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Displaying results 1 to 25 of 73.
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Big Data, Datafizierung und digitale Artefakte
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Big Data, Datafizierung und digitale Artefakte
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Serious games
Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020 : proceedings -
Serious Games
Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings -
Serious games
Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings -
Entertainment computing and serious games
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers -
Social media shaping e-publishing and academia
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Challenges and solutions in smart learning
Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China -
Big Data, Datafizierung und digitale Artefakte
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Social Media Shaping e-Publishing and Academia
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Serious games
Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017 : proceedings -
Deploying iPads in the Classroom
Planning, Installing, and Managing iPads in Schools and Colleges -
Games and learning alliance
11th international conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, proceedings -
Serious Games
First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings -
Games and learning alliance
9th international conference, GALA 2020, Laval, France, December 9–10, 2020 : proceedings -
Games and ethics
theoretical and empirical approaches to ethical questions in digital game cultures -
Designing Digital Products for Kids
Deliver User Experiences That Delight Kids, Parents, and Teachers -
Serious games
4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings -
Challenges and solutions in smart learning
proceedings of the 2018 International Conference on Smart Learning Environments, Beijing, China -
Computerspiele: Grundlagen, Psychologie und Anwendungen
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Emotion in games
theory and praxis -
Augmented reality games
2, The gamification of education, medicine and art -
Neo-Simulation and Gaming Toward Active Learning
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Serious Games
First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings -
Computerspiele: Grundlagen, Psychologie und Anwendungen