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Displaying results 1 to 25 of 33.

  1. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    TVU 278
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Book
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 324 ; ST 300
    Edition: First edition
    Subjects: Künstliche Intelligenz; Programmierung; Computerspiel
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  2. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000623055
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Künstliche Intelligenz; Programmierung
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: 1 Online-Ressource (vii, 301 Seiten), Illustrationen
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  3. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz;
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  4. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    No inter-library loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000623055
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz;
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: 1 Online-Ressource (vii, 301 Seiten), Illustrationen
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  5. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas
    Language: English
    Media type: Book
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; Artificial intelligence; Computer games / Design; Computer games / Programming; Video games / Design; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  6. How we became posthuman
    virtual bodies in cybernetics, literature, and informatics
    Published: [1999]; © 1999
    Publisher:  The University of Chicago Press, Chicago ; London

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Bayerische Staatsbibliothek
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    Universitätsbibliothek der LMU München
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    Universitätsbibliothek Passau
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    Universitätsbibliothek Regensburg
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  7. À l'image de l'homme
    du Golem aux créatures virtuelles
    Published: 1995
    Publisher:  Éd. du Seuil, Paris

    Bayerische Staatsbibliothek
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    Universitätsbibliothek Passau
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  8. AI game programming wisdom
    Published: 2002
    Publisher:  Charles River Media, Hingham, Mass.

    Universitätsbibliothek Bamberg
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    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Hochschule Coburg, Zentralbibliothek
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    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
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  9. Les robots et le mal
    Published: [2019]
    Publisher:  Desclee De Brouwer, Paris

    Des robots domestiques se font délateurs, des agents conversationnels injurient leurs interlocuteurs. Pire encore : des systèmes informatiques participent aux conflits humains et parfois même les provoquent. Le 18 mars 2018, un véhicule autonome de... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Des robots domestiques se font délateurs, des agents conversationnels injurient leurs interlocuteurs. Pire encore : des systèmes informatiques participent aux conflits humains et parfois même les provoquent. Le 18 mars 2018, un véhicule autonome de la société Uber a tué une femme qui traversait la rue dans une ville de l'Arizona. Ce fut la première mort d'un piéton provoquée par un algorithme. Qui est responsable ? La réponse à cette question compte parmi les défis les plus urgents à relever dans notre rapport aux technologies numériques. Mais il ne s'agit pas de savoir comment rendre l'intelligence artificielle bienveillante. Il s'agit de faire en sorte qu'elle ne se substitue pas à l'homme en tant qu'agent moral. Seul le recours au hasard, et ceci dès sa conception, peut libérer la machine de la responsabilité qu'on veut lui faire porter. -- 4ème de couverture

     

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  10. La vie des arts
    (mode d'emploi)
    Published: [2023]
    Publisher:  Éditions Thierry Marchaisse, Vincennes

    Peut-on saisir les arts dans la pluralité de leurs manifestations, de leurs contextes sociaux et historiques, de leurs fonctions aussi? Tel est le pari de Jean-Marie Schaeffer, qui propose une série de coups de projecteurs sur des points... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent

     

    Peut-on saisir les arts dans la pluralité de leurs manifestations, de leurs contextes sociaux et historiques, de leurs fonctions aussi? Tel est le pari de Jean-Marie Schaeffer, qui propose une série de coups de projecteurs sur des points particulièrement révélateurs de la vie des arts. Les œuvres d'art sont loin d'être toutes «plaisantes», que ce soit dans leur contenu ou dans leur forme. Beaucoup (et parmi les plus grandes) sont cognitivement et émotivement dissonantes pour ceux qui s'y exposent. Pourtant, dans tous les cas, en faire l'expérience a une action libératrice et vivifiante, en même temps qu'apaisante, sur notre sensibilité, notre intellect et nos émotions. Cet ouvrage ne présuppose aucune connaissance historique ou technique, simplement de la curiosité. Son but est de nous encourager à ne pas rester cantonnés à ce que nous connaissons déjà des arts et à nous aventurer dans des territoires nouveaux. --

     

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  11. An introduction to narrative generators
    how computers create works of fiction
    Published: [2023]; © 2023
    Publisher:  Oxford University Press, Oxford, United Kingdom ; New York, NY

    "This book describes how computer programs can generate narratives and how studies of computational narrative can illuminate how humans tell stories. Combining an introduction to relevant concepts related to automatic storytelling with accessible... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book describes how computer programs can generate narratives and how studies of computational narrative can illuminate how humans tell stories. Combining an introduction to relevant concepts related to automatic storytelling with accessible descriptions of well-known computer programs that illustrate how such concepts are employed, the book is aimed at an interdisciplinary audience and assumes little or no background in computer science. The book introduces the most relevant techniques employed over the last 60 years for the development of computer models for narrative generation, including narrative templates, problem-solving, planning, author engagement and reflection, and statistical methods such as deep neural networks, ending with an examination of the societal implications of the development of automatic narrative generator systems."--

     

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  12. Who wrote this?
    how AI and the lure of efficiency threaten human writing
    Published: [2023]; © 2023
    Publisher:  Stanford University Press, Stanford, California

    "Would you read this book if a computer wrote it? Would you even know? And why would it matter? Today's eerily impressive artificial intelligence writing tools present us with a crucial challenge: As writers, do we unthinkingly adopt AI's time-saving... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    "Would you read this book if a computer wrote it? Would you even know? And why would it matter? Today's eerily impressive artificial intelligence writing tools present us with a crucial challenge: As writers, do we unthinkingly adopt AI's time-saving advantages or do we stop to weigh what we gain and lose when heeding their siren call? To understand how AI is redefining what it means to write and think, linguist and educator Naomi Baron leads us on a journey connecting the dots between human literacy and today's technology. From nineteenth century lessons in composition, to mathematician Alan Turing's work creating a machine for deciphering war-time messages, to contemporary engines like ChatGPT, Baron gives readers a spirited overview of the emergence of both literacy and AI, and a glimpse of their possible future. As the technology becomes increasingly sophisticated and fluent, it's tempting to take the easy way out and let AI do the work for us. Baron cautions that such efficiency isn't always in our interest. As AI plies us with suggestions or full-blown text, we risk losing not just our technical skills but the power of writing as a springboard for personal reflection and unique expression. Funny, informed, and conversational, Who Wrote This? urges us as individuals and as communities to make conscious choices about the extent to which we collaborate with AI. The technology is here to stay. Baron shows us how to work with AI and how to spot where it risks diminishing the valuable cognitive and social benefits of being literate"--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781503633223
    Subjects: Künstliche Intelligenz; Technischer Fortschritt; Autorschaft; Schreiben; Literaturproduktion
    Other subjects: Authorship / Technological innovations; Authorship / Data processing; Writing / Automation; Artificial intelligence; Technology / Social aspects; Art d'écrire / Innovations; Art d'écrire / Informatique; Écriture / Automatisation; Intelligence artificielle; artificial intelligence; Artificial intelligence; Authorship / Data processing; Technology / Social aspects; Writing / Automation; Intelligence artificielle; Art d'écrire / Innovation; Art d'écrire / Informatique; Art d'écrire / Automatisation; Écriture / Automatisation
    Scope: xxxii, 309 Seiten, 24 cm
    Notes:

    Prologue : human writers meet the AI language sausage machine -- The journey to literacy -- Why humans write, and rewrite -- English comp and Its aftermath -- The dream of language machines -- The natural language processing sausage machine -- Machine translation rises again -- Machines emerge as authors -- AI comes for the writing professions -- The creative side of AI -- AI as Jeeves -- Human-AI symbiosis -- Do we always welcome AI? -- Coda : why human authorship matters

  13. How we became posthuman
    virtual bodies in cybernetics, literature, and informatics
    Published: [1999]; © 1999
    Publisher:  The University of Chicago Press, Chicago ; London

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Universität der Künste Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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  14. Les voyageurs
    1, L'espace d'un an
    Published: 2020
    Publisher:  Librairie générale française, Paris

    Rosemary, jeune humaine inexpérimentée, fuit sa famille de richissimes escrocs. Elle est engagée comme greffière à bord du Voyageur, un vaisseau qui creuse des tunnels dans l'espace. Elle y apprend à vivre et à travailler avec des représentants de... more

     

    Rosemary, jeune humaine inexpérimentée, fuit sa famille de richissimes escrocs. Elle est engagée comme greffière à bord du Voyageur, un vaisseau qui creuse des tunnels dans l'espace. Elle y apprend à vivre et à travailler avec des représentants de différentes espèces de la galaxie : des reptiles, des amphibiens et, plus étranges encore, d'autres humains. La pilote, couverte d'écailles et de plumes multicolores, a choisi de se couper de ses semblables ; le médecin et cuistot occupe ses six mains à réconforter les gens pour oublier la tragédie qui a condamné son espèce à mort ; le capitaine humain, pacifiste, aime une alien dont le vaisseau approvisionne les militaires en zone de combat ; l'IA du bord hésite à se transférer dans un corps de chair et de sang

     

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    Source: Union catalogues
    Contributor: Surgers, Marie (Traduction)
    Language: French
    Media type: Book
    Format: Print
    ISBN: 9782253260592
    Other identifier:
    9782253260592
    Series: Le Livre de poche
    Subjects: Intelligence artificielle; Roman de science-fiction américain - 2000-
    Scope: 1 volume (594 p.), couv. ill. en coul, 18 cm
    Notes:

    Autres tirages : 2022, 2023

  15. Business writing with AI for dummies
    Published: [2024]; ©2024
    Publisher:  John Wiley & Sons, Inc., Hoboken, NJ

    This essential guide helps business writers and other professionals learn the strengths and weaknesses of AI as a writing assistant. You'll discover how AI can help you by chopping through writer's block, drafting an outline, generating headlines and... more

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    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Safari
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    Universitätsbibliothek Heidelberg
    No loan of volumes, only paper copies will be sent
    Medizinische Fakultät Mannheim der Universität Heidelberg, Bibliothek
    No loan of volumes, only paper copies will be sent
    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    O'Reilly
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    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Ressource O'Reilly Online Learning
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    Hochschule für Technik Stuttgart, Bibliothek
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
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    This essential guide helps business writers and other professionals learn the strengths and weaknesses of AI as a writing assistant. You'll discover how AI can help you by chopping through writer's block, drafting an outline, generating headlines and titles, producing meaningful text, maintaining consistency, proofreading and editing, and optimizing content for search engines. Employees in all industries spend enormous amounts of energy writing, editing, and proofreading documents of all kinds. Now, you can improve your efficiency and boost the quality of your work, thanks to AI writing tools like ChatGPT, Jaspar, Grammarly, and beyond. With clear instructions and simple tips, Business Writing with AI For Dummies guides you through the process of using AI for common business writing tasks.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1394261756; 9781394261741; 1394261748; 9781394261758; 9781394261734
    Series: --for dummies
    Subjects: Business writing; Artificial intelligence; Style commercial ; Innovations; Intelligence artificielle; artificial intelligence
    Scope: 1 online resource (xiv, 368 pages).
    Notes:

    Karate Chopping Through Writer's Block without AI. - Description based on online resource; title from digital title page (viewed on June 26, 2024)

  16. Data governance for AI training data
    create de-bias, and improve datasets to train AI alogrithms and models
    Contributor: Patricio, Vasco (MitwirkendeR)
    Published: [2024]
    Publisher:  O'Reilly Media, Inc., [Sebastopol, California]

    In this course, we will cover the different aspects of building and vetting datasets in order to minimize any problems in AI training. We’ll talk about compiling datasets, “fixing” bad or incomplete data, profiling data to find biases, data labeling... more

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    Technische Universität Chemnitz, Universitätsbibliothek
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    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
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    Max-Planck-Institut für ethnologische Forschung, Bibliothek
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    Universitätsbibliothek Heidelberg
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    Medizinische Fakultät Mannheim der Universität Heidelberg, Bibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook OReilly
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    O'Reilly
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    eBook O'Reilly
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
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    In this course, we will cover the different aspects of building and vetting datasets in order to minimize any problems in AI training. We’ll talk about compiling datasets, “fixing” bad or incomplete data, profiling data to find biases, data labeling and annotations, data quality considerations, data privacy and security in the process, and more. We will start by covering how to properly assemble and curate datasets. How to properly vet and catalog the data, how to preprocess them, and how to ensure that we achieve a certain level of data quality from the get-go. Then, we’ll talk about ensuring data quality. How to both put in place policies and rules to ensure that future data are of quality, but also how to remediate data when they are already below the expected quality thresholds. Then, our focus will be on de-biasing data. Even if data seem to objectively be “of quality,” they may still lack variety according to several dimensions, which can cause warped and harmful model outputs. We’ll cover how to tease out—and how to deal with—various types of biases. And, finally, we’ll cover data security and privacy. Because, even if your models don’t harm users, the actual data can. We’ll talk about how to limit access control, how to put in place various security controls of various types, and how to protect Personally Identifiable Information when handling training datasets. All of this so that, at the end of the day, data becomes an accelerator instead of a hurdle in your training efforts.

     

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    Source: Union catalogues
    Contributor: Patricio, Vasco (MitwirkendeR)
    Language: English
    Media type: Book
    Format: Online
    Edition: [First edition].
    Subjects: Data protection; Artificial intelligence; Machine learning; Data privacy; Big data; Data curation; Protection de l'information (Informatique); Intelligence artificielle; Apprentissage automatique; Confidentialité des données; Édition de contenu; artificial intelligence; Instructional films; Nonfiction films; Internet videos; Films de formation; Films autres que de fiction; Vidéos sur Internet
    Scope: 1 online resource (1 video file (2 hr., 50 min.)), sound, color.
    Notes:

    Online resource; title from title details screen (O’Reilly, viewed October 8, 2024)

  17. Techno
    Humans and Technology
    Published: 2024
    Publisher:  University of Queensland Press, St Lucia, Queensland

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780702269363; 0702269360
    Subjects: Digital humanities; Technology; Artificial intelligence; Sciences humaines numériques; Technologie; Intelligence artificielle; digital humanities; artificial intelligence
    Scope: 1 Online-Ressource
  18. Götzendämmerung - Kunst und Künstliche Intelligenz
    Contributor: Dotzler, Bernhard J. (HerausgeberIn); Karpat, Berkan (HerausgeberIn)
    Published: [2021]; © 2021
    Publisher:  transcript, Bielefeld

    Every new beginning comes from some other beginning's end - Seneca. Die hypermoderne Verschiebung der Aufmerksamkeit von Künstler*innen zum maschinellen Prozess, der den künstlerischen Akt zur Mittelwertermittlung von Datenstrukturen reduziert, ist... more

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    Every new beginning comes from some other beginning's end - Seneca. Die hypermoderne Verschiebung der Aufmerksamkeit von Künstler*innen zum maschinellen Prozess, der den künstlerischen Akt zur Mittelwertermittlung von Datenstrukturen reduziert, ist vollzogen. Der Mensch ist in ein neues, epochales Verhältnis zur Maschine eingetreten. Die Beiträger*innen des Bandes zeigen, dass Kunst gleichzeitig immer mehr in den Alltag des politisch-sozialen Raumes hineinwächst und im ästhetischen Kontext ein neues Verhältnis zwischen Mensch und Maschine schafft. »Götzendämmerung« war der Auftakt zu einer Reihe von Ausstellungen im Haus der Kunst München und ist nun dessen Dokumentation, Reflexion und Fortführung.

     

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  19. Götzendämmerung - Kunst und Künstliche Intelligenz
    Contributor: Dotzler, Bernhard J. (HerausgeberIn); Karpat, Berkan (HerausgeberIn)
    Published: [2021]; © 2021
    Publisher:  transcript, Bielefeld

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    Content information
    Source: Union catalogues
    Contributor: Dotzler, Bernhard J. (HerausgeberIn); Karpat, Berkan (HerausgeberIn)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783837659764; 3837659763
    Other identifier:
    9783837659764
    RVK Categories: LH 61100 ; AP 15950
    Series: KI-Kritik ; Band 2
    Subjects: Art and technology; Artificial intelligence; Artificial Intelligence; Art et technologie; Intelligence artificielle; artificial intelligence; Art and technology; Artificial intelligence
    Scope: 151 Seiten, Illustrationen, 22.5 cm x 14.8 cm, 249 g
    Notes:

    Begleitband zu einer Ausstellung im Haus der Kunst, München

  20. Götzendämmerung - Kunst und Künstliche Intelligenz
    Contributor: Dotzler, Bernhard J. (HerausgeberIn); Karpat, Berkan (HerausgeberIn)
    Published: [2021]; © 2021
    Publisher:  transcript, Bielefeld

    Frontmatter -- Inhalt -- Grußwort der Schirmherrin -- Grußwort der Ars Electronica -- Nahe dem Tannhäuser Tor -- Life’s but a walking shadow -- Essays -- Technische Welten, Kunst und Künstliche Intelligenz -- Computerkreativität -- (Mit)Fühlende... more

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    Frontmatter -- Inhalt -- Grußwort der Schirmherrin -- Grußwort der Ars Electronica -- Nahe dem Tannhäuser Tor -- Life’s but a walking shadow -- Essays -- Technische Welten, Kunst und Künstliche Intelligenz -- Computerkreativität -- (Mit)Fühlende Algorithmen? -- Kunst und – Mensch? -- Künstler:innen-Statements -- Coda: -- Anhang Every new beginning comes from some other beginning's end - Seneca.Die hypermoderne Verschiebung der Aufmerksamkeit von Künstler*innen zum maschinellen Prozess, der den künstlerischen Akt zur Mittelwertermittlung von Datenstrukturen reduziert, ist vollzogen. Der Mensch ist in ein neues, epochales Verhältnis zur Maschine eingetreten. Die Beiträger*innen des Bandes zeigen, dass Kunst gleichzeitig immer mehr in den Alltag des politisch-sozialen Raumes hineinwächst und im ästhetischen Kontext ein neues Verhältnis zwischen Mensch und Maschine schafft. »Götzendämmerung« war der Auftakt zu einer Reihe von Ausstellungen im Haus der Kunst München und ist nun dessen Dokumentation, Reflexion und Fortführung

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Dotzler, Bernhard J. (HerausgeberIn); Karpat, Berkan (HerausgeberIn)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839459768
    Other identifier:
    RVK Categories: LH 61100 ; AP 15950
    Series: KI-Kritik ; Band 2
    Subjects: Art and technology; Artificial intelligence; Artificial Intelligence; Art et technologie; Intelligence artificielle; artificial intelligence; Art and technology; Artificial intelligence; SOCIAL SCIENCE / Media Studies
    Other subjects: Aesthetics; Art; Digital Media; Fine Arts; Internet; Media Aesthetics; Media Art; Media Studies; Media; Society
    Scope: 1 Online-Ressource (154 Seiten), 32 Farbabbildungen, 4 SW-Abbildungen
    Notes:

    Begleitband zu einer Ausstellung im Haus der Kunst, München

  21. Götzendämmerung - Kunst und Künstliche Intelligenz
    Contributor: Dotzler, Bernhard J. (HerausgeberIn); Karpat, Berkan (HerausgeberIn)
    Published: [2021]; ©2021
    Publisher:  transcript, Bielefeld

    Cover -- Inhalt -- Grußwort der Schirmherrin -- Grußwort der Ars Electronica -- Nahe dem Tannhäuser Tor -- Life's but a walking shadow -- Essays -- Technische Welten, Kunst und Künstliche Intelligenz -- Computerkreativität -- (Mit)Fühlende... more

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    Cover -- Inhalt -- Grußwort der Schirmherrin -- Grußwort der Ars Electronica -- Nahe dem Tannhäuser Tor -- Life's but a walking shadow -- Essays -- Technische Welten, Kunst und Künstliche Intelligenz -- Computerkreativität -- (Mit)Fühlende Algorithmen? -- Kunst und - Mensch? -- Künstler:innen-Statements -- Coda -- Anhang.

     

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    Source: Union catalogues
    Contributor: Dotzler, Bernhard J. (HerausgeberIn); Karpat, Berkan (HerausgeberIn)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839459768
    RVK Categories: LH 61100 ; AP 15950
    Series: KI-Kritik / AI Critique ; Band 2
    Subjects: Art and technology; Artificial intelligence; Artificial Intelligence; Electronic books; Art et technologie; Intelligence artificielle; artificial intelligence; Art and technology; Artificial intelligence
    Scope: 1 Online-Ressource (151 Seiten), Illustrationen
    Notes:

    Begleitband zu einer Ausstellung im Haus der Kunst, München

  22. Fantasia
    Contes et légendes de l'intelligence artificielle
    Published: mars 2024; © 2024
    Publisher:  Bernard Grasset, Paris

    "Elle sécurise nos comptes en banque et analyse chacun de nos mouvements, elle promeut l'éducation et favorise la triche, elle donne accès au savoir et propage la désinformation. Elle peut le meilleur comme le pire, mais qui est vraiment... more

    Staats- und Universitätsbibliothek Bremen
    03.r.0836
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    "Elle sécurise nos comptes en banque et analyse chacun de nos mouvements, elle promeut l'éducation et favorise la triche, elle donne accès au savoir et propage la désinformation. Elle peut le meilleur comme le pire, mais qui est vraiment l'intelligence artificielle? À travers une série d'anecdotes, d'épisodes méconnus, de contes et de micro-récits, Laura Sibony raconte l'I.A. - ses concepts, ses enjeux, ses promesses. Une partie d'échecs avec Napoléon, une machine à distinguer les fromages, la recette du grand amour et Poutine en décolleté : le machine learning, les deepfakes ou le tagging se pensent en images. Fantasia est une symphonie de textes aussi drôles que pédagogiques, un voyage aux confins d'une technologie qui nourrit nos angoisses autant que nos fantasmes."--Page 4 of cover

     

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    Source: Union catalogues
    Language: French
    Media type: Book
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    ISBN: 9782246833482
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    9782246833482
    Subjects: Artificial intelligence; Artificial intelligence; Artificial intelligence; Intelligence artificielle
    Scope: 301 Seiten, 21 cm
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    Short stories and prose texts

  23. Generative AI on Aws
    Building Context-Aware Multimodal Reasoning Applications
    Published: 2023; ©2024
    Publisher:  O'Reilly Media, Sebastopol

    Companies today are moving rapidly to integrate generative AI into their products and services. But there's a great deal of hype (and misunderstanding) about the impact and promise of this technology. With this book, Chris Fregly, Antje Barth, and... more

    Universität des Saarlandes, Wirtschaftswissenschaftliche Seminarbibliothek, Betriebswirtschaftliche Abteilung
    BF-5-831 / MIS / ISS
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    Companies today are moving rapidly to integrate generative AI into their products and services. But there's a great deal of hype (and misunderstanding) about the impact and promise of this technology. With this book, Chris Fregly, Antje Barth, and Shelbee Eigenbrode from AWS help CTSs, ML practitioners, application developers, business analysts, data engineers, and data scientists find practical ways to use this exciting new technology. You'll learn the generative AI project life cycle including use case definition, model selection, model fine-tuning, retrieval-augmented generation, reinforcement learning from human feedback, and model quantization, optimization, and deployment. And you'll explore different types of models including large language models (LLMs) and multimodal models such as Stable Diffusion for generating images and Flamingo/IDEFICS for answering questions about images

     

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  24. R.U.R. and the vision of artificial life
    Published: [2023]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    "A new translation of Karel Capek's 1920 play, R.U.R. (Rossum's Universal Robots), with essays from contemporary writers and scientists"-- more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
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    "A new translation of Karel Capek's 1920 play, R.U.R. (Rossum's Universal Robots), with essays from contemporary writers and scientists"--

     

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  25. AI and writing
    Published: [2023]; ©2023
    Publisher:  Broadview Press, Peterborough, Ontario, Canada

    "AI and Writing is an introduction to Generative Artificial Intelligence (GenAI) and its emergent role as a tool for academic, professional, civic, and personal writing. Sid Dobrin examines GenAI from two perspectives: the conceptual and the applied.... more

    Universitätsbibliothek Heidelberg
    2023 A 11600
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    "AI and Writing is an introduction to Generative Artificial Intelligence (GenAI) and its emergent role as a tool for academic, professional, civic, and personal writing. Sid Dobrin examines GenAI from two perspectives: the conceptual and the applied. The conceptual approach addresses the function of GenAI and the ramifications of its use as a writing tool-- especially the ethical, social, and material issues it raises. The applied approach offers guidance to assist readers in using GenAI responsibly and authentically." --

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1554816513; 9781554816514
    Subjects: Authorship; Writing; Artificial intelligence; Art d'écrire - Innovations; Écriture - Automatisation; Intelligence artificielle; artificial intelligence; Artificial intelligence; Writing - Automation
    Scope: xiii, 128 Seiten, Illustrationen, 23 cm
    Notes:

    Includes bibliographical references and index

    Issued also in electronic formats