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  1. Der Glücksspielmarkt aus Nachfragersicht
    Erkundung von Konvergenzen bei Online-Gamingprodukten
    Published: 2018
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden

  2. Crowdsourcing cultural heritage metadata through social gaming
    A case study of a metadata game prototype on Facebook
    Published: 2014
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783659628993; 3659628999
    Other identifier:
    9783659628993
    Edition: 1. Aufl.
    Other subjects: (Produktform)Electronic book text; Social Networks; metadata; facebook; Tagging; Cultural Heritage; Crowdsourcing; Gamification; Social Gaming; Casual Games; digital archives; Digital Humanities; Open Data; (VLB-WN)1630: Informatik, EDV
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  3. Digitaler Alltag
    ästhetisches Erleben zwischen Kunst und Lifestyle
    Published: 2012
    Publisher:  Utz, München

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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783831641727; 3831641722
    Other identifier:
    9783831641727
    Series: Kulturwissenschaften
    Subjects: Digitalisierung; Neue Medien; Alltagskultur; Lebensstil; Ästhetik
    Other subjects: (Produktform)Hardback; Insularität; performative Ästhetik; digitale Alltegaskultur; Digital Culture; World of Warcraft; Social Gaming; facebook; Youtube; Web 2.0; Parcouring; Planking; Flashmob; (VLB-WN)1586: Hardcover, Softcover / Kunst/Theater, Ballett
    Scope: 214 S., Ill., 22 cm, 402 g
    Notes:

    Zugl.: Köln, Univ., Diss., 2011