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Displaying results 1 to 17 of 17.

  1. Art of Atari
    Published: [2016]
    Publisher:  Dynamite Entertainment, Mt. Laurel, NJ

    Freie Universität Berlin, Universitätsbibliothek
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  2. Art of Atari
    Published: [2016]
    Publisher:  Dynamite Entertainment, Mt. Laurel, NJ

    Technische Hochschule Augsburg
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  3. Entertainment computing and serious games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers
    Contributor: Dörner, Ralf (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Technische Hochschule Augsburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319461526; 9783319461519
    Other identifier:
    Corporations / Congresses: International GI-Dagstuhl Seminar 15283 (2015, Dagstuhl)
    Series: Lecture Notes in Computer Science ; Volume 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education / Data processing; Personal computers; Computer Science; Personal Computing; Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computers and Education; Computer Graphics; Datenverarbeitung; Erziehung; Informatik; Infotainment; Serious game; Computerspiel
    Scope: 1 Online-Ressource VIII, 541 Seiten, Illustrationen, Diagramme
  4. 3D game textures
    create professional game art using Photoshop
    Author: Ahearn, Luke
    Published: [2016]
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton ; London ; New York

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781138920064
    Edition: Fourth edition
    Subjects: Computer games; Computer graphics; Computergrafik; Computerspiel; Textur-Mapping; Adobe Photoshop
    Scope: xix, 391 Seiten, Illustrationen
    Notes:

    Includes index

  5. Entertainment Computing and Serious Games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Kickmeier-Rust, Michael (Herausgeber); Masuch, Maic (Herausgeber); Zweig, Katharina (Herausgeber)
    Published: 2016
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Kickmeier-Rust, Michael (Herausgeber); Masuch, Maic (Herausgeber); Zweig, Katharina (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319461526
    Other identifier:
    Series: Lecture Notes in Computer Science ; 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education; Personal computers; Computerspiel; Serious game; Infotainment
    Scope: 1 Online-Ressource (VIII, 541 p. 96 illus)
  6. Computers and games
    9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016 : revised selected papers
    Contributor: Plaat, Aske (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Technische Hochschule Augsburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Plaat, Aske (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319509358; 9783319509341
    Other identifier:
    Corporations / Congresses: Computer and Games Conference, 9. (2016, Leiden)
    Series: Lecture Notes in Computer Science ; Volume 10068
    Subjects: Computer science; Computer communication systems; Software engineering; Algorithms; Artificial intelligence; Computer graphics; Image processing; Computer Science; Algorithm Analysis and Problem Complexity; Artificial Intelligence (incl. Robotics); Software Engineering; Computer Communication Networks; Computer Graphics; Image Processing and Computer Vision; Informatik; Künstliche Intelligenz; Spielstrategie; Spieltheorie; Komplexitätstheorie; Computerspiel; Programmierung
    Scope: 1 Online-Ressource XX, 225 Seiten, Illustrationen, Diagramme
  7. Essential mathematics for games and interactive applications
    Published: [2016]
    Publisher:  Taylor & Francis, CRC Press, Boca Raton

    Universitätsbibliothek Bamberg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781482250923
    RVK Categories: ST 324
    Edition: Third edition
    Subjects: Mathematik; Computer games; Three-dimensional display systems; Computer graphics; Dreidimensionale Computergrafik; Computerspiel; Programmierung
    Scope: xxxi, 585 Seiten, Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

  8. Entertainment Computing and Serious Games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Kickmeier-Rust, Michael (Herausgeber); Masuch, Maic (Herausgeber); Zweig, Katharina (Herausgeber)
    Published: 2016
    Publisher:  Springer International Publishing, Cham

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    Source: Union catalogues
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Kickmeier-Rust, Michael (Herausgeber); Masuch, Maic (Herausgeber); Zweig, Katharina (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319461526
    Other identifier:
    Series: Lecture Notes in Computer Science ; 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education; Personal computers
    Scope: 1 Online-Ressource (VIII, 541 p. 96 illus)
  9. Computers and Games
    9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers
    Contributor: Plaat, Aske (Hrsg.); Kosters, Walter (Hrsg.); Herik, Jaap van den (Hrsg.)
    Published: 2016
    Publisher:  Springer, Cham

    This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World... more

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    This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Plaat, Aske (Hrsg.); Kosters, Walter (Hrsg.); Herik, Jaap van den (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319509358
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10068
    Theoretical Computer Science and General Issues ; 10068
    Array
    Array
    Subjects: Computer science; Image processing; Computer Science; Computer communication systems; Optical data processing.; Software engineering; Algorithms; Artificial intelligence; Computer graphics; Computer networks .; Computer vision.
    Scope: Online-Ressource (XX, 225 p. 68 illus, online resource)
  10. Art of Atari /
  11. Entertainment computing and serious games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers
    Contributor: Dörner, Ralf (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319461526; 9783319461519
    Other identifier:
    Corporations / Congresses: International GI-Dagstuhl Seminar 15283 (2015, Wadern-Dagstuhl)
    Series: Lecture Notes in Computer Science ; Volume 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education / Data processing; Personal computers; Computer Science; Personal Computing; Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computers and Education; Computer Graphics; Datenverarbeitung; Erziehung; Informatik; Infotainment; Serious game; Computerspiel
    Scope: 1 Online-Ressource VIII, 541 Seiten, Illustrationen, Diagramme
  12. Computers and games
    9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016 : revised selected papers
    Contributor: Plaat, Aske (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Plaat, Aske (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319509358; 9783319509341
    Other identifier:
    Corporations / Congresses: Computer and Games Conference, 9. (2016, Leiden)
    Series: Lecture Notes in Computer Science ; Volume 10068
    Subjects: Computer science; Computer communication systems; Software engineering; Algorithms; Artificial intelligence; Computer graphics; Image processing; Computer Science; Algorithm Analysis and Problem Complexity; Artificial Intelligence (incl. Robotics); Software Engineering; Computer Communication Networks; Computer Graphics; Image Processing and Computer Vision; Informatik; Künstliche Intelligenz; Komplexitätstheorie; Spieltheorie; Spielstrategie; Programmierung; Computerspiel
    Scope: 1 Online-Ressource XX, 225 Seiten, Illustrationen, Diagramme
  13. Computers and Games
    9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers
    Contributor: Plaat, Aske (Hrsg.); Kosters, Walter (Hrsg.); Herik, Jaap van den (Hrsg.)
    Published: 2016
    Publisher:  Springer, Cham

    This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model

     

    Export to reference management software   RIS file
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Plaat, Aske (Hrsg.); Kosters, Walter (Hrsg.); Herik, Jaap van den (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319509358
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10068
    Theoretical Computer Science and General Issues ; 10068
    Array
    Array
    Subjects: Computer science; Image processing; Computer Science; Computer communication systems; Optical data processing.; Software engineering; Algorithms; Artificial intelligence; Computer graphics; Computer networks .; Computer vision.
    Scope: Online-Ressource (XX, 225 p. 68 illus, online resource)
  14. Entertainment Computing and Serious Games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    Published: 2016
    Publisher:  Springer, Cham

    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented... more

    Universität Potsdam, Universitätsbibliothek
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    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015 Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Hrsg.); Göbel, Stefan (Hrsg.); Kickmeier-Rust, Michael D. (Hrsg.); Masuch, Maic (Hrsg.); Zweig, Katharina A. (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319461526
    Other identifier:
    Parent title:
    RVK Categories: AP 15963 ; DP 1960 ; DW 4400 ; QH 500 ; QP 345 ; SS 4800 ; ST 324
    Series: Lecture Notes in Computer Science ; 9970
    Information Systems and Applications, incl. Internet/Web, and HCI ; 9970
    Array
    Array
    Subjects: Computer science; Computer Science; Multimedia information systems; Education; Personal computers.; Microcomputers; User interfaces (Computer systems); Computer graphics; Application software.; Multimedia systems.; Education; Human-computer interaction.
    Scope: Online-Ressource (VIII, 541 p. 96 illus, online resource)
  15. Entertainment Computing and Serious Games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    Published: 2016
    Publisher:  Springer, Cham

    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented... more

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    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015 Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Hrsg.); Göbel, Stefan (Hrsg.); Kickmeier-Rust, Michael D. (Hrsg.); Masuch, Maic (Hrsg.); Zweig, Katharina A. (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319461526
    Other identifier:
    RVK Categories: AP 15963 ; DP 1960 ; DW 4400 ; QH 500 ; QP 345 ; SS 4800 ; ST 324
    Series: Lecture Notes in Computer Science ; 9970
    Information Systems and Applications, incl. Internet/Web, and HCI ; 9970
    Array
    Array
    Subjects: Computer science; Computer Science; Multimedia information systems; Education; Personal computers.; Microcomputers; User interfaces (Computer systems); Computer graphics; Application software.; Multimedia systems.; Education; Human-computer interaction.
    Scope: Online-Ressource (VIII, 541 p. 96 illus, online resource)
  16. 3D game textures
    create professional game art using Photoshop
    Author: Ahearn, Luke
    Published: [2016]; © 2016
    Publisher:  CRC Press, Boca Raton

    The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high... more

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    The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781138920064
    Edition: 4th edition
    Subjects: Computer graphics; Computer games
    Scope: xix, 391 Seiten, Illustrationen, Diagramme
    Notes:

    The basics of artThe basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.

  17. Leap motion for developers
    Published: [2016]; © 2016
    Publisher:  Apress, Springer Science+Business Media, New York, NY

    Introduction to Leap Motion -- Setting up Leap Motion -- Setting up Leap Motion for Python -- Leap Motion with Java -- Getting started with unity and Leap Motion -- Leap Motion with processing -- Leap Motion with Unreal Engine 4 -- More on Unreal... more

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    Introduction to Leap Motion -- Setting up Leap Motion -- Setting up Leap Motion for Python -- Leap Motion with Java -- Getting started with unity and Leap Motion -- Leap Motion with processing -- Leap Motion with Unreal Engine 4 -- More on Unreal Engine 4 and Leap Motion -- Setting up Leap Motion with JavaScript

     

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    cover (Cover)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484225493
    RVK Categories: ST 250 ; ST 281 ; ST 324
    Series: For professionals by professionals
    Subjects: Computer simulation; Computer graphics; Multimedia systems; Motion detectors
    Scope: xv, 175 Seiten, Illustrationen, Diagramme, 155 x 235 x 10
    Notes:

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