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  1. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel

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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  2. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Publisher)
    Published: 2022
    Publisher:  MDPI Books, Basel

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan

     

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Thomas, Christian (Publisher)
    Language: English
    Media type: Data medium
    Format: Online
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology
    Scope: 1 electronic resource (254 p.)
  3. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Publisher)
    Published: 2022
    Publisher:  MDPI Books, Basel

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

     

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

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    Source: Union catalogues
    Contributor: Thomas, Christian (Publisher)
    Language: English
    Media type: Data medium
    Format: Online
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology
    Scope: 1 electronic resource (254 p.)
  4. Hokum! The Early Sound Slapstick Short and Depression-Era Mass Culture
    Author: King, Rob
    Published: 2017
    Publisher:  University of California Press, Oakland, California

    Hokum!, the first book to take a comprehensive view of short-subject slapstick comedy in the early sound era, challenges the received wisdom that sound destroyed the slapstick tradition. Author Rob King explores the slapstick short’s Depression-era... more

     

    Hokum!, the first book to take a comprehensive view of short-subject slapstick comedy in the early sound era, challenges the received wisdom that sound destroyed the slapstick tradition. Author Rob King explores the slapstick short’s Depression-era development against a backdrop of changes in film industry practice, comedic tastes, and moviegoing culture. Each chapter is grounded in case studies of comedians and comic teams, including the Three Stooges, Laurel and Hardy, and Robert Benchley. The book also examines how the past legacy of silent-era slapstick was subsequently reimagined as part of a nostalgic mythology of Hollywood’s youth.

     

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    Source: OAPEN
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780520963160
    Other identifier:
    Subjects: The arts; Films, cinema; Popular culture
    Other subjects: slapstick; short subjects; sound; american studies; hokum; mass culture; depression-era culture; comedy; taste; film studies; Sound film
    Scope: 1 electronic resource (270 p.)
  5. Middlebrow Modernism : Britten’s Operas and the Great Divide
    Published: 2018
    Publisher:  University of California Press, Oakland

    Situated at the intersection between the history, historiography and aesthetics of twentieth-century music, this study uses Benjamin Britten’s operas to illustrate the ways in which composers, critics and audiences mediated the “great divide” between... more

     

    Situated at the intersection between the history, historiography and aesthetics of twentieth-century music, this study uses Benjamin Britten’s operas to illustrate the ways in which composers, critics and audiences mediated the “great divide” between modernism and mass culture. Reviving mid-century discussions of the “middlebrow,” Chowrimootoo demonstrates how these works allowed audiences to have their modernist cake and eat it: to revel in the pleasures of consonance, lyricism and theatrical spectacle, even while enjoying the prestige that came from rejecting them. By focusing on moments when reigning aesthetic oppositions and hierarchies threatened to collapse, Middlebrow Modernism offers a powerful model for recovering shades of grey in the black-and-white historiographies of twentieth-century music.

     

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    Source: OAPEN
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780520298651
    Other identifier:
    Subjects: Music
    Other subjects: middlebrow; modernism; mass culture; Benjamin Britten; aesthetics; historiography; criticism; opera; ambivalence; duplicity
    Scope: 1 electronic resource (245 p.)
  6. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    10.3390/books978-3-0365-4899-9
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a; Film, TV & radio
    Scope: 1 electronic resource (254 pages)
  7. Critical Reflections on Audience and Narrativity
    New connections, New perspectives
    Contributor: Mitu, Bianca (Herausgeber); Branea, Silvia (Herausgeber); Marinescu, Valentina (Herausgeber); Schluetz, Daniela (Mitwirkender); Pierre, Mathieu (Mitwirkender); Schneider, Beate (Mitwirkender); Fuchs, Michael (Mitwirkender); Wayne, Michael (Mitwirkender); Kaminsky, Inbar (Mitwirkender); Kroener, Oliver (Mitwirkender); Mendelyte, Atene (Mitwirkender); Galvez, Raquel (Mitwirkender); Zofio, Enric (Mitwirkender); Mesonero, Rodrigo (Mitwirkender); Marinescu, Valentina (Mitwirkender); Perello-Sobrepere, Marc (Mitwirkender); Mitu, Bianca (Mitwirkender); Moreira, Lilian (Mitwirkender); Bajic, Natasa (Mitwirkender); Dicieanu, Maria (Mitwirkender); Isik, Nuran (Mitwirkender); Arana, Carmen (Mitwirkender); Gavilan, Maria (Mitwirkender); Gutierrez, Lourdes (Mitwirkender); Benitez, Tania (Mitwirkender)
    Published: 2014
    Publisher:  ibidem, Hannover ; UTB GmbH, Stuttgart

    "Critical Reflections on Audience and Narrativity—New connections, New perspectives" offers an interdisciplinary and multicultural approach to fiction, reality, and narrativity applied to television series from all over the world. Dissecting the... more

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    "Critical Reflections on Audience and Narrativity—New connections, New perspectives" offers an interdisciplinary and multicultural approach to fiction, reality, and narrativity applied to television series from all over the world. Dissecting the almost invisible barrier between fiction and reality in TV series from various perspectives, the chapters cover a wide range of contemporary classics from the post-network age. From "The X-Files" and "Desperate Housewives" to "The Wire" and "Breaking Bad", the chapters sketch TV series` development from the lowest form of mass entertainment to the sophisticated vehicle of highbrow intertextuality on a global scale. Also covering many international cases from Brazil, Serbia, Romania, and Turkey and locating them in the global web of puzzle narratives, the unique contributions draw connections between the most diverse audiences and the way they receive modern storytelling in a culturally globalized world. This timely volume is a great resource for anyone interested in contemporary mass culture.

     

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    Source: Union catalogues
    Contributor: Mitu, Bianca (Herausgeber); Branea, Silvia (Herausgeber); Marinescu, Valentina (Herausgeber); Schluetz, Daniela (Mitwirkender); Pierre, Mathieu (Mitwirkender); Schneider, Beate (Mitwirkender); Fuchs, Michael (Mitwirkender); Wayne, Michael (Mitwirkender); Kaminsky, Inbar (Mitwirkender); Kroener, Oliver (Mitwirkender); Mendelyte, Atene (Mitwirkender); Galvez, Raquel (Mitwirkender); Zofio, Enric (Mitwirkender); Mesonero, Rodrigo (Mitwirkender); Marinescu, Valentina (Mitwirkender); Perello-Sobrepere, Marc (Mitwirkender); Mitu, Bianca (Mitwirkender); Moreira, Lilian (Mitwirkender); Bajic, Natasa (Mitwirkender); Dicieanu, Maria (Mitwirkender); Isik, Nuran (Mitwirkender); Arana, Carmen (Mitwirkender); Gavilan, Maria (Mitwirkender); Gutierrez, Lourdes (Mitwirkender); Benitez, Tania (Mitwirkender)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783838266794
    RVK Categories: AP 36320
    DDC Categories: 791
    Edition: 1st ed.
    Subjects: Fernsehserie; Fiktion; Wirklichkeit; Erzähltechnik; reality; intertextuality; post-network age; television; TV; narrative; series; narrativity; mass culture; mass entertainment; media; fiction; audience; storytelling
    Scope: 1 Online-Ressource
  8. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschule Koblenz, RheinAhrCampus, Bibliothek
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: 0|e
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  9. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel ; OAPEN FOUNDATION, The Hague

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

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    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999; 9783036549002
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 Online-Ressource (254 p.)
  10. The Pedagogy of Images
    Depicting Communism for Children
    Contributor: Balina, Marina (Herausgeber); Ušakin, Sergej Aleksandrovič (Herausgeber)
    Published: [2021]; ©2021
    Publisher:  University of Toronto Press, Toronto ; Walter de Gruyter GmbH, Berlin

    In the 1920s, with the end of the Revolution, the new Soviet government began investing resources and energy in creating a new type of the book for the first Soviet generation of young readers. In a sense, these early Soviet books for children were... more

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    In the 1920s, with the end of the Revolution, the new Soviet government began investing resources and energy in creating a new type of the book for the first Soviet generation of young readers. In a sense, these early Soviet books for children were the ABCs of Soviet modernity. Creatively illustrated and intricately designed, they were manuals and primers that helped the young reader enter the field of politics through literature. Children’s books provided the basic vocabulary and grammar for understanding new, post-revolutionary realities, but they also taught young readers how to perceive modern events and communist practices. Relying on a process of dual-media rendering, illustrated books presented propaganda as a simple, repeatable narrative or verse, while also casting it in easily recognizable graphic images. A vehicle of ideology, an object of affection, and a product of labour, the illustrated book for the young Soviet reader emerged as an important cultural phenomenon. Communist in its content, it was often avant-gardist in its form. Spotlighting three thematic threads – communist goals, pedagogy, and propaganda – Pedagogy of Images traces the formation of a mass modern readership through the creation of the communist-inflected visual and narrative conventions that these early readers were supposed to appropriate.

     

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    Content information
    Source: Union catalogues
    Contributor: Balina, Marina (Herausgeber); Ušakin, Sergej Aleksandrovič (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781487534653
    Other identifier:
    Series: Studies in Book and Print Culture
    Subjects: Avant-garde (Aesthetics); Children's literature, Soviet; Communism in literature; Education; Illustrated children's books; Literacy; Propaganda, Soviet; LITERARY CRITICISM / Books & Reading
    Other subjects: Communism; Lenin; Russian Revolution; Socialist realism; Soviet Union; Soviet literature for children; Soviet; children’s literature; mass culture; modernity; pedagogy; propaganda; visual language
    Scope: 1 Online-Ressource (568 p.)
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 24. Aug 2021)

  11. The pedagogy of images
    depicting communism for children
    Contributor: Balina, Marina (HerausgeberIn); Ušakin, Sergej Aleksandrovič (HerausgeberIn)
    Published: [2021]; © 2021
    Publisher:  University of Toronto Press, Toronto

    Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction Primers in Soviet Modernity: Depicting Communism for Children in Early Soviet Russia 3 -- PART I MEDIATION -- Chapter one THREE DEGREES OF EXEMPLARY BOYHOOD IN BORIS... more

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    Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction Primers in Soviet Modernity: Depicting Communism for Children in Early Soviet Russia 3 -- PART I MEDIATION -- Chapter one THREE DEGREES OF EXEMPLARY BOYHOOD IN BORIS KUSTODIEV’S SOVIET PARADISE -- Chapter two HOW THE REVOLUTION TRIUMPHED: ALISA PORET’S TEXTBOOK OF CULTURAL ICONOGRAPH -- Chapter three “FOTO-GLAZ”: CHILDREN AS PHOTO-CORRESPONDENTS IN EARLY SOVIET PIONEER MAGAZINES -- Chapter four AUTONOMOUS ANIMALS ANIMATED: SAMOZVERI AS A CONSTRUCTIVIST PEDAGOGICAL CINE-DISPOSITIVE -- Chapter five THE FRAGILE POWER OF PAPER AND PROJECTIONS -- PART II TECHNOLOGY -- Chapter six FROM NATURE TO “SECOND NATURE” AND BACK -- Chapter seven AUTONOMY AND THE AUTOMATON: THE CHILD AS INSTRUMENT OF FUTURITY -- Chapter eight SPELLS OF MATERIALIST MAGIC, OR SOVIET CHILDREN AND ELECTRIC POWER -- Chapter nine “DO IT ALL YOURSELF!” TEACHING TECHNOLOGICAL CREATIVITY DURING SOVIET INDUSTRIALIZATION -- Chapter ten THE CAMEL AND THE CABOOSE: VIKTOR SHKLOVSKY’S TURKSIB AND THE PEDAGOGY OF UNEVEN DEVELOPMENT -- Chapter eleven AEROPLANE, AEROBOAT, AEROSLEIGH: PROPELLING EVERYWHERE IN SOVIET TRANSPORTATION -- PART III POWER -- Chapter twelve SPATIALIZING REVOLUTIONARY TEMPORALITY: FROM MONTAGE AND DYNAMISM TO MAP AND PLAN -- Chapter thirteen “POOR, POOR IL’ICH”: VISUALIZING LENIN’S DEATH FOR CHILDREN -- Chapter Fourteen YOUNG SOLDIERS AT PLAY: THE RED ARMY SOLDIER AS ICON -- Chapter fifteen THE WORKING BODY AND ITS PROSTHESES: IMAGINING CLASS FOR SOVIET CHILDREN -- Chapter sixteen AMERIKANIZM: THE BRAVE NEW NEW WORLD OF SOVIET CIVILIZATION -- Illustration Credits -- Contributors -- Index In the 1920s, with the end of the Revolution, the new Soviet government began investing resources and energy in creating a new type of the book for the first Soviet generation of young readers. In a sense, these early Soviet books for children were the ABCs of Soviet modernity. Creatively illustrated and intricately designed, they were manuals and primers that helped the young reader enter the field of politics through literature. Children’s books provided the basic vocabulary and grammar for understanding new, post-revolutionary realities, but they also taught young readers how to perceive modern events and communist practices. Relying on a process of dual-media rendering, illustrated books presented propaganda as a simple, repeatable narrative or verse, while also casting it in easily recognizable graphic images. A vehicle of ideology, an object of affection, and a product of labour, the illustrated book for the young Soviet reader emerged as an important cultural phenomenon. Communist in its content, it was often avant-gardist in its form. Spotlighting three thematic threads – communist goals, pedagogy, and propaganda – Pedagogy of Images traces the formation of a mass modern readership through the creation of the communist-inflected visual and narrative conventions that these early readers were supposed to appropriate

     

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    Content information
    Source: Union catalogues
    Contributor: Balina, Marina (HerausgeberIn); Ušakin, Sergej Aleksandrovič (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781487534653
    Other identifier:
    Series: Studies in Book and Print Culture
    Subjects: Avant-garde (Aesthetics); Children's literature, Soviet; Communism in literature; Education; Illustrated children's books; Literacy; Propaganda, Soviet; LITERARY CRITICISM / Books & Reading
    Other subjects: Communism; Lenin; Russian Revolution; Socialist realism; Soviet Union; Soviet literature for children; Soviet; children's literature; mass culture; modernity; pedagogy; propaganda; visual language
    Scope: 1 Online-Ressource (XX, 546 Seiten), Illustrationen
  12. Joyless streets
    women and melodramatic representation in Weimar Germany
    Published: [1989]; copyright 1989
    Publisher:  Princeton University Press, Princeton, N.J

    Patrice Petro challenges the conventional assessment of German film history, which sees classical films as responding solely to male anxieties and fears. Exploring the address made to women in melodramatic films and in popular illustrated magazines,... more

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    Patrice Petro challenges the conventional assessment of German film history, which sees classical films as responding solely to male anxieties and fears. Exploring the address made to women in melodramatic films and in popular illustrated magazines, she shows how Weimar Germany had a commercially viable female audience, fascinated with looking at images that called traditional representations of gender into question. Interdisciplinary in her approach, Petro interweaves archival research with recent theoretical debates to offer not merely another view of the Weimar cinema but also another way of looking at Weimar film culture. Women's modernity, she suggests, was not the same as men's modernism, and the image of the city street in film and photojournalism reveals how women responded differently from men to the political, economic, and psychic upheaval of their times

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780691222066; 0691222061
    Subjects: Motion pictures; Silent films; Motion picture audiences; Photojournalism; Women in mass media; Sex role in mass media; Sex role in motion pictures; Women; Feminist criticism; Feminist literary criticism; Cinéma - Allemagne - Histoire; Films muets - Allemagne - Histoire et critique; Cinéma - Publics - Allemagne - Histoire; Photographie de presse - Allemagne - Histoire; Femmes dans les médias - Histoire; Rôle selon le sexe dans les médias - Histoire; Rôle selon le sexe au cinéma; Femmes - Allemagne - Histoire - 20e siècle; Critique féministe; Feminist literary criticism; Women in mass media; Women; Silent films; Sex role in motion pictures; Sex role in mass media; Photojournalism; Motion pictures; Motion picture audiences; Feminist criticism; Frau - Film - Deutschland; Film - Frau - Deutschland; Film - Deutschland - Geschichte 1901-1933; Liebesfilm - Geschichte 1900-1945; Motiv (Literatur); Motiv (Kunst); Geschichte; Frau; Film; Frau; Criticism, interpretation, etc; History
    Other subjects: Anna Boleyn; Baudelaire, Charles; Being and Time; Berlin; Buci-Glucksmann, Christine; Communist Party; Derrida, Jacques; Elsaesser, Thomas; Evans, Richard J; Freud, Sigmund; Geschlecht in Fesseln; Grossmann, Atina; Hansen, Miriam; Heidegger, Martin; Hollywood cinema; Irigaray, Luce; Jardine, Alice; Johnston, Claire; Kammerspielfilm; Kerbs, Diethart; Koonz, Claudia; Lamprecht, Gerhard; Lang, Fritz; Letzte Mann, Der; Luxemberg, Rosa; Mellencamp, Patricia; Metropolis; Munson, Anthony; Nazi cinema; Nolde, Emil; Oedipal narrative; Prometheus; Quataert, Jean; Querschnitt, Der; Ruttmann, Walter; Schönlank, Bruno; androgyny: female; anti-Semitism; censorship, film; consumerism; crisis: historical; documentary realism; film style; homophobia; hysteria; imperial Germany; masquerade; mass culture; modernism; petite-bourgeoisie; photoessay; press archives; rationalization
    Scope: 1 Online-Ressource, illustrations
    Notes:

    Bibliography: p. 229-241

    Cover page -- Half-title page -- Title page -- Copyright page -- Dedication page -- Contents -- List of Figures -- Acknowledgments -- Introduction -- Chapter One: On the Subject of Weimar Film History -- Mass Culture, Modernism, and the Male Spectator in Weimar Film Histories -- Women in Weimar: Theorizing the Female Spectator -- Melodrama and Expressionism: The Conventions of Pathos -- Chapter Two: Perceptions of Difference -- Perception, Mass Culture, and Distraction: Martin Heidegger -- Perception, Mass Culture, and Distraction: Walter Benjamin and Siegfried Kracauer

    Men's Modernism versus Women's Modernity: Weimar Women at Work and at the Movies -- Chapter Three: Weimar Photojournalism and the Female Reader -- Institutional and Textual Politics: Photojournalism and Film in Weimar -- Modes of Representation in the Illustrated Press -- Gender, Looking, and the Address to Female Readers: Die Dame and the Arbeiter Illustrierte Zeitung -- Chapter Four: Weimar Cinema and the Female Spectator -- Gender, Looking, and Identification in the Weimar Cinema: Male and Female Spectatorship -- Dirnentragodie: Sexual Mobility, Social Mobility, and Melodramas of the Street

    Hintertreppe: Modes of Looking and Female Spectator Identification -- Zuflucht: Male Identity and Female Visual Pleasure -- Die freudlose Gasse: Censorship and the Female Spectator -- Afterword: Feminism and Film History-Joyless Streets Circa 1988 -- Bibliography -- Index

  13. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Publisher)
    Published: 2022
    Publisher:  MDPI Books, Basel

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

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    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Contributor: Thomas, Christian (Publisher)
    Language: English
    Media type: Data medium
    Format: Online
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology
    Scope: 1 electronic resource (254 p.)
  14. Theoretical Domains and Au Courant Trends in English Literature
    A Collection of Research Articles
    Published: 2019
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9786200118325; 6200118329
    Other identifier:
    9786200118325
    Edition: 1. Auflage
    Other subjects: (Produktform)Electronic book text; Feminist critical study; Literary theory; Indian Writing in English; popular fiction; mass culture; postmodernism; gender studies; the Other Sex; mythology; Deconstruction; (VLB-WN)1564: Englische Sprachwissenschaft, Literaturwissenschaft
    Scope: Online-Ressource, 176 Seiten
    Notes:

    Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  15. The pedagogy of images
    depicting communism for children
    Contributor: Balina, Marina (HerausgeberIn); Ušakin, Sergej Aleksandrovič (HerausgeberIn)
    Published: [2021]; © 2021
    Publisher:  University of Toronto Press, Toronto

    Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction Primers in Soviet Modernity: Depicting Communism for Children in Early Soviet Russia 3 -- PART I MEDIATION -- Chapter one THREE DEGREES OF EXEMPLARY BOYHOOD IN BORIS... more

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    Resolving-System (lizenzpflichtig)
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction Primers in Soviet Modernity: Depicting Communism for Children in Early Soviet Russia 3 -- PART I MEDIATION -- Chapter one THREE DEGREES OF EXEMPLARY BOYHOOD IN BORIS KUSTODIEV’S SOVIET PARADISE -- Chapter two HOW THE REVOLUTION TRIUMPHED: ALISA PORET’S TEXTBOOK OF CULTURAL ICONOGRAPH -- Chapter three “FOTO-GLAZ”: CHILDREN AS PHOTO-CORRESPONDENTS IN EARLY SOVIET PIONEER MAGAZINES -- Chapter four AUTONOMOUS ANIMALS ANIMATED: SAMOZVERI AS A CONSTRUCTIVIST PEDAGOGICAL CINE-DISPOSITIVE -- Chapter five THE FRAGILE POWER OF PAPER AND PROJECTIONS -- PART II TECHNOLOGY -- Chapter six FROM NATURE TO “SECOND NATURE” AND BACK -- Chapter seven AUTONOMY AND THE AUTOMATON: THE CHILD AS INSTRUMENT OF FUTURITY -- Chapter eight SPELLS OF MATERIALIST MAGIC, OR SOVIET CHILDREN AND ELECTRIC POWER -- Chapter nine “DO IT ALL YOURSELF!” TEACHING TECHNOLOGICAL CREATIVITY DURING SOVIET INDUSTRIALIZATION -- Chapter ten THE CAMEL AND THE CABOOSE: VIKTOR SHKLOVSKY’S TURKSIB AND THE PEDAGOGY OF UNEVEN DEVELOPMENT -- Chapter eleven AEROPLANE, AEROBOAT, AEROSLEIGH: PROPELLING EVERYWHERE IN SOVIET TRANSPORTATION -- PART III POWER -- Chapter twelve SPATIALIZING REVOLUTIONARY TEMPORALITY: FROM MONTAGE AND DYNAMISM TO MAP AND PLAN -- Chapter thirteen “POOR, POOR IL’ICH”: VISUALIZING LENIN’S DEATH FOR CHILDREN -- Chapter Fourteen YOUNG SOLDIERS AT PLAY: THE RED ARMY SOLDIER AS ICON -- Chapter fifteen THE WORKING BODY AND ITS PROSTHESES: IMAGINING CLASS FOR SOVIET CHILDREN -- Chapter sixteen AMERIKANIZM: THE BRAVE NEW NEW WORLD OF SOVIET CIVILIZATION -- Illustration Credits -- Contributors -- Index In the 1920s, with the end of the Revolution, the new Soviet government began investing resources and energy in creating a new type of the book for the first Soviet generation of young readers. In a sense, these early Soviet books for children were the ABCs of Soviet modernity. Creatively illustrated and intricately designed, they were manuals and primers that helped the young reader enter the field of politics through literature. Children’s books provided the basic vocabulary and grammar for understanding new, post-revolutionary realities, but they also taught young readers how to perceive modern events and communist practices. Relying on a process of dual-media rendering, illustrated books presented propaganda as a simple, repeatable narrative or verse, while also casting it in easily recognizable graphic images. A vehicle of ideology, an object of affection, and a product of labour, the illustrated book for the young Soviet reader emerged as an important cultural phenomenon. Communist in its content, it was often avant-gardist in its form. Spotlighting three thematic threads – communist goals, pedagogy, and propaganda – Pedagogy of Images traces the formation of a mass modern readership through the creation of the communist-inflected visual and narrative conventions that these early readers were supposed to appropriate

     

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    Content information
    Source: Union catalogues
    Contributor: Balina, Marina (HerausgeberIn); Ušakin, Sergej Aleksandrovič (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781487534653
    Other identifier:
    Series: Studies in Book and Print Culture
    Subjects: Avant-garde (Aesthetics); Children's literature, Soviet; Communism in literature; Education; Illustrated children's books; Literacy; Propaganda, Soviet; LITERARY CRITICISM / Books & Reading
    Other subjects: Communism; Lenin; Russian Revolution; Socialist realism; Soviet Union; Soviet literature for children; Soviet; children's literature; mass culture; modernity; pedagogy; propaganda; visual language
    Scope: 1 Online-Ressource (XX, 546 Seiten), Illustrationen