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The digital role-playing game and technical communication
a history of Bethesda, BioWare, and CD Projekt Red -
Slovarʹ kompʹjuterno-gejmerskogo žargona
leksičeskoe i frazeologičeskoe predstavlenie realij, svjazannych s kompʹjuternymi technologijami -
Serious games, exergames, exerlearning
zur Transmedialisierung und Gamification des Wissenstransfers -
Computerspiel und Lebenswelt
kulturanthropologische Perspektiven -
More than a game
the computer game as fictional form -
Game cultures
computer games as new media -
Computerspiele
Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang -
Gamer theory
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The game culture reader
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Computer Games and Technical Communication
Critical Methods and Applications at the Intersection -
Slovarʹ kompʹjuterno-gejmerskogo žargona
leksičeskoe i frazeologičeskoe predstavlenie realij, svjazannych s kompʹjuternymi technologijami -
Experimental games
critique, play, and design in the age of gamification -
Experimental games
critique, play, and design in the age of gamification -
Global games
production, circulation and policy in the networked era -
The digital role-playing game and technical communication
a history of Bethesda, BioWare, and CD Projekt Red -
Visual digital culture
surface play and spectacle in new media genres -
Game work
language, power, and computer game culture -
Values at play in digital games
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Expressive processing
digital fictions, computer games, and software studies -
Digital culture, play, and identity
a World of Warcraft reader -
Play redux
the form of computer games -
Expressive processing
digital fictions, computer games, and software studies -
Play Redux : The Form of Computer Games
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Digital culture, play, and identity
a World of Warcraft reader -
Science fiction experiences