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  1. Medientheorien zur Einführung
    Published: 2009
    Publisher:  Junius, Hamburg

    Bibliothek der Hochschule Darmstadt, Teilbibliothek Gestaltung
    20/AP 13550 M574 (2)
    No inter-library loan
    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/AP 13550 M574 (2)
    No inter-library loan
    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/AP 13550 M574 (2) +2
    No inter-library loan
    Theologisches Seminar der Evangelischen Kirche in Hessen und Nassau, Bibliothek
    Qg 3e 22
    No inter-library loan
    Universitätsbibliothek Kassel, Standort Oberzwehren
    95 AP 13500 M574
    No loan of volumes, only paper copies will be sent
    Bibliothek der Hochschule Mainz, Untergeschoss
    K 1.3/73
    Unlimited inter-library loan, copies and loan
    Universität Mainz, Bereichsbibliothek Philosophicum, Standort Historische Kulturwissenschaften
    CC 8400 MER/ 1
    No inter-library loan
    Universität Mainz, Kunsthochschule
    KTH MED 21
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783885066187
    RVK Categories: AP 13500 ; AP 13550 ; CC 8400 ; MS 7850
    DDC Categories: 300
    Edition: 2. Aufl.
    Series: Zur Einführung ; 318
    Subjects: Medienwissenschaft; Medientheorie
    Scope: 250 S.
    Notes:

    Literaturangaben

  2. Conference Proceedings of the Philosophy of Computer Games 2008
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Published: 2008
    Publisher:  Potsdam Univ. Press, Potsdam

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game... more

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.

     

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    Source: Union catalogues
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    RVK Categories: CC 8400 ; AP 15963
    Series: DIGAREC Series ; 01
    Subjects: Computerspiel; Philosophie; ;
    Scope: 341 S., Ill., graph. Darst
    Notes:

    Website zur Konferenz: gamephilosophy.org

  3. Conference Proceedings of The Philosophy of Computer Games 2008
    Contributor: Günzel, Stephan (Publisher); Liebe, Michael (Publisher); Mersch, Dieter (Publisher); Möring, Sebastian (Publisher)
    Published: 2009
    Publisher:  Universitätsverlag Potsdam, Potsdam

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Publisher); Liebe, Michael (Publisher); Mersch, Dieter (Publisher); Möring, Sebastian (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    Other identifier:
    9783940793492
    RVK Categories: CC 8400
    DDC Categories: 793
    Subjects: Computerspiel; Philosophie; Kongress; Potsdam <2008>;
    Scope: 341 S., Ill., graph. Darst.
  4. Conference Proceedings of the Philosophy of Computer Games 2008
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Published: 2008
    Publisher:  Potsdam Univ. Press, Potsdam

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game... more

    Hans-Bredow-Institut für Medienforschung an der Universität Hamburg, Bibliothek
    B III 12-27
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    AP 15963 DIG.01
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    08048006
    No loan of volumes, only paper copies will be sent
    UB Weimar
    238 679
    Unlimited inter-library loan, copies and loan

     

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    RVK Categories: CC 8400 ; AP 15963
    Series: DIGAREC Series ; 01
    Subjects: Computerspiel; Philosophie; ;
    Scope: 341 S., Ill., graph. Darst
    Notes:

    Website zur Konferenz: gamephilosophy.org