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  1. Learning XNA 4.0
    [game development for the PC, Xbox 360, and Windows Phone 7]
    Author: Reed, Aaron
    Published: 2011
    Publisher:  O'Reilly, Beijing [u.a.]

    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781449394622; 1449394620
    RVK Categories: ST 324 ; ST 232 ; SU 500
    Edition: 1. ed.
    Subjects: Programmierung; Computerspiel
    Other subjects: Microsoft XNA (Computer file); Computer games / Programming; Computer games / Design; Video games / Design
    Scope: XIX, 516 S., Ill., graph. Darst., 24 cm
    Notes:

    Includes index

  2. Beginning 3D game programming
    Author: Miller, Tom
    Published: 2005
    Publisher:  Sams, Indianapolis, Ind.

    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
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  3. Beginning android games
    [get started with game apps development for the Android platform]
    Published: 2011
    Publisher:  Apress, Berkeley, Calif.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430230427; 9781430230434
    RVK Categories: ST 324
    Series: Books for professionals by professionals
    Subjects: Softwareentwicklung; Android <Systemplattform>; Anwendungssoftware; Computerspiel; App <Programm>; Online-Spiel
    Scope: 1 Online-Ressource (XVI, 669 S.), Ill.
  4. <<The>> Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: [2014]
    Publisher:  Oxford University Press, New York

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    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780199983872
    Other identifier:
    RVK Categories: LR 57790 ; ST 324
    Series: Oxford handbooks online
    Subjects: Computerspiel; Interaktive Medien; Musik; Videospiel;
    Scope: 1 Online-Ressource, Illustrationen
    Notes:

    Enthält Literaturangaben

  5. Games user research
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Published: 2018; © 2018
    Publisher:  Oxford University Press, Oxford

    The definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an... more

     

    The definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field

     

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    Source: Union catalogues
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780191836336
    Other identifier:
    RVK Categories: ST 324 ; AP 15963
    Edition: First edition
    Subjects: Video gamers; Video games; User interfaces (Computer systems)
    Scope: 1 Online-Ressource (xi, 524 Seiten), Illustrationen
    Notes:

    Literaturangaben

  6. Game anim
    video game animation explained
    Published: 2021
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780367707651
    RVK Categories: SU 500 ; ST 324
    Edition: Second edition
    Subjects: Computer animation; Video games
    Scope: xxi, 327 Seiten, Illustrationen, Diagramme
  7. Time and space in video games
    a cognitive-formalist approach
    Published: [2019]; © 2019
    Publisher:  transcript, Bielefeld

    Staats- und Universitätsbibliothek Bremen
    768.01 ALV
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    ST 324 A473
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    AP 15963 A473
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    K MK 1040-64
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    A 2019/7061
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    Kom 430 153
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 3837647137; 9783837647136
    Other identifier:
    9783837647136
    RVK Categories: ST 324 ; SU 500 ; DW 4400
    Series: Studies of Digital Media Culture ; Volume 9
    Subjects: Computerspiel; Zeitwahrnehmung;
    Scope: 232 Seiten, Illustrationen, Diagramme, 22.5 cm x 14.8 cm, 348 g
    Notes:

    Literaturverzeichnis: Seite 213-227

    Dissertation, University of Cologne,

  8. Punk playthings
    provocations for 21st century game makers
    Published: [2018]; © 2018
    Publisher:  CRC Press, Boca Raton ; London ; New York

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781498770224; 9781138295803
    RVK Categories: AP 15963 ; MS 2350 ; ST 324
    Subjects: Electronic games; Electronic games industry
    Scope: xxiv, 262 Seiten, Illustrationen, Diagramm
  9. <<An>> architectural approach to level design
    Published: 2014
    Publisher:  CRC, Boca Raton, Fla. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781466585416
    RVK Categories: ST 324
    Series: <<An>> A K Peters book
    Subjects: CAD; Computerspielherstellung; Methode;
    Scope: XXXIV, 433 S., Ill., graph. Darst., Kt.
  10. Game Design und Produktion
    Grundlagen, Anwendungen und Beispiele ; mit 35 Übungen und 92 Bildern
    Published: [2014]
    Publisher:  Hanser, München

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783446431638; 9783446436213
    Other identifier:
    RVK Categories: ST 324 ; SU 500
    DDC Categories: 004
    Series: Medien
    Subjects: Computerspielherstellung;
    Scope: 1 Online-Ressource (255 Seiten), Illustrationen
  11. Gewalt im Bild
    ein interdisziplinärer Diskurs
    Contributor: Preußer, Heinz-Peter (Publisher)
    Published: [2018]
    Publisher:  Schüren, Marburg

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    Source: Union catalogues
    Contributor: Preußer, Heinz-Peter (Publisher)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783894728496; 3894728493
    RVK Categories: AP 14250 ; AP 50300 ; ST 324
    DDC Categories: 791; 300; 700
    Series: Schriftenreihe zur Textualität des Films ; Band 10
    Subjects: Gewaltdarstellung; Kunst; Film; ; Gewalt <Motiv>; Kunst; Film;
    Other subjects: Book; Atrocity-Propaganda; Gewaltverherrlichung; Videospiele; 1744: Hardcover, Softcover / Medien, Kommunikation/Medienwissenschaft
    Scope: 428 Seiten, Illustrationen, Diagramme, 21 cm
    Notes:

    Enthält Film- und Literaturangaben

  12. Key players
    the German games industry compendium = Kompendium der deutschen Spielindustrie
    Published: 2009-[2018]; 2009-2014; 2015-[?]
    Publisher:  Computec Media GmbH, Fürth ; IDG Entertainment Media, München ; GameStar GmbH

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    RVK Categories: ST 324
    DDC Categories: 793; 004; 793
    Subjects: Deutschland; Computerspielindustrie; Verzeichnis; Österreich; Schweiz; Computerspielindustrie
    Notes:

    Ersch. unregelmäßig

  13. Spielwissen und Wissensspiele
    Wissenschaft und Game-Branche im Dialog über die Kulturtechnik des Spiels
    Published: 2018; © 2018
    Publisher:  Transcipt Verlag, Bielefeld

    Access:
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    Alice Salomon Hochschule Berlin, Bibliothek
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    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Wirtschaft und Recht, Hochschulbibliothek, Campus Schöneberg
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839439395
    RVK Categories: ST 324
    Edition: 1st ed
    Series: Edition Kulturwissenschaft ; v.139
    Subjects: Electronic games industry-History; Gamification; Ästhetik; Computerspiel; Medienwissenschaft
    Scope: 1 online resource (233 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  14. Spiele entwickeln mit Unreal Engine 4
    Programmierung mit Blueprints : Grundlagen & fortgeschrittene Techniken
    Published: [2018]
    Publisher:  Hanser, München

    Ihr Einstieg in die Welt der Spieleentwicklung mit Unreal Engine 4 Umfassend lernen Sie das Arbeiten mit der Engine, die visuelle Programmierung mit Blueprints und viele weitere Aspekte der Spieleentwicklung. Sie werden sehen, dass Sie alles, was Sie... more

    Universitätsbibliothek Braunschweig
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    ebook
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    Ihr Einstieg in die Welt der Spieleentwicklung mit Unreal Engine 4 Umfassend lernen Sie das Arbeiten mit der Engine, die visuelle Programmierung mit Blueprints und viele weitere Aspekte der Spieleentwicklung. Sie werden sehen, dass Sie alles, was Sie sich vorstellen, auch umsetzen können. Diese zweite Auflage wurde um neue Features und Beispiele zu den Themen Landscape, Multiplayer, Static Mesh und Widget erweitert. Darüber hinaus enthält sie neue Kapitel zur Aufnahme von Zwischensequenzen, zum Übersetzungs-Bereich und zur Entwicklung von Virtual Reality-Apps. Schritt für Schritt führt Sie Jonas Richartz in die Welt der Spiele-Entwicklung ein. Folgende Themen erwarten Sie: Teil I: Einstieg in die Unreal-Oberfläche und die Blueprint-Programmierung inklusive Programmiergrundlagen (bool, Integer, float, if, array, Actors ...). Teil II: Alle wichtigen Unreal- und Blueprint-Techniken wie z.B. Objekte im 3D- Raum, Steuerung (Tastatur/Maus/Touch), Physik, Audio, Licht und Schatten, Partikel, Landschaften, Whiteboxing, Unreal-Interne Datenbanken, Animationen usw. Teil III: Komplexere Techniken wie z.B. Netzwerk, Debugging, Optimierung (für Performance), KI und das Packaging für Desktop, Konsole, Web und Mobile Teil IV: Entwicklung eines kompletten Spiels, in dem die beschriebenen Techniken zum Einsatz kommen Viele kleinere Beispiele und Aufgaben zwischendurch helfen Ihnen, das Gelernte umzusetzten und zu evaluieren. Auf der Website zum Buch finden Sie das Spiel, sämtliche Projektdateien des Spiels sowie Videotutorials Jonas Richartz ist Game Designer und hat eine Ausbildung als Game Designer und Game Programmer an der Games Academy in Frankfurt absolviert. Auf seinem YouTube-Kanal veröffentlicht er regelmäßig Tutorials zu Unreal 4 Ihr Einstieg in die Welt der Spieleentwicklung mit Unreal Engine 4 Umfassend lernen Sie das Arbeiten mit der Engine, die visuelle Programmierung mit Blueprints und viele weitere Aspekte der Spieleentwicklung. Sie werden sehen, dass Sie alles, was Sie sich vorstellen, auch umsetzen können. Diese zweite Auflage wurde um neue Features und Beispiele zu den Themen Landscape, Multiplayer, Static Mesh und Widget erweitert. Darüber hinaus enthält sie ein umfangreiches Kapitel zur Entwicklung von Virtual Reality-Apps von Benedikt Engelhard. Schritt für Schritt werden Sie in die Welt der Spiele-Entwicklung eingeführt. Folgende Themen erwarten Sie: Teil I: Einstieg in die Unreal-Oberfläche und die Blueprint-Programmierung inklusive Programmiergrundlagen (bool, Integer, float, if, array, Actors ...). Teil II: Alle wichtigen Unreal- und Blueprint-Techniken wie z.B. Objekte im 3D- Raum, Steuerung (Tastatur/Maus/Touch), Physik, Audio, Licht und Schatten, Partikel, Landschaften, Whiteboxing, Unreal-Interne Datenbanken, Animationen usw. Teil III: Komplexere Techniken wie z.B. Netzwerk, Debugging, Optimierung (für Performance), KI und das Packaging für Desktop, Konsole, Web und Mobile Teil IV: Entwicklung eines kompletten Spiels, in dem die beschriebenen Techniken zum Einsatz kommen sowie eines kompletten VR-Games. Viele kleinere Beispiele und Aufgaben zwischendurch helfen Ihnen, das Gelernte umzusetzten und zu evaluieren. Auf der Website zum Buch finden Sie die Spiele, sämtliche Projektdateien der Spiele sowie Videotutorials. Extra: E-Book inside Systemvoraussetzungen für E-Book inside: Internet-Verbindung und Adobe-Reader oder Ebook-Reader bzw. Adobe Digital Editions. Jonas Richartz ist Game Designer und hat eine Ausbildung als Game Designer und Game Programmer an der Games Academy in Frankfurt absolviert. Auf seinem YouTube-Kanal veröffentlicht er regelmäßig Tutorials zu Unreal 4. Benedikt Engelhard ist VR-Entrepreneur und teilt sein Know-How in einem umfangreichen Kapitel über Virtual Reality mit der Unreal Engine 4.

     

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783446453692
    Other identifier:
    RVK Categories: ST 321 ; ST 324
    Edition: 2., erweiterte Auflage
    Series: Hanser eLibrary
    Subjects: Computerspiel; Programmierung;
    Scope: 1 Online-Ressource (XIII, 500 Seiten), Illustrationen
  15. Fundamentals of game design
    Published: [2014]; © 2014
    Publisher:  New Riders, [Berkeley, California]

    Universitätsbibliothek Braunschweig
    2958-3634
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    Zentrale Hochschulbibliothek Flensburg
    ST 324 A211(3)
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    2000.252.69
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    EDV 4690 /94(3)
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    INF SU 500 A211(3)
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    IN 6526-20
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    DED 200 0744
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780321929679; 0321929675
    RVK Categories: ST 324 ; AP 15963 ; AP 18200
    Edition: Third edition
    Series: Always learning Pearson
    Subjects: Computer games; Computer games; Video games
    Scope: xiv, 560 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturverzeichnis: Seite 527-532

    Hier auch später erschienene, unveränderte Nachdrucke

  16. HTML5 Game Programming with enchant.js
    Published: 2013
    Publisher:  Apress, Berkeley, CA

    HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    eBook Springer
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    HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didnt know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D. We live in an age where smartphones and tablets have made games more ubiquitous than ever.Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js. Provides a comprehensive, easy guide to game programming through enchant.js Gives aspiring game developers a tool to realize their ideas Introduces readers to the basics of HTML5 and JavaScript programming HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D. We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js. Provides a comprehensive, easy guide to game programming through enchant.js Gives aspiring game developers a tool to realize their ideas Introduces readers to the basics of HTML5 and JavaScript programming

     

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    Volltext (lizenzpflichtig)
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430247449
    Other identifier:
    RVK Categories: ST 324
    Series: The expert's voice in Web development
    Subjects: Computer science
    Scope: Online-Ressource (220 p), online resource
    Notes:

    Description based upon print version of record

    Contents at a Glance; Introduction; Chapter 1: Beginning enchant.js Development; Visit the enchant.js Web Sites; enchantjs.com; code.9leap.net; 9leap.net; Compatibility and Releases; Features of enchant.js; Object-Oriented Programming; Asynchronous Processing; Plug-in Extensibility; Images and Sounds; JavaScript, HTML5, and CSS; JavaScript; HTML and HTML5; CSS; Making "Hello World!" Appear on the Screen; Create a Skating Bear; Get started with your application; Import the enchant.js Library; Edit the Source Code; Preview Your Results; Finish Source Code Editing

    Executing on Devices and Uploading to 9leap.netSource Code Viewing Screen; Execute on Devices; Embedding in a Blog; Submitting to 9leap.net; Conclusion; Chapter 2: JavaScript Basics; Summary List; Declare a Variable; Naming Variables; Assign a Value to a Variable; Add Variables; Basic Arithmetic Operators; Check the Value of a Variable; Data Types; Manipulate a Variable Using Itself; Compound Assignment Operators; Manipulate a Variable Using Incrementation; Compare a Variable; See How Similar Two Values Can Be; Manipulate a Comparison; Implement Logic with the If Statement; Create an Object

    Work Smarter with the While and For Loop StatementsInterrupt a Loop with Break; Skip a Loop Iteration with Continue; Generate Random Numbers; Define Scenarios with Switch; Store Numbered Data in an Array; Methods of the Array Object; Store Non-Numbered Data in an Associative Array; Save Time with Functions; See Where Variables Live; Make Object Blueprints with Prototypes; Conclusion; Chapter 3: Basic Features of enchant.js; Summary List; Inheritance; Seeing Elements of a Game; Creating Labels; Setting Up a Game; Making the Core Object and Starting the Game; Creating a Label

    Adding the Label to the rootSceneChanging a Label's Properties; Formatting Font; Formatting Color; Defining Position; Creating a Function to Create Labels for Us; Creating a Random Number Function; Automating Label Creation with the ENTER_FRAME Event Listener and Periodic Processing; Slowing Down Processing with Frame and Modulo; Removing Labels After a Specified Time; Making Labels Move; Creating Sprites; Setting Up a Game for Sprites; Creating a Sprite; Specifying the Frame of a Sprite; Animating a Sprite; Moving a Sprite; Orienting a Sprite to Match Its Movement

    Drawing a Map with a SurfaceSetting up the Game; Creating Containers for a Map; Populating the Map with Tiles; Assigning the Map to the Background and Displaying It; Using Touch to Interact; Creating a Character; Processing Movement from Touch; Using D-Pads to Interact; Creating a D-Pad; Processing Movement with the D-Pad; Conclusion; Chapter 4: Advanced Features of enchant.js; Summary List; Transitioning Between Scenes; Anatomy of a Scene; Scene Creation; Scene Stack; Scene Properties and Methods; Carrying Out Scene Transitions; Creating a Game with Screens, Time Limits, and Scores

    Setting Up a Sample Game

  17. Context matters!
    proceedings of the Vienna Games Conference 2013: exploring and reframing games and play in context
    Published: 2013
    Publisher:  New Acad. Press, Wien

    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 092
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    Universitätsbibliothek Ilmenau
    MDW AP 15963 M683
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    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    14-12228
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783700318644
    RVK Categories: DW 4400 ; ST 324
    Subjects: Computer games; Games
    Scope: 352 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  18. Game start!
    strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer, Milano

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 818289
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    Source: Staatsbibliothek zu Berlin
    Language: Italian
    Media type: Book
    Format: Print
    ISBN: 9788847019553
    RVK Categories: ST 324
    Series: I blu
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: 292 p, ill, 21 cm
    Notes:

    F. Alinovi teaches at the NAVA of Milan

    Includes bibliographical references

  19. Unity 3.x game development essentials
    game development with C# and Javascript ; build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
    Published: 2011
    Publisher:  Packt Publ., Birmingham [u. a.]

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 12 B 4687
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    Hochschule Merseburg, Bibliothek
    2013:762
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    Ostfalia Hochschule für angewandte Wissenschaften, Bibliothek
    IN Os 024/2
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781849691444
    RVK Categories: ST 324
    Edition: 2. ed.
    Series: Community experience distilled
    Subjects: JavaScript 1.8; ; Unity <Benutzeroberfläche>; Computerspiel; Dreidimensionale Computergrafik; Programmierung;
    Scope: X, 462 S..
    Notes:

    Includes index

  20. Game invaders
    the theory and understanding of computer games
    Published: 2012
    Publisher:  Wiley [u.a.], Hoboken, N.J [u.a.]

    "Introduces a practical critical method for analyzing existing games and designing future games"-- more

    Universitätsbibliothek Braunschweig
    2923-6282
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    "Introduces a practical critical method for analyzing existing games and designing future games"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0470597186; 9780470597187
    RVK Categories: ST 324
    Subjects: Computer games; Computer games; Video games; Video games
    Scope: XI, 217 S., [8] Bl., Ill., graph. Darst., 24 cm
    Notes:

    Literaturverz. S. 205 - 206

  21. Beginning iOS game development
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind. [u.a.]

    Games on iOS -- The Xcode Programming Environment -- The C Programming Language -- The Objective-C Programming Language -- The Cocoa Foundation Framework -- Drawing with UIKit and Core Graphics -- Responding to User Interaction -- Animating Your... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Games on iOS -- The Xcode Programming Environment -- The C Programming Language -- The Objective-C Programming Language -- The Cocoa Foundation Framework -- Drawing with UIKit and Core Graphics -- Responding to User Interaction -- Animating Your Graphics -- Making Noise with iOS Audio APIs -- Building a Networked Game with GameKit

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1118107322; 9781118107324
    RVK Categories: ST 261 ; ST 324
    Series: Wrox programmer to programmer
    Subjects: iOS; Computerspiel; Programmierung;
    Other subjects: Array; Array; Array
    Scope: xxv, 404 p., col. ill, 24 cm
    Notes:

    Includes index

  22. Game Start!
    Strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer Milan, Milano

    Francesco Alinovi Dalle origini a oggi, i videogiochi hanno dimostrato di aver acquisito una forte identità espressiva, delineando nuove forme di comunicazione e proponendo l'accesso a nuovi tipi di competenze legate alla sfera digitale dei New... more

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    KaufEBook202103
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Universitätsbibliothek Osnabrück
    No inter-library loan

     

    Francesco Alinovi Dalle origini a oggi, i videogiochi hanno dimostrato di aver acquisito una forte identità espressiva, delineando nuove forme di comunicazione e proponendo l'accesso a nuovi tipi di competenze legate alla sfera digitale dei New Media. L'evoluzione di questo prodotto dell'era dei computer è giunta al culmine: non si parla più di un tipo di gioco ma di un modo assolutamente nuovo di giocare e di interagire con gli altri attraverso la tecnologia. Tramite la creazione dei mondi virtuali in cui si svolge l'interazione, i videogiochi rappresentano la frangia più evoluta della rivoluzione, non solo te

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: Italian
    Media type: Ebook
    Format: Online
    ISBN: 9788847019560
    Other identifier:
    RVK Categories: ST 324 ; SU 500
    Series: I blu, pagine di scienza
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: Online-Ressource, v.: digital
    Notes:

    Includes bibliographical references

    Electronic reproduction; Available via World Wide Web

    Cover

  23. Learning Android game programming
    a hands-on guide to building your first Android game
    Author: Rogers, Rick
    Published: c 2012
    Publisher:  Addison-Wesley, Upper Saddle River, NJ [u.a.]

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/676
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 12 B 1003
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321769627; 9780321769626
    RVK Categories: ST 261 ; ST 324
    Series: Addison-Wesley learning series
    Subjects: Application software; Mobile computing
    Scope: XXIV, 444 S., Ill., 23 cm
    Notes:

    Includes index

  24. HTML5 games most wanted
    [build the best HTML5 games]
    Published: 2012
    Publisher:  Friends of Ed, [New York, NY]

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/642
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 12 B 4927
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1430239786; 9781430239789
    RVK Categories: ST 324
    Subjects: Computerspiel; HTML 5.0; Prosoz <Herten>;
    Scope: XVIII, 263 S., Ill., graph. Darst.
  25. Game user experience evaluation
    Contributor: Bernhaupt, Regina (HerausgeberIn)
    Published: [2015]; © 2015
    Publisher:  Springer, Cham

    Bibliothek der Hochschule Hannover
    EDV 0700 /43:1
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    Bibliothek der Hochschule Hannover
    EDV 0700 /43:2
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    inf 080 DE 6732
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    Source: Union catalogues
    Contributor: Bernhaupt, Regina (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783319159843
    RVK Categories: ST 320 ; ST 324
    Series: Human-Computer Interaction Series
    Array
    Subjects: Computer Science; Computer graphics; Computer science
    Scope: viii, 285 Seiten, Illustrationen, Diagramme