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  1. Game development patterns with Unity 2021
    explore practical game development using software design patterns and best practices in Unity and C#
    Author: Baron, David
    Published: July 2021
    Publisher:  Packt, Birmingham ; Mumbai

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
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  2. Unity in action
    multiplatform game development in C#
    Published: [2015]; © 2015
    Publisher:  Manning, Shelter Island

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781617292323; 161729232x
    RVK Categories: ST 324
    Subjects: C# (Computer program language); Computer games; Computer games; Software frameworks; C sharp; Programmierung; Computerspiel; Unity <Spiel-Engine>
    Scope: xxiii, 326 Seiten, Illustrationen
    Notes:

    Auf dem Cover: "Covers Unity 5.0"

  3. Learning C# by developing games with unity 3D beginner's guide
    learn the fundamentals of C# to create scripts for your GameObjects
    Published: 2013
    Publisher:  Packt Publishing, Birmingham

    Universitätsbibliothek Würzburg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849696586
    RVK Categories: ST 324
    Subjects: C# (Computer program language); Computerspiel; Programmierung; C sharp
    Scope: VII, 271 S., graph. Darst.
    Notes:

    "Learning by doing : less theory, more results"--Cover

    Includes bibliographical references and index

  4. Learning C# by developing games with unity 3D beginner's guide
    learn the fundamentals of C# to create scripts for your GameObjects
    Published: 2013; © 2013
    Publisher:  Packt Publishing, Birmingham, England

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849696586; 9781849696593
    Subjects: C# (Computer program language); Computerspiel; C sharp; Programmierung
    Scope: 1 online resource (292 pages), illustrations
    Notes:

    "Learning by doing : less theory, more results"--Cover

    Description based on online resource; title from PDF title page (ebrary, viewed October 14, 2013)

  5. Learn 2D game development with C#
    Published: 2013
    Publisher:  Apress/Springer, New York, NY

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 14 B 4338
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430266044; 9781430266051
    RVK Categories: ST 324
    Series: The expert's voice in game development
    Books for professionals by professionals
    Subjects: Computer games; Computer games; C# (Computer program language)
    Notes:

    Distributed worldwide by Springer Science+Business Media

  6. Pro Unity Game Development with C#
    Author: Thorn, Alan
    Published: 2014
    Publisher:  Apress, Berkeley, CA

    In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    eBook Springer
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    In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430267454
    Other identifier:
    RVK Categories: ST 232 ; ST 250 ; ST 324
    Series: Technology in action
    Subjects: Computer games; C# (Computer program language)
    Scope: Online-Ressource (XV, 319 p. 183 illus), online resource
    Notes:

    Description based upon print version of record

    Contents at a Glance; Introduction; Chapter 1: Designing and Preparing; Designing; Game Overview; Game in Depth; Developing the Design: Looking Ahead; Game Development Workflows; Tip #1: Interface Layout; Tip #2: Dual-Monitors; Tip #3: Be Organized; Tip #4: Show Project Wizard on Start-up; Tip #5: Use FBX Meshes; Tip #6: Disable Ambient Lighting; Tip #7: Use Root GameObjects; Tip #8: Incremental Backups; Tip #9: Batch Renaming; Tip #10: Showing Empty Objects in the Editor; Tip #11: Use the Stats Panel; Tip #12: Testing Resolution and Aspect Ratio; Conclusion; Chapter 2: Getting Started

    Step 1: Create FoldersStep 2: Importing Textures and Meshes; Step 3: FBX Meshes and Scale Factor; Step 4: Configuring Meshes; Step 5: Planning and Configuring Textures; Step 6: Building Sprites; Step 7: Importing Audio; Step 8: Create Prefabs; Step 9: Scene Building; Step 10: Lighting and Lightmapping; Step 11: Building a Navigation Mesh; Conclusion; Chapter 3: Event Handling; Events and Responses; Event Handling; Planning Event Handling; Planning a Dedicated Event-Handling System; Getting Started with NotificationsManager; Keeping Track of Notifications with .NET Dictionaries

    Generic Classes and C#Registering As a Listener; Posting Notifications; SendMessage and BroadcastMessage; Removing Listeners; Removing Redundancies; Completing NotificationsManager; Working with the NotificationsManager; Conclusion; Chapter 4: Power-Ups and Singletons; Creating the Cash Power-Up; Power-Ups and Billboards; Billboards and Cached Transforms; Billboards and Rotation; Billboards and Bobbing; Coroutines; Power-Up Motion with Coroutines and deltaTime; Exploring deltaTime; Completing Power-Up Bobbing; Power-Up Collision; Handling Collision Events: Getting Started

    Collisions and ResponsesIntroducing the GameManager; GameManager and Singletons; GameManager and Event Handling; Completing the Cash Power-Up; Making a Prefab from the Completed Power-Up; Creating Other Prefabs; Conclusion; Chapter 5: Player Controller; Character Controllers and the First Person Controller; Multiplatform Development; Beginning the Universal First Person Controller; Platform Dependent Compilation; Head Bobbing and Sine Waves; First-Person Capsule Mesh; Handling Cash Collection; Life and Death: Getting Started; Making Death: Scripting with Mecanim; Implementing Health

    Health and Damage: Procedural TexturesGUIs; Conclusion; Chapter 6: Weapons; Weapons Overview; Object Orientation: Classes and Instances; Object Orientation: Inheritance; Animations, Frames, and Prefabs; Cameras: Layers and Rendering; Cameras: Orthographic Size; Weapon Implementation: Punching; Physics and Damage Dealing; Weapon Changing and Polymorphism; Completing the Punch and Gun Weapons; Conclusion; Chapter 7: Enemies; Meet the Bad Guys; Starting the Enemy Drone Prefab; Coding Enemy Damage; Improving Damage Dealing: Feedback; Enemies, Intelligence, and Philosophical Zombies

    Finite State Machines (FSMs)

  7. Beginning .NET game programming in C#
    Published: 2004
    Publisher:  Apress, Berkeley, Calif.

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 05 B 291
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    INF ST 250 C01 W448
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1590593197
    RVK Categories: ST 250 ; ST 253 ; ST 325
    Series: The expert's voice
    Subjects: C# (Computer program language); Computer games; Microsoft.NET Framework
    Scope: XXVI, 413 p
  8. Microsoft Visual C# 2005 unleashed
    Published: 2006
    Publisher:  Sams, Indianapolis, Ind.

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 07 B 1683
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0672327767; 9780672327766
    Edition: 1st print
    Subjects: C# (Computer program language)
    Scope: XIX, 692 S, Ill
  9. C# and game programming
    a beginner's guide
    Published: c 2005
    Publisher:  Peters, Wellesley, Mass

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 05 B 2303
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1568812361
    Edition: 2. ed
    Subjects: C# (Computer program language); Computer games
    Scope: XXIII, 505 S, Ill., graph. Darst, 24 cm
    Notes:

    Includes index

    CD-ROM incl.: Source code for examples and games, games programmed using DirectX 9.0 and the Windows API, pre-assembled projects for Visual Studio .Net 2002 and above

  10. Beginning C# game programming
    Author: Penton, Ron
    Published: c 2005
    Publisher:  Thomson Course Technology, Boston, Mass.

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 06 B 1275
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1592005179
    Other identifier:
    2004107745
    Subjects: Computer games; C# (Computer program language)
    Scope: XIX, 318 S, graph. Darst, 24 cm
  11. Unity in action
    multiplatform game development in C#
    Published: [2018]; © 2018
    Publisher:  Manning Publications Co., Shelter Island, NY

    Universitätsbibliothek Ilmenau
    INF ST 326 U59 H685(2)
    Unlimited inter-library loan, copies and loan
    Macromedia Library Leipzig
    ST 324
    No inter-library loan
    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    inf 6.5 2018 269(2)
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1617294969; 9781617294969
    RVK Categories: ST 324 ; ST 326
    Edition: Second edition
    Subjects: C# (Computer program language); Computer games; Computer games; Software frameworks
    Scope: xxviii, 370 Seiten, Illustrationen
  12. Pro Unity Game Development with C#
    Author: Thorn, Alan
    Published: 2014
    Publisher:  Apress, Berkeley, CA

    In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most... more

    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    eBook Springer
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Duale Hochschule Baden-Württemberg Stuttgart, Campus Horb, Bibliothek
    eBook Springer
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    eBook Springer
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    eBook Springer
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    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    eBook Springer
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    eBook Springer
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    Universitätsbibliothek Mannheim
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    Universitätsbibliothek Mannheim
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    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Duale Hochschule Baden-Württemberg Ravensburg, Bibliothek
    E-Book Springer
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    Duale Hochschule Baden-Württemberg Stuttgart, Bibliothek
    eBook Springer
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    In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430267454
    Other identifier:
    RVK Categories: ST 324 ; ST 250 ; ST 232
    Series: Array
    Subjects: Computer science; Computer Science; Computer games; C# (Computer program language)
    Scope: Online-Ressource (XV, 319 p. 183 illus, online resource)
    Notes:

    Description based upon print version of record

    Contents at a Glance; Introduction; Chapter 1: Designing and Preparing; Designing; Game Overview; Game in Depth; Developing the Design: Looking Ahead; Game Development Workflows; Tip #1: Interface Layout; Tip #2: Dual-Monitors; Tip #3: Be Organized; Tip #4: Show Project Wizard on Start-up; Tip #5: Use FBX Meshes; Tip #6: Disable Ambient Lighting; Tip #7: Use Root GameObjects; Tip #8: Incremental Backups; Tip #9: Batch Renaming; Tip #10: Showing Empty Objects in the Editor; Tip #11: Use the Stats Panel; Tip #12: Testing Resolution and Aspect Ratio; Conclusion; Chapter 2: Getting Started

    Step 1: Create FoldersStep 2: Importing Textures and Meshes; Step 3: FBX Meshes and Scale Factor; Step 4: Configuring Meshes; Step 5: Planning and Configuring Textures; Step 6: Building Sprites; Step 7: Importing Audio; Step 8: Create Prefabs; Step 9: Scene Building; Step 10: Lighting and Lightmapping; Step 11: Building a Navigation Mesh; Conclusion; Chapter 3: Event Handling; Events and Responses; Event Handling; Planning Event Handling; Planning a Dedicated Event-Handling System; Getting Started with NotificationsManager; Keeping Track of Notifications with .NET Dictionaries

    Generic Classes and C#Registering As a Listener; Posting Notifications; SendMessage and BroadcastMessage; Removing Listeners; Removing Redundancies; Completing NotificationsManager; Working with the NotificationsManager; Conclusion; Chapter 4: Power-Ups and Singletons; Creating the Cash Power-Up; Power-Ups and Billboards; Billboards and Cached Transforms; Billboards and Rotation; Billboards and Bobbing; Coroutines; Power-Up Motion with Coroutines and deltaTime; Exploring deltaTime; Completing Power-Up Bobbing; Power-Up Collision; Handling Collision Events: Getting Started

    Collisions and ResponsesIntroducing the GameManager; GameManager and Singletons; GameManager and Event Handling; Completing the Cash Power-Up; Making a Prefab from the Completed Power-Up; Creating Other Prefabs; Conclusion; Chapter 5: Player Controller; Character Controllers and the First Person Controller; Multiplatform Development; Beginning the Universal First Person Controller; Platform Dependent Compilation; Head Bobbing and Sine Waves; First-Person Capsule Mesh; Handling Cash Collection; Life and Death: Getting Started; Making Death: Scripting with Mecanim; Implementing Health

    Health and Damage: Procedural TexturesGUIs; Conclusion; Chapter 6: Weapons; Weapons Overview; Object Orientation: Classes and Instances; Object Orientation: Inheritance; Animations, Frames, and Prefabs; Cameras: Layers and Rendering; Cameras: Orthographic Size; Weapon Implementation: Punching; Physics and Damage Dealing; Weapon Changing and Polymorphism; Completing the Punch and Gun Weapons; Conclusion; Chapter 7: Enemies; Meet the Bad Guys; Starting the Enemy Drone Prefab; Coding Enemy Damage; Improving Damage Dealing: Feedback; Enemies, Intelligence, and Philosophical Zombies

    Finite State Machines (FSMs)

  13. Learning C# by developing games with Unity 5.x
    develop your first interactive 2D platformer game by learning the fundamentals of C#
    Published: 2016
    Publisher:  Packt Publishing, Birmingham, UK

    Bibliothek LIV HN Sontheim
    MyiLibrary E-Book
    No inter-library loan
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781785287855
    RVK Categories: ST 324
    Edition: Second edition.
    Series: Community experience distilled
    Subjects: Computer games; C# (Computer program language)
    Scope: 1 online resource (1 volume)
  14. Unity networking fundamentals
    creating multiplayer games with Unity
    Published: [2022]
    Publisher:  Apress, New York, NY

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 22 B 848
    Unlimited inter-library loan, copies and loan
    Ostfalia Hochschule für angewandte Wissenschaften, Bibliothek
    IN Dh 004
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484273579; 1484273575
    RVK Categories: ST 326
    Subjects: Computer games; C# (Computer program language)
    Scope: xvi, 266 Seiten, Diagramme, Illustrationen, 24 cm
  15. Hands-on Unity 2020 game development
    build, customize, and optimize professional games using Unity 2020 and C#
    Published: July 2020; ©2020
    Publisher:  Packt, Birmingham

    This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of... more

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    Aggregator (lizenzpflichtig)
    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    No inter-library loan
    Universitätsbibliothek Ilmenau
    Online-Ressource
    No inter-library loan
    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan
    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
    No inter-library loan

     

    This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781838647605
    Subjects: Unity (Electronic resource); Computer games-Programming; Computer games-Design; Video games-Programming; Video games-Design; C# (Computer program language); Three-dimensional display systems; Electronic books
    Scope: 1 Online Ressource (xv, 572 Seiten)
    Notes:

    Description based on publisher supplied metadata and other sources

  16. Beginning Visual C# 2005 Express Edition
    From Novice to Professional
    Published: 2006
    Publisher:  Apress, [s.l.]

    The primary goal of this book is to introduce Microsoft’s new Express C# entry-level product to the hobbyist and amateur programmer in a clear, friendly and approachable manner. Express C# is one of the new entry-level routes for new programmers to... more

    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan

     

    The primary goal of this book is to introduce Microsoft’s new Express C# entry-level product to the hobbyist and amateur programmer in a clear, friendly and approachable manner. Express C# is one of the new entry-level routes for new programmers to learn the .NET programming languages, offering new programmers and hobbyists an affordable and accessible start to their programming journey. Peter Wright proved his ability to teach over 100,000 aspiring programmers Visual Basic during the 90’s with his ‘Beginning Visual Basic’ best sellers, such as 'Beginning Visual Basic 6' (Wrox Press, 1861001053), and now Microsoft are launching their new Express products, Peter Wright is on the same mission to teach a new generation how to program in his uniquely friendly and clear voice. The book is an opportunity for new programmers to journey with Peter Wright through an exploration of what Express C# is, and the core programming principles that will allow the reader to begin the exciting journey towards more complex and rewarding programming tasks. Peter takes the reader through every major aspect of Express C# and guarantees that the reader knows how everything fits together, from the first programming principles through to using the exciting Express Start Kits that are designed to give new programmers huge leaps forwards in their own programming. The ultimate goal is to allow the reader to write their own programs by the end of the book, and with Peter Wright leading the way, many new programmers will find themselves ready to take their new hobby as far as they want to go.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1590595491
    RVK Categories: ST 250
    Edition: 1. Aufl.
    Series: Beginning: From Novice to Professional
    Subjects: C# (Computer program language)
    Scope: Online Ressource (14739 KB, 468 S.)
    Notes:

    Includes index

    Electronic reproduction; Available via World Wide Web

    Preliminary; Welcome to C# Express; The Basics of C#; Working with Variables; Classes and Object Orientation in C#; More-Advanced Object Orientation; Handling Exceptions; How C# Express Helps You Code; Building Windows Applications; Windows and Dialogs; Lists; Menus and Toolbars; Delegates-Events Internals; Lists and Generics; Files and Streams; Working with XML; Database Programming; The Internet and C# Express; Threading; Where to Now?; Back matter

  17. Unity in action
    multiplatform game development in C#
    Published: [2015]; © 2015
    Publisher:  Manning, Shelter Island

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    Source: Union catalogues
    Contributor: Schell, Jesse
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781617292323; 161729232X
    RVK Categories: ST 324
    Subjects: C# (Computer program language); Computer games; Computer games; Software frameworks
    Scope: xxiii, 326 Seiten, Illustrationen
    Notes:

    Auf dem Cover: "Covers Unity 5.0"

    Hier auch später erschienene, unveränderte Nachdrucke (2016)

  18. Unity in action :
    multiplatform game development in C# /
    Published: [2015].; © 2015.
    Publisher:  Manning,, Shelter Island :

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-617292-32-3; 1-617292-32-x
    RVK Categories: ST 324
    Subjects: C# (Computer program language); Computer games; Computer games; Software frameworks; Computerspiel.; Programmierung.; Unity <Spiel-Engine>; C sharp.
    Scope: xxiii, 326 Seiten :, Illustrationen.
    Notes:

    Auf dem Cover: "Covers Unity 5.0"

  19. Beginning .NET game programming in C#
    Published: 2004
    Publisher:  Apress, Berkeley, Calif.

    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    ST 325-04 0907
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 05 B 291
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    INF ST 250 C01 W448
    Unlimited inter-library loan, copies and loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    2017 A 6850
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1590593197
    RVK Categories: ST 250 ; ST 253 ; ST 325 ; SU 500
    Series: The expert's voice
    Subjects: C# (Computer program language); Computer games; Microsoft.NET Framework
    Scope: XXVI, 413 p
  20. Learn 2D game development with C#
    Published: 2013
    Publisher:  Apress/Springer, New York, NY

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 14 B 4338
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430266044; 9781430266051
    Other identifier:
    9781430266044
    RVK Categories: ST 324
    Series: The expert's voice in game development
    Books for professionals by professionals
    Subjects: Computer games; Computer games; C# (Computer program language)
    Scope: XXIV, 265 S., Ill., graf. Darst.
    Notes:

    Distributed worldwide by Springer Science+Business Media

  21. Unity in action
    mutliplatform game development in C# ; [covers Unity 5.0]
    Published: c 2015
    Publisher:  Manning Publ., Shelter Island, NY

    "Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and... more

    Zentrale Hochschulbibliothek Flensburg
    ST 324 U59 H685
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P HOC 51826
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 15 B 5930
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    2015 A 6574
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    inf 6.12 2016 10
    Unlimited inter-library loan, copies and loan

     

    "Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications"--Back cover

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 161729232X; 9781617292323
    Other identifier:
    9781617292323
    RVK Categories: ST 324
    Subjects: C# (Computer program language); Computer games; Computer games; Software frameworks
    Scope: XXIII, 326 S., Ill.
  22. Pro unity game development with C#
    [refine your Unity development skills while building a cross-platform first-person shooter with C# and Unity]
    Author: Thorn, Alan
    Published: 2014
    Publisher:  Apress, New York, NY

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 15 B 2099
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430267461
    Other identifier:
    9781430267461
    RVK Categories: ST 250 ; ST 232 ; ST 324
    Series: Technology in action
    Subjects: C# (Computer program language); Computer games
    Scope: XIX, 324 S., Ill
    Notes:

    Distributed to the book trade worldwide by Springer Science+Business Media