -- chapter 4 Planning the low-polygon urban environment -- chapter 5 Modeling the large urban environment -- chapter 6 Texturing the large urban environment -- part, SECTION III: Terrain, foliage, and more advanced asset creation -- chapter 7 Introduction to natural environments -- chapter 8 Terrain -- chapter 9 Filling the world: Trees, plants, rocks, water, and sky -- chapter 10 Modeling and texturing the jungle base -- chapter 11 Focus on the futuristic interior—normal maps and multipass shaders.

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315687445; 9781317418146
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer games; Computer graphics; Three-dimensional display systems; Virtual reality
    Scope: 1 online resource
  11. GameMaker: Studio 100 Programming Challenges
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484226445
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer programming; Computer graphics; Computer Science; Game Development; Computer Graphics; Programming Techniques; Informatik; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XXVII, 210 Seiten), 100 Illustrationen (farbig)
  12. Learn RPGs in GameMaker: Studio
    Build and Design Role Playing Games
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Content information
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484229460
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer graphics; Multimedia systems; Computer Science; Game Development; Media Design; Computer Graphics; Informatik; Computerspiel; Multimedia; Programmierung
    Scope: 1 Online-Ressource (XIII, 318 Seiten), 125 Illustrationen (farbig)
  13. Smart Graphics
    13th International Symposium, SG 2015, Chengdu, China, August 26-28, 2015, Revised Selected Papers
    Contributor: Chen, Yaxi (Hrsg.); Christie, Marc (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the proceedings of the 13th International Symposium on Smart Graphics, SG 2015, held in Chengdu, China, in August 2015. The 17 full and 3 short papers presented in this volume were carefully reviewed and selected from 35... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the proceedings of the 13th International Symposium on Smart Graphics, SG 2015, held in Chengdu, China, in August 2015. The 17 full and 3 short papers presented in this volume were carefully reviewed and selected from 35 submissions. They are organized in topical sections named: graphics, sketching and visualization, automation and evaluation, image processing, and posters and demo session Graphics -- Sketching and visualization -- Automation and evaluation -- Image processing -- Posters and demo session

     

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    Source: Union catalogues
    Contributor: Chen, Yaxi (Hrsg.); Christie, Marc (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319538389
    Other identifier:
    Series: Lecture Notes in Computer Science ; 9317
    Array
    Array
    Subjects: Computer science; Computer communication systems; Computer graphics; Computer Science; Arts; User interfaces (Computer systems); Application software; Computer vision.; Digital humanities.; Image processing; Computer networks .; Human-computer interaction.
    Scope: Online-Ressource (X, 215 p. 122 illus, online resource)
  14. 3D game environments
    create professional 3D game worlds
    Author: Ahearn, Luke
    Published: [2017]; © 2017
    Publisher:  CRC Press, Boca Raton, FL

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A AHE 53301
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    Universitätsbibliothek Ilmenau
    INF ST 323 A285(2)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    inf 847 DF 4084,2
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    Hochschule der Medien, Bibliothek Standort Nobelstr.
    Wcn 7
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781138920026; 9781138920033
    RVK Categories: ST 324 ; ST 323 ; SU 500
    Edition: 2nd edition
    Series: An A K Peters book
    Subjects: Computer games; Computer graphics; Three-dimensional display systems; Virtual reality
    Scope: xxx, 331 Seiten, Illustrationen, Diagramme