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Interactivity, game creation, design, learning, and innovation
5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings -
Game dynamics
best practices in procedural and dynamic game content generation -
Aesthetics of Universal Knowledge
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Movement, time, technology, and art
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Interactivity, game creation, design, learning, and innovation
5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings -
Game dynamics
best practices in procedural and dynamic game content generation -
Game dynamics
best practices in procedural and dynamic game content generation -
Movement, time, technology, and art
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Data analytics in digital humanities
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Aesthetics of Universal Knowledge
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Aesthetics of Universal Knowledge /
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Movement, time, technology, and art /
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Interactivity, game creation, design, learning, and innovation :
5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings / -
Game dynamics :
best practices in procedural and dynamic game content generation / -
Game dynamics
best practices in procedural and dynamic game content generation -
Data analytics in digital humanities /
-
Game dynamics
best practices in procedural and dynamic game content generation -
Data analytics in digital humanities
-
Aesthetics of Universal Knowledge /
-
Interactivity, game creation, design, learning, and innovation :
5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings / -
Game dynamics :
best practices in procedural and dynamic game content generation / -
Data analytics in digital humanities /
-
Movement, time, technology, and art /