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  1. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  Univ. of Chicago Press, Chicago, Ill. [u.a.]

    Universitätsbibliothek Bayreuth
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  2. Procedural Content Generation in Games
    Author: Shaker, Noor
    Published: 2016
    Publisher:  Springer International Publishing, Cham

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319427164
    Other identifier:
    Series: Computational Synthesis and Creative Systems
    Subjects: Computer science; User interfaces (Computer systems); Artificial intelligence; Application software; Computational intelligence
    Scope: 1 Online-Ressource (XVI, 237 p. 103 illus., 57 illus. in color)
  3. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  Univ. of Chicago Press, Chicago [u.a.]

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780226321486; 0226321479; 0226321487
    RVK Categories: ST 110
    Subjects: Computational intelligence; Human-computer interaction; Computers in literature; Virtual reality; American literature
    Scope: X, 290 S.
  4. Artificial Intelligence and Games
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319635194
    Other identifier:
    Subjects: Computer science; User interfaces (Computer systems); Artificial intelligence; Application software; Computational intelligence
    Scope: 1 Online-Ressource (XXIII, 337 p. 83 illus., 76 illus. in color)
  5. Making presentation math computable
    a context-sensitive approach for translating LaTeX to computer algebra systems
    Published: [2023]; © 2023
    Publisher:  Springer Vieweg, Wiesbaden

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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Online
    ISBN: 9783658404734
    Other identifier:
    RVK Categories: ST 600
    Series: Research
    Subjects: Mathematical and Computational Engineering Applications; Computational Intelligence; Algebra; Artificial Intelligence; Engineering mathematics; Engineering—Data processing; Computational intelligence; Algebra; Artificial intelligence; Computeralgebra; Maschinelle Übersetzung; LATEX <Programm>
    Scope: 1 Online-Ressource
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    Dissertation, Bergische Universität Wuppertal,

  6. Creating Digitally
    Shifting Boundaries: Arts and Technologies—Contemporary Applications and Concepts
    Contributor: Brooks, Anthony L. (Publisher)
    Published: 2023
    Publisher:  Springer International Publishing, Cham ; Springer

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Brooks, Anthony L. (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031313608
    Other identifier:
    Edition: 1st ed. 2023
    Series: Intelligent Systems Reference Library ; 241
    Subjects: Computational Intelligence; Digital Humanities; Artificial Intelligence; Computational intelligence; Digital humanities; Artificial intelligence
    Scope: 1 Online-Ressource (XX, 547 p. 229 illus., 198 illus. in color)
  7. The Influence of Delay on Cloud Gaming Quality of Experience
    Published: 2023
    Publisher:  Springer International Publishing, Cham

    This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why... more

    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030998691
    Other identifier:
    RVK Categories: ST 324
    Edition: 1st ed. 2023
    Series: T-Labs Series in Telecommunication Services
    Subjects: Telecommunication; Computational intelligence; Computer games; User interfaces (Computer systems); Human-computer interaction; Cloud Computing; Quality of Experience; Computerspiel; Verzögerung
    Scope: 1 Online-Ressource (XIX, 156 Seiten), Illustrationen
    Notes:

    Introduction -- Gaming QoE Assessment -- Influence of Delay on Gaming QoE -- Influence of Time-varying Parameters of Delay on Gaming QoE -- Delay Compensation Technique -- Conclusion

  8. Artificial Intelligence and the Arts
    Computational Creativity, Artistic Behavior, and Tools for Creatives
    Contributor: Machado, Penousal (Herausgeber); Romero, Juan (Herausgeber); Greenfield, Gary (Herausgeber)
    Published: 2021
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Machado, Penousal (Herausgeber); Romero, Juan (Herausgeber); Greenfield, Gary (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030594756; 3030594750
    Other identifier:
    Edition: 1st ed. 2021
    Series: Computational Synthesis and Creative Systems
    Subjects: Artificial intelligence; Art; Arts; Computational intelligence; Digital humanities; Artificial Intelligence; Creativity and Arts Education; Arts; Computational Intelligence; Digital Humanities
    Scope: 1 Online-Ressource (XIV, 381 Seiten), 81 illus., 72 illus. in color.
  9. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  Univ. of Chicago Press, Chicago [u.a.]

    Universitätsbibliothek der RWTH Aachen
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    eng 51-234
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  10. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  The University of Chicago Press, Chicago

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780226321479; 9780226321486; 0226321479; 0226321487
    RVK Categories: ST 110 ; EC 5410 ; HN 1091
    Subjects: Computational intelligence; Human-computer interaction; Computers in literature; Virtual reality; American literature
    Scope: x, 290 Seiten
    Notes:

    Literaturverzeichnis: Seiten 265-278

  11. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  Univ. of Chicago Press, Chicago, Ill. [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
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  12. Advanced intelligent paradigms in computer games
    with 16 tables
    Contributor: Baba, Norio (Publisher)
    Published: 2007
    Publisher:  Springer, Berlin [u.a.]

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    Source: Union catalogues
    Contributor: Baba, Norio (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783540727040; 3540727043
    DDC Categories: 004; 793
    Series: Studies in computational intelligence ; 71
    Subjects: Computer games; Computational intelligence
    Scope: VI, 201 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturangaben

  13. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  Univ. of Chicago Press, Chicago, Ill. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0226321479; 0226321487
    RVK Categories: HN 1091 ; EC 5410
    Subjects: Computational intelligence; Human-computer interaction; Computers in literature; Virtual reality; American literature
    Scope: X, 290 S., 24 cm
    Notes:

    Literaturverz. S. [265] - 278. - Literaturangaben

  14. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  The University of Chicago Press, Chicago

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0226321479; 0226321487; 9780226321479; 9780226321486
    RVK Categories: ST 110 ; EC 5410 ; HN 1091
    Subjects: Computational intelligence; Human-computer interaction; Computers in literature; Virtual reality; American literature
    Scope: x, 290 Seiten
    Notes:

    Literaturverzeichnis: Seiten 265-278

  15. Computational Linguistics
    Applications
    Contributor: Przepiórkowski, Adam (Herausgeber); Piasecki, Maciej (Herausgeber); Jassem, Krzysztof (Herausgeber); Fuglewicz, Piotr (Herausgeber)
    Published: 2013
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Przepiórkowski, Adam (Herausgeber); Piasecki, Maciej (Herausgeber); Jassem, Krzysztof (Herausgeber); Fuglewicz, Piotr (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642343995; 3642343996
    Other identifier:
    RVK Categories: ES 900
    DDC Categories: 020; 400; 004
    Edition: 1st ed. 2013
    Series: Studies in Computational Intelligence ; 458
    Subjects: Mensch-Maschine-Kommunikation; Natürliche Sprache; Information Extraction; Mehrsprachigkeit; Computational intelligence; Natural language processing (Computer science); Artificial intelligence; Computational Intelligence; Natural Language Processing (NLP); Artificial Intelligence
    Scope: 1 Online-Ressource (VIII, 296 Seiten)
  16. Technologies of Inclusive Well-Being
    Serious Games, Alternative Realities, and Play Therapy
    Contributor: Brooks, Anthony Lewis (Herausgeber); Brahnam, Sheryl (Herausgeber); Jain, L. C. (Herausgeber)
    Published: 2014
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Brooks, Anthony Lewis (Herausgeber); Brahnam, Sheryl (Herausgeber); Jain, L. C. (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642454325; 3642454321
    Other identifier:
    DDC Categories: 610
    Edition: 1st ed. 2014
    Series: Studies in Computational Intelligence ; 536
    Subjects: Wohlbefinden; Computerspiel; Virtuelle Realität; Assistenzsystem; Spieltherapie; Computational intelligence; Artificial intelligence; Biomedical engineering; Computational Intelligence; Artificial Intelligence; Biomedical Engineering and Bioengineering
    Scope: 1 Online-Ressource (XIX, 360 Seiten), 73 illus., 54 illus. in color.
  17. Procedural Content Generation in Games
    Published: 2016
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319427164; 3319427164
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    Edition: 1st ed. 2016
    Series: Computational Synthesis and Creative Systems
    Subjects: Artificial intelligence; Computer games—Programming; Computational intelligence; User interfaces (Computer systems); Human-computer interaction; Digital humanities; Artificial Intelligence; Game Development; Computational Intelligence; User Interfaces and Human Computer Interaction; Digital Humanities
    Scope: 1 Online-Ressource (XVI, 237 Seiten), 103 illus., 57 illus. in color.
  18. Game Dynamics
    Best Practices in Procedural and Dynamic Game Content Generation
    Contributor: Korn, Oliver (Herausgeber); Lee, Newton (Herausgeber)
    Published: 2017
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Korn, Oliver (Herausgeber); Lee, Newton (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319530888; 3319530887
    Other identifier:
    Edition: 1st ed. 2017
    Subjects: User interfaces (Computer systems); Human-computer interaction; Computational intelligence; Digital humanities; User Interfaces and Human Computer Interaction; Computational Intelligence; Digital Humanities
    Scope: 1 Online-Ressource (X, 177 Seiten), 92 illus., 77 illus. in color.
  19. Datenaustausch in der Anlagenplanung mit AutomationML
    Integration von CAEX, PLCopen XML und COLLADA
    Contributor: Drath, Rainer (Herausgeber)
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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  20. Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642116780; 3642116787
    Other identifier:
    DDC Categories: 004; 793
    Edition: 1st ed. 2010
    Series: Studies in Computational Intelligence ; 276
    Subjects: Computerspiel; Spielstrategie; Soft Computing; Maschinelles Lernen; Lernendes System; Kognitionswissenschaft; Artificial intelligence; Computational intelligence; Artificial Intelligence; Computational Intelligence
    Scope: 1 Online-Ressource (XVIII, 254 Seiten), 29 illus.
  21. Believable Bots
    Can Computers Play Like People?
    Contributor: Hingston, Philip (Herausgeber)
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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  22. Computers and Creativity
    Contributor: McCormack, Jon (Herausgeber); d’Inverno, Mark (Herausgeber)
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: McCormack, Jon (Herausgeber); d’Inverno, Mark (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642317279; 3642317278
    Other identifier:
    RVK Categories: LH 65829
    DDC Categories: 700; 004; 150
    Edition: 1st ed. 2012
    Subjects: Kreativität; Simulation; Computerkunst; Artificial intelligence; Digital humanities; Arts; Music; Computational intelligence; Mathematics; Architecture; Artificial Intelligence; Digital Humanities; Arts; Music; Computational Intelligence; Mathematics in Art and Architecture
    Scope: 1 Online-Ressource (XXIV, 432 Seiten)
  23. Advanced intelligent paradigms in computer games
    Contributor: Baba, Norio (Hrsg.); Jain, Lakhmi C. (Hrsg.); Handa, Hisashi (Hrsg.)
    Published: 2007
    Publisher:  Springer, Berlin

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    RS 5317(71)
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    108 A 1337
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    Contributor: Baba, Norio (Hrsg.); Jain, Lakhmi C. (Hrsg.); Handa, Hisashi (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783540727040; 3540727043
    Other identifier:
    9783540727040
    11615316
    RVK Categories: ST 300
    Series: Studies in computational intelligence ; 71
    Subjects: Computer games; Computational intelligence
    Scope: VI, 201 S, graph. Darst., 235 mm x 155 mm
  24. My mother was a computer
    digital subjects and literary texts
    Published: 2005
    Publisher:  University of Chicago Press, Chicago

    Prologue: computing kin -- Part I. Making: language and code. Intermediation: textuality and the regime of computation ; Speech, writing, code: three worldviews ; The dream of information: escape and constraint in the bodies of three fictions -- Part... more

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    Hochschule Aalen, Bibliothek
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    Prologue: computing kin -- Part I. Making: language and code. Intermediation: textuality and the regime of computation ; Speech, writing, code: three worldviews ; The dream of information: escape and constraint in the bodies of three fictions -- Part II. Storing: print and etext. Translating media ; Performative code and figurative language: Neal Stephenson's Cryptonomicon ; Flickering connectivities in Shelley Jackson's Patchwork girl -- Part III. Transmitting: analog and digital. (Un)masking the agent: Stanislaw Lem's "The mask" ; Simulating narratives: what virtual creatures can teach us ; Subjective cosmology and the regime of computation: intermediation in Greg Egan's fiction -- Epilogue: recursion and emergence

     

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  25. Game Dynamics
    Best Practices in Procedural and Dynamic Game Content Generation
    Contributor: Korn, Oliver (Hrsg.); Lee, Newton (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more... more

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    This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge Introduction -- A Very Short History of Dynamic and Procedural Content Generation -- Procedural Content Generation in the Game Industry -- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design -- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models -- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes -- FaceMaker: A Procedural Face Generator to Foster Character Design Research -- A Primer on Procedural Character Generation for Games and Real Time Applications -- Procedural Terrain Generation: A Case Study from the Game Industry -- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Korn, Oliver (Hrsg.); Lee, Newton (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319530888
    Other identifier:
    RVK Categories: AP 15963 ; ST 324
    Series: Array
    Array
    Subjects: Computer science; User interfaces (Computer systems); Application software; Computational intelligence; Computer Science
    Scope: Online-Ressource (X, 177 p. 92 illus., 77 illus. in color, online resource)