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My mother was a computer
digital subjects and literary texts -
Procedural Content Generation in Games
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My mother was a computer
digital subjects and literary texts -
Artificial Intelligence and Games
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Making presentation math computable
a context-sensitive approach for translating LaTeX to computer algebra systems -
Creating Digitally
Shifting Boundaries: Arts and Technologies—Contemporary Applications and Concepts -
The Influence of Delay on Cloud Gaming Quality of Experience
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Artificial Intelligence and the Arts
Computational Creativity, Artistic Behavior, and Tools for Creatives -
My mother was a computer
digital subjects and literary texts -
My mother was a computer
digital subjects and literary texts -
My mother was a computer
digital subjects and literary texts -
Advanced intelligent paradigms in computer games
with 16 tables -
My mother was a computer
digital subjects and literary texts -
My mother was a computer
digital subjects and literary texts -
Computational Linguistics
Applications -
Technologies of Inclusive Well-Being
Serious Games, Alternative Realities, and Play Therapy -
Procedural Content Generation in Games
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Game Dynamics
Best Practices in Procedural and Dynamic Game Content Generation -
Datenaustausch in der Anlagenplanung mit AutomationML
Integration von CAEX, PLCopen XML und COLLADA -
Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
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Believable Bots
Can Computers Play Like People? -
Computers and Creativity
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Advanced intelligent paradigms in computer games
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My mother was a computer
digital subjects and literary texts -
Game Dynamics
Best Practices in Procedural and Dynamic Game Content Generation