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Displaying results 1 to 25 of 78.
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Metaverse
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Wonder.land
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Serious games and virtual worlds in education, professional development, and healthcare
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Alternate reality games and the cusp of digital gameplay
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Extending virtual worlds
advanced design for virtual environments -
Alternate reality games and the cusp of digital gameplay
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Alternate reality games and the cusp of digital gameplay
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The Proteus paradox
how online games and virtual worlds change us-and how they don't -
Making virtual worlds
Linden Lab and Second Life -
Virtual economies
design and analysis -
Digital cityscapes
merging digital and urban playspaces -
Children's virtual play worlds
culture, learning, and participation -
Children's virtual play worlds
culture, learning, and participation -
Virtual economies
design and analysis -
Communities of play
emergent cultures in multiplayer games and virtual worlds -
The proteus paradox
how online games and virtual worlds change us - and how they don't -
Communities of play
emergent cultures in multiplayer games and virtual worlds -
Das Unity-buch
2D-und 3D-spiele entwickeln mit Unity 5 -
Virtual economies
design and analysis -
Serious games and virtual worlds in education, professional development, and healthcare
-
The proteus paradox
how online games and virtual worlds change us-and how they don't -
Alternate reality games and the cusp of digital gameplay
-
Communities of play
emergent cultures in multiplayer games and virtual worlds -
New perspectives on the social aspects of digital gaming
multiplayer 2 -
Alternate reality games and the cusp of digital gameplay