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  1. Computers and Games
    Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002. Revised Papers
    Published: 2003
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Imprint: Springer

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540400318
    Series: Lecture Notes in Computer Science ; 2883
    Subjects: Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence; Spieltheorie; Computerspiel; Spielstrategie; Komplexitätstheorie
  2. Distributed game development
    harnessing global talent to create winning games
    Author: Fields, Tim
    Published: c2010
    Publisher:  Focal Press, Burlington, MA

    Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game... more

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    Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include: - Building a core team that excels at working with external development partners.- Finding and Evaluating studios and publishers to help get your game built.- Effectively dividing up game projects into parts that can be distributed.- Saving your teams from the brutality of crunch. - Running your projects more efficiently and achieve better results.- Includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports.

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240812717
    Subjects: Computer games; Computer software; Electronic data processing
    Scope: Online-Ressource (xi, 228 p), ill
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    Includes index

    Electronic reproduction; Mode of access: World Wide Web

    Front Cover; Distributed Game Development: Harnessing Global Talent to Create Winning Games; Copyright Page; Dedication; Contents; About the Author; Chapter 1: Preface and Overview; 1.1 Introduction; 1.2 How Is a Team Leader to Juggle All of This?; 1.3 Who Is This Book For?; 1.4 Preamble on Distributed Development; 1.4.1 Why Would I Use Distributed Development?; 1.4.2 So You Don't Like Outsourcing and Think It's a Bad Idea; 1.4.3 The Difference between Traditional Outsourcing and Distributed Development; 1.4.4 Who We Will Meet in Our Case Studies, and Why We Care about What They Have to Say

    Chapter 2: Overview of the Development Process2.1 The Basic Games Development Cycle; 2.2 Concept Discovery; 2.3 Pre-Production; 2.4 Full Production; 2.5 A Word on Demos; 2.5.1 How to Prepare Properly; 2.5.2 How to Use Distributed Development Teams to Alleviate Demo Problems; 2.5.3 When They're out of Control; 2.6 Alpha, Beta, Final; 2.6.1 Finaling; Interview with David Wiens, Project Manager at Disney Online; 2.7 Manufacturing and Distribution; 2.8 Launch Day; 2.9 Post Launch Support and Updates; 2.10 Summary; Interview with Rhett Bennatt, Art Director, Aspyr Games

    Chapter 3: Your World and Your Internal Team3.1 Types of Distributed Collaboration: How to Organize Your World; 3.1.1 Organization of Key Players: Developers, Publishers, Customers, and Retailers; 3.1.2 Traditional Distribution Model; 3.1.3 Digital Distribution Model; 3.2 Organization of Distributed Development Teams; 3.2.1 The Core Team; 3.2.2 What to Do with the Wii?; 3.2.3 Separate Multiplayer; 3.2.4 How Many People per Group?; 3.2.5 Subcontractors; 3.3 How to Pick Your Internal Reps; 3.3.1 Flexibility; 3.3.2 Diplomacy; 3.3.3 Travel; 3.3.4 Technical Skills; 3.3.5 Dedication

    3.4 Key Roles and How to Identify Good Candidates3.4.1 Producer; 3.4.2 Associate Producer; 3.4.3 Development Director; 3.4.4 Art Director; 3.4.5 Technical Director; 3.4.6 Senior Designer; 3.4.7 Integration Engineer and Build Master; 3.4.8 Technical Art God; 3.4.9 Audio Guru; 3.4.10 News Flash: A Team Is More Than the Sum of Its Parts; 3.5 Insourcing: It's Like Hiring Family Because Dad Told You to; 3.5.1 How to Use Insourcing Effectively; 3.6 Summary; Interview with Robyn Wallace, General Manager, Blue Castle Games; Chapter 4: External Partnerships; 4.1 Where to Find Candidates and Teams

    4.2 How to Know What You Need4.2.1 Partner Evaluation Matrix; 4.2.2 Warning Signs When Evaluating Teams; Interview with Luke Wasserman, Senior Producer, 2K Sports; 4.3 How Developers Can Find Partners and Publishers; 4.3.1 On Agents; 4.3.2 Why Developers Need to Self-Promote Early and Always; 4.3.3 Warning Signs for the New Developer; 4.4 How Developers Should Evaluate a Development Deal; 4.4.1 The Assignment; 4.4.2 Pay; 4.4.3 Royalties; 4.4.4 Delivery and Acceptance; 4.4.5 Intellectual Property Rights; 4.4.6 Credit; 4.4.7 Future Relationship; 4.4.8 Key Employees; 4.4.9 Use of Subcontractors

    4.4.10 Termination

    Defect management: Distributed Game Development ; Introduction ; i. Overview ; ii. Who is this document for? ; Preamble on Distributed Development ; i. Why would you have distributed development? ; ii. Who we will meet in our case studies, and why we care about what they have to say. ; Chapter 1: Organizing Your Teams ; i. Types of Distributed Collaboration: How to Know what you need ; ii. How to pick external collaborators ; a. INTERVIEW: Fay Griffith ; Head of outsourcing and external development, Electronic Arts. On How to Select Partners ; iii. How to pick an external team ; iv. Insourcing ; v. Roles & Responsibilities ; a. INTERVIEW: Sergio Rosas ; Studio Head CGBot, Monterrey Mexico. On Tailoring Creation Teams for Different Clients ; vi. Subcontractors ; vii. Quality Assurance ; viii. Localization ; ix. Infrastructure ; x. The contract and other legal issues ; xi. Failure Study: When the Organization phase went wrong. ; Chapter 2: Getting off on the right foot ; i. Defining project parameters ; 1. Scheduling Goals, Techniques, Milestones ; ii. Make sure you have a shared vision. ; a. INTERVIEW: Bill Byrne ; Freelance Motion Graphics Editor. Setting project tone through visuals. ; iii. Kickoff Meetings ; iv. Scheduling Types & Tactics ; 1. SCRUM/AGILE vs. WATERFALL ; a. INTERVIEW: Everett Lee ; Producer, Sony Entertainment.?How to lead great teams through more agile planning. ; v. Failure Study: When the schedule is wrong. ; vi. Failure Study: When your vision is clouded. ; Chapter 3: Maintaining the organism ; i. Establishing & Maintaining Trust ; a. INTERVIEW: Kyle Clark ; VP Production, ReelFX. Delivering content to spec for motion pictures & television. ; ii. Progress Checkpoints ; iii. Milestones ; iv. How to deal with product goal or design changes ; a. INTERVIEW: Rhett Bennatt ; Project Manager, Aspyre Entertainment. Nimble projects for maximum profits. ; v. Cross Pollination ; vi. Finaling and product submission ; vii. Planning for your next date ; viii. Failure Study: Feature Creep and the carnival of design changes. ; Chapter 4: Site Visits ; i. Site visits ; ii. Who to send & why ; iii. When to go? ; a. INTERVIEW: Michael Wyman ; Founder, Big Splash Entertainment. Distributed development for Casual Games. ; iv. Representing your company and the project while on site. ; v. Communication ; vi. Language barriers ; vii. Dealing with distractions ; viii. Cultural Differences ; a. INTERVIEW: Frank Klier ; Senior Technical Director, Microsoft. Coordinating technical solutions across cultural boundaries. ; ix. Regional Conditions ; x. Helpful Tools for staying in touch with home base ; xi. Failure Study: What happens when communication between home base and the field goes awry. ; Chapter 5: Common Situations ; i. Hot Potato Projects ; a. INTERVIEW: Mark Greenshields ; President, Firebrand Games. Delivering quality products on time. ; ii. Crisis Management ; iii. The constantly moving target ; iv. Bug Counts

  3. How to write computer manuals for users
    Author: Grimm, S. J.
    Published: 1982
    Publisher:  Lifetime Learning Publ., Belmont, Calif.

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    FH 4921
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    Language: English
    Media type: Book
    Format: Print
    ISBN: 0534979416
    Subjects: Electronic data processing; Computers; Technical writing
    Scope: XXII,211 S
  4. How to write computer documentation for users
    Published: c1987
    Publisher:  Van Nostrand Reinhold, New York [u.a.]

    Technische Universität Hamburg, Universitätsbibliothek
    2450-0269
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    88-556
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    SP gri
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    ISBN: 0442232284
    RVK Categories: ST 110
    Edition: 2nd ed
    Subjects: Electronic data processing; Computers; Technical writing
    Scope: XXIV, 221 S., Ill., Tab.
    Notes:

    1. Aufl. u.d.T.: How to write computer manuals for users

  5. Computers and Games
    Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002. Revised Papers
    Published: 2003
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer-Verlag Berlin Heidelberg

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    Language: English
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    ISBN: 9783540400318
    Series: Lecture Notes in Computer Science ; 2883
    Subjects: Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence
  6. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    ISBN: 9783540324898
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    Series: Lecture Notes in Computer Science ; 3846
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  7. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    ISBN: 9783540488897
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    Series: Lecture Notes in Computer Science ; 4250
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  8. Computers and Games
    5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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    ISBN: 9783540755388
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    Series: Lecture Notes in Computer Science ; 4630
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  9. Computers and Games
    6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
    Published: 2008
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    ISBN: 9783540876083
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5131
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing
  10. «The» second self
    computers and the human spirit
    Published: 2005
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Language: English
    Media type: Book
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    ISBN: 9780262701112; 0262701111
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    9780262701112
    RVK Categories: LC 13000 ; ES 822 ; HD 183 ; PZ 3800 ; CC 5200 ; SR 850 ; SR 850
    Edition: 20. anniversary ed., 1. MIT Press ed.
    Subjects: Computerspiel; Kind; Psychologie; Computer; Sozialer Wandel; Mensch-Maschine-Kommunikation; Computer; Künstliche Intelligenz; Gesellschaft
    Other subjects: Computers; Electronic data processing; Psychological aspects
    Scope: XI, 372 S., 23 cm
    Notes:

    Includes bibliographical references (p. [323] - 358) and index

  11. IT-Outsourcing und Cloud-Computing
    eine Darstellung aus rechtlicher, technischer, wirtschaftlicher und vertraglicher Sicht
    Published: 2019
    Publisher:  Erich Schmidt Verlag, Berlin

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    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783503181742
    RVK Categories: PZ 3250 ; QP 345 ; SR 770
    Edition: 4., völlig neu bearbeitete und erweiterte Auflage
    Series: Array
    Array
    Subjects: Informationstechnik; Outsourcing; Cloud Computing; Recht; Deutschland; Electronic data processing
    Scope: 1 Online-Ressource (1480 Seiten), Illustrationen
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    Enthalten in Juris : Kommentare/Bücher

  12. Thou shalt not breach
    the impact on sovereign spreads of noncomplying with the EU fiscal rules
    Published: April 2018
    Publisher:  International Monetary Fund, [Washington, D.C.]

    There is evidence that fiscal rules, in particular well-designed rules, are associated with lower sovereign spreads. However, the impact of noncompliance with fiscal rules on spreads has not been examined in the literature. This paper estimates the... more

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    There is evidence that fiscal rules, in particular well-designed rules, are associated with lower sovereign spreads. However, the impact of noncompliance with fiscal rules on spreads has not been examined in the literature. This paper estimates the effect of the Excessive Deficit Procedure (EDP) on sovereign spreads of European Union member states. Based on a sample including the 28 European Union countries over the period 1999 to 2016, sovereign spreads of countries placed under an EDP are found to be on average higher compared to countries that are not under an EDP. The interpretation of this result is not straight-forward as different channels may be at play, in particular those related with the credibility and the design of the EU fiscal framework. The specification accounts for typical macroeconomic, fiscal, and financial determinants of sovereign spreads, the System Generalized Method of Moments estimator is used to control for endogeneity, and results are robust to a range of checks on variables and estimators

     

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  13. Radical technologies
    the design of everyday life
    Published: 2018
    Publisher:  Verso, London

    Universität Potsdam, Universitätsbibliothek
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    Language: English
    Media type: Book
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    ISBN: 9781784780456
    RVK Categories: MS 4800 ; EC 2500 ; AP 15972 ; MS 7965
    Edition: Paperback edition
    Subjects: Ubiquitous computing; Electronic data processing; Technological innovations; Telematics; Work design
    Scope: 359 Seiten
    Notes:

    Literaturverzeichnis: Seite 321-349 und Index

  14. Bosnia and Herzegovina
    technical assistance report : government finance statistics diagnostic mission : institutional units and public sector debt
    Published: January 2018
    Publisher:  International Monetary Fund, Washington, D.C.

    This Technical Assistance Report assesses the current government finance statistics compilation environment in Bosnia and Herzegovina (BiH), particularly the classification of institutional units and debt data compilation based on the Government... more

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    This Technical Assistance Report assesses the current government finance statistics compilation environment in Bosnia and Herzegovina (BiH), particularly the classification of institutional units and debt data compilation based on the Government Finance Statistics Manual and European System of National and Regional Accounts frameworks. It was found that a full list of public sector units in BiH does not currently exist. The Central Bank of Bosnia and Herzegovina (CBBH) is in a good starting position to compile the public sector debt data. The results of its work on financial balance sheets should enable the CBBH to produce general government debt data in a relatively short term

     

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  15. A bibliography of foreign developments in machine translation and information processing
    Published: 1963
    Publisher:  U.S. Government Printing Office, Washington, DC

    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    ZB 21012:193
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    Series: National Bureau of Standards technical note ; 193
    Technical note / United States, National Bureau of Standards ; 193
    Subjects: Machine translating; Information storage and retrieval systems; Electronic data processing
    Scope: II, 191 S
  16. Advances in computer games
    13th international conference, ACG 2011, Tilburg, The Netherlands, November 20 - 22, 2011 ; revised selected papers
    Published: 2012
    Publisher:  Springer, Berlin [u.a.]

    Universitätsbibliothek Braunschweig
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    ISBN: 9783642318665
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    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 7168
    Subjects: Computer science; Computer Communication Networks; Computer software; Electronic data processing; Computational complexity; Artificial intelligence
    Scope: Online-Ressource (XXI, 356 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  17. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  18. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    Source: Union catalogues
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    ISBN: 9783540488897
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    Series: Lecture Notes in Computer Science ; 4250
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing; Computerspiel; Programmierung
  19. Computers and Games
    5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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  20. Computers and Games
    6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
    Published: 2008
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
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    ISBN: 9783540876083
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5131
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing; Programmierung; Computerspiel
  21. «The» second self
    computers and the human spirit
    Published: 2005
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Institut für Strafrecht und Strafprozessrecht, Bibliothek
    205/Cc242
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262701112; 0262701111
    Other identifier:
    9780262701112
    RVK Categories: SR 850 ; HD 183 ; SR 850 ; CC 5200 ; LC 13000 ; PZ 3800 ; ES 822
    Edition: 20. anniversary ed., 1. MIT Press ed.
    Subjects: Computer; Psychologie; Computerspiel; Gesellschaft; Sozialer Wandel; Mensch-Maschine-Kommunikation; Kind; Künstliche Intelligenz
    Other subjects: Computers; Electronic data processing; Psychological aspects
    Scope: XI, 372 S., 23 cm
    Notes:

    Includes bibliographical references (p. [323] - 358) and index

    pbk. - : £14.95 : CIP entry (May)

  22. Ancient manuscripts in digital culture
    visualisation, data mining, communication
    Published: 2019
    Publisher:  Brill, Leiden ; JSTOR, New York

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  23. Digitalisation and Development
    Issues for India and Beyond
    Contributor: Maiti, Dibyendu (Herausgeber); Castellacci, Fulvio (Herausgeber); Melchior, Arne (Herausgeber)
    Published: 2020
    Publisher:  Springer Nature Singapore, Singapore ; Springer International Publishing AG, Cham

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    Source: Union catalogues
    Contributor: Maiti, Dibyendu (Herausgeber); Castellacci, Fulvio (Herausgeber); Melchior, Arne (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789811399961; 9811399964
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    Edition: 1st ed. 2020
    Subjects: Development economics; Business information services; Digital humanities; Computer networks ; Electronic data processing; Development Economics; Business Information Systems; Digital Humanities; Computer Communication Networks; IT Operations
    Scope: 1 Online-Ressource (XV, 436 Seiten), 104 illus., 81 illus. in color.
  24. Ecritures digitales
    digital writing, digital scriptures
    Published: 2019
    Publisher:  Brill, Leiden ; JSTOR, New York, NY

    Ecritures digitales aims to demonstrate how digital writing contributes to the emergence of ?a new relationship between the human body and the machine? as Jacques Derrida proposed when he considered the effects of new technologies. This reconfigured... more

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    Ecritures digitales aims to demonstrate how digital writing contributes to the emergence of ?a new relationship between the human body and the machine? as Jacques Derrida proposed when he considered the effects of new technologies. This reconfigured relationship, not surprisingly, is also influencing the digital future of the Jewish-Christian textual corpus referred to as ?the Scriptures?. The French title brings together this duality in one expression: Ecritures digitales. The English subtitle makes explicit the double meaning of the unique French word Ecritures: Digital writing, digital Scriptures. With a full French version and an abbreviated English version, this monograph analyzes the main challenges and opportunities for both writing and the Scriptures in the transition to digital culture. Ecritures digitales souhaite démontrer de quelle manière l?écriture digitale contribue à l?émergence d?une ± nouvelle relation du corps humain aux machines ?, selon le diagnostique posé par Jacques Derrida à propos des effets des nouvelles technologies. Cette relation innovante influence également l?avenir numérique du corpus textuel judéo-chrétien désigné comme ±les Ecritures?. Le titre français rassemble en une seule expression ces deux thématiques: Ecritures digitales. Le sous-titre anglais rend sa double signification explicite: Digital writing, digital Scriptures. Avec une version française complète et une version anglaise brève, cette monographie analyse les principaux défis des métamorphoses digitales de l?écriture et des Ecritures...

     

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    Source: Union catalogues
    Language: French
    Media type: Ebook
    Format: Online
    ISBN: 9789004402560; 900440256X
    Series: Digital biblical studies ; volume 4
    Subjects: Bible and technology; Bible et technologie; RELIGION / Christianity / General; Electronic data processing; Bible and technology; Digital humanities; Study skills; Criticism, interpretation, etc
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index

  25. ... Encyclopedia of information systems and services