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  1. MMOs from the Outside In
    The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
    Published: 2016
    Publisher:  Apress, Berkeley, CA

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484217818
    Other identifier:
    RVK Categories: ST 324 ; SU 500
    Subjects: Computer science; Computer programming; Computer Science; Programming Techniques; Information Systems Applications (incl. Internet); Informatik; Computerspiel; Gesellschaft; Online-Spiel; Massively Multiplayer Online Role-Playing Game
    Scope: 1 Online-Ressource (XII, 514 Seiten), 40 Illustrationen
  2. MMOs from the Outside In
    The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
    Published: [2016]; © 2016
    Publisher:  Apress, [Berkeley]

    This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
    No inter-library loan

     

    This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs - and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It: • Explains how MMOs are perceived, how they could - and perhaps should - be perceived, and how the can contribute to wider society. • Delves into what researchers think about why players play. • Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. • Doesn't tell you what to think, it tells you to think. What You Will Learn: • The myriad challenges facing MMOs - and to decide for yourself how to address these challenges. • What MMOs bring to the world that it didn’t have before. • How MMOs are regarded, and what this means for how they will be regarded in future. • That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484217818
    Other identifier:
    RVK Categories: ST 324 ; SU 500
    Subjects: Computer science; Computer programming
    Scope: 1 Online-Ressource (XII, 514 Seiten), 40 Illustrationen
    Notes:

    Description based upon print version of record

    1. On Psychology2. On Research -- 3. On Law -- 4. On AI -- 5. On Gods & Government -- 6. On Culture & Community -- 7. On Real Life.

  3. MMOs from the Outside In
    The Massively-Multiplayer Online Ro le-Playing Games of Psychology, Law, Government, and Real Life
    Published: 2016
    Publisher:  Apress, Berkeley, CA

    1. On Psychology -- 2. On Research -- 3. On Law -- 4. On AI -- 5. On Gods & Government -- 6. On Culture & Community -- 7. On Real Life. This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and... more

    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer ebook Computing
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Duale Hochschule Baden-Württemberg Stuttgart, Campus Horb, Bibliothek
    eBook Springer
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    Hochschule für Technik, Wirtschaft und Kultur Leipzig, Hochschulbibliothek
    No inter-library loan
    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
    No inter-library loan
    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    E-Book Springer
    No inter-library loan
    Hochschule Mannheim, Hochschulbibliothek
    eBook Springer
    No inter-library loan
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
    No loan of volumes, only paper copies will be sent
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Duale Hochschule Baden-Württemberg Stuttgart, Bibliothek
    eBook Springer
    No inter-library loan
    Hochschule für Technik Stuttgart, Bibliothek
    Springer eBook
    No inter-library loan
    Universitätsbibliothek Stuttgart
    No inter-library loan

     

    1. On Psychology -- 2. On Research -- 3. On Law -- 4. On AI -- 5. On Gods & Government -- 6. On Culture & Community -- 7. On Real Life. This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It: • Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society. • Delves into what researchers think about why players play. • Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. • Doesn't tell you what to think, it tells you to think. What You Will Learn: • The myriad challenges facing MMOs – and to decide for yourself how to address these challenges. • What MMOs bring to the world that it didn’t have before. • How MMOs are regarded, and what this means for how they will be regarded in future. • That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484217818
    Other identifier:
    RVK Categories: ST 324 ; SU 500
    Series: Array
    Subjects: Computer science; Computer Science; Computer science; Computer programming; Computer programming; Computer games—Programming.; Application software.
    Scope: Online-Ressource (XII, 514 p. 40 illus, online resource)
    Notes:

    Description based upon print version of record

    1. On Psychology2. On Research -- 3. On Law -- 4. On AI -- 5. On Gods & Government -- 6. On Culture & Community -- 7. On Real Life.