A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal...
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A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge of the Unity game engine. It would be helpful to know how to navigate your way around Unity and some basic C# before getting started with this book; however, if you don't, no worries - we will point you in the right direction!. Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introduction to the 2D World of Unity -- Remembering the past to build the future -- The 2D world of Unity -- The perspective camera -- Getting grounded -- Making new friends -- Let's move it! -- Gotta move it! -- Make 'em run! -- Summary -- Chapter 2: It Lives! -- Cameras - they now stalk us! -- Falling to your doom! -- Falling fatally into death colliders -- Death and resurrection - respawning -- Jump to it! -- Jumping for fun (and profit) -- Not missing the ground -- Wait, did I collide with something? -- Got a glitch? -- Making the world bigger -- Let's get dangerous -- Bullets are better when they hit things -- Summary -- Chapter 3: No Longer Alone -- Making enemies -- Make it move -- Make it deadly -- Let's go huntin'! -- The swarm -- Summary -- Chapter 4: Give It Some Sugar -- Expanding the world! -- Parallax scrolling -- Parallax layer ordering -- Let's score! -- Enemies - forever! -- Summary -- Chapter 5: The Ultimate Battle of Ultimate Destiny -- Meet the king -- Crown the king -- Dusty platforms -- Crushing defeat -- Summary -- Chapter 6: The Finishing Touches -- Game rounds -- Give it a start screen -- Summary -- Index.
Includes index. - Description based on online resource; title from PDF title page (ebrary, viewed April 3, 2014)
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to the 2D World of Unity; Remembering the past to build the future; The 2D world of Unity; The perspective camera; Getting grounded; Making new friends; Let's move it!; Gotta move it!; Make 'em run!; Summary; Chapter 2: It Lives!; Cameras - they now stalk us!; Falling to your doom!; Falling fatally into death colliders; Death and resurrection - respawning; Jump to it!; Jumping for fun (and profit); Not missing the ground; Wait, did I collide with something?
Got a glitch?Making the world bigger; Let's get dangerous; Bullets are better when they hit things; Summary; Chapter 3: No Longer Alone; Making enemies; Make it move; Make it deadly; Let's go huntin'!; The swarm; Summary; Chapter 4: Give It Some Sugar; Expanding the world!; Parallax scrolling; Parallax layer ordering; Let's score!; Enemies - forever!; Summary; Chapter 5: The Ultimate Battle of Ultimate Destiny; Meet the king; Crown the king; Dusty platforms; Crushing defeat; Summary; Chapter 6: The Finishing Touches; Game rounds; Give it a start screen; Summary; Index