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  1. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783540730118
    Other identifier:
    Series: Lecture Notes in Computer Science ; 4469
    Subjects: Artificial intelligence; Computer graphics; Computer science; Education; Information systems; Multimedia systems
  2. Videogames and art
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Published: [2007]; © 2007
    Publisher:  Intellect, Bristol, UK ; Chicago, USA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1280762969; 1841501425; 184150954X; 9781280762963; 9781841501420; 9781841509549
    Subjects: ART / Digital; Jeux vidéo dans l'art; Jeux vidéo / Design; Art par ordinateur; Infographie interactive; Computerspelen; Videokunst; Kunst; Videospiel; Video games in art; Video games; Computer art; Computer graphics; Videokunst; Kunst; Videospiel; Computerkunst; Rezeption; Computerspiel
    Scope: 1 Online-Ressource (283 Seiten), Illustrationen
    Notes:

    Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002

    Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry

    Section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms

  3. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Hochschule Rhein-Waal, Bibliothek
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    Technische Hochschule Köln, Hochschulbibliothek
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    Universitätsbibliothek der RPTU in Landau
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    Technische Hochschule Ostwestfalen-Lippe, Service Kommunikation Information Medien
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  4. 3D game engine design
    a practical approach to real-time computer graphics
    Published: ©2007
    Publisher:  Elsevier Morgan Kaufmann, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780080917993; 0080917992; 9780122290633; 0122290631
    Edition: 2nd ed
    Series: Morgan Kaufmann series in interactive 3D technology
    Subjects: COMPUTERS / Image Processing; COMPUTERS / Digital Media / Graphics Applications; PHOTOGRAPHY / Techniques / Digital; TECHNOLOGY & ENGINEERING / Imaging Systems; Computer games / Programming; Computer graphics; Real-time data processing; Three-dimensional display systems; Jogos de computador; Computação gráfica; Hipermídia; Computer graphics; Computer games; Real-time data processing; Three-dimensional display systems; Computerspiel; Programmierung; Dreidimensionale Computergrafik
    Scope: xxii, 1018 pages
    Notes:

    CD-ROM contains project files for Microsoft Visual Studio (6.0, 7.0, 7.1, 8.0), project files for Apple's Xcode 2.3, and makefiles for Linux.--P. [4] of cover

    A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers. * Revision of the classic work on game engines - the core of any game. * Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. * Fully revised and updated in 4 colors, including major new content on shader programming, physics, and memory management for the next generation game consoles and portables

    Includes bibliographical references (pages 973-979) and index

  5. Videogames and art
    Published: 2007
    Publisher:  Intellect, Bristol

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781841501420; 1841501425; 9781841509549
    Subjects: Video games in art; Video games; Computer art; Computer graphics; Videospiel; Computerspiel; Rezeption; Computerkunst; Videokunst; Kunst
    Scope: 283 p.
    Notes:

    Includes bibliographical references and index

    section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms

  6. Videogames and art
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Published: [2007]; © 2007
    Publisher:  Intellect, Bristol, UK ; Chicago, USA

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Zentralinstitut für Kunstgeschichte, Bibliothek
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    Source: Union catalogues
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781841501420; 1841501425; 9781841509549
    Subjects: Video games in art; Video games; Computer art; Computer graphics; Computerkunst; Rezeption; Videokunst; Computerspiel; Kunst; Videospiel
    Scope: 283 Seiten, Illustrationen
    Notes:

    Section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms

  7. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
    4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings
    Published: 2007
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Bibliothek LIV HN Sontheim
    Springer E-Book
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540770398
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 4871
    Array
    Subjects: Computer science; Software engineering; Information systems; Multimedia systems; Artificial intelligence; Computer graphics; Computer Science; Narration (Rhetoric); Virtual reality
    Scope: Online-Ressource (digital)
  8. ShaderX5
    advanced rendering techniques
    Published: 2007
    Publisher:  Charles River Media, Boston, Mass.

    Technische Hochschule Augsburg
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781584504993; 1584504994
    RVK Categories: ST 320 ; ST 324 ; ST 326
    Edition: 1. ed.
    Series: Shaderx series
    Subjects: 3D Turbo (logiciel); Ludiciels; Computer graphics; Three-dimensional display systems; Programmierung; Dreidimensionale Computergrafik; Computerspiel
    Scope: XXI, [2] Bl., 602 S., Ill., graph. Darst.
  9. Videogames and art
    Published: 2007
    Publisher:  Intellect, Bristol ; Chicago, Ill.

    Bayerische Staatsbibliothek
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  10. Ultimate 3D game engine design & architecture
    Published: 2007
    Publisher:  Charles River Media, Boston, Mass.

    Technische Hochschule Augsburg
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    Hochschule München, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1584504730
    Other identifier:
    2006033304
    RVK Categories: ST 320
    Edition: 1st ed.
    Subjects: Computer games; Computer graphics; Computer games; Video games; Three-dimensional display systems; Programmierung; Dreidimensionale Computergrafik; Computerspiel
    Scope: xxii, 538 p., ill.
    Notes:

    Includes index.

  11. Technologies for e-learning and digital entertainment
    second international conference, Edutainment 2007, Hong Kong, China, June 11 - 13, 2007 ; proceedings
    Contributor: Hui, Kin-chuen (Publisher)
    Published: 2007
    Publisher:  Springer, Berlin [u.a.]

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    Source: Union catalogues
    Contributor: Hui, Kin-chuen (Publisher)
    Language: English
    Media type: Book; Multimedia
    ISBN: 9783540730101; 3540730109
    Other identifier:
    9783540730101
    RVK Categories: SS 4800
    DDC Categories: 004
    Series: Lecture notes in computer science ; 4469
    Subjects: Computer-assisted instruction; Computer games; Educational games; Active learning; Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics
    Scope: XVIII, 974 S., Ill., graph. Darst., 235 mm x 155 mm
    Notes:

    Literaturangaben

  12. Massively multiplayer game development 2
    Contributor: Alexander, Thor (Publisher)
    Published: 2007
    Publisher:  Charles River Media, Hingham, Mass.

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    Source: Union catalogues
    Contributor: Alexander, Thor (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1584503904
    RVK Categories: SU 500
    Edition: 2. print.
    Series: Game development series
    Subjects: Computer games; Computer graphics
    Scope: XXXI, 508 S., Ill., graph. Darst., 24cm
    Notes:

    Literaturangaben

  13. Creating the art of the game
    Published: 2007
    Publisher:  New Riders, Indianapolis, Ind.

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0735714096
    RVK Categories: ST 320 ; ST 690
    Edition: 4. print.
    Subjects: Computer games; Computer graphics
    Scope: XXVI, 286 S., zahlr. Ill., 26 cm
  14. 3D game engine design
    a practical approach to real-time computer graphics
    Published: 2007
    Publisher:  Elsevier [u.a.], San Francisco, Calif. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0122290631; 9780122290633
    RVK Categories: ST 324
    Edition: 2. ed.
    Series: <<The>> Morgan Kaufmann series in interactive 3D technology
    Subjects: Computer games; Computer graphics; Real-time data processing
    Scope: XXII, 1018 S., Ill., zahlr. graph. Darst.
    Notes:

    Literaturverz. S. 973 - 979

  15. Interactive TV: A Shared Experience
    5th European Conference, EuroITV 2007, Amsterdam, the Netherlands, May 24-25, 2007, Proceedings
    Contributor: Cesar, Pablo (Herausgeber); Chorianopoulos, Konstantinos (Herausgeber); Jensen, Jens F (Herausgeber)
    Published: 2007
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Universität Frankfurt, Elektronische Ressourcen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Source: Union catalogues
    Contributor: Cesar, Pablo (Herausgeber); Chorianopoulos, Konstantinos (Herausgeber); Jensen, Jens F (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540725596; 3540725598
    Other identifier:
    RVK Categories: SS 4800
    DDC Categories: 620
    Edition: 1st ed. 2007
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 4471
    Subjects: Interaktives Fernsehen; User interfaces (Computer systems); Human-computer interaction; Application software; Multimedia systems; Computer graphics; Digital humanities; User Interfaces and Human Computer Interaction; Computer and Information Systems Applications; Multimedia Information Systems; Computer Graphics; Digital Humanities
    Scope: 1 Online-Ressource (XIII, 236 Seiten)
  16. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
    Contributor: Hui, Kin-chuen (Herausgeber); Pan, Zhigeng (Herausgeber); Chung, Ronald Chi-kit (Herausgeber); Wang, Charlie C.L (Herausgeber); Jin, Xiaogang (Herausgeber); Göbel, Stefan (Herausgeber); Li, Eric C.-L (Herausgeber)
    Published: 2007
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Universität Frankfurt, Elektronische Ressourcen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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  17. ShaderX5
    advanced rendering techniques
    Contributor: Engel, Wolfgang F. (Hrsg.)
    Published: 2007
    Publisher:  Charles River Media, Boston, Mass.

    Staats- und Universitätsbibliothek Bremen
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    007.758
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    MI 2007-536
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    QAA 702/2007 E
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    Content information
    Source: Union catalogues
    Contributor: Engel, Wolfgang F. (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1584504994; 9781584504993
    Other identifier:
    9781584504993
    RVK Categories: ST 320 ; ST 326
    Edition: 1. ed.
    Series: ShaderX series
    Subjects: Computer games; Computer graphics; Three-dimensional display systems
    Scope: XXI, 602 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturangaben

  18. AI game programming wisdom
    Contributor: Rabin, Steve (Hrsg.)
    Published: 2007
    Publisher:  Charles River Media, Hingham, Mass.

    Universitätsbibliothek Clausthal
    Inst 2009 A 12
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    CL 15
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    T 08 B 3849
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    Source: Union catalogues
    Contributor: Rabin, Steve (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1584500778; 9781584500773
    RVK Categories: ST 320
    Edition: [Nachdr.]
    Subjects: Computer games; Computer games; Computer graphics; Computer games; Computer games; Computer graphics
    Scope: XXXII, 672 S, Ill., graph. Darst, 25 cm
    Notes:

    Literaturangaben

  19. Mobile 3D graphics: learning 3D graphics with the Java micro edition
    Published: 2007
    Publisher:  Thomson Course Technology, Boston, Mass.

    Staats- und Universitätsbibliothek Bremen
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    07.2539 8.
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    A HOE 40001
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1598632922; 9781598632927
    Other identifier:
    9781598632927
    RVK Categories: ST 320
    Subjects: Java (Computer program language); Computer graphics; Mobile computing
    Scope: XVII, 445 S., Ill., graph. Darst.
    Notes:

    Includes index

  20. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek Braunschweig
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540730118
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 4469
    Subjects: Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics; Education
    Scope: Online-Ressource, v.: digital
  21. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
    Contributor: Hui, Kin-chuen (Publisher)
    Published: 2007
    Publisher:  Springer, Berlin [u.a.]

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    Source: Union catalogues
    Contributor: Hui, Kin-chuen (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540730118
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 4469
    Subjects: Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics; Education; Computer Science
    Scope: XVIII, 974 S.
  22. ShaderX5
    advanced rendering techniques
    Published: 2007
    Publisher:  Charles River Media, Boston, Mass.

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781584504993; 1584504994
    RVK Categories: ST 320 ; ST 324 ; ST 326
    Edition: 1. ed.
    Series: Shaderx series
    Subjects: 3D Turbo (logiciel); Ludiciels; Computer graphics; Three-dimensional display systems; Programmierung; Dreidimensionale Computergrafik; Computerspiel
    Scope: XXI, [2] Bl., 602 S., Ill., graph. Darst.
  23. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universität Potsdam, Universitätsbibliothek
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540730118
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 4469
    Subjects: Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics; Education
    Scope: Online-Ressource, v.: digital
  24. Interactive TV: a Shared Experience
    5th European Conference, EuroITV 2007, Amsterdam, the Netherlands, May 24-25, 2007, Proceedings
    Published: 2007
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Social TV Systems -- Awareness and Conversational Context Sharing to Enrich TV Based Communication -- An Architecture for Non-intrusive User Interfaces for Interactive Digital Television -- Model-Driven Creation of Staged Participatory Multimedia... more

    Universität Potsdam, Universitätsbibliothek
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    Social TV Systems -- Awareness and Conversational Context Sharing to Enrich TV Based Communication -- An Architecture for Non-intrusive User Interfaces for Interactive Digital Television -- Model-Driven Creation of Staged Participatory Multimedia Events on TV -- EPG-Board a Social Application for the OmegaBox Media Center -- User Studies -- Human-Centered Design of Interactive TV Games with SMS Backchannel -- Acceptable System Response Times for TV and DVR -- Exploring the Effects of Interactivity in Television Drama -- Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking -- The Future of TV -- Accessibility of Interactive Television for Users with Low Vision: Learning from the Web -- Will Broadcasters Survive in the Online and Digital Domain? -- Conceiving ShapeShifting TV: A Computational Language for Truly-Interactive TV -- User Interfaces Based on 3D Avatars for Interactive Television -- Social TV Evaluation -- Perceptions of Value: The Uses of Social Television -- Sociable TV: Exploring User-Led Interaction Design for Older Adults -- Psychological Backgrounds for Inducing Cooperation in Peer-to-Peer Television -- Trends in the Living Room and Beyond -- Personalisation -- SenSee Framework for Personalized Access to TV Content -- AIMED- A Personalized TV Recommendation System -- Fuzzy Clustering Based Ad Recommendation for TV Programs -- Towards Content-Aware Coding: User Study -- Mobile TV -- Personal TV: A Qualitative Study of Mobile TV Users -- “I Just Want to See the News” – Interactivity in Mobile Environments -- Mobile TV in Everyday Life Contexts – Individual Entertainment or Shared Experiences? -- Semantic Modelling Using TV-Anytime Genre Metadata.

     

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    Volltext (lizenzpflichtig)
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540725596
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 4471
    Array
    Subjects: Computer science; Information systems; Computer Science; Multimedia systems; Computer graphics; Application software.; User interfaces (Computer systems).; Human-computer interaction.; Digital humanities.; Computer science; Information systems; Multimedia systems; Computer graphics
    Scope: Online-Ressource (XIII, 236 p. Also available online, digital)
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    Held in cooperation with the Association for Computing Machinery (ACM) and co-sponsored by the International Federation for Information Processing (IFIP)

    Literaturangaben

  25. FotoWare Color Factory
    System installieren - Funktionen optimal nutzen
    Author: Pfeifer, Uwe
    Published: 2007
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783540374657; 3540374655
    Other identifier:
    RVK Categories: ST 330
    DDC Categories: 004
    Edition: 1st ed. 2007
    Series: X.media.press
    Subjects: Color Factory; Interactive multimedia; Multimedia systems; Digital humanities; Computer graphics; Natural language processing (Computer science); Media Design; Digital Humanities; Computer Graphics; Natural Language Processing (NLP)
    Scope: 1 Online-Ressource (X, 213 Seiten)