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  1. Play america great again
    manifestations of americanness in cold war themed video games
    Published: 2020

    This study analyses mechanisms through which Cold War themed video games played from an American perspective propagate US authoritarianism by reiterating concepts of Americanness generated in popular media during the Cold War era. These video games... more

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    Staats- und Universitätsbibliothek Bremen
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    This study analyses mechanisms through which Cold War themed video games played from an American perspective propagate US authoritarianism by reiterating concepts of Americanness generated in popular media during the Cold War era. These video games work with cultural, historical, and social stereotypes to generate a dichotomy between good and evil and they heavily rely on emotions and morality in their portrayal of communist, socialist, and Soviet enemy forces. Popular concepts associated with America are used to propagate democracy and (political) freedom, while simultaneously vilifying their adversaries. Through drawing parallels to American Cold War propaganda and its utilisation of popular media, this paper asks how stereotypical notions of America are generated through symbolism in an engagement with material objects as well as thoughts and beliefs. Topics engaged with are media control, free speech, programming, espionage, intrigues, paranoia, trust, and the morality of the individual in a hyperreal environment. This study is conducted in reference to Operation Flashpoint: Cold War Crisis (2001), Freedom Fighters (2003), Call of Duty: Black Ops (2010), Tom Clancy’s Splinter Cell: Conviction (2010), Homefront (2011), and Alekhine’s Gun (2016). By considering mechanisms of propaganda in these games, it is shown how manifestations of Americanness are generated in them and how they affect friend and foe images.

     

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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
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    Parent title: Enthalten in: Gamevironments; Bremen : [Verlag nicht ermittelbar], 2014; 13(2020), Seite 223-256; Online-Ressource

    Subjects: America; cold car; video games; propaganda; democracy; baudrillard; hyperreality; american symbolism; popular media; gamevironments
  2. Reluctant Skeptic
    Siegfried Kracauer and the Crises of Weimar Culture
    Published: [2017]; ©2017
    Publisher:  Berghahn Books, New York

    The journalist and critic Siegfried Kracauer is best remembered today for his investigations of film and other popular media, and for his seminal influence on Frankfurt School thinkers like Theodor Adorno. Less well known is his earlier work, which... more

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    The journalist and critic Siegfried Kracauer is best remembered today for his investigations of film and other popular media, and for his seminal influence on Frankfurt School thinkers like Theodor Adorno. Less well known is his earlier work, which offered a seismographic reading of cultural fault lines in Weimar-era Germany, with an eye to the confrontation between religious revival and secular modernity. In this discerning study, historian Harry T. Craver reconstructs and richly contextualizes Kracauer’s early output, showing how he embodied the contradictions of modernity and identified the quasi-theological impulses underlying the cultural ferment of the 1920s

     

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  3. The Absent Mother in the Cultural Imagination
    Missing, Presumed Dead