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Displaying results 1 to 25 of 49.

  1. Data Analytics in Digital Humanities
    Contributor: Hai-Jew, Shalin (Herausgeber)
    Published: 2017
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Hochschulbibliothek der Fachhochschule Aachen
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    Fachhochschule Dortmund, Hochschulbibliothek
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    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
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    Source: Union catalogues
    Contributor: Hai-Jew, Shalin (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319544991
    Other identifier:
    Series: Multimedia Systems and Applications
    Subjects: Computer science; Computer communication systems; Computers; Artificial intelligence; Application software; Digital Humanities; Datenanalyse
    Scope: 1 Online-Ressource (XXII, 295 p. 37 illus., 23 illus. in color)
  2. Movement, Time, Technology, and Art
    Published: 2017
    Publisher:  Springer Singapore, Singapore ; Imprint: Springer

    Hochschulbibliothek der Fachhochschule Aachen
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    Fachhochschule Bielefeld, Hochschulbibliothek
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    Universitätsbibliothek Bielefeld
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    Hochschule Bochum, Hochschulbibliothek
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    Fachhochschule Dortmund, Hochschulbibliothek
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    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789811047053
    Other identifier:
    Series: Springer Series on Cultural Computing
    Subjects: Social sciences; Culture; Communication; Application software; Cultural studies; Medienkunst; Kinetische Kunst; Moderne; Ästhetik; Kunst; Zeit; Kinetik; Neue Technologie
    Other subjects: Popper, Frank (1918-2020); Bergson, Henri (1859-1941); Burnham, Jack (1931-); Haacke, Hans (1936-)
    Scope: 1 Online-Ressource (VI, 148 p)
  3. Computational Intelligence in Music, Sound, Art and Design
    6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings
    Contributor: Correia, João (Hrsg.); Ciesielski, Vic (Hrsg.); Liapis, Antonios (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation Algorithmic Songwriting with ALYSIA -- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity -- Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment -- Melody Retrieval and Classification Using Biologically-Inspired Techniques -- Evolved Aesthetic Analogies to Improve Artistic Experience -- Deep Artificial Composer: A Creative Neural Network Model for Automated Melody Generation -- A Kind of Bio-inspired Learning of mUsic stylE -- Using Autonomous Agents to Improvise Music Compositions in Real-time -- Generating Polyphonic Music Using Tied Parallel Networks -- Mixed-initiative Creative Drawing with webIconoscope -- Clustering Agents for the Evolution of Autonomous Musical Fitness -- EvoFashion: Customising Fashion Through Evolution -- A Swarm Environment for Experimental Performance and Improvisation -- Niche Constructing Drawing Robots -- Automated Shape Design by Grammatical Evolution -- Evolutionary Image Transition Using Random Walks -- Evaluation Rules for Evolutionary Generation of Drum Patterns in Jazz Solos -- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test -- Play It again: Evolved Audio Effects and Synthesizer Programming -- Fashion Design Aid System with Application of Interactive Genetic Algorithms -- Generalization Performance of Western Instrument Recognition Models in Polyphonic Mixtures with Ethnic Samples -- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines -- Evolving Mondrian-Style Artworks -- Predicting Expressive Bow Controls for Violin and Viola

     

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    Source: Union catalogues
    Contributor: Correia, João (Hrsg.); Ciesielski, Vic (Hrsg.); Liapis, Antonios (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319557502
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10198
    Array
    Array
    Subjects: Image processing; Application software; Computer Science; Computer science; Algorithms; Mathematical statistics; Data mining; Artificial intelligence; Computer vision.; Digital humanities.
    Scope: Online-Ressource (X, 371 p. 169 illus, online resource)
  4. Interactivity, game creation, design, learning, and innovation
    5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings
    Contributor: Brooks, Anthony Lewis (Publisher); Brooks, Eva (Publisher)
    Published: [2017]
    Publisher:  Springer, Cham

    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Brooks, Anthony Lewis (Publisher); Brooks, Eva (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319558349
    Other identifier:
    RVK Categories: ST 324
    Corporations / Congresses: ArtsIT, 5. (2016, Esbjerg)
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 196
    Subjects: Computer science; Application software; Computer Science; Computer Appl. in Arts and Humanities; Informatik; Design; Lernen; Computerspiel
    Scope: 1 Online-Ressource (XIV, 324 Seiten, 122 illus)
  5. Game dynamics
    best practices in procedural and dynamic game content generation
    Contributor: Korn, Oliver (Publisher); Lee, Newton (Publisher)
    Published: [2017]
    Publisher:  Springer, Cham

    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Korn, Oliver (Publisher); Lee, Newton (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319530888
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; User interfaces (Computer systems); Application software; Computational intelligence; Computer Science; User Interfaces and Human Computer Interaction; Computational Intelligence; Computer Appl. in Arts and Humanities; Informatik; Prozedurale Generierung; Computerspiel
    Scope: 1 Online-Ressource (X, 177 Seiten, 92 illus., 77 illus. in color)
  6. Aesthetics of Universal Knowledge
    Contributor: Schaffer, Simon (Publisher); Tresch, John (Publisher); Gagliardi, Pasquale (Publisher)
    Published: [2017]; © 2017
    Publisher:  Palgrave Macmillan, Cham

    Freie Universität Berlin, Universitätsbibliothek
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  7. Aesthetics of Universal Knowledge
    Contributor: Schaffer, Simon (Herausgeber); Tresch, John (Herausgeber); Gagliardi, Pasquale (Herausgeber)
    Published: 2017
    Publisher:  Palgrave Macmillan, Cham

    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Schaffer, Simon (Herausgeber); Tresch, John (Herausgeber); Gagliardi, Pasquale (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783319826158
    Edition: Softcover reprint of the hardcover 1st edition 2017
    Subjects: Philosophy; Technology in literature; Application software; Geographical information systems; Quantum field theory; String theory; Humanities
    Scope: xxi, 271 Seiten, Illustrationen
  8. Movement, time, technology, and art
    Published: [2017]
    Publisher:  Springer, Singapore

    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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  9. Digital Hampi: preserving Indian cultural heritage
    Contributor: Mallik, Anupama (Publisher); Chaudhury, Santanu (Publisher); Chandru, Vijay (Publisher); Srinivasan, Sharada (Publisher)
    Published: [2017]
    Publisher:  Springer, Singapore

    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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  10. Learn Unity 2017 for iOS Game Development
    Create Amazing 3D Games for iPhone and iPad
    Published: [2017]; © 2017
    Publisher:  Apress, Berkeley, CA

    Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    eBook Springer
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    eBook Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let’s Dance! Animation and Sound -- Chapter 6: Let’s Roll! Physics and Controls -- Chapter 7: Let’s Bowl! Advanced Physics -- Chapter 8: Let’s Play! Scripting the Game -- Chapter 9: The Game GUI -- Chapter 10: Using Unity iOS -- Chapter 11: Building for Real: Device Testing and App Submission -- Chapter 12: Presentation: Screens and Icons -- Chapter 13: Handling Device Input -- Chapter 14: Optimization -- Chapter 15: Where to Go from Here?

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484231746
    Other identifier:
    Edition: Second edition
    Subjects: Computer science; Application software
    Scope: 1 Online-Ressource (XXI, 440 p. 348 illus., 340 illus. in color)
  11. Interactivity, game creation, design, learning, and innovation
    5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings
    Contributor: Brooks, Anthony Lewis (Publisher); Brooks, Eva (Publisher)
    Published: [2017]
    Publisher:  Springer, Cham

    Technische Hochschule Augsburg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Source: Union catalogues
    Contributor: Brooks, Anthony Lewis (Publisher); Brooks, Eva (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319558349
    Other identifier:
    RVK Categories: ST 324
    Corporations / Congresses: ArtsIT, 5. (2016, Esbjerg)
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 196
    Subjects: Computer science; Application software; Computer Science; Computer Appl. in Arts and Humanities; Informatik; Design; Lernen; Computerspiel
    Scope: 1 Online-Ressource (XIV, 324 Seiten, 122 illus)
  12. Game dynamics
    best practices in procedural and dynamic game content generation
    Contributor: Korn, Oliver (Publisher); Lee, Newton (Publisher)
    Published: [2017]
    Publisher:  Springer, Cham

    Technische Hochschule Augsburg
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    Universitätsbibliothek Bamberg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Source: Union catalogues
    Contributor: Korn, Oliver (Publisher); Lee, Newton (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319530888
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; User interfaces (Computer systems); Application software; Computational intelligence; Computer Science; User Interfaces and Human Computer Interaction; Computational Intelligence; Computer Appl. in Arts and Humanities; Informatik; Prozedurale Generierung; Computerspiel
    Scope: 1 Online-Ressource (X, 177 Seiten, 92 illus., 77 illus. in color)
  13. Game dynamics
    best practices in procedural and dynamic game content generation
    Contributor: Korn, Oliver (Publisher); Lee, Newton (Publisher)
    Published: [2017]
    Publisher:  Springer, Cham

    Universitätsbibliothek Regensburg
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    Universitätsbibliothek Würzburg
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  14. Learn Unity 2017 for iOS Game Development
    Create Amazing 3D Games for iPhone and iPad
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Technische Hochschule Augsburg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484231746
    Other identifier:
    Edition: 2nd ed
    Subjects: Computer science; Application software; Computer Science; Apple and iOS.; Computer Applications; Unity <Spiel-Engine>; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (XXI, 440 Seiten), 348 Illustrationen, 340 Illustrationen (farbig)
  15. Movement, time, technology, and art
    Published: [2017]
    Publisher:  Springer, Singapore

    Technische Hochschule Augsburg
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  16. Digital Hampi: preserving Indian cultural heritage
    Contributor: Mallik, Anupama (Publisher); Chaudhury, Santanu (Publisher); Chandru, Vijay (Publisher); Srinivasan, Sharada (Publisher)
    Published: [2017]
    Publisher:  Springer, Singapore

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  17. Data analytics in digital humanities
    Contributor: Hai-Jew, Shalin (Publisher)
    Published: [2017]; © 2017
    Publisher:  Springer, Cham

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    Source: Union catalogues
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    RVK Categories: AK 39950 ; AP 15942
    Series: Multimedia systems and applications
    Subjects: Computer science; Computer communication systems; Computers; Artificial intelligence; Application software; Computer Science; Information Systems and Communication Service; Computer Appl. in Arts and Humanities; Computer Communication Networks; Artificial Intelligence (incl. Robotics); Informatik; Künstliche Intelligenz; Digital Humanities; Datenanalyse
    Scope: 1 Online-Ressource (xxii, 295 Seiten), Illustrationen, Diagramme (teilweise farbig)
  18. Aesthetics of Universal Knowledge
    Contributor: Schaffer, Simon (Publisher); Tresch, John (Publisher); Gagliardi, Pasquale (Publisher)
    Published: [2017]; © 2017
    Publisher:  Palgrave Macmillan, Cham

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  19. Data Analytics in Digital Humanities
    Contributor: Hai-Jew, Shalin (Herausgeber)
    Published: 2017
    Publisher:  Springer International Publishing, Cham

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    Series: Multimedia Systems and Applications
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  20. Movement, Time, Technology, and Art
    Published: 2017
    Publisher:  Springer Singapore, Singapore

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    Series: Springer Series on Cultural Computing
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  21. Smart Graphics
    13th International Symposium, SG 2015, Chengdu, China, August 26-28, 2015, Revised Selected Papers
    Contributor: Chen, Yaxi (Herausgeber); Christie, Marc (Herausgeber); Tan, Wenrong (Herausgeber)
    Published: 2017
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

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    Contributor: Chen, Yaxi (Herausgeber); Christie, Marc (Herausgeber); Tan, Wenrong (Herausgeber)
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    Edition: 1st ed. 2017
    Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 9317
    Subjects: User interfaces (Computer systems); Human-computer interaction; Image processing; Computer vision; Digital humanities; Application software; Computer networks ; Arts; User Interfaces and Human Computer Interaction; Computer Imaging, Vision, Pattern Recognition and Graphics; Digital Humanities; Computer and Information Systems Applications; Computer Communication Networks; Arts
    Scope: 1 Online-Ressource (X, 215 Seiten), 122 illus.
  22. Data Analytics in Digital Humanities
    Contributor: Hai-Jew, Shalin (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book covers computationally innovative methods and technologies including data collection and elicitation, data processing, data analysis, data visualizations, and data presentation. It explores how digital humanists have harnessed the... more

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    This book covers computationally innovative methods and technologies including data collection and elicitation, data processing, data analysis, data visualizations, and data presentation. It explores how digital humanists have harnessed the hypersociality and social technologies, benefited from the open-source sharing not only of data but of code, and made technological capabilities a critical part of humanities work. Chapters are written by researchers from around the world, bringing perspectives from diverse fields and subject areas. The respective authors describe their work, their research, and their learning. Topics include semantic web for cultural heritage valorization, machine learning for parody detection by classification, psychological text analysis, crowdsourcing imagery coding in natural disasters, and creating inheritable digital codebooks. Designed for researchers and academics, this book is suitable for those interested in methodologies and analytics that can be applied in literature, history, philosophy, linguistics, and related disciplines. Professionals such as librarians, archivists, and historians will also find the content informative and instructive Semantic Web for Cultural Heritage Valorization -- Using the Formal Representations of Elementary Events to Set Up Computational Models of Full Narratives -- Parody Detection: An Annotation, Feature Construction, and Classification Approach to the Web of Parody -- Creating and Analyzing Literary Corpora -- Content and Sentiment Analysis on Online Social Networks (OSNs) -- The Role of Data in Evaluating the Effectiveness of Networked Learning: An Auto-Ethnographic Evaluation of Four Experiential Learning Projects -- Psychological Text Analysis in the Digital Humanities -- Parsing Related Tags Networks from Flickr to Explore Crowd-Sourced Keyword Associations -- A Case Study of Crowdsourcing Imagery Coding in Natural Disasters -- YouTube Comments as Metalanguage Data on Non-standard Languages: The Case of Trinidadian Creole English in Soca Music -- Creating Inheritable Digital Codebooks for Qualitative Research Data Analysis -- Is it Worth It? The Library and Information Science Degree in the Digital Humanities

     

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    Format: Online
    ISBN: 9783319544991
    Other identifier:
    Series: Multimedia Systems and Applications
    Array
    Array
    Subjects: Computer science; Computer communication systems; Computers; Artificial intelligence; Application software; Computer Science
    Scope: Online-Ressource (XXII, 295 p. 37 illus., 23 illus. in color, online resource)
  23. Interactive Storytelling
    10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings
    Contributor: Nunes, Nuno Jardim (Hrsg.); Oakley, Ian (Hrsg.); Nisi, Valentina (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were... more

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    This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children’s Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum’s Experiences Through Games And Stories for Young Audiences -- That’s Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems

     

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    Source: Union catalogues
    Contributor: Nunes, Nuno Jardim (Hrsg.); Oakley, Ian (Hrsg.); Nisi, Valentina (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319710273
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10690
    Array
    Array
    Subjects: Computer science; Application software; Personal computers; Computer Science; User interfaces (Computer systems); Artificial intelligence; Multimedia systems; Interactive multimedia.; Digital humanities.; Human-computer interaction.; Microcomputers.
    Scope: Online-Ressource (XVII, 414 p. 57 illus, online resource)
  24. Mathematics and Computation in Music
    6th International Conference, MCM 2017, Mexico City, Mexico, June 26-29, 2017, Proceedings
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the thoroughly refereed proceedings of the 6th International Conference on Mathematics and Computation in Music, MCM 2017, held in Mexico City, Mexico, in June 2017. The 26 full papers and 2 short papers presented were carefully... more

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    This book constitutes the thoroughly refereed proceedings of the 6th International Conference on Mathematics and Computation in Music, MCM 2017, held in Mexico City, Mexico, in June 2017. The 26 full papers and 2 short papers presented were carefully reviewed and selected from 40 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in topical sections on algebraic models, computer assisted performance, Fourier analysis, Gesture Theory, Graph Theory and Combinatorics, Machine Learning, and Probability and Statistics in Musical Analysis and Composition Primal-Circular Substitutions -- On the Group of Transformations of Classical Types of Seventh Chords -- Pairwise Well-Formed Modes and Transformations -- Homometry in the Dihedral Groups: Lifting Sets from Zn to Dn -- A Symmetric Quantum Theory of Modulation in Z20 -- Almost Difference Sets in Transformational Music Theory -- Algebra of Harmony -- Developing Software for Dancing Tango in Compás -- Using Inharmonic Strings in Musical Instruments -- Real-Time Compositional Procedures for Mediated Soloist-Ensemble Interaction: The Comprovisador -- Strange Symmetries -- Interval Content vs. DFT -- Probing Questions about Keys: Tonal Distributions through the DFT -- Abstract Gestures: A Unifying Concept in Mathematical Music Theory -- Mathematical Music Theory and the Musical Math Game - Two Creative Ontological Switches -- Hamiltonian Graphs as Harmonic Tools -- New Investigations in Rhythmic Oddity -- Polytopic Graph of Latent Relations: A Multiscale Structure Model for Music Segments -- Dynamic Time Warping for Automatic Musical Form Identification in Symbolical Musical Files -- Identification and Evolution of Musical Style I: Hierarchical Transition Networks and their Modular Structure -- A Fuzzy-Clustering Based Approach for Measuring Similarity Between Melodies -- The Evolution of Tango Harmony, 1910-1960 -- Determination of Compositional Systems through Systemic Modelling -- A Cluster Analysis for Mode Identification in Early Music Genres -- Cross Entropy as a Measure of Coherence and Uniqueness -- Complementary Collection and Ligeti’s Combinatorial Tonality -- Probabilistic Generation of Ragtime Music from Classical Melodies -- Using Probabilistic Parsers to Support Composition of Salsa Music

     

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    Source: Union catalogues
    Contributor: Lluis-Puebla, Emilio (Hrsg.); Montiel, Mariana (Hrsg.); Agustín-Aquino, Octavio A. (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319718279
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10527
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    Subjects: Computer science; Application software; Computer science; Computer Science; Music; Algorithms; Artificial intelligence; Discrete mathematics.; Digital humanities.
    Scope: Online-Ressource (XI, 373 p. 147 illus, online resource)
  25. Learn Unity 2017 for iOS Game Development
    Create Amazing 3D Games for iPhone and iPad
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device... more

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    Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let’s Dance! Animation and Sound -- Chapter 6: Let’s Roll! Physics and Controls -- Chapter 7: Let’s Bowl! Advanced Physics -- Chapter 8: Let’s Play! Scripting the Game -- Chapter 9: The Game GUI -- Chapter 10: Using Unity iOS -- Chapter 11: Building for Real: Device Testing and App Submission -- Chapter 12: Presentation: Screens and Icons -- Chapter 13: Handling Device Input -- Chapter 14: Optimization -- Chapter 15: Where to Go from Here?

     

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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484231746
    Other identifier:
    Edition: 2nd ed.
    Series: Array
    Subjects: Computer science; Computer Science; Computer science; Application software; Application software; Apple computer.
    Scope: Online-Ressource (XXI, 440 p. 348 illus., 340 illus. in color, online resource)