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Dual Wield
The Interplay of Poetry and Video Games -
The Art of Adaptation in Film and Video Games
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AAA - Arbeiten aus Anglistik und Amerikanistik - Agenda: Advancing Anglophone Studies 48, 2
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Respawn
gamers, hackers, and technogenic life -
Game AI pro 360
Guide to architecture -
The Art of Adaptation in Film and Video Games
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The Art of Adaptation in Film and Video Games
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Gender und Gaming
Frauen im Fokus der Games-Industrie -
Game Production Studies
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Respawn : Gamers, Hackers, and Technogenic Life
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Destructive Sublime
World War II in American Film and Media -
The Art of Adaptation in Film and Video Games
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Customer competences and innovation capability
empirical investigation for the example of the german video games industry -
XNA 3.0 game programming recipes
a problem-solution approach -
The Art of Adaptation in Film and Video Games
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Destructive Sublime
World War II in American Film and Media -
Horror
a companion -
Customer competences and innovation capability
empirical investigation for the example of the German video games industry -
Race and media
critical approaches -
Games and Rules
Game Mechanics for the "Magic Circle" -
Gamer trouble
feminist confrontations in digital culture -
Customer competences and innovation capability
empirical investigation for the example of the german video games industry -
Game changers
the video game revolution -
»Geschichte ist unsere Spielwiese«
Populäre Geschichtsbilder in Computerspielen -
Horror
a companion