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  1. Intelligent Technologies for Interactive Entertainment
    First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    Published: 2005
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783540316510
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    Series: Lecture Notes in Computer Science ; 3814
    Subjects: Artificial intelligence; Computer graphics; Computer science; Information systems; Multimedia systems
  2. Intelligent Technologies for Interactive Entertainment
    First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    Published: 2005
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  3. Intelligent Technologies for Interactive Entertainment
    First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    Contributor: Maybury, Mark (Herausgeber); Stock, Oliviero (Herausgeber); Wahlster, Wolfgang (Herausgeber)
    Published: 2005
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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  4. Intelligent Technologies for Interactive Entertainment
    First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    Published: 2005
    Publisher:  Springer-Verlag GmbH, Berlin Heidelberg

    Universitätsbibliothek Braunschweig
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540316510
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 3814
    Subjects: Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics
    Scope: Online-Ressource, v.: digital
  5. Intelligent technologies for interactive entertainment
    first international conference ; proceedings
    Contributor: Maybury, Mark T. (Mitwirkender)
    Published: 2005
    Publisher:  Springer, Berlin

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    Source: Union catalogues
    Contributor: Maybury, Mark T. (Mitwirkender)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540316510
    Other identifier:
    Series: Lecture notes in computer science ; 3814 : Lecture notes in artificial intelligence
    Subjects: Erweiterte Realität <Informatik>; Benutzeroberfläche; Infotainment; Neue Medien; Benutzeroberfläche; Infotainment; Computerspiel; Benutzeroberfläche; Infotainment; Computerunterstütztes Lernen; Benutzeroberfläche; Infotainment; Virtuelle Realität; Benutzeroberfläche; Infotainment
    Scope: Online-Ressource
    Notes:

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  6. Intelligent Technologies for Interactive Entertainment
    First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    Published: 2005
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion... more

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    Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups – An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms.

     

    Export to reference management software   RIS file
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540316510
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 3814
    Array
    Subjects: Computer science; Information systems; Computer Science; Multimedia systems; Artificial intelligence; Computer graphics; User interfaces (Computer systems).; Human-computer interaction.; Application software.; Digital humanities.
    Scope: Online-Ressource (XV, 342 p. Also available online, digital)