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Displaying results 1 to 25 of 71.

  1. Interactive Storytelling
    11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030040284; 3030040283
    Other identifier:
    RVK Categories: SS 4800
    Edition: 1st ed. 2018
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11318
    Subjects: Interaktive Medien; Virtuelle Realität; Erzählen; Drama; Mehragentensystem; Softwareplattform; Rollenspiel; Autorensystem; Digital humanities; Computer vision; User interfaces (Computer systems); Human-computer interaction; Computer graphics; Education; Social sciences; Digital Humanities; Computer Vision; User Interfaces and Human Computer Interaction; Computer Graphics; Computers and Education; Computer Application in Social and Behavioral Sciences
    Scope: 1 Online-Ressource (XIX, 668 Seiten), 128 illus., 93 illus. in color.
  2. Interactivity, Game Creation, Design, Learning, and Innovation
    6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319769080; 3319769081
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    Edition: 1st ed. 2018
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 229
    Subjects: Digital humanities; Education; User interfaces (Computer systems); Human-computer interaction; Social sciences; Computer vision; Computer graphics; Digital Humanities; Computers and Education; User Interfaces and Human Computer Interaction; Computer Application in Social and Behavioral Sciences; Computer Vision; Computer Graphics
    Scope: 1 Online-Ressource (XV, 532 Seiten), 163 illus.
  3. Computergrafik - Zur Geschichte und Produktionsästhetik synthetischer Bilder
    Published: [2023]; 2023
    Publisher:  transcript Verlag, Bielefeld

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  4. Entertainment computing and serious games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers
    Contributor: Dörner, Ralf (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Technische Hochschule Augsburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319461526; 9783319461519
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    Corporations / Congresses: International GI-Dagstuhl Seminar 15283 (2015, Dagstuhl)
    Series: Lecture Notes in Computer Science ; Volume 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education / Data processing; Personal computers; Computer Science; Personal Computing; Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computers and Education; Computer Graphics; Datenverarbeitung; Erziehung; Informatik; Infotainment; Serious game; Computerspiel
    Scope: 1 Online-Ressource VIII, 541 Seiten, Illustrationen, Diagramme
  5. Visual computing for cultural heritage /
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020].
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-37191-3
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    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Benutzeroberfläche; Mensch-Maschine-Kommunikation; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten) :, Illustrationen.
  6. Augmented Reality Art
    From an Emerging Technology to a Novel Creative Medium
    Contributor: Geroimenko, Vladimir (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Geroimenko, Vladimir (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319699325; 3319699326
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    Edition: 2nd ed. 2018
    Series: Springer Series on Cultural Computing
    Subjects: User interfaces (Computer systems); Human-computer interaction; Arts; Interactive multimedia; Multimedia systems; Digital humanities; Computers and civilization; Computer graphics; User Interfaces and Human Computer Interaction; Arts; Media Design; Digital Humanities; Computers and Society; Computer Graphics
    Scope: 1 Online-Ressource (XXII, 384 Seiten), 188 illus., 169 illus. in color.
  7. Data presentation and visual literacy in medicine and science
    Published: 1994
    Publisher:  Butterworth-Heinemann, Oxford ; Munich u.a.

    Universitätsbibliothek Regensburg
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  8. GameMaker: Studio 100 Programming Challenges
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484226445
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer programming; Computer graphics; Computer Science; Game Development; Computer Graphics; Programming Techniques; Informatik; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XXVII, 210 Seiten), 100 Illustrationen (farbig)
  9. Learn RPGs in GameMaker: Studio
    Build and Design Role Playing Games
    Author: Tyers, Ben
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484229460
    Other identifier:
    RVK Categories: ST 324
    Subjects: Computer science; Computer graphics; Multimedia systems; Computer Science; Game Development; Media Design; Computer Graphics; Informatik; Computerspiel; Multimedia; Programmierung
    Scope: 1 Online-Ressource (XIII, 318 Seiten), 125 Illustrationen (farbig)
  10. Developing Turn-Based Multiplayer Games
    with GameMaker Studio 2 and NodeJS
    Author: Rajiv, Yadu
    Published: 2018
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484238615
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    RVK Categories: ST 324
    Subjects: Game Development; Programming Languages, Compilers, Interpreters; Computer Graphics; Computer games—Programming; Computer science; Computer graphics; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XV, 206 Seiten), 30 Illustrationen
  11. Serious games
    4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings
    Contributor: Göbel, Stefan (Publisher); Garcia-Agundez, Augusto (Publisher); Tregel, Thomas (Publisher); Ma, Minhua (Publisher); Hauge, Jannicke Baalsrud (Publisher); Oliveira, Manuel (Publisher); Marsh, Tim (Publisher); Caserman, Polona (Publisher)
    Published: [2018]
    Publisher:  Springer, Cham, Switzerland

    Technische Hochschule Augsburg
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  12. Encyclopedia of computer graphics and games
    Contributor: Lee, Newton (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Technische Hochschule Augsburg
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    Contributor: Lee, Newton (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319082349
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    RVK Categories: ST 320 ; ST 324
    Subjects: Computer Graphics; Computer Imaging, Vision, Pattern Recognition and Graphics; Computer graphics; Computer vision; Computergrafik; Computerspiel
    Scope: 1 Online-Ressource
  13. Visual computing for cultural heritage
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

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    Source: Union catalogues
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030371913
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Mensch-Maschine-Kommunikation; Benutzeroberfläche; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten), Illustrationen
  14. Practical Shader Development
    Vertex and Fragment Shaders for Game Developers
    Published: 2019
    Publisher:  Apress, Berkeley, CA

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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484244579
    Other identifier:
    Subjects: Game Development; Computer Graphics; Computer games—Programming; Computer graphics; Softwareentwicklung; Computerspiel
    Scope: 1 Online-Ressource (XXI, 381 Seiten), 159 Illustrationen, 136 Illustrationen (farbig)
  15. VR Integrated Heritage Recreation
    Using Blender and Unreal Engine 4
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484260777
    Other identifier:
    Edition: First edition 2020
    Subjects: Game Development; Computer Graphics; Computer games—Programming; Computer graphics; Spiel-Engine; Programmierung; Computergrafik; Computerspiel; Blender <Programm>
    Scope: 1 Online-Ressource (XVI, 332 Seiten), Illustrationen
  16. Handbook of Computer Animation
    Contributor: Vince, John (Publisher)
    Published: 2003
    Publisher:  Springer London, London

    One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the... more

    Universität der Bundeswehr München, Universitätsbibliothek
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    One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation

     

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    Volltext (URL des Eerstveröffentlichers)
    Source: Union catalogues
    Contributor: Vince, John (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781447100911
    Other identifier:
    RVK Categories: ST 300 ; ST 320
    Edition: 1st ed. 2003
    Series: Springer Professional Computing
    Subjects: Computer Graphics; Image Processing and Computer Vision; Mathematics of Computing; Computer graphics; Optical data processing; Computer science—Mathematics; Realistische Computergrafik; Dreidimensionale Computergrafik; Computerspiel; Spezialeffekt; Evolutionärer Algorithmus; Computeranimation; Fläche; Kurve
    Scope: 1 Online-Ressource (XIII, 244 p)
  17. Computers and games
    9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016 : revised selected papers
    Contributor: Plaat, Aske (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Technische Hochschule Augsburg
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    Source: Union catalogues
    Contributor: Plaat, Aske (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319509358; 9783319509341
    Other identifier:
    Corporations / Congresses: Computer and Games Conference, 9. (2016, Leiden)
    Series: Lecture Notes in Computer Science ; Volume 10068
    Subjects: Computer science; Computer communication systems; Software engineering; Algorithms; Artificial intelligence; Computer graphics; Image processing; Computer Science; Algorithm Analysis and Problem Complexity; Artificial Intelligence (incl. Robotics); Software Engineering; Computer Communication Networks; Computer Graphics; Image Processing and Computer Vision; Informatik; Künstliche Intelligenz; Spielstrategie; Spieltheorie; Komplexitätstheorie; Computerspiel; Programmierung
    Scope: 1 Online-Ressource XX, 225 Seiten, Illustrationen, Diagramme
  18. Computergrafik - zur Geschichte und Produktionsästhetik synthetischer Bilder
    Published: [2023]
    Publisher:  transcript, Bielefeld

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783837667578; 383766757X
    Other identifier:
    9783837667578
    RVK Categories: ST 320
    Series: Image ; Band 230
    Subjects: Computerkunst; Dreidimensionale Computergrafik; Bildanalyse; Produktionsästhetik; Digitale Fotografie
    Other subjects: Digitalität; Bild; Digitalfotografie; Grafik; 3D; 3D-Grafik; Künstliche Intelligenz; CGI; Realismus; Computergrafik; USA; Grafiksoftware; Ästhetik; Kunst; Medien; Bildwissenschaft; Kunsttheorie; Medienästhetik; Kunstwissenschaft; Digital Media; Image; Digital Photography; 3d-graphic; Artificial Intelligence; Realism; Computer Graphics; Graphic Software; Aesthetics; Art; Media; Visual Studies; Theory of Art; Media Aesthetics; Fine Arts
    Scope: 369 Seiten, Illustrationen, 24 cm x 15.5 cm, 690 g
    Notes:

    Dissertation, Universität Hildesheim, 2022

  19. Developing turn-based multiplayer games
    with GameMaker Studio 2 and NodeJS
    Author: Rajiv, Yadu
    Published: [2018]; © 2018
    Publisher:  Apress, Berkeley, CA

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781484238608
    RVK Categories: ST 324
    Subjects: Game Development; Programming Languages, Compilers, Interpreters; Computer Graphics; Computer games—Programming; Computer science; Computer graphics; Computerspiel; Programmierung
    Scope: xv, 206 Seiten, Illustrationen
  20. Visual computing for cultural heritage
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030371913
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Mensch-Maschine-Kommunikation; Benutzeroberfläche; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten), Illustrationen
  21. Practical Shader Development
    Vertex and Fragment Shaders for Game Developers
    Published: 2019
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484244579
    Other identifier:
    Subjects: Game Development; Computer Graphics; Computer games—Programming; Computer graphics; Softwareentwicklung; Computerspiel
    Scope: 1 Online-Ressource (XXI, 381 Seiten), 159 Illustrationen, 136 Illustrationen (farbig)
  22. Digital design of nature
    computer generated plants and organics
    Published: 2005
    Publisher:  Springer, Berlin [u.a.]

    Illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture. The models are combined to create gardens,... more

    Technische Universität Hamburg, Universitätsbibliothek
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    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
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    Universitätsbibliothek Osnabrück
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    Illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture. The models are combined to create gardens, parks, and even entire landscapes

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540271048
    Other identifier:
    RVK Categories: ST 340 ; LH 65829
    Series: X.media.publishing
    Subjects: Computer Science; Computer Graphics; Information systems; Computer vision; Botany; Mass media
    Scope: Online-Ressource, v.: digital
    Notes:

    Description based upon print version of record

    CONTENTS; 1 Computer-Generated Plants; 2 Plants; 3 Some Mathematics; 4 Procedural Modeling; 5 Rule-Based Modeling; 6 Rule-Based Object Production; 7 Modeling Terrain; 8 Modeling Vegetation; 9 Rendering; 10 Level-of-Detail; 11 Landscape Sketches; 12 Media Art; A Practical Plant Modeling; B Glossary; Figure credits; Bibliography; Index;

  23. Motion in Games
    5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings
    Contributor: Kallmann, Marcelo (Herausgeber); Bekris, Kostas (Herausgeber)
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Source: Union catalogues
    Contributor: Kallmann, Marcelo (Herausgeber); Bekris, Kostas (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642347108; 364234710X
    Other identifier:
    DDC Categories: 004; 793
    Edition: 1st ed. 2012
    Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 7660
    Subjects: Computerspiel; Computeranimation; Motion Capturing; Bahnplanung; Navigation; Computersimulation; Image processing; Computer vision; Artificial intelligence; Computer simulation; User interfaces (Computer systems); Human-computer interaction; Computer graphics; Computer Imaging, Vision, Pattern Recognition and Graphics; Artificial Intelligence; Computer Modelling; User Interfaces and Human Computer Interaction; Computer Graphics; Computer Vision
    Scope: 1 Online-Ressource (XII, 384 Seiten), 157 illus.
  24. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings
    Contributor: Boulic, Ronan (Herausgeber); Chrysanthou, Yiorgos (Herausgeber); Komura, Taku (Herausgeber)
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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  25. An Introduction to Computer Graphics for Artists
    Published: 2013
    Publisher:  Springer London, London ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781447151005; 1447151003
    Other identifier:
    RVK Categories: ST 320
    Edition: 2nd ed. 2013
    Subjects: Computer graphics; Arts; Image processing; Computer vision; Digital humanities; Computer Graphics; Arts; Computer Imaging, Vision, Pattern Recognition and Graphics; Digital Humanities
    Scope: 1 Online-Ressource (XXXVII, 322 Seiten), 254 illus., 243 illus. in color.