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  1. Retrogame archeology
    exploring old computer games
    Published: [2016]; ©2016
    Publisher:  Springer International Publishing, Cham

    Universitäts- und Landesbibliothek Düsseldorf
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319300047
    Subjects: Computer science; Computer programming; Multimedia information systems; Computers; Communication; Sociology; Mass media
    Scope: 1 Online-Ressource (XIX, 222 Seiten), Illustrationen
  2. Retrogame Archeology
    Exploring Old Computer Games
    Author: Aycock, John
    Published: 2016
    Publisher:  Springer International Publishing, Cham

    Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Hochschule Osnabrück, Bibliothek Campus Westerberg
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan

     

    Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319300047
    Other identifier:
    RVK Categories: AP 15963 ; ST 324
    Subjects: Computer science; Computer programming; Multimedia information systems; Computers; Communication; Sociology; Mass media
    Scope: 1 Online-Ressource (234 p)
  3. Retrogame archeology
    exploring old computer games
    Published: [2016]; ©2016
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Universitäts- und Landesbibliothek Düsseldorf
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319300047
    Subjects: Computer science; Computer programming; Multimedia information systems; Computers; Communication; Sociology; Mass media; Software Engineering; Programmierung; Medienkultur; Eklektizismus; Computerspiel
    Scope: 1 Online-Ressource (XIX, 222 Seiten), Illustrationen
  4. Retrogame archeology
    exploring old computer games
    Published: [2016]
    Publisher:  Springer, Switzerland

    Technische Hochschule Augsburg
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    Universitätsbibliothek Bamberg
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    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule München, Bibliothek
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    Universitätsbibliothek der LMU München
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Passau
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Universitätsbibliothek Regensburg
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    Technische Hochschulbibliothek Rosenheim
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    Universitätsbibliothek Würzburg
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  5. Retrogame Archeology
    Exploring Old Computer Games
    Published: 2016
    Publisher:  Springer International Publishing, Cham

    Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame. Drawing on extensive research, this book explores the... more

    Hochschule Aalen, Bibliothek
    E-Book Springer
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    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Freiburg
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Universitätsbibliothek Heidelberg
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    Medizinische Fakultät Mannheim der Universität Heidelberg, Bibliothek
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer E-Book
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Hochschule Mannheim, Hochschulbibliothek
    eBook Springer
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    Hochschule Osnabrück, Bibliothek Campus Westerberg
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    Universitätsbibliothek Osnabrück
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    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
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    Universitätsbibliothek Stuttgart
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    Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame. Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities. .

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319300047
    Other identifier:
    RVK Categories: AP 15963 ; ST 324
    Series: Array
    Subjects: Computer science; Mass media; Computer Science; Computer programming; Multimedia information systems; Computers; Communication; Sociology; Computer science; Computer programming; Multimedia information systems; Computers; Communication; Sociology; Mass media
    Scope: Online-Ressource (XIX, 222 p. 172 illus., 20 illus. in color, online resource)
  6. Retrogame archeology
    exploring old computer games
    Published: [2016]
    Publisher:  Springer, Switzerland

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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