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Displaying results 1 to 8 of 8.

  1. Learning objective-C by developing iPhone games
    leverage Xcode and objective-C to develop iPhone games
    Published: 2014
    Publisher:  Packt Publishing, Birmingham, England

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849696104; 9781849696111
    Series: Community experience distilled
    Subjects: Computer games / Programming; iPhone (Smartphone) / Programming; iPhone; Objective-C; Computerspiel; Programmierung
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (284 pages)
    Notes:

    Includes index

  2. Learning objective-C by developing iPhone games
    leverage Xcode and objective-C to develop iPhone games
    Published: 2014
    Publisher:  Packt Publishing, Birmingham

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781849696104
    RVK Categories: ST 250
    Edition: 1. publ.
    Series: Community experience distilled
    Subjects: Computer games / Programming; iPhone (Smartphone) / Programming; Programmierung; Computerspiel; Objective-C; iPhone
    Scope: V, 263 S.
    Notes:

    Includes index

  3. Spiele entwickeln für iPhone und iPad
    Programmierung, Grafik, Sound und Special Effects
    Published: 2012
    Publisher:  Dpunkt.verlag, Heidelberg

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783898647250; 9783864911767
    Edition: 1. Aufl
    Subjects: Computer games / Programming; iPhone (Smartphone) / Programming; iPad (Computer) / Programming; Computerspiel; Programmierung; iPhone; iPad
    Scope: 1 Online-Ressource (xviii, 653 p.)
    Notes:

    Includes bibliographical references and index

  4. iPhone & iPod game development for dummies
    Published: c2011
    Publisher:  Wiley, Hoboken, N.J.

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781282884618
    Subjects: iPhone (Smartphone) / Programming; iPad (Computer) / Programming; Video games / Design; Softwareentwicklung; iPhone; iPad; Computerspiel
    Scope: 1 Online-Ressource (xviii, 484 p.)
    Notes:

    Includes index

  5. 3D for iPhone apps with Blender and SIO2
    your guide to creating 3D games and more with open-source software
    Author: Mullen, Tony
    Published: c2010
    Publisher:  Wiley Pub., Indianapolis, Ind.

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780470574928; 0470574925; 9781282482067
    Series: Serious skills
    Subjects: Computer games / Programming; iPhone (Smartphone) / Programming; Blender <Programm>; Computerspiel; iPhone SDK; App <Programm>
    Scope: 1 Online-Ressource (xxi, 298 p., [8] p. of plates)
    Notes:

    Includes index

  6. iPhone & iPad game development for Dummies
    Published: 2011
    Publisher:  Wiley, Hoboken, NJ

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: Undetermined
    Media type: Book
    ISBN: 9780470599105
    Subjects: Softwareentwicklung; Computerspiel; iPad; iPhone
    Other subjects: iPhone (Smartphone) / Programming; Video games / Design
    Scope: XVIII, 484 S., Ill.
  7. Creating 3D game art for the iPhone with unity
    featuring modo and Blender pipelines
    Published: 2011; © 2011
    Publisher:  Focal, Burlington, MA

    Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier,... more

     

    Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240815633; 0240815637
    Subjects: Computer graphics / Computer programs; Interactive computer graphics; iPhone (Smartphone) / Programming
    Scope: 1 Online-Ressource (xvii, 253 Seiten), Illustrationen
    Notes:

    Tater and Thumper -- Understanding textures and UV maps -- Creating game objects using modo : Training trash yard -- Animation using Blender : Rigging Tater -- Animation using Blender : IK and basic animation -- Animation using Blender : Advanced animation -- Creating lightmaps using Beast -- Working with game assets in Unity iOS -- Bonus resources

    Online-Ausg.

  8. Learning objective-C by developing iPhone games
    leverage Xcode and Objective-C to develop iPhone games
    Published: 2014
    Publisher:  Packt Publishing, Birmingham [u.a.]

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 15 B 5752
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781849696104
    RVK Categories: ST 250
    Series: Community experience distilled
    Subjects: Computer games / Programming; iPhone (Smartphone) / Programming
    Scope: V, 263 S., Ill
    Notes:

    Includes index