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  1. The guide to computer simulations and games
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TVT510
    Unlimited inter-library loan, copies and loan
    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    44A7808
    Loan of volumes, no copies
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781118009239; 1118009231
    Other subjects: Computersimulation; Computerspiel; Programmierung; Computer simulation.
    Scope: XXXIV, 446 S
  2. The guide to computer simulations and games
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781118009239
    RVK Categories: ST 324 ; ST 340
    Subjects: Computersimulation; Programmierung; Computerspiel
    Scope: XXXIV, 446 S., Ill., graph. Darst.
  3. The Guide to Computer Simulations and Games
    Author: Becker, K.
    Published: 2011
    Publisher:  Wiley, New York

    The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to... more

    Universität Frankfurt, Elektronische Ressourcen
    /
    No inter-library loan
    Universitätsbibliothek Gießen
    No inter-library loan

     

    The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of ...

     

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    Source: Union catalogues
    Contributor: Parker, Jim R.
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118009239; 9781118221808 (Sekundärausgabe)
    Subjects: Computersimulation; Computerspiel; Computerunterstütztes Lernen
    Scope: 482 p.
    Notes:

    Description based upon print version of record

    Online-Ausg.:

  4. The guide to computer simulations and games
    Published: 2011
    Publisher:  Wiley, Indianapolis, Ind.

    Bibliothek der Frankfurt University of Applied Sciences
    INF 58 Bec
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Contributor: Parker, Jim R.
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781118009239; 1118009231
    Subjects: Computersimulation; Computerspiel; Computerunterstütztes Lernen
    Scope: XXXIV, 446 S., Ill., graph. Darst., 23x19x2 cm
    Notes:

    Literaturangaben

  5. The guide to computer simulations and games
    Published: c2012
    Publisher:  Wiley, Indianapolis, Ind.

    pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use... more

    Universitätsbibliothek Clausthal
    2014 EB 13
    No inter-library loan

     

    pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1118009231; 1283401991; 9781118221808; 9781283401999; 9781118009239
    RVK Categories: ST 324 ; ST 340
    Edition: 1. ed
    Subjects: Digital computer simulation; Game theory
    Scope: xxxiv, 446 p.
    Notes:

    Includes bibliographical references and index

    Electronic reproduction Available via World Wide Web

    The Guide to Computer Simulations and Games; About the Authors; About the Technical Editor; Credits; Acknowledgments; Contents; Introduction; Part I Context; Chapter 1 Spoilers; A Sneak Peek at Simulations …; Microsimulation of Traffi c Flow; Overview; Goals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; GRI VROV Simulator; Overview; Goals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; …And Games …; Mario Kart; Overview; Goals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; Portal 2

    OverviewGoals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; … For Education and Training; Coole Immersive SRT; Overview; Goals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; Real Lives; Overview; Goals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; FloodSim; Overview; Goals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; Foldit; Overview; Goals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; The Booze Cruise

    OverviewGoals/Purpose/Use; Structure; Interaction (Gameplay); Features; What Is Being Simulated; Summary; Concepts; Terminology; References, Notes, and Other Resources; Chapter 2 Fundamentals; Why Definitions Matter; Modeling versus Simulation; What Is a Simulation?; Simulations and Games before Computers; Games; Simulations; Brief History of Computer Simulation; Video Games; Serious Games; Summary; Concepts; Terminology; References, Notes, and Other Resources; Notes; References; Chapter 3 Going Digital; Traditional versus Digital Simulations in Education; What Is an Educational Simulation?

    Brief History of Educational SimulationsThe Edutainment Era; The Education Simulation-Game Continuum; What Is a Game?; The Problem with Reality; All Games Are Simulations; Synergy: Analog Sims and Games Meet Computer Simulations and Games; What They Share; How Going Digital Changes Things; Base Model; Rules; Affordances; Validity; Closure; Summary; Concepts; Terminology; References, Notes, and Other Resources; Definition of Game; References; Chapter 4 How Programs Work; Demystification; Algorithms; Example 1: A Bad Algorithm and Basic Flowcharts

    Example 2: Navigating an Automated Telephone Answering System: Decisions, Input, OutputGeneral Design Considerations; Example 3: Mowing the Lawn: Modules; Example 4: Making an Egg Salad: Iteration, Complexity, and Parameters; Summary; Concepts; Terminology; Notes and Other Resources; Part II It's About Time; Chapter 5 The Stuff of Which Simulations Are Made; The Passage of Time; Continuous Simulations; Discrete Simulations; When Discrete Becomes Continuous; Hybrid Simulations; How Simulations Advance Time; States and Events; Designing a Simulation; Deciding What's Important; Needs Analysis

    Step-Wise Refinement

  6. The guide to computer simulations and games
    Published: 2012
    Publisher:  Wiley & Sons, Indianapolis, Ind.

    "If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain... more

    Staats- und Universitätsbibliothek Bremen
    com 930/23
    Unlimited inter-library loan, copies and loan
    Helmholtz-Zentrum Dresden - Rossendorf e.V., Bibliothek
    No loan of volumes, only paper copies will be sent
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    ST 340 B395
    Unlimited inter-library loan, copies and loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A BEC 49149
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 770 23
    No inter-library loan
    Badische Landesbibliothek
    112 A 10020
    Unlimited inter-library loan, copies and loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2012.03635:1
    No inter-library loan
    UB Weimar
    253 435
    Unlimited inter-library loan, copies and loan

     

    "If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer"--P. [4] of cover

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781118009239; 1118009231
    Other identifier:
    9781118009239
    RVK Categories: ST 324 ; ST 340
    Subjects: Computer-assisted instruction; Computer games; Computer-assisted instruction; Educational games; Computersimulation; Computerspiel; Programmierung
    Other subjects: Computer simulation
    Scope: XXXIV, 446 S., Ill., graph. Darst., 24 cm
    Notes:

    Includes bibliographical references and index

    Spoilers -- Fundamentals -- Going digital -- How programs work -- Thestuff of which simulations are made -- Randomness -- Asingle server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- Ahospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- Thestock market (serious game) -- Now what?