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Displaying results 51 to 59 of 59.

  1. Interactivity, game creation, design, learning, and innovation :
    5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings /
    Contributor: Brooks, Anthony Lewis (Publisher); Brooks, Eva (Publisher)
    Published: [2017].
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Brooks, Anthony Lewis (Publisher); Brooks, Eva (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 978-3-319-55834-9
    Other identifier:
    RVK Categories: ST 324
    Corporations / Congresses: ArtsIT, 5. (2016, Esbjerg)
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 196
    Subjects: Computer science; Application software; Computer Science; Computer Appl. in Arts and Humanities; Informatik; Computerspiel; Design; Lernen
    Scope: 1 Online-Ressource (XIV, 324 Seiten, 122 illus).
  2. Game dynamics :
    best practices in procedural and dynamic game content generation /
    Contributor: Korn, Oliver (Publisher); Lee, Newton (Publisher)
    Published: [2017].
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Korn, Oliver (Publisher); Lee, Newton (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-319-53088-8
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; User interfaces (Computer systems); Application software; Computational intelligence; Computer Science; User Interfaces and Human Computer Interaction; Computational Intelligence; Computer Appl. in Arts and Humanities; Informatik; Computerspiel; Prozedurale Generierung
    Scope: 1 Online-Ressource (X, 177 Seiten, 92 illus., 77 illus. in color).
  3. Data analytics in digital humanities /
    Contributor: Hai-Jew, Shalin (Publisher)
    Published: [2017].; © 2017.
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Hai-Jew, Shalin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-319-54499-1
    Other identifier:
    RVK Categories: AK 39950 ; AP 15942
    Series: Multimedia systems and applications
    Subjects: Computer science; Computer communication systems; Computers; Artificial intelligence; Application software; Computer Science; Information Systems and Communication Service; Computer Appl. in Arts and Humanities; Computer Communication Networks; Artificial Intelligence (incl. Robotics); Informatik; Künstliche Intelligenz; Digital Humanities; Datenanalyse
    Scope: 1 Online-Ressource (xxii, 295 Seiten) :, Illustrationen, Diagramme (teilweise farbig).
  4. Movement, time, technology, and art /
    Published: [2017].
    Publisher:  Springer,, Singapore :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  5. Text analysis with R :
    for students of literature /
    Published: [2020].
    Publisher:  Springer,, Cham :

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-39643-5
    Other identifier:
    RVK Categories: EC 1300 ; ES 275 ; ES 940 ; ST 250 ; ST 680
    Edition: Second edition
    Series: Quantitative methods in the humanities and social sciences
    Subjects: Statistics and Computing/Statistics Programs; Computational Linguistics; Statistics for Social Sciences, Humanities, Law; Digital Humanities; Literature and Technology/Media; Computer Appl. in Arts and Humanities; Statistics ; Computational linguistics; Humanities—Digital libraries; Technology in literature; Application software; Textanalyse; R <Programm>
    Scope: 1 Online-Ressource (xxiii, 277 Seiten) :, Illustrationen.
  6. One origin of digital humanities :
    Fr Roberto Busa in his own words /
    Published: 2019.
    Publisher:  Springer International Publishing,, Cham : ; Springer.

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    Source: Union catalogues
    Contributor: Nyhan, Julianne (Publisher); Passarotti, Marco (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-18313-4
    Other identifier:
    RVK Categories: ER 560 ; ES 900
    Subjects: Digital Humanities; Computational Linguistics; Computer Appl. in Arts and Humanities; History of Science; History of Computing; Humanities-Digital libraries; Computational linguistics; Application software; History; Computers; Computerlinguistik
    Other subjects: Busa, Roberto (1913-2011)
    Scope: 1 Online-Ressource (xliii, 212 Seiten).
  7. Mathematics and Computation in Music
    7th International Conference, MCM 2019, Madrid, Spain, June 18–21, 2019, Proceedings
    Contributor: Montiel, Mariana (HerausgeberIn); Gomez-Martin, Francisco (HerausgeberIn); Agustín-Aquino, Octavio A. (HerausgeberIn)
    Published: 2019
    Publisher:  Springer, Cham

    Plenary talks -- Contrapuntal Aspects of the Mystic Chord and Scriabin’s Piano Sonata No. 5 -- ComMute—Towards a Computational Musical Theory of Everything -- Algebraic and other Abstract Mathematical Approaches to Understanding Musical Objects --... more

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    Plenary talks -- Contrapuntal Aspects of the Mystic Chord and Scriabin’s Piano Sonata No. 5 -- ComMute—Towards a Computational Musical Theory of Everything -- Algebraic and other Abstract Mathematical Approaches to Understanding Musical Objects -- Groupoids and Wreath Products of Musical Transformations: a Categorical Approach from poly-Klumpenhouwer Networks -- Fourier Phase and Pitch-Class Sum -- Categories, Musical Instruments, and Drawings: A Unification Dream -- Tropical Generalized Interval Systems -- Shall we (math and) dance? -- Special Session: Remanaging Riemann: Mathematical Music Theory as “Experimental Philology”? -- Decontextualizing Contextual Inversion -- From Schritte and Wechsel to Coxeter Groups -- Exploring the Syntonic Side of Major-Minor Tonality -- Embedded Structural Modes: Unifying Scale Degrees and Harmonic Functions -- Non-Contextual SQZ Transformations -- The Hierarchy of Rameau Groups -- Distance Diatonic Neighbors and Inter-Diatonic Shortcuts? -- Constraint-Based Systems of Triads and Seventh Chords, and Parsimonious Voice-Leading -- Octave Division -- Distributional Analysis of n-dimensional Feature Space for 7-note Scales in 22-TET -- Filtration of pitch-class sets complexes -- Computer-based Approaches to Composition and Score Structuring -- Synesthesizer: physical modelling and machine learning for a color-based synthesizer -- Mercury ®: A software based on fuzzy clustering for computer-assisted composition -- A Parse-based Framework for Coupled Rhythm Quantization and Score Structuring -- Reinterpreting and extending Anatol Vieru’s Periodic Sequences through the Cellular Automata formalisms -- Models for Music Cognition and Beat Tracking -- Surprisal, liking, and musical affect -- Autocorrelation of Pitch-Event Vectors in Meter Finding -- The Envelopes of Consonant Intervals and Chords in Just Intonation and Equal Temperament -- Maximally Even Tilings -- Short Papers -- Distributed Vector Representations of Folksong Motifs -- Visualizing Temperaments: Squaring the Circle? -- Music corpus analysis using unwords -- Maths, Computation and Flamenco: overview and challenges -- Formalization of Voice-Leadings and the Nabla Algorithm -- Computational Music Therapy -- Special Session on the Pedagogy of Mathematical Music Theory -- Insiders’ Choice: Studying Pitch Class Sets through their Discrete Fourier Transformations -- Have Fun with Math and Music! -- Teaching Music with Mathematics: a Pilot Study -- Integrated Music and Math Projects in Secondary Education This book constitutes the thoroughly refereed proceedings of the 7th International Conference on Mathematics and Computation in Music, MCM 2019, held in Madrid, Spain, in June 2019. The 22 full papers and 10 short papers presented were carefully reviewed and selected from 48 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in topical sections on algebraic and other abstract mathematical approaches to understanding musical objects; remanaging Riemann: mathematical music theory as “experimental philosophy”?; octave division; computer-based approaches to composition and score structuring; models for music cognition and beat tracking; pedagogy of mathematical music theory

     

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    Source: Union catalogues
    Contributor: Montiel, Mariana (HerausgeberIn); Gomez-Martin, Francisco (HerausgeberIn); Agustín-Aquino, Octavio A. (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030213923
    Other identifier:
    Edition: 1st ed. 2019
    Series: Lecture Notes in Artificial Intelligence ; 11502
    Array
    Subjects: Information systems; Computer software; Computer Appl. in Arts and Humanities; Application software.; Artificial intelligence; Music; Algorithms.; Digital humanities.
    Scope: 1 Online-Ressource (XII, 399 p. 283 illus., 51 illus. in color)
  8. Interactive Storytelling
    12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings
    Contributor: Cardona-Rivera, Rogelio E. (HerausgeberIn); Sullivan, Anne (HerausgeberIn); Young, R. Michael (HerausgeberIn)
    Published: 2019
    Publisher:  Springer, Cham

    Creating the Discipline: Interactive Digital Narrative Studies -- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality -- “It’s all Greek to Me”: Developing a Framework for analyzing Diegesis in Digital Narrative Games -- An... more

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    Creating the Discipline: Interactive Digital Narrative Studies -- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality -- “It’s all Greek to Me”: Developing a Framework for analyzing Diegesis in Digital Narrative Games -- An Educational Program in Interactive Narrative Design -- Challenges of IDN Research and Teaching -- Is “Citizen Kane” Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling -- Impacting Culture and Society -- Someone Else’s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage -- Interactive Digital Narrative Practices and Applications -- Practical Insights for XR Devised Performances -- Using Ink and Interactive Fiction to Teach Interactive Design -- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms -- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning -- The Angstfabriek’ experience: Factoring Fear into Transformative Interactive Narrative Design -- Spaceline: A Concept for Interaction in Cinematic Virtual Reality -- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling -- The Impact of Multi-Character Story Distribution and Gesture on Children’s Engagement -- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress -- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames -- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive -- Theoretical Foundations -- A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs -- Narrative Urgency: Motivating Action in Interactive Digital Media -- “What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia -- The Story We Cannot See: On How a Retelling Relates to its Afterstory -- “Well, That was Quick” – Towards Storyworld Adaptivity That Reacts To Players as People -- A Spectrum of Audience Interactivity for Entertainment Domains -- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance -- Technologies -- Towards Procedural Generation of Narrative Puzzles for Adventure Games -- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories -- Felt: A Simple Story Sifter -- Creating and querying a drama dataset -- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction -- A Hierarchical Approach for Visual Storytelling Using Image Description -- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot -- SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments -- Using VR to Simulate Interactable AR storytelling -- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization -- Interactive Narrative Generation Using Location and Genre Specific Context -- Emotion-based Story Event Clustering -- Human Factors -- Embodying Cognitive Processes in Storytelling Interfaces for Children -- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling -- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative -- Effects of higher interactivity on the Interactive Narrative Experience: an experimental study -- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach -- The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study -- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System -- Doctoral Consortium -- Companionship Games: A framework for emotionally engaging and empathetic interactive characters -- Towards Design Principles for Fashion in Interactive Emergent Narrative -- A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay -- Demonstrations -- The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations

     

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    Source: Union catalogues
    Contributor: Cardona-Rivera, Rogelio E. (HerausgeberIn); Sullivan, Anne (HerausgeberIn); Young, R. Michael (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030338947
    Other identifier:
    Edition: 1st ed. 2019
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11869
    Array
    Subjects: Computer Appl. in Arts and Humanities; Application software; Computers; Optical data processing; Artificial intelligence; Computer networks .; Digital humanities.; Image processing; Computer vision.
    Scope: 1 Online-Ressource (XIX, 434 p. 80 illus., 61 illus. in color)
  9. Interactive Storytelling
    11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
    Contributor: Rouse, Rebecca (HerausgeberIn); Koenitz, Hartmut (HerausgeberIn); Haahr, Mads (HerausgeberIn)
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17... more

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    This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Rouse, Rebecca (HerausgeberIn); Koenitz, Hartmut (HerausgeberIn); Haahr, Mads (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030040284
    Other identifier:
    RVK Categories: SS 4800
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11318
    Array
    Subjects: Information systems; Computer science; Social sciences; Computer Appl. in Arts and Humanities; Information systems; Computer science; Optical data processing.; Application software.; Education—Data processing.; Computer vision; Education; Computer graphics; Computer vision; Education; Computer graphics; Social sciences; User interfaces (Computer systems).; Digital humanities.; Human-computer interaction.
    Scope: Online-Ressource (XIX, 668 p. 128 illus., 93 illus. in color, online resource)