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Technologies for E-Learning and Digital Entertainment
Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings -
Game design workshop
a playcentric approach to creating innovative games -
Technologies for E-Learning and Digital Entertainment
Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings -
3D game environments
create professional 3D game worlds -
Game design workshop
a playcentric approach to creating innovative games -
Game programming gems 7
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Media āto no sekai
jikken eizō 1960-2007 -
3D game environments
create professional 3D game worlds -
Game design workshop
a playcentric approach to creating innovative games -
The art of the video game
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Shader X6
Advanced rendering techniques -
Technologies for e-learning and digital entertainment
third international conference ; proceedings -
Game design workshop
a playcentric approach to creating innovative games -
Game design workshop
a playcentric approach to creating innovative games -
Transdisciplinary Digital Art
Sound, Vision and the New Screen -
Changing Television Environments
6th European Conference, EuroITV 2008, Salzburg, Austria, July 3-4, 2008, Proceedings -
Computer Graphics for Artists: An Introduction
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Writing mental ray® Shaders
A Perceptual Introduction -
Computer Vision - ECCV 2008
10th European Conference on Computer Vision, Marseille, France, October 12-18, 2008, Proceedings, Part I -
Computer Vision - ECCV 2008
10th European Conference on Computer Vision, Marseille, France, October 12-18, 2008. Proceedings, Part II -
Computer Vision - ECCV 2008
10th European Conference on Computer Vision, Marseille, France, October 12-18, 2008, Proceedings, Part III -
Computer Vision - ECCV 2008
10th European Conference on Computer Vision, Marseille, France, October 12-18, 2008, Proceedings, Part IV -
Motion in Games
First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers -
Simulation und Visualisierung in der Produktentwicklung
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The art of game design
a book of lenses