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  1. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press, Manchester, UK

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0719063647; 0719063655; 1280734337; 141757805X; 9780719063640; 9781280734335; 9781417578054
    Subjects: GAMES / Video & Electronic; Computing and information technology; Digital lifestyle; Computer games: strategy guides; Computer games / Social aspects; Gesellschaft; Computer games; Computerspiel; Soziologie
    Scope: 1 Online-Ressource (170 pages)
    Notes:

    Includes bibliographical references and index

    The computer game as fictional form -- - Fantastically real: reading Tomb Raider -- - Gritty realism: reading Half-Life -- - Replaying history: reading Close Combat -- - Managing the real: reading SimCity -- - More than a game? -- - Glossary of game-specific terms -- - Bibliography -- - Index

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable

  2. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press ;, Manchester, UK [u.a.] ; EBSCO Industries, Inc., Birmingham, AL, USA

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is... more

    Bibliothek der Hochschule Mainz, Untergeschoss
    No inter-library loan

     

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 141757805X; 9781417578054; 1280734337; 9781280734335; 9780719063640; 0719063647; 9781847790392; 1847790399
    RVK Categories: AP 18200
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 1 Online-Ressource (170 pages)
    Notes:

    Includes bibliographical references and index

  3. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press, Manchester, UK ; Distributed exclusively in the USA by Plagrave, New York

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is... more

    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan

     

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0719063647; 0719063655; 1847790399; 1280734337; 141757805X; 9780719063640; 9780719063657; 9781847790392; 9781280734335; 9781417578054
    RVK Categories: AP 15963 ; AP 18200
    Subjects: Computer games
    Scope: 1 Online-Ressource (170 pages)
    Notes:

    Includes bibliographical references and index

    The computer game as fictional form -- Fantastically real: reading Tomb Raider -- Gritty realism: reading Half-Life -- Replaying history: reading Close Combat -- Managing the real: reading SimCity -- More than a game? -- Glossary of game-specific terms -- Bibliography -- Index.