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  1. Games at work
    how games and virtual worlds are changing the way people work and businesses compete
    Published: c2009
    Publisher:  Harvard Business Press, Boston, Mass

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781422146576
    RVK Categories: MS 1170 ; SR 850
    Subjects: Communication; Virtual reality; Human-computer interaction
    Scope: p. cm
    Notes:

    Overview -- Game tsunami -- Work sucks -- Ten ingredients -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play -- Fact and fiction -- Danger -- Tactics.

  2. Total engagement
    using games and virtual worlds to change the way people work and business compete
    Published: 2009
    Publisher:  Harvard Business Press, Boston, Mass.

    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781422146576
    RVK Categories: CW 4500 ; QP 342
    Subjects: Group games; Group relations training; Teams in the workplace; Play; Work environment; Computerspiel; Organisationspsychologie; Arbeitsmotivation
    Scope: X, 274 S.
    Notes:

    Includes bibliographical references and index

  3. Total engagement
    using games and virtual worlds to change the way people work and businesses compete
    Published: 2009
    Publisher:  Harvard Business Press, Boston, Mass.

    Universitätsbibliothek Duisburg-Essen
    KNZZ3056
    Unlimited inter-library loan, copies and loan
    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    37A4948
    Loan of volumes, no copies
    Bibliothek für Informatik und Wirtschaftsinformatik und Bibliothek des Regionalen Rechenzentrums (RRZK)
    006/303.4833/Reev05/2
    Loan of volumes, no copies
    Universitätsbibliothek Siegen
    33QGTR4253
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781422146576
    Other subjects: Computerspiel; Virtuelle Realität; Mensch-Maschine-Kommunikation
    Scope: X, 274 S.
  4. Total engagement
    using games and virtual worlds to change the way people work and business compete
    Published: 2009
    Publisher:  Harvard Business Press, Boston, Mass.

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781422146576
    RVK Categories: CW 4500 ; QP 342
    Subjects: Group games; Group relations training; Teams in the workplace; Play; Work environment; Computerspiel; Organisationspsychologie; Arbeitsmotivation
    Scope: X, 274 S.
    Notes:

    Includes bibliographical references and index

  5. Total engagement
    using games and virtual worlds to change the way people work and businesses compete
    Published: 2009
    Publisher:  Harvard Business School Press, Boston, Mass.

    Hochschul- und Landesbibliothek RheinMain, Unter den Eichen
    30 BL 800 30
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Contributor: Read, J. Leighton
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781422146576; 142214657X
    Other identifier:
    9781422146576
    RVK Categories: MS 1170 ; SR 850
    Subjects: Computerspiel; Virtuelle Realität; Mensch-Maschine-Kommunikation
    Scope: X, 274 S.
  6. Total engagement
    using games and virtual worlds to change the way people work and businesses compete
    Published: 2009
    Publisher:  Harvard Business School Press, Boston, Mass.

    The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design... more

    Staats- und Universitätsbibliothek Bremen
    a puz 013.6/570
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Clausthal
    2011 A 5010
    No inter-library loan
    Zeppelin Universität gGmbH, Bibliothek
    QP 343 R332
    No loan of volumes, only paper copies will be sent
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2010/6376
    Unlimited inter-library loan, copies and loan
    Bibliothek LIV HN Bildungscampus
    070. REE
    Unlimited inter-library loan, copies and loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    2012 A 2877
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    14-10928
    Unlimited inter-library loan, copies and loan
    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    DIM C 1000.17
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Mannheim
    2009 A 6614
    Unlimited inter-library loan, copies and loan
    Universität des Saarlandes, Wirtschaftswissenschaftliche Seminarbibliothek, Betriebswirtschaftliche Abteilung
    BE-4-364 / SB
    No loan of volumes, only paper copies will be sent
    Universität des Saarlandes, Fachrichtung Anglistik, Amerikanistik und Anglophone Kulturen, Bibliothek
    L 920 7573 933
    No loan of volumes, only paper copies will be sent
    Deutsche Universität für Verwaltungswissenschaften Speyer, Universitätsbibliothek
    D II s 3317
    No loan of volumes, only paper copies will be sent

     

    The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781422146576
    Other identifier:
    9781422146576
    RVK Categories: CW 4500 ; QP 342 ; AP 15963 ; MS 7965 ; MS 1170 ; SR 850
    Subjects: Group games; Group relations training; Teams in the workplace; Play; Work environment; Communication; Virtual reality; Human-computer interaction; Computerspiel; Virtuelle Realität; Mensch-Maschine-Kommunikation; Communication; Virtual reality; Human-computer interaction
    Scope: X, 274 S.
    Notes:

    Overview -- Game tsunami -- Work sucks -- Ten ingredients -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play -- Fact and fiction -- Danger -- Tactics.