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Displaying results 1 to 25 of 78.

  1. Metaverse
    Published: 2019
    Publisher:  Bloomsbury Publishing, London

    "Can you ever really trust a machine? It is the near future. A couple are struggling to conceive, but fortunately their company has the perfect solution. A woman waits in a VR metaverse to do homework with her young daughter. In a care home staffed... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    "Can you ever really trust a machine? It is the near future. A couple are struggling to conceive, but fortunately their company has the perfect solution. A woman waits in a VR metaverse to do homework with her young daughter. In a care home staffed by advanced AIs, a woman struggles to make a connection with her android carer. Interference is a trilogy of near-future plays. Staged in an empty office block transformed with vivid projection and atmospheric soundscapes. It asks the question: will technology interfere with what we really need from each other?"

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350126909
    Other identifier:
    Parent title: In:
    Edition: First edition
    Series: Modern plays
    Subjects: Shared virtual environments; Virtual reality; Technology
    Scope: 1 Online-Ressource (pages 48-81)
  2. Wonder.land
    Published: 2018
    Publisher:  Faber & Faber, London [England] ; Bloomsbury Publishing (UK)

    Aly is struggling with all the pressures of being a teenager : family, school, friends and her own insecurities. Then she discovers wonder.land : a mysterious online world where, perhaps, she can create a whole new life. The web becomes her... more

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    Aly is struggling with all the pressures of being a teenager : family, school, friends and her own insecurities. Then she discovers wonder.land : a mysterious online world where, perhaps, she can create a whole new life. The web becomes her looking-glass - but will Aly see who she really is?

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    Series: Faber drama
    Subjects: Shared virtual environments
    Scope: 1 Online-Ressource (1 volume)
  3. Serious games and virtual worlds in education, professional development, and healthcare
    Contributor: Bredl, Klaus (Publisher); Bösche, Wolfgang (Publisher)
    Published: [2013]; © 2013
    Publisher:  Information Science Reference, Hershey PA

    "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment" - Provided by publisher more

    Freie Universität Berlin, Universitätsbibliothek
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    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment" - Provided by publisher

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Bredl, Klaus (Publisher); Bösche, Wolfgang (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781466636743; 9781466636750
    Other identifier:
    RVK Categories: AP 15963 ; DP 1960 ; DP 2600 ; ST 324
    Series: Premier reference source
    Subjects: Virtual reality in education; Shared virtual environments; Computer games; Career development; Medical care; Computerspiel; Lernspiel; Virtuelle Realität; E-Learning
    Scope: 1 Online-Ressource (xvi, das heißt xix, 361 Seiten), Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

  4. Alternate reality games and the cusp of digital gameplay
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Published: 2018
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781501347191
    RVK Categories: AP 15963
    Edition: Paperback edition first published 2018
    Series: Approaches to digital game studies ; volume 5
    Subjects: Video games / Design; Shared virtual environments; Game-based learning; Wirklichkeit; Computerspiel; Fiktion
    Scope: vi, 338 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  5. Extending virtual worlds
    advanced design for virtual environments
    Published: [2016]
    Publisher:  CRC Press, Boca Raton

    Hochschulbibliothek Ingolstadt
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    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781482261165
    RVK Categories: ST 323 ; ST 324
    Subjects: Computer simulation; Computer games; Shared virtual environments; Virtual reality; Design; Computerspiel; Virtuelle Realität
    Scope: xxvii, 333 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  6. Alternate reality games and the cusp of digital gameplay
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Published: 2017
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501316265; 9781501316258; 9781501316272
    Other identifier:
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 5
    Subjects: Video games / Design; Shared virtual environments; Game-based learning; Fiktion; Computerspiel; Wirklichkeit
    Scope: 1 Online-Ressource (vi, 338 Seiten), Illustrationen
  7. Alternate reality games and the cusp of digital gameplay
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Published: 2017
    Publisher:  Bloomsbury Academic, New York

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781501316241
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 5
    Subjects: Video games / Design; Shared virtual environments; Game-based learning; Wirklichkeit; Fiktion; Computerspiel
    Scope: vi, 338 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  8. The Proteus paradox
    how online games and virtual worlds change us-and how they don't
    Author: Yee, Nick
    Published: 2014
    Publisher:  Yale Univ. Press, New Haven [u.a.]

    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends.... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 901168
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    Staats- und Universitätsbibliothek Bremen
    a tea 866.5/453
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    OD 250 22
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    Fachhochschule Kiel, Zentralbibliothek
    Kom 38-63/1
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2014.02143:1
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    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DEB 100 0542
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    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled--but rarely recognized--tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. "--

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780300190991
    RVK Categories: ST 324 ; MS 7965
    Subjects: Computer games; Virtual reality; Shared virtual environments
    Scope: 248 p.
    Notes:

    Includes bibliographical references and index

  9. Making virtual worlds
    Linden Lab and Second Life
    Published: 2009
    Publisher:  Cornell Univ. Press, Ithaca [u.a.]

    Staats- und Universitätsbibliothek Bremen
    02.g.7016
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    Vk.Ag.3450
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780801447464
    Subjects: Shared virtual environments; Computer games; Business anthropology; Corporate culture
    Scope: X, 165 S., Ill., 23 cm
    Notes:

    Includes bibliographical references (p. [145] - 157) and index

    Introduction : a developer's-eye view -- The product : Second Life, capital, and the possibility of failure in a virtual world -- Tools of the gods -- Knowing the gamer from the game -- The birth of the cool -- Precarious authority -- Appendix A. The Tao of Linden -- Appendix B. The mission of Linden Lab.

  10. Virtual economies
    design and analysis
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass.

    Universitäts- und Landesbibliothek Bonn
    2016/549
    Loan of volumes, no copies
    Hochschulbibliothek der Hochschule Düsseldorf
    11 QBKA 298
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    Universitätsbibliothek Duisburg-Essen
    PVK18267
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    Institut für Wirtschaftsinformatik, Bibliothek
    WI 21 78
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262027250
    Series: Information policy series
    Subjects: Electronic games; Shared virtual environments; Virtual reality; Computer-aided design; Computerspiel; Virtuelle Realität; Wirtschaft
    Scope: IX, 294 S., graph. Darst.
    Notes:

    Includes bibliographical references and index

  11. Digital cityscapes
    merging digital and urban playspaces
    Published: c 2009
    Publisher:  Lang, New York, NY [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781433105326; 9781433105333
    RVK Categories: ST 324
    Series: Digital formations ; 57
    Subjects: Computer games; Mobile games; Shared virtual environments; Internet games; Entertainment computing
    Scope: XI, 371 S., Ill., graph. Darst., Kt.
    Notes:

    Includes bibliographical references and index

  12. Children's virtual play worlds
    culture, learning, and participation
    Published: 2013
    Publisher:  Lang, New York [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781433118272; 9781433118265
    RVK Categories: DW 4400
    Series: New literacies and digital epistemologies ; 58
    Subjects: Internet games; Shared virtual environments; Computers and children
    Scope: VI, 226 S., Ill., 23 cm
    Notes:

    Literaturangaben

    Introduction: the changing landscapes of children's play worlds / Anne Burke and Jackie MarshPost-industrial play: understanding the relationship between traditional and converged forms of play in the early years / Susan Edwards

    Developmental implications for children's virtual worlds / Kaveri Subrahmanyam

    Stardolls and the virtual playground: how identity construction works in the new digital frontier / Anne Burke

    Breaking the ice: play, friendships and online identities in young children's use of virtual worlds / Jackie Marsh

    "Cause I know how to get friends-plus they like my dancing": (l)earning the nexus of practice in Club Penguin / Karen E. Wohlwend and Tolga Kargin

    Virtual clay or virtual play: identity shaping, consumer building and corporate affiliation versus literacies affordance inside barbiegirls.com / Jan Connelly

    May the force be with you: harnessing the power of brain-computer games / Isabel Pederson and Jennifer Rowsell

    "Hey! can you show me how to do this?": digital games as a mediator of family time / Stephanie Reich, Ksenia Korobkova, Rebecca W. Black and Mariya Sumaroka

    Digital play structures: examining the terms of use (an play) found in children's commercial virtual worlds / Sara M. Grimes

    Green pixels to green behaviours: sustainability literacy in virtual worlds for children / Eric Meyers and Robert Bittner

    An argument for assemblage theory: integrated spaces, mobility and polycentricity / Victoria Carrington

    Afterword / Jackie Marsh and Anne Burke.

  13. Children's virtual play worlds
    culture, learning, and participation
    Published: 2013
    Publisher:  Lang, New York [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 949758
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    a soz 760 z/447
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15946 B959
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781433118272; 9781433118265
    RVK Categories: DW 4400
    Series: New literacies and digital epistemologies ; 58
    Subjects: Internet games; Shared virtual environments; Computers and children
    Scope: VI, 226 S., Ill., 23 cm
    Notes:

    Literaturangaben

    Introduction: the changing landscapes of children's play worlds / Anne Burke and Jackie MarshPost-industrial play: understanding the relationship between traditional and converged forms of play in the early years / Susan Edwards

    Developmental implications for children's virtual worlds / Kaveri Subrahmanyam

    Stardolls and the virtual playground: how identity construction works in the new digital frontier / Anne Burke

    Breaking the ice: play, friendships and online identities in young children's use of virtual worlds / Jackie Marsh

    "Cause I know how to get friends-plus they like my dancing": (l)earning the nexus of practice in Club Penguin / Karen E. Wohlwend and Tolga Kargin

    Virtual clay or virtual play: identity shaping, consumer building and corporate affiliation versus literacies affordance inside barbiegirls.com / Jan Connelly

    May the force be with you: harnessing the power of brain-computer games / Isabel Pederson and Jennifer Rowsell

    "Hey! can you show me how to do this?": digital games as a mediator of family time / Stephanie Reich, Ksenia Korobkova, Rebecca W. Black and Mariya Sumaroka

    Digital play structures: examining the terms of use (an play) found in children's commercial virtual worlds / Sara M. Grimes

    Green pixels to green behaviours: sustainability literacy in virtual worlds for children / Eric Meyers and Robert Bittner

    An argument for assemblage theory: integrated spaces, mobility and polycentricity / Victoria Carrington

    Afterword / Jackie Marsh and Anne Burke.

  14. Virtual economies
    design and analysis
    Published: 2014
    Publisher:  MIT Press, Cambridge, MA

    Contents -- Acknowledgments -- 1 Introduction -- 2 Theories of Human Behavior -- 3 Goods: Material, Digital, Virtual -- 4 Supply and Demand -- 5 Regulating Markets -- 6 Market Power and Pricing -- 7 Methods of Exchange -- 8 Externalities and... more

    Kühne Logistics University – KLU, Bibliothek
    No inter-library loan

     

    Contents -- Acknowledgments -- 1 Introduction -- 2 Theories of Human Behavior -- 3 Goods: Material, Digital, Virtual -- 4 Supply and Demand -- 5 Regulating Markets -- 6 Market Power and Pricing -- 7 Methods of Exchange -- 8 Externalities and Secondary Market Trade -- 9 Institutions and Nonmarket Allocation -- 10 Money -- 11 Macroeconomic Design -- 12 Macroeconomic Management -- 13 Policymaking -- 14 Why the Real World Needs Virtual Economy Design -- References -- Index

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262323311; 9780262323314
    RVK Categories: QR 760
    Series: Information policy
    Subjects: Computer-aided design; Shared virtual environments; Virtual reality; Electronic games
    Scope: Online-Ressource
    Notes:

    Includes bibliographical references and index

    Series forewordAcknowledgements -- Introduction -- Theories of human behavior -- Goods : material, digital, virtual types of goods -- Supply and demand -- Regulating markets -- Market power and pricing -- Methods of exchange -- Externalities and secondary market trade -- Institutions and non-market allocation -- Money -- Macroeconomic design -- Macroeconomic management -- Policy making -- Why the real world needs virtual economy design -- Notes -- References -- Index.

  15. Communities of play
    emergent cultures in multiplayer games and virtual worlds
    Published: c2009
    Publisher:  MIT Press, Cambridge, MA

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262162579
    Subjects: Gesellschaft; Internet games; Fantasy games; Role playing; Shared virtual environments; Communities; Community life; Computerspiel; Spieler
    Scope: xiii, 327 p
    Notes:

    Includes bibliographical references and index

  16. The proteus paradox
    how online games and virtual worlds change us - and how they don't
    Author: Yee, Nick
    Published: 2014
    Publisher:  Yale Univ. Press, New Haven, Conn. [u.a.]

    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends.... more

    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. "..

     

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  17. Communities of play
    emergent cultures in multiplayer games and virtual worlds
    Published: c2009
    Publisher:  MIT Press, Cambridge, Mass.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262259125; 9780262259125
    RVK Categories: AP 15963
    Subjects: GAMES / Video & Electronic; Gesellschaft; Internet games; Fantasy games; Role playing; Shared virtual environments; Communities; Community life; Computerspiel; Spieler
    Scope: 1 Online-Ressource (xiii, 327 p.)
    Notes:

    Includes bibliographical references and index

  18. Das Unity-buch
    2D-und 3D-spiele entwickeln mit Unity 5
    Published: 2015; © 2015
    Publisher:  dpunkt.verlag, Heidelberg, [Germany]

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783864902321; 9783864916793; 9783864916809
    Edition: 1. Auflage
    Subjects: Shared virtual environments; Computer simulation; Virtual reality; Computerspiel; Programmierung; Unity <Spiel-Engine>
    Scope: 1 online resource (512 pages), color illustrations
    Notes:

    Includes index

    Description based on online resource; title from PDF title page (ebrary, viewed May 19, 2015)

  19. Virtual economies
    design and analysis
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Bayerische Staatsbibliothek
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    Universitätsbibliothek der LMU München
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262027250
    RVK Categories: ST 324
    Series: Information policy
    Subjects: Electronic games; Shared virtual environments; Virtual reality; Computer-aided design; Wirtschaft; Computerspiel; Virtuelle Realität
    Scope: IX, 294 p., graph. Darst.
    Notes:

    Includes bibliographical references and index

  20. Serious games and virtual worlds in education, professional development, and healthcare
    Contributor: Bredl, Klaus (Publisher); Bösche, Wolfgang (Publisher)
    Published: [2013]; © 2013
    Publisher:  Information Science Reference, Hershey PA

    "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment" - Provided by publisher more

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
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    Hochschulbibliothek Ingolstadt
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    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment" - Provided by publisher

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Bredl, Klaus (Publisher); Bösche, Wolfgang (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781466636743; 9781466636750
    Other identifier:
    RVK Categories: AP 15963 ; DP 1960 ; DP 2600 ; ST 324
    Series: Premier reference source
    Subjects: Virtual reality in education; Shared virtual environments; Computer games; Career development; Medical care; Computerspiel; Lernspiel; Virtuelle Realität; E-Learning
    Scope: 1 Online-Ressource (xvi, das heißt xix, 361 Seiten), Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

  21. The proteus paradox
    how online games and virtual worlds change us-and how they don't
    Author: Yee, Nick
    Published: 2014; © 2014
    Publisher:  Yale University Press, New Haven, Connecticut

    Universitätsbibliothek Würzburg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780300199291
    RVK Categories: MS 7965 ; AP 15963
    Subjects: Computer games; Virtual reality; Shared virtual environments; Virtuelle Realität; Verhaltensmodifikation; Computerspiel
    Scope: 1 Online-Ressource (x, 248 Seiten)
  22. Alternate reality games and the cusp of digital gameplay
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Published: 2017
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501316265; 9781501316258; 9781501316272
    Other identifier:
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 5
    Subjects: Video games / Design; Shared virtual environments; Game-based learning; Fiktion; Computerspiel; Wirklichkeit
    Scope: 1 Online-Ressource (vi, 338 Seiten), Illustrationen
  23. Communities of play
    emergent cultures in multiplayer games and virtual worlds
    Published: c2009
    Publisher:  MIT Press, Cambridge, MA

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262162579
    Subjects: Internet games; Fantasy games; Role playing; Shared virtual environments; Communities; Community life; Spieler; Computerspiel
    Scope: xiii, 327 p
    Notes:

    Includes bibliographical references and index

  24. New perspectives on the social aspects of digital gaming
    multiplayer 2
    Contributor: Kowert, Rachel (Publisher); Quandt, Thorsten (Publisher)
    Published: 2017
    Publisher:  Routledge, Taylor & Francis Group, New York and London

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Contributor: Kowert, Rachel (Publisher); Quandt, Thorsten (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781138643635
    RVK Categories: AP 15963
    Series: Routledge advances in game studies ; 8
    Subjects: Gesellschaft; Videospiel; Computerspiel; Online-Spiel; Soziologie; Gesellschaft
    Other subjects: Internet games / Social aspects; Shared virtual environments
    Scope: vi, 210 Seiten, Illustrationen
  25. Alternate reality games and the cusp of digital gameplay
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Published: 2017
    Publisher:  Bloomsbury Academic, New York

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Contributor: Garcia, Antero (Publisher); Niemeyer, Greg (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781501316241
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 5
    Subjects: Video games / Design; Shared virtual environments; Game-based learning; Wirklichkeit; Fiktion; Computerspiel
    Scope: vi, 338 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index